Java 类net.minecraft.network.play.server.S3APacketTabComplete 实例源码

项目:DecompiledMinecraft    文件:NetHandlerPlayServer.java   
/**
 * Retrieves possible tab completions for the requested command string and sends them to the client
 */
public void processTabComplete(C14PacketTabComplete packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerForPlayer());
    List<String> list = Lists.<String>newArrayList();

    for (String s : this.serverController.getTabCompletions(this.playerEntity, packetIn.getMessage(), packetIn.getTargetBlock()))
    {
        list.add(s);
    }

    this.playerEntity.playerNetServerHandler.sendPacket(new S3APacketTabComplete((String[])list.toArray(new String[list.size()])));
}
项目:DecompiledMinecraft    文件:NetHandlerPlayServer.java   
/**
 * Retrieves possible tab completions for the requested command string and sends them to the client
 */
public void processTabComplete(C14PacketTabComplete packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerForPlayer());
    List<String> list = Lists.<String>newArrayList();

    for (String s : this.serverController.getTabCompletions(this.playerEntity, packetIn.getMessage(), packetIn.getTargetBlock()))
    {
        list.add(s);
    }

    this.playerEntity.playerNetServerHandler.sendPacket(new S3APacketTabComplete((String[])list.toArray(new String[list.size()])));
}
项目:DecompiledMinecraft    文件:NetHandlerPlayClient.java   
/**
 * Displays the available command-completion options the server knows of
 */
public void handleTabComplete(S3APacketTabComplete packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    String[] astring = packetIn.func_149630_c();

    if (this.gameController.currentScreen instanceof GuiChat)
    {
        GuiChat guichat = (GuiChat)this.gameController.currentScreen;
        guichat.onAutocompleteResponse(astring);
    }
}
项目:BaseClient    文件:NetHandlerPlayServer.java   
/**
 * Retrieves possible tab completions for the requested command string and sends them to the client
 */
public void processTabComplete(C14PacketTabComplete packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerForPlayer());
    List<String> list = Lists.<String>newArrayList();

    for (String s : this.serverController.getTabCompletions(this.playerEntity, packetIn.getMessage(), packetIn.getTargetBlock()))
    {
        list.add(s);
    }

    this.playerEntity.playerNetServerHandler.sendPacket(new S3APacketTabComplete((String[])list.toArray(new String[list.size()])));
}
项目:BaseClient    文件:NetHandlerPlayClient.java   
/**
 * Displays the available command-completion options the server knows of
 */
public void handleTabComplete(S3APacketTabComplete packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    String[] astring = packetIn.func_149630_c();

    if (this.gameController.currentScreen instanceof GuiChat)
    {
        GuiChat guichat = (GuiChat)this.gameController.currentScreen;
        guichat.onAutocompleteResponse(astring);
    }
}
项目:BaseClient    文件:NetHandlerPlayServer.java   
/**
 * Retrieves possible tab completions for the requested command string and sends them to the client
 */
public void processTabComplete(C14PacketTabComplete packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerForPlayer());
    List<String> list = Lists.<String>newArrayList();

    for (String s : this.serverController.getTabCompletions(this.playerEntity, packetIn.getMessage(), packetIn.getTargetBlock()))
    {
        list.add(s);
    }

    this.playerEntity.playerNetServerHandler.sendPacket(new S3APacketTabComplete((String[])list.toArray(new String[list.size()])));
}
项目:BaseClient    文件:NetHandlerPlayClient.java   
/**
 * Displays the available command-completion options the server knows of
 */
public void handleTabComplete(S3APacketTabComplete packetIn) {
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    String[] astring = packetIn.func_149630_c();

    if (this.gameController.currentScreen instanceof GuiChat) {
        GuiChat guichat = (GuiChat) this.gameController.currentScreen;
        guichat.onAutocompleteResponse(astring);
    }
}
项目:Resilience-Client-Source    文件:NetHandlerPlayServer.java   
/**
 * Retrieves possible tab completions for the requested command string and sends them to the client
 */
public void processTabComplete(C14PacketTabComplete p_147341_1_)
{
    ArrayList var2 = Lists.newArrayList();
    Iterator var3 = this.serverController.getPossibleCompletions(this.playerEntity, p_147341_1_.func_149419_c()).iterator();

    while (var3.hasNext())
    {
        String var4 = (String)var3.next();
        var2.add(var4);
    }

    this.playerEntity.playerNetServerHandler.sendPacket(new S3APacketTabComplete((String[])var2.toArray(new String[var2.size()])));
}
项目:Resilience-Client-Source    文件:NetHandlerPlayClient.java   
/**
 * Displays the available command-completion options the server knows of
 */
public void handleTabComplete(S3APacketTabComplete p_147274_1_)
{
    String[] var2 = p_147274_1_.func_149630_c();

    if (this.gameController.currentScreen instanceof GuiChat)
    {
        GuiChat var3 = (GuiChat)this.gameController.currentScreen;
        var3.func_146406_a(var2);
    }
}
项目:Cauldron    文件:NetHandlerPlayServer.java   
public void processTabComplete(C14PacketTabComplete p_147341_1_)
{
    ArrayList arraylist = Lists.newArrayList();
    Iterator iterator = this.serverController.getPossibleCompletions(this.playerEntity, p_147341_1_.func_149419_c()).iterator();

    while (iterator.hasNext())
    {
        String s = (String)iterator.next();
        arraylist.add(s);
    }

    this.playerEntity.playerNetServerHandler.sendPacket(new S3APacketTabComplete((String[])arraylist.toArray(new String[arraylist.size()])));
}
项目:Cauldron    文件:NetHandlerPlayClient.java   
public void handleTabComplete(S3APacketTabComplete p_147274_1_)
{
    String[] astring = p_147274_1_.func_149630_c();

    if (this.gameController.currentScreen instanceof GuiChat)
    {
        GuiChat guichat = (GuiChat)this.gameController.currentScreen;
        guichat.func_146406_a(astring);
    }
}
项目:Cauldron    文件:NetHandlerPlayServer.java   
public void processTabComplete(C14PacketTabComplete p_147341_1_)
{
    ArrayList arraylist = Lists.newArrayList();
    Iterator iterator = this.serverController.getPossibleCompletions(this.playerEntity, p_147341_1_.func_149419_c()).iterator();

    while (iterator.hasNext())
    {
        String s = (String)iterator.next();
        arraylist.add(s);
    }

    this.playerEntity.playerNetServerHandler.sendPacket(new S3APacketTabComplete((String[])arraylist.toArray(new String[arraylist.size()])));
}
项目:Cauldron    文件:NetHandlerPlayClient.java   
public void handleTabComplete(S3APacketTabComplete p_147274_1_)
{
    String[] astring = p_147274_1_.func_149630_c();

    if (this.gameController.currentScreen instanceof GuiChat)
    {
        GuiChat guichat = (GuiChat)this.gameController.currentScreen;
        guichat.func_146406_a(astring);
    }
}
项目:DecompiledMinecraft    文件:INetHandlerPlayClient.java   
/**
 * Displays the available command-completion options the server knows of
 */
void handleTabComplete(S3APacketTabComplete packetIn);
项目:DecompiledMinecraft    文件:INetHandlerPlayClient.java   
/**
 * Displays the available command-completion options the server knows of
 */
void handleTabComplete(S3APacketTabComplete packetIn);
项目:BaseClient    文件:INetHandlerPlayClient.java   
/**
 * Displays the available command-completion options the server knows of
 */
void handleTabComplete(S3APacketTabComplete packetIn);
项目:BaseClient    文件:INetHandlerPlayClient.java   
/**
 * Displays the available command-completion options the server knows of
 */
void handleTabComplete(S3APacketTabComplete packetIn);
项目:Resilience-Client-Source    文件:INetHandlerPlayClient.java   
/**
 * Displays the available command-completion options the server knows of
 */
void handleTabComplete(S3APacketTabComplete var1);
项目:Cauldron    文件:INetHandlerPlayClient.java   
void handleTabComplete(S3APacketTabComplete p_147274_1_);
项目:Cauldron    文件:INetHandlerPlayClient.java   
void handleTabComplete(S3APacketTabComplete p_147274_1_);