/** * Handles the creation of a nearby player entity, sets the position and held item */ public void handleSpawnPlayer(S0CPacketSpawnPlayer packetIn) { PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController); double d0 = (double)packetIn.getX() / 32.0D; double d1 = (double)packetIn.getY() / 32.0D; double d2 = (double)packetIn.getZ() / 32.0D; float f = (float)(packetIn.getYaw() * 360) / 256.0F; float f1 = (float)(packetIn.getPitch() * 360) / 256.0F; EntityOtherPlayerMP entityotherplayermp = new EntityOtherPlayerMP(this.gameController.theWorld, this.getPlayerInfo(packetIn.getPlayer()).getGameProfile()); entityotherplayermp.prevPosX = entityotherplayermp.lastTickPosX = (double)(entityotherplayermp.serverPosX = packetIn.getX()); entityotherplayermp.prevPosY = entityotherplayermp.lastTickPosY = (double)(entityotherplayermp.serverPosY = packetIn.getY()); entityotherplayermp.prevPosZ = entityotherplayermp.lastTickPosZ = (double)(entityotherplayermp.serverPosZ = packetIn.getZ()); int i = packetIn.getCurrentItemID(); if (i == 0) { entityotherplayermp.inventory.mainInventory[entityotherplayermp.inventory.currentItem] = null; } else { entityotherplayermp.inventory.mainInventory[entityotherplayermp.inventory.currentItem] = new ItemStack(Item.getItemById(i), 1, 0); } entityotherplayermp.setPositionAndRotation(d0, d1, d2, f, f1); this.clientWorldController.addEntityToWorld(packetIn.getEntityID(), entityotherplayermp); List<DataWatcher.WatchableObject> list = packetIn.func_148944_c(); if (list != null) { entityotherplayermp.getDataWatcher().updateWatchedObjectsFromList(list); } }
/** * Handles the creation of a nearby player entity, sets the position and held * item */ public void handleSpawnPlayer(S0CPacketSpawnPlayer packetIn) { PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController); double d0 = (double) packetIn.getX() / 32.0D; double d1 = (double) packetIn.getY() / 32.0D; double d2 = (double) packetIn.getZ() / 32.0D; float f = (float) (packetIn.getYaw() * 360) / 256.0F; float f1 = (float) (packetIn.getPitch() * 360) / 256.0F; EntityOtherPlayerMP entityotherplayermp = new EntityOtherPlayerMP(this.gameController.theWorld, this.getPlayerInfo(packetIn.getPlayer()).getGameProfile()); entityotherplayermp.prevPosX = entityotherplayermp.lastTickPosX = (double) (entityotherplayermp.serverPosX = packetIn .getX()); entityotherplayermp.prevPosY = entityotherplayermp.lastTickPosY = (double) (entityotherplayermp.serverPosY = packetIn .getY()); entityotherplayermp.prevPosZ = entityotherplayermp.lastTickPosZ = (double) (entityotherplayermp.serverPosZ = packetIn .getZ()); int i = packetIn.getCurrentItemID(); if (i == 0) { entityotherplayermp.inventory.mainInventory[entityotherplayermp.inventory.currentItem] = null; } else { entityotherplayermp.inventory.mainInventory[entityotherplayermp.inventory.currentItem] = new ItemStack( Item.getItemById(i), 1, 0); } entityotherplayermp.setPositionAndRotation(d0, d1, d2, f, f1); this.clientWorldController.addEntityToWorld(packetIn.getEntityID(), entityotherplayermp); List<DataWatcher.WatchableObject> list = packetIn.func_148944_c(); if (list != null) { entityotherplayermp.getDataWatcher().updateWatchedObjectsFromList(list); } }
/** * Handles the creation of a nearby player entity, sets the position and held item */ public void handleSpawnPlayer(S0CPacketSpawnPlayer p_147237_1_) { double var2 = (double)p_147237_1_.func_148942_f() / 32.0D; double var4 = (double)p_147237_1_.func_148949_g() / 32.0D; double var6 = (double)p_147237_1_.func_148946_h() / 32.0D; float var8 = (float)(p_147237_1_.func_148941_i() * 360) / 256.0F; float var9 = (float)(p_147237_1_.func_148945_j() * 360) / 256.0F; EntityOtherPlayerMP var10 = new EntityOtherPlayerMP(this.gameController.theWorld, p_147237_1_.func_148948_e()); var10.prevPosX = var10.lastTickPosX = (double)(var10.serverPosX = p_147237_1_.func_148942_f()); var10.prevPosY = var10.lastTickPosY = (double)(var10.serverPosY = p_147237_1_.func_148949_g()); var10.prevPosZ = var10.lastTickPosZ = (double)(var10.serverPosZ = p_147237_1_.func_148946_h()); int var11 = p_147237_1_.func_148947_k(); if (var11 == 0) { var10.inventory.mainInventory[var10.inventory.currentItem] = null; } else { var10.inventory.mainInventory[var10.inventory.currentItem] = new ItemStack(Item.getItemById(var11), 1, 0); } var10.setPositionAndRotation(var2, var4, var6, var8, var9); this.clientWorldController.addEntityToWorld(p_147237_1_.func_148943_d(), var10); List var12 = p_147237_1_.func_148944_c(); if (var12 != null) { var10.getDataWatcher().updateWatchedObjectsFromList(var12); } }
public void handleSpawnPlayer(S0CPacketSpawnPlayer p_147237_1_) { double d0 = (double)p_147237_1_.func_148942_f() / 32.0D; double d1 = (double)p_147237_1_.func_148949_g() / 32.0D; double d2 = (double)p_147237_1_.func_148946_h() / 32.0D; float f = (float)(p_147237_1_.func_148941_i() * 360) / 256.0F; float f1 = (float)(p_147237_1_.func_148945_j() * 360) / 256.0F; GameProfile gameprofile = p_147237_1_.func_148948_e(); EntityOtherPlayerMP entityotherplayermp = new EntityOtherPlayerMP(this.gameController.theWorld, p_147237_1_.func_148948_e()); entityotherplayermp.prevPosX = entityotherplayermp.lastTickPosX = (double)(entityotherplayermp.serverPosX = p_147237_1_.func_148942_f()); entityotherplayermp.prevPosY = entityotherplayermp.lastTickPosY = (double)(entityotherplayermp.serverPosY = p_147237_1_.func_148949_g()); entityotherplayermp.prevPosZ = entityotherplayermp.lastTickPosZ = (double)(entityotherplayermp.serverPosZ = p_147237_1_.func_148946_h()); int i = p_147237_1_.func_148947_k(); if (i == 0) { entityotherplayermp.inventory.mainInventory[entityotherplayermp.inventory.currentItem] = null; } else { entityotherplayermp.inventory.mainInventory[entityotherplayermp.inventory.currentItem] = new ItemStack(Item.getItemById(i), 1, 0); } entityotherplayermp.setPositionAndRotation(d0, d1, d2, f, f1); this.clientWorldController.addEntityToWorld(p_147237_1_.func_148943_d(), entityotherplayermp); List list = p_147237_1_.func_148944_c(); if (list != null) { entityotherplayermp.getDataWatcher().updateWatchedObjectsFromList(list); } }
@Override public Class<? extends Packet> getPacket() { return S0CPacketSpawnPlayer.class; }
/** * Handles the creation of a nearby player entity, sets the position and held item */ void handleSpawnPlayer(S0CPacketSpawnPlayer packetIn);
/** * Handles the creation of a nearby player entity, sets the position and held item */ void handleSpawnPlayer(S0CPacketSpawnPlayer var1);
void handleSpawnPlayer(S0CPacketSpawnPlayer p_147237_1_);