Java 类net.minecraft.network.play.server.SPacketSpawnPlayer 实例源码

项目:Zombe-Modpack    文件:NetHandlerPlayClient.java   
/**
 * Handles the creation of a nearby player entity, sets the position and held item
 */
public void handleSpawnPlayer(SPacketSpawnPlayer packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    double d0 = packetIn.getX();
    double d1 = packetIn.getY();
    double d2 = packetIn.getZ();
    float f = (float)(packetIn.getYaw() * 360) / 256.0F;
    float f1 = (float)(packetIn.getPitch() * 360) / 256.0F;
    EntityOtherPlayerMP entityotherplayermp = new EntityOtherPlayerMP(this.gameController.world, this.getPlayerInfo(packetIn.getUniqueId()).getGameProfile());
    entityotherplayermp.prevPosX = d0;
    entityotherplayermp.lastTickPosX = d0;
    entityotherplayermp.prevPosY = d1;
    entityotherplayermp.lastTickPosY = d1;
    entityotherplayermp.prevPosZ = d2;
    entityotherplayermp.lastTickPosZ = d2;
    EntityTracker.updateServerPosition(entityotherplayermp, d0, d1, d2);
    entityotherplayermp.setPositionAndRotation(d0, d1, d2, f, f1);
    this.clientWorldController.addEntityToWorld(packetIn.getEntityID(), entityotherplayermp);
    List < EntityDataManager.DataEntry<? >> list = packetIn.getDataManagerEntries();

    if (list != null)
    {
        entityotherplayermp.getDataManager().setEntryValues(list);
    }
}
项目:Backmemed    文件:NetHandlerPlayClient.java   
/**
 * Handles the creation of a nearby player entity, sets the position and held item
 */
public void handleSpawnPlayer(SPacketSpawnPlayer packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    double d0 = packetIn.getX();
    double d1 = packetIn.getY();
    double d2 = packetIn.getZ();
    float f = (float)(packetIn.getYaw() * 360) / 256.0F;
    float f1 = (float)(packetIn.getPitch() * 360) / 256.0F;
    EntityOtherPlayerMP entityotherplayermp = new EntityOtherPlayerMP(this.gameController.world, this.getPlayerInfo(packetIn.getUniqueId()).getGameProfile());
    entityotherplayermp.prevPosX = d0;
    entityotherplayermp.lastTickPosX = d0;
    entityotherplayermp.prevPosY = d1;
    entityotherplayermp.lastTickPosY = d1;
    entityotherplayermp.prevPosZ = d2;
    entityotherplayermp.lastTickPosZ = d2;
    EntityTracker.updateServerPosition(entityotherplayermp, d0, d1, d2);
    entityotherplayermp.setPositionAndRotation(d0, d1, d2, f, f1);
    this.clientWorldController.addEntityToWorld(packetIn.getEntityID(), entityotherplayermp);
    List < EntityDataManager.DataEntry<? >> list = packetIn.getDataManagerEntries();

    if (list != null)
    {
        entityotherplayermp.getDataManager().setEntryValues(list);
    }
}
项目:CustomWorldGen    文件:NetHandlerPlayClient.java   
/**
 * Handles the creation of a nearby player entity, sets the position and held item
 */
public void handleSpawnPlayer(SPacketSpawnPlayer packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    double d0 = packetIn.getX();
    double d1 = packetIn.getY();
    double d2 = packetIn.getZ();
    float f = (float)(packetIn.getYaw() * 360) / 256.0F;
    float f1 = (float)(packetIn.getPitch() * 360) / 256.0F;
    EntityOtherPlayerMP entityotherplayermp = new EntityOtherPlayerMP(this.gameController.theWorld, this.getPlayerInfo(packetIn.getUniqueId()).getGameProfile());
    entityotherplayermp.prevPosX = d0;
    entityotherplayermp.lastTickPosX = d0;
    entityotherplayermp.prevPosY = d1;
    entityotherplayermp.lastTickPosY = d1;
    entityotherplayermp.prevPosZ = d2;
    entityotherplayermp.lastTickPosZ = d2;
    EntityTracker.updateServerPosition(entityotherplayermp, d0, d1, d2);
    entityotherplayermp.setPositionAndRotation(d0, d1, d2, f, f1);
    this.clientWorldController.addEntityToWorld(packetIn.getEntityID(), entityotherplayermp);
    List < EntityDataManager.DataEntry<? >> list = packetIn.getDataManagerEntries();

    if (list != null)
    {
        entityotherplayermp.getDataManager().setEntryValues(list);
    }
}
项目:ExpandedRailsMod    文件:NetHandlerPlayClient.java   
/**
 * Handles the creation of a nearby player entity, sets the position and held item
 */
public void handleSpawnPlayer(SPacketSpawnPlayer packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    double d0 = packetIn.getX();
    double d1 = packetIn.getY();
    double d2 = packetIn.getZ();
    float f = (float)(packetIn.getYaw() * 360) / 256.0F;
    float f1 = (float)(packetIn.getPitch() * 360) / 256.0F;
    EntityOtherPlayerMP entityotherplayermp = new EntityOtherPlayerMP(this.gameController.theWorld, this.getPlayerInfo(packetIn.getUniqueId()).getGameProfile());
    entityotherplayermp.prevPosX = d0;
    entityotherplayermp.lastTickPosX = d0;
    entityotherplayermp.prevPosY = d1;
    entityotherplayermp.lastTickPosY = d1;
    entityotherplayermp.prevPosZ = d2;
    entityotherplayermp.lastTickPosZ = d2;
    EntityTracker.updateServerPosition(entityotherplayermp, d0, d1, d2);
    entityotherplayermp.setPositionAndRotation(d0, d1, d2, f, f1);
    this.clientWorldController.addEntityToWorld(packetIn.getEntityID(), entityotherplayermp);
    List < EntityDataManager.DataEntry<? >> list = packetIn.getDataManagerEntries();

    if (list != null)
    {
        entityotherplayermp.getDataManager().setEntryValues(list);
    }
}
项目:ForgeHax    文件:AutoLog.java   
@SubscribeEvent
public void onPacketRecieved(PacketEvent.Incoming.Pre event) {
    if (event.getPacket() instanceof SPacketSpawnPlayer) {
        if (disconnectOnNewPlayer.getAsBoolean()) {
            AutoReconnectMod.hasAutoLogged = true; // dont automatically reconnect
            UUID id = ((SPacketSpawnPlayer) event.getPacket()).getUniqueId();

            NetworkPlayerInfo info = MC.getConnection().getPlayerInfo(id);
            String name = info != null ? info.getGameProfile().getName() : "(Failed) " + id.toString();

            getNetworkManager().closeChannel(new TextComponentString(name + " entered render distance"));
            disable();
        }
    }
}
项目:Backmemed    文件:INetHandlerPlayClient.java   
/**
 * Handles the creation of a nearby player entity, sets the position and held item
 */
void handleSpawnPlayer(SPacketSpawnPlayer packetIn);
项目:CustomWorldGen    文件:INetHandlerPlayClient.java   
/**
 * Handles the creation of a nearby player entity, sets the position and held item
 */
void handleSpawnPlayer(SPacketSpawnPlayer packetIn);