Java 类net.minecraft.network.play.server.S0FPacketSpawnMob 实例源码

项目:nailed    文件:BossBar.java   
public S0FPacketSpawnMob getSpawnPacket(String text, Location location){
    S0FPacketSpawnMob packet = new S0FPacketSpawnMob();
    packet.entityId = entityId;
    packet.type = typeId;
    packet.x = (int) Math.floor(location.getFloorX() * 32.0D);
    packet.y = (int) Math.floor(location.getFloorY() * 32.0D);
    packet.z = (int) Math.floor(location.getFloorZ() * 32.0D);
    packet.velocityX = 0;
    packet.velocityY = 0;
    packet.velocityZ = 0;
    packet.yaw = 0;
    packet.pitch = 0;
    packet.headPitch = 0;
    packet.field_149043_l = getWatcher(text, 200);
    return packet;
}
项目:DecompiledMinecraft    文件:NetHandlerPlayClient.java   
/**
 * Spawns the mob entity at the specified location, with the specified rotation, momentum and type. Updates the
 * entities Datawatchers with the entity metadata specified in the packet
 */
public void handleSpawnMob(S0FPacketSpawnMob packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    double d0 = (double)packetIn.getX() / 32.0D;
    double d1 = (double)packetIn.getY() / 32.0D;
    double d2 = (double)packetIn.getZ() / 32.0D;
    float f = (float)(packetIn.getYaw() * 360) / 256.0F;
    float f1 = (float)(packetIn.getPitch() * 360) / 256.0F;
    EntityLivingBase entitylivingbase = (EntityLivingBase)EntityList.createEntityByID(packetIn.getEntityType(), this.gameController.theWorld);
    entitylivingbase.serverPosX = packetIn.getX();
    entitylivingbase.serverPosY = packetIn.getY();
    entitylivingbase.serverPosZ = packetIn.getZ();
    entitylivingbase.renderYawOffset = entitylivingbase.rotationYawHead = (float)(packetIn.getHeadPitch() * 360) / 256.0F;
    Entity[] aentity = entitylivingbase.getParts();

    if (aentity != null)
    {
        int i = packetIn.getEntityID() - entitylivingbase.getEntityId();

        for (int j = 0; j < aentity.length; ++j)
        {
            aentity[j].setEntityId(aentity[j].getEntityId() + i);
        }
    }

    entitylivingbase.setEntityId(packetIn.getEntityID());
    entitylivingbase.setPositionAndRotation(d0, d1, d2, f, f1);
    entitylivingbase.motionX = (double)((float)packetIn.getVelocityX() / 8000.0F);
    entitylivingbase.motionY = (double)((float)packetIn.getVelocityY() / 8000.0F);
    entitylivingbase.motionZ = (double)((float)packetIn.getVelocityZ() / 8000.0F);
    this.clientWorldController.addEntityToWorld(packetIn.getEntityID(), entitylivingbase);
    List<DataWatcher.WatchableObject> list = packetIn.func_149027_c();

    if (list != null)
    {
        entitylivingbase.getDataWatcher().updateWatchedObjectsFromList(list);
    }
}
项目:BaseClient    文件:NetHandlerPlayClient.java   
/**
 * Spawns the mob entity at the specified location, with the specified rotation, momentum and type. Updates the
 * entities Datawatchers with the entity metadata specified in the packet
 */
public void handleSpawnMob(S0FPacketSpawnMob packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    double d0 = (double)packetIn.getX() / 32.0D;
    double d1 = (double)packetIn.getY() / 32.0D;
    double d2 = (double)packetIn.getZ() / 32.0D;
    float f = (float)(packetIn.getYaw() * 360) / 256.0F;
    float f1 = (float)(packetIn.getPitch() * 360) / 256.0F;
    EntityLivingBase entitylivingbase = (EntityLivingBase)EntityList.createEntityByID(packetIn.getEntityType(), this.gameController.theWorld);
    entitylivingbase.serverPosX = packetIn.getX();
    entitylivingbase.serverPosY = packetIn.getY();
    entitylivingbase.serverPosZ = packetIn.getZ();
    entitylivingbase.renderYawOffset = entitylivingbase.rotationYawHead = (float)(packetIn.getHeadPitch() * 360) / 256.0F;
    Entity[] aentity = entitylivingbase.getParts();

    if (aentity != null)
    {
        int i = packetIn.getEntityID() - entitylivingbase.getEntityId();

        for (int j = 0; j < aentity.length; ++j)
        {
            aentity[j].setEntityId(aentity[j].getEntityId() + i);
        }
    }

    entitylivingbase.setEntityId(packetIn.getEntityID());
    entitylivingbase.setPositionAndRotation(d0, d1, d2, f, f1);
    entitylivingbase.motionX = (double)((float)packetIn.getVelocityX() / 8000.0F);
    entitylivingbase.motionY = (double)((float)packetIn.getVelocityY() / 8000.0F);
    entitylivingbase.motionZ = (double)((float)packetIn.getVelocityZ() / 8000.0F);
    this.clientWorldController.addEntityToWorld(packetIn.getEntityID(), entitylivingbase);
    List<DataWatcher.WatchableObject> list = packetIn.func_149027_c();

    if (list != null)
    {
        entitylivingbase.getDataWatcher().updateWatchedObjectsFromList(list);
    }
}
项目:BaseClient    文件:NetHandlerPlayClient.java   
/**
 * Spawns the mob entity at the specified location, with the specified rotation,
 * momentum and type. Updates the entities Datawatchers with the entity metadata
 * specified in the packet
 */
public void handleSpawnMob(S0FPacketSpawnMob packetIn) {
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    double d0 = (double) packetIn.getX() / 32.0D;
    double d1 = (double) packetIn.getY() / 32.0D;
    double d2 = (double) packetIn.getZ() / 32.0D;
    float f = (float) (packetIn.getYaw() * 360) / 256.0F;
    float f1 = (float) (packetIn.getPitch() * 360) / 256.0F;
    EntityLivingBase entitylivingbase = (EntityLivingBase) EntityList.createEntityByID(packetIn.getEntityType(),
            this.gameController.theWorld);
    entitylivingbase.serverPosX = packetIn.getX();
    entitylivingbase.serverPosY = packetIn.getY();
    entitylivingbase.serverPosZ = packetIn.getZ();
    entitylivingbase.renderYawOffset = entitylivingbase.rotationYawHead = (float) (packetIn.getHeadPitch() * 360)
            / 256.0F;
    Entity[] aentity = entitylivingbase.getParts();

    if (aentity != null) {
        int i = packetIn.getEntityID() - entitylivingbase.getEntityId();

        for (int j = 0; j < aentity.length; ++j) {
            aentity[j].setEntityId(aentity[j].getEntityId() + i);
        }
    }

    entitylivingbase.setEntityId(packetIn.getEntityID());
    entitylivingbase.setPositionAndRotation(d0, d1, d2, f, f1);
    entitylivingbase.motionX = (double) ((float) packetIn.getVelocityX() / 8000.0F);
    entitylivingbase.motionY = (double) ((float) packetIn.getVelocityY() / 8000.0F);
    entitylivingbase.motionZ = (double) ((float) packetIn.getVelocityZ() / 8000.0F);
    this.clientWorldController.addEntityToWorld(packetIn.getEntityID(), entitylivingbase);
    List<DataWatcher.WatchableObject> list = packetIn.func_149027_c();

    if (list != null) {
        entitylivingbase.getDataWatcher().updateWatchedObjectsFromList(list);
    }
}
项目:Resilience-Client-Source    文件:NetHandlerPlayClient.java   
/**
 * Spawns the mob entity at the specified location, with the specified rotation, momentum and type. Updates the
 * entities Datawatchers with the entity metadata specified in the packet
 */
public void handleSpawnMob(S0FPacketSpawnMob p_147281_1_)
{
    double var2 = (double)p_147281_1_.func_149023_f() / 32.0D;
    double var4 = (double)p_147281_1_.func_149034_g() / 32.0D;
    double var6 = (double)p_147281_1_.func_149029_h() / 32.0D;
    float var8 = (float)(p_147281_1_.func_149028_l() * 360) / 256.0F;
    float var9 = (float)(p_147281_1_.func_149030_m() * 360) / 256.0F;
    EntityLivingBase var10 = (EntityLivingBase)EntityList.createEntityByID(p_147281_1_.func_149025_e(), this.gameController.theWorld);
    var10.serverPosX = p_147281_1_.func_149023_f();
    var10.serverPosY = p_147281_1_.func_149034_g();
    var10.serverPosZ = p_147281_1_.func_149029_h();
    var10.rotationYawHead = (float)(p_147281_1_.func_149032_n() * 360) / 256.0F;
    Entity[] var11 = var10.getParts();

    if (var11 != null)
    {
        int var12 = p_147281_1_.func_149024_d() - var10.getEntityId();

        for (int var13 = 0; var13 < var11.length; ++var13)
        {
            var11[var13].setEntityId(var11[var13].getEntityId() + var12);
        }
    }

    var10.setEntityId(p_147281_1_.func_149024_d());
    var10.setPositionAndRotation(var2, var4, var6, var8, var9);
    var10.motionX = (double)((float)p_147281_1_.func_149026_i() / 8000.0F);
    var10.motionY = (double)((float)p_147281_1_.func_149033_j() / 8000.0F);
    var10.motionZ = (double)((float)p_147281_1_.func_149031_k() / 8000.0F);
    this.clientWorldController.addEntityToWorld(p_147281_1_.func_149024_d(), var10);
    List var14 = p_147281_1_.func_149027_c();

    if (var14 != null)
    {
        var10.getDataWatcher().updateWatchedObjectsFromList(var14);
    }
}
项目:Cauldron    文件:NetHandlerPlayClient.java   
public void handleSpawnMob(S0FPacketSpawnMob p_147281_1_)
{
    double d0 = (double)p_147281_1_.func_149023_f() / 32.0D;
    double d1 = (double)p_147281_1_.func_149034_g() / 32.0D;
    double d2 = (double)p_147281_1_.func_149029_h() / 32.0D;
    float f = (float)(p_147281_1_.func_149028_l() * 360) / 256.0F;
    float f1 = (float)(p_147281_1_.func_149030_m() * 360) / 256.0F;
    EntityLivingBase entitylivingbase = (EntityLivingBase)EntityList.createEntityByID(p_147281_1_.func_149025_e(), this.gameController.theWorld);
    entitylivingbase.serverPosX = p_147281_1_.func_149023_f();
    entitylivingbase.serverPosY = p_147281_1_.func_149034_g();
    entitylivingbase.serverPosZ = p_147281_1_.func_149029_h();
    entitylivingbase.rotationYawHead = (float)(p_147281_1_.func_149032_n() * 360) / 256.0F;
    Entity[] aentity = entitylivingbase.getParts();

    if (aentity != null)
    {
        int i = p_147281_1_.func_149024_d() - entitylivingbase.getEntityId();

        for (int j = 0; j < aentity.length; ++j)
        {
            aentity[j].setEntityId(aentity[j].getEntityId() + i);
        }
    }

    entitylivingbase.setEntityId(p_147281_1_.func_149024_d());
    entitylivingbase.setPositionAndRotation(d0, d1, d2, f, f1);
    entitylivingbase.motionX = (double)((float)p_147281_1_.func_149026_i() / 8000.0F);
    entitylivingbase.motionY = (double)((float)p_147281_1_.func_149033_j() / 8000.0F);
    entitylivingbase.motionZ = (double)((float)p_147281_1_.func_149031_k() / 8000.0F);
    this.clientWorldController.addEntityToWorld(p_147281_1_.func_149024_d(), entitylivingbase);
    List list = p_147281_1_.func_149027_c();

    if (list != null)
    {
        entitylivingbase.getDataWatcher().updateWatchedObjectsFromList(list);
    }
}
项目:Cauldron    文件:NetHandlerPlayClient.java   
public void handleSpawnMob(S0FPacketSpawnMob p_147281_1_)
{
    double d0 = (double)p_147281_1_.func_149023_f() / 32.0D;
    double d1 = (double)p_147281_1_.func_149034_g() / 32.0D;
    double d2 = (double)p_147281_1_.func_149029_h() / 32.0D;
    float f = (float)(p_147281_1_.func_149028_l() * 360) / 256.0F;
    float f1 = (float)(p_147281_1_.func_149030_m() * 360) / 256.0F;
    EntityLivingBase entitylivingbase = (EntityLivingBase)EntityList.createEntityByID(p_147281_1_.func_149025_e(), this.gameController.theWorld);
    entitylivingbase.serverPosX = p_147281_1_.func_149023_f();
    entitylivingbase.serverPosY = p_147281_1_.func_149034_g();
    entitylivingbase.serverPosZ = p_147281_1_.func_149029_h();
    entitylivingbase.rotationYawHead = (float)(p_147281_1_.func_149032_n() * 360) / 256.0F;
    Entity[] aentity = entitylivingbase.getParts();

    if (aentity != null)
    {
        int i = p_147281_1_.func_149024_d() - entitylivingbase.getEntityId();

        for (int j = 0; j < aentity.length; ++j)
        {
            aentity[j].setEntityId(aentity[j].getEntityId() + i);
        }
    }

    entitylivingbase.setEntityId(p_147281_1_.func_149024_d());
    entitylivingbase.setPositionAndRotation(d0, d1, d2, f, f1);
    entitylivingbase.motionX = (double)((float)p_147281_1_.func_149026_i() / 8000.0F);
    entitylivingbase.motionY = (double)((float)p_147281_1_.func_149033_j() / 8000.0F);
    entitylivingbase.motionZ = (double)((float)p_147281_1_.func_149031_k() / 8000.0F);
    this.clientWorldController.addEntityToWorld(p_147281_1_.func_149024_d(), entitylivingbase);
    List list = p_147281_1_.func_149027_c();

    if (list != null)
    {
        entitylivingbase.getDataWatcher().updateWatchedObjectsFromList(list);
    }
}
项目:DecompiledMinecraft    文件:INetHandlerPlayClient.java   
/**
 * Spawns the mob entity at the specified location, with the specified rotation, momentum and type. Updates the
 * entities Datawatchers with the entity metadata specified in the packet
 */
void handleSpawnMob(S0FPacketSpawnMob packetIn);
项目:DecompiledMinecraft    文件:INetHandlerPlayClient.java   
/**
 * Spawns the mob entity at the specified location, with the specified rotation, momentum and type. Updates the
 * entities Datawatchers with the entity metadata specified in the packet
 */
void handleSpawnMob(S0FPacketSpawnMob packetIn);
项目:BaseClient    文件:INetHandlerPlayClient.java   
/**
 * Spawns the mob entity at the specified location, with the specified rotation, momentum and type. Updates the
 * entities Datawatchers with the entity metadata specified in the packet
 */
void handleSpawnMob(S0FPacketSpawnMob packetIn);
项目:BaseClient    文件:INetHandlerPlayClient.java   
/**
 * Spawns the mob entity at the specified location, with the specified rotation, momentum and type. Updates the
 * entities Datawatchers with the entity metadata specified in the packet
 */
void handleSpawnMob(S0FPacketSpawnMob packetIn);
项目:Resilience-Client-Source    文件:INetHandlerPlayClient.java   
/**
 * Spawns the mob entity at the specified location, with the specified rotation, momentum and type. Updates the
 * entities Datawatchers with the entity metadata specified in the packet
 */
void handleSpawnMob(S0FPacketSpawnMob var1);
项目:Cauldron    文件:INetHandlerPlayClient.java   
void handleSpawnMob(S0FPacketSpawnMob p_147281_1_);
项目:Cauldron    文件:INetHandlerPlayClient.java   
void handleSpawnMob(S0FPacketSpawnMob p_147281_1_);