Java 类net.minecraft.network.play.server.S0CPacketSpawnPlayer 实例源码

项目:DecompiledMinecraft    文件:NetHandlerPlayClient.java   
/**
 * Handles the creation of a nearby player entity, sets the position and held item
 */
public void handleSpawnPlayer(S0CPacketSpawnPlayer packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    double d0 = (double)packetIn.getX() / 32.0D;
    double d1 = (double)packetIn.getY() / 32.0D;
    double d2 = (double)packetIn.getZ() / 32.0D;
    float f = (float)(packetIn.getYaw() * 360) / 256.0F;
    float f1 = (float)(packetIn.getPitch() * 360) / 256.0F;
    EntityOtherPlayerMP entityotherplayermp = new EntityOtherPlayerMP(this.gameController.theWorld, this.getPlayerInfo(packetIn.getPlayer()).getGameProfile());
    entityotherplayermp.prevPosX = entityotherplayermp.lastTickPosX = (double)(entityotherplayermp.serverPosX = packetIn.getX());
    entityotherplayermp.prevPosY = entityotherplayermp.lastTickPosY = (double)(entityotherplayermp.serverPosY = packetIn.getY());
    entityotherplayermp.prevPosZ = entityotherplayermp.lastTickPosZ = (double)(entityotherplayermp.serverPosZ = packetIn.getZ());
    int i = packetIn.getCurrentItemID();

    if (i == 0)
    {
        entityotherplayermp.inventory.mainInventory[entityotherplayermp.inventory.currentItem] = null;
    }
    else
    {
        entityotherplayermp.inventory.mainInventory[entityotherplayermp.inventory.currentItem] = new ItemStack(Item.getItemById(i), 1, 0);
    }

    entityotherplayermp.setPositionAndRotation(d0, d1, d2, f, f1);
    this.clientWorldController.addEntityToWorld(packetIn.getEntityID(), entityotherplayermp);
    List<DataWatcher.WatchableObject> list = packetIn.func_148944_c();

    if (list != null)
    {
        entityotherplayermp.getDataWatcher().updateWatchedObjectsFromList(list);
    }
}
项目:BaseClient    文件:NetHandlerPlayClient.java   
/**
 * Handles the creation of a nearby player entity, sets the position and held item
 */
public void handleSpawnPlayer(S0CPacketSpawnPlayer packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    double d0 = (double)packetIn.getX() / 32.0D;
    double d1 = (double)packetIn.getY() / 32.0D;
    double d2 = (double)packetIn.getZ() / 32.0D;
    float f = (float)(packetIn.getYaw() * 360) / 256.0F;
    float f1 = (float)(packetIn.getPitch() * 360) / 256.0F;
    EntityOtherPlayerMP entityotherplayermp = new EntityOtherPlayerMP(this.gameController.theWorld, this.getPlayerInfo(packetIn.getPlayer()).getGameProfile());
    entityotherplayermp.prevPosX = entityotherplayermp.lastTickPosX = (double)(entityotherplayermp.serverPosX = packetIn.getX());
    entityotherplayermp.prevPosY = entityotherplayermp.lastTickPosY = (double)(entityotherplayermp.serverPosY = packetIn.getY());
    entityotherplayermp.prevPosZ = entityotherplayermp.lastTickPosZ = (double)(entityotherplayermp.serverPosZ = packetIn.getZ());
    int i = packetIn.getCurrentItemID();

    if (i == 0)
    {
        entityotherplayermp.inventory.mainInventory[entityotherplayermp.inventory.currentItem] = null;
    }
    else
    {
        entityotherplayermp.inventory.mainInventory[entityotherplayermp.inventory.currentItem] = new ItemStack(Item.getItemById(i), 1, 0);
    }

    entityotherplayermp.setPositionAndRotation(d0, d1, d2, f, f1);
    this.clientWorldController.addEntityToWorld(packetIn.getEntityID(), entityotherplayermp);
    List<DataWatcher.WatchableObject> list = packetIn.func_148944_c();

    if (list != null)
    {
        entityotherplayermp.getDataWatcher().updateWatchedObjectsFromList(list);
    }
}
项目:BaseClient    文件:NetHandlerPlayClient.java   
/**
 * Handles the creation of a nearby player entity, sets the position and held
 * item
 */
public void handleSpawnPlayer(S0CPacketSpawnPlayer packetIn) {
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    double d0 = (double) packetIn.getX() / 32.0D;
    double d1 = (double) packetIn.getY() / 32.0D;
    double d2 = (double) packetIn.getZ() / 32.0D;
    float f = (float) (packetIn.getYaw() * 360) / 256.0F;
    float f1 = (float) (packetIn.getPitch() * 360) / 256.0F;
    EntityOtherPlayerMP entityotherplayermp = new EntityOtherPlayerMP(this.gameController.theWorld,
            this.getPlayerInfo(packetIn.getPlayer()).getGameProfile());
    entityotherplayermp.prevPosX = entityotherplayermp.lastTickPosX = (double) (entityotherplayermp.serverPosX = packetIn
            .getX());
    entityotherplayermp.prevPosY = entityotherplayermp.lastTickPosY = (double) (entityotherplayermp.serverPosY = packetIn
            .getY());
    entityotherplayermp.prevPosZ = entityotherplayermp.lastTickPosZ = (double) (entityotherplayermp.serverPosZ = packetIn
            .getZ());
    int i = packetIn.getCurrentItemID();

    if (i == 0) {
        entityotherplayermp.inventory.mainInventory[entityotherplayermp.inventory.currentItem] = null;
    } else {
        entityotherplayermp.inventory.mainInventory[entityotherplayermp.inventory.currentItem] = new ItemStack(
                Item.getItemById(i), 1, 0);
    }

    entityotherplayermp.setPositionAndRotation(d0, d1, d2, f, f1);
    this.clientWorldController.addEntityToWorld(packetIn.getEntityID(), entityotherplayermp);
    List<DataWatcher.WatchableObject> list = packetIn.func_148944_c();

    if (list != null) {
        entityotherplayermp.getDataWatcher().updateWatchedObjectsFromList(list);
    }
}
项目:Resilience-Client-Source    文件:NetHandlerPlayClient.java   
/**
 * Handles the creation of a nearby player entity, sets the position and held item
 */
public void handleSpawnPlayer(S0CPacketSpawnPlayer p_147237_1_)
{
    double var2 = (double)p_147237_1_.func_148942_f() / 32.0D;
    double var4 = (double)p_147237_1_.func_148949_g() / 32.0D;
    double var6 = (double)p_147237_1_.func_148946_h() / 32.0D;
    float var8 = (float)(p_147237_1_.func_148941_i() * 360) / 256.0F;
    float var9 = (float)(p_147237_1_.func_148945_j() * 360) / 256.0F;
    EntityOtherPlayerMP var10 = new EntityOtherPlayerMP(this.gameController.theWorld, p_147237_1_.func_148948_e());
    var10.prevPosX = var10.lastTickPosX = (double)(var10.serverPosX = p_147237_1_.func_148942_f());
    var10.prevPosY = var10.lastTickPosY = (double)(var10.serverPosY = p_147237_1_.func_148949_g());
    var10.prevPosZ = var10.lastTickPosZ = (double)(var10.serverPosZ = p_147237_1_.func_148946_h());
    int var11 = p_147237_1_.func_148947_k();

    if (var11 == 0)
    {
        var10.inventory.mainInventory[var10.inventory.currentItem] = null;
    }
    else
    {
        var10.inventory.mainInventory[var10.inventory.currentItem] = new ItemStack(Item.getItemById(var11), 1, 0);
    }

    var10.setPositionAndRotation(var2, var4, var6, var8, var9);
    this.clientWorldController.addEntityToWorld(p_147237_1_.func_148943_d(), var10);
    List var12 = p_147237_1_.func_148944_c();

    if (var12 != null)
    {
        var10.getDataWatcher().updateWatchedObjectsFromList(var12);
    }
}
项目:Cauldron    文件:NetHandlerPlayClient.java   
public void handleSpawnPlayer(S0CPacketSpawnPlayer p_147237_1_)
{
    double d0 = (double)p_147237_1_.func_148942_f() / 32.0D;
    double d1 = (double)p_147237_1_.func_148949_g() / 32.0D;
    double d2 = (double)p_147237_1_.func_148946_h() / 32.0D;
    float f = (float)(p_147237_1_.func_148941_i() * 360) / 256.0F;
    float f1 = (float)(p_147237_1_.func_148945_j() * 360) / 256.0F;
    GameProfile gameprofile = p_147237_1_.func_148948_e();
    EntityOtherPlayerMP entityotherplayermp = new EntityOtherPlayerMP(this.gameController.theWorld, p_147237_1_.func_148948_e());
    entityotherplayermp.prevPosX = entityotherplayermp.lastTickPosX = (double)(entityotherplayermp.serverPosX = p_147237_1_.func_148942_f());
    entityotherplayermp.prevPosY = entityotherplayermp.lastTickPosY = (double)(entityotherplayermp.serverPosY = p_147237_1_.func_148949_g());
    entityotherplayermp.prevPosZ = entityotherplayermp.lastTickPosZ = (double)(entityotherplayermp.serverPosZ = p_147237_1_.func_148946_h());
    int i = p_147237_1_.func_148947_k();

    if (i == 0)
    {
        entityotherplayermp.inventory.mainInventory[entityotherplayermp.inventory.currentItem] = null;
    }
    else
    {
        entityotherplayermp.inventory.mainInventory[entityotherplayermp.inventory.currentItem] = new ItemStack(Item.getItemById(i), 1, 0);
    }

    entityotherplayermp.setPositionAndRotation(d0, d1, d2, f, f1);
    this.clientWorldController.addEntityToWorld(p_147237_1_.func_148943_d(), entityotherplayermp);
    List list = p_147237_1_.func_148944_c();

    if (list != null)
    {
        entityotherplayermp.getDataWatcher().updateWatchedObjectsFromList(list);
    }
}
项目:Cauldron    文件:NetHandlerPlayClient.java   
public void handleSpawnPlayer(S0CPacketSpawnPlayer p_147237_1_)
{
    double d0 = (double)p_147237_1_.func_148942_f() / 32.0D;
    double d1 = (double)p_147237_1_.func_148949_g() / 32.0D;
    double d2 = (double)p_147237_1_.func_148946_h() / 32.0D;
    float f = (float)(p_147237_1_.func_148941_i() * 360) / 256.0F;
    float f1 = (float)(p_147237_1_.func_148945_j() * 360) / 256.0F;
    GameProfile gameprofile = p_147237_1_.func_148948_e();
    EntityOtherPlayerMP entityotherplayermp = new EntityOtherPlayerMP(this.gameController.theWorld, p_147237_1_.func_148948_e());
    entityotherplayermp.prevPosX = entityotherplayermp.lastTickPosX = (double)(entityotherplayermp.serverPosX = p_147237_1_.func_148942_f());
    entityotherplayermp.prevPosY = entityotherplayermp.lastTickPosY = (double)(entityotherplayermp.serverPosY = p_147237_1_.func_148949_g());
    entityotherplayermp.prevPosZ = entityotherplayermp.lastTickPosZ = (double)(entityotherplayermp.serverPosZ = p_147237_1_.func_148946_h());
    int i = p_147237_1_.func_148947_k();

    if (i == 0)
    {
        entityotherplayermp.inventory.mainInventory[entityotherplayermp.inventory.currentItem] = null;
    }
    else
    {
        entityotherplayermp.inventory.mainInventory[entityotherplayermp.inventory.currentItem] = new ItemStack(Item.getItemById(i), 1, 0);
    }

    entityotherplayermp.setPositionAndRotation(d0, d1, d2, f, f1);
    this.clientWorldController.addEntityToWorld(p_147237_1_.func_148943_d(), entityotherplayermp);
    List list = p_147237_1_.func_148944_c();

    if (list != null)
    {
        entityotherplayermp.getDataWatcher().updateWatchedObjectsFromList(list);
    }
}
项目:Protocol4    文件:SpawnPlayer_4.java   
@Override
public Class<? extends Packet> getPacket() {
    return S0CPacketSpawnPlayer.class;
}
项目:DecompiledMinecraft    文件:INetHandlerPlayClient.java   
/**
 * Handles the creation of a nearby player entity, sets the position and held item
 */
void handleSpawnPlayer(S0CPacketSpawnPlayer packetIn);
项目:DecompiledMinecraft    文件:INetHandlerPlayClient.java   
/**
 * Handles the creation of a nearby player entity, sets the position and held item
 */
void handleSpawnPlayer(S0CPacketSpawnPlayer packetIn);
项目:BaseClient    文件:INetHandlerPlayClient.java   
/**
 * Handles the creation of a nearby player entity, sets the position and held item
 */
void handleSpawnPlayer(S0CPacketSpawnPlayer packetIn);
项目:BaseClient    文件:INetHandlerPlayClient.java   
/**
 * Handles the creation of a nearby player entity, sets the position and held item
 */
void handleSpawnPlayer(S0CPacketSpawnPlayer packetIn);
项目:Resilience-Client-Source    文件:INetHandlerPlayClient.java   
/**
 * Handles the creation of a nearby player entity, sets the position and held item
 */
void handleSpawnPlayer(S0CPacketSpawnPlayer var1);
项目:Cauldron    文件:INetHandlerPlayClient.java   
void handleSpawnPlayer(S0CPacketSpawnPlayer p_147237_1_);
项目:Cauldron    文件:INetHandlerPlayClient.java   
void handleSpawnPlayer(S0CPacketSpawnPlayer p_147237_1_);