/** * Like the old updateEntity(), except more generic. */ public void update() { this.field_147366_g = false; ++this.networkTickCount; this.serverController.theProfiler.startSection("keepAlive"); if ((long)this.networkTickCount - this.lastSentPingPacket > 40L) { this.lastSentPingPacket = (long)this.networkTickCount; this.lastPingTime = this.currentTimeMillis(); this.field_147378_h = (int)this.lastPingTime; this.sendPacket(new S00PacketKeepAlive(this.field_147378_h)); } this.serverController.theProfiler.endSection(); if (this.chatSpamThresholdCount > 0) { --this.chatSpamThresholdCount; } if (this.itemDropThreshold > 0) { --this.itemDropThreshold; } if (this.playerEntity.getLastActiveTime() > 0L && this.serverController.getMaxPlayerIdleMinutes() > 0 && MinecraftServer.getCurrentTimeMillis() - this.playerEntity.getLastActiveTime() > (long)(this.serverController.getMaxPlayerIdleMinutes() * 1000 * 60)) { this.kickPlayerFromServer("You have been idle for too long!"); } }
public boolean queueUnwrappedPacket(EntityPlayer player, Object packetObj) { if (packetObj == null) return true; if (player == null) { if (packetObj instanceof C00PacketKeepAlive || packetObj instanceof S00PacketKeepAlive) { NORELEASE.fixme("Shouldn't this, like, not happen?"); return true; } NORELEASE.println("No player to handle: " + packetObj + " " + packetObj.getClass().getSimpleName()); return true; } if (player.worldObj.isRemote) return false; Packet packet = (Packet) packetObj; // May possibly need to inject the liason into things up higher, during reading. Somehow. Hopefulloy won't be needed. InteractionLiason liason = InteractionLiason.activeLiasons.get(player); if (liason == null) { if (!(packet instanceof C00PacketKeepAlive)) { // Seems our system isn't perfect. :/ // Keepalives are generated from a different thread I guess. Hammer.logWarning("Liasonless wrapped packet: " + packet.getClass().getSimpleName() + " " + packet.toString()); } return true; } NetHandlerPlayServer handler = liason.playerNetServerHandler; if (packet instanceof FMLProxyPacket) { FMLProxyPacket fml = (FMLProxyPacket) packet; NetworkDispatcher dispatcher = handler.netManager.channel().attr(NetworkDispatcher.FML_DISPATCHER).get(); fml.setTarget(Side.CLIENT); fml.setDispatcher(dispatcher); if (fml.payload().readerIndex() != 0) { Core.logSevere("Packet double-processing detected! Channel: " + fml.channel()); return true; } } packet.processPacket(handler); return true; }
/** * For scheduled network tasks. Used in NetHandlerPlayServer to send keep-alive packets and in NetHandlerLoginServer * for a login-timeout */ public void onNetworkTick() { this.field_147366_g = false; ++this.networkTickCount; this.serverController.theProfiler.startSection("keepAlive"); if ((long)this.networkTickCount - this.field_147377_k > 40L) { this.field_147377_k = (long)this.networkTickCount; this.field_147379_i = this.func_147363_d(); this.field_147378_h = (int)this.field_147379_i; this.sendPacket(new S00PacketKeepAlive(this.field_147378_h)); } if (this.chatSpamThresholdCount > 0) { --this.chatSpamThresholdCount; } if (this.field_147375_m > 0) { --this.field_147375_m; } this.serverController.theProfiler.endStartSection("playerTick"); this.serverController.theProfiler.endSection(); }
public void onNetworkTick() { this.field_147366_g = false; ++this.networkTickCount; this.serverController.theProfiler.startSection("keepAlive"); if ((long)this.networkTickCount - this.field_147377_k > 40L) { this.field_147377_k = (long)this.networkTickCount; this.field_147379_i = this.func_147363_d(); this.field_147378_h = (int)this.field_147379_i; this.sendPacket(new S00PacketKeepAlive(this.field_147378_h)); } // CraftBukkit start for (int spam; (spam = this.chatSpamThresholdCount) > 0 && !chatSpamField.compareAndSet(this, spam, spam - 1);) ; /* Use thread-safe field access instead if (this.chatSpamThresholdCount > 0) { --this.chatSpamThresholdCount; } */ // CraftBukkit end if (this.field_147375_m > 0) { --this.field_147375_m; } if (this.playerEntity.func_154331_x() > 0L && this.serverController.func_143007_ar() > 0 && MinecraftServer.getSystemTimeMillis() - this.playerEntity.func_154331_x() > (long)(this.serverController.func_143007_ar() * 1000 * 60)) { this.kickPlayerFromServer("You have been idle for too long!"); } }
public void onNetworkTick() { this.field_147366_g = false; ++this.networkTickCount; this.serverController.theProfiler.startSection("keepAlive"); if ((long)this.networkTickCount - this.field_147377_k > 40L) { this.field_147377_k = (long)this.networkTickCount; this.field_147379_i = this.func_147363_d(); this.field_147378_h = (int)this.field_147379_i; this.sendPacket(new S00PacketKeepAlive(this.field_147378_h)); } if (this.chatSpamThresholdCount > 0) { --this.chatSpamThresholdCount; } if (this.field_147375_m > 0) { --this.field_147375_m; } if (this.playerEntity.func_154331_x() > 0L && this.serverController.func_143007_ar() > 0 && MinecraftServer.getSystemTimeMillis() - this.playerEntity.func_154331_x() > (long)(this.serverController.func_143007_ar() * 1000 * 60)) { this.kickPlayerFromServer("You have been idle for too long!"); } }
public void handleKeepAlive(S00PacketKeepAlive packetIn) { this.addToSendQueue(new C00PacketKeepAlive(packetIn.func_149134_c())); }
public void handleKeepAlive(S00PacketKeepAlive p_147272_1_) { this.addToSendQueue(new C00PacketKeepAlive(p_147272_1_.func_149134_c())); }
void handleKeepAlive(S00PacketKeepAlive packetIn);
void handleKeepAlive(S00PacketKeepAlive var1);
void handleKeepAlive(S00PacketKeepAlive p_147272_1_);