Java 类net.minecraft.network.play.server.S10PacketSpawnPainting 实例源码

项目:DecompiledMinecraft    文件:NetHandlerPlayClient.java   
/**
 * Handles the spawning of a painting object
 */
public void handleSpawnPainting(S10PacketSpawnPainting packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    EntityPainting entitypainting = new EntityPainting(this.clientWorldController, packetIn.getPosition(), packetIn.getFacing(), packetIn.getTitle());
    this.clientWorldController.addEntityToWorld(packetIn.getEntityID(), entitypainting);
}
项目:BaseClient    文件:NetHandlerPlayClient.java   
/**
 * Handles the spawning of a painting object
 */
public void handleSpawnPainting(S10PacketSpawnPainting packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    EntityPainting entitypainting = new EntityPainting(this.clientWorldController, packetIn.getPosition(), packetIn.getFacing(), packetIn.getTitle());
    this.clientWorldController.addEntityToWorld(packetIn.getEntityID(), entitypainting);
}
项目:BaseClient    文件:NetHandlerPlayClient.java   
/**
 * Handles the spawning of a painting object
 */
public void handleSpawnPainting(S10PacketSpawnPainting packetIn) {
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    EntityPainting entitypainting = new EntityPainting(this.clientWorldController, packetIn.getPosition(),
            packetIn.getFacing(), packetIn.getTitle());
    this.clientWorldController.addEntityToWorld(packetIn.getEntityID(), entitypainting);
}
项目:Resilience-Client-Source    文件:NetHandlerPlayClient.java   
/**
 * Handles the spawning of a painting object
 */
public void handleSpawnPainting(S10PacketSpawnPainting p_147288_1_)
{
    EntityPainting var2 = new EntityPainting(this.clientWorldController, p_147288_1_.func_148964_d(), p_147288_1_.func_148963_e(), p_147288_1_.func_148962_f(), p_147288_1_.func_148966_g(), p_147288_1_.func_148961_h());
    this.clientWorldController.addEntityToWorld(p_147288_1_.func_148965_c(), var2);
}
项目:Cauldron    文件:NetHandlerPlayClient.java   
public void handleSpawnPainting(S10PacketSpawnPainting p_147288_1_)
{
    EntityPainting entitypainting = new EntityPainting(this.clientWorldController, p_147288_1_.func_148964_d(), p_147288_1_.func_148963_e(), p_147288_1_.func_148962_f(), p_147288_1_.func_148966_g(), p_147288_1_.func_148961_h());
    this.clientWorldController.addEntityToWorld(p_147288_1_.func_148965_c(), entitypainting);
}
项目:Cauldron    文件:NetHandlerPlayClient.java   
public void handleSpawnPainting(S10PacketSpawnPainting p_147288_1_)
{
    EntityPainting entitypainting = new EntityPainting(this.clientWorldController, p_147288_1_.func_148964_d(), p_147288_1_.func_148963_e(), p_147288_1_.func_148962_f(), p_147288_1_.func_148966_g(), p_147288_1_.func_148961_h());
    this.clientWorldController.addEntityToWorld(p_147288_1_.func_148965_c(), entitypainting);
}
项目:DecompiledMinecraft    文件:INetHandlerPlayClient.java   
/**
 * Handles the spawning of a painting object
 */
void handleSpawnPainting(S10PacketSpawnPainting packetIn);
项目:DecompiledMinecraft    文件:INetHandlerPlayClient.java   
/**
 * Handles the spawning of a painting object
 */
void handleSpawnPainting(S10PacketSpawnPainting packetIn);
项目:BaseClient    文件:INetHandlerPlayClient.java   
/**
 * Handles the spawning of a painting object
 */
void handleSpawnPainting(S10PacketSpawnPainting packetIn);
项目:BaseClient    文件:INetHandlerPlayClient.java   
/**
 * Handles the spawning of a painting object
 */
void handleSpawnPainting(S10PacketSpawnPainting packetIn);
项目:Resilience-Client-Source    文件:INetHandlerPlayClient.java   
/**
 * Handles the spawning of a painting object
 */
void handleSpawnPainting(S10PacketSpawnPainting var1);
项目:Cauldron    文件:INetHandlerPlayClient.java   
void handleSpawnPainting(S10PacketSpawnPainting p_147288_1_);
项目:Cauldron    文件:INetHandlerPlayClient.java   
void handleSpawnPainting(S10PacketSpawnPainting p_147288_1_);