Java 类net.minecraft.network.play.server.SPacketSpawnPosition 实例源码

项目:Backmemed    文件:PlayerList.java   
/**
 * Updates the time and weather for the given player to those of the given world
 */
public void updateTimeAndWeatherForPlayer(EntityPlayerMP playerIn, WorldServer worldIn)
{
    WorldBorder worldborder = this.mcServer.worldServers[0].getWorldBorder();
    playerIn.connection.sendPacket(new SPacketWorldBorder(worldborder, SPacketWorldBorder.Action.INITIALIZE));
    playerIn.connection.sendPacket(new SPacketTimeUpdate(worldIn.getTotalWorldTime(), worldIn.getWorldTime(), worldIn.getGameRules().getBoolean("doDaylightCycle")));
    BlockPos blockpos = worldIn.getSpawnPoint();
    playerIn.connection.sendPacket(new SPacketSpawnPosition(blockpos));

    if (worldIn.isRaining())
    {
        playerIn.connection.sendPacket(new SPacketChangeGameState(1, 0.0F));
        playerIn.connection.sendPacket(new SPacketChangeGameState(7, worldIn.getRainStrength(1.0F)));
        playerIn.connection.sendPacket(new SPacketChangeGameState(8, worldIn.getThunderStrength(1.0F)));
    }
}
项目:Backmemed    文件:CommandSetDefaultSpawnpoint.java   
/**
 * Callback for when the command is executed
 */
public void execute(MinecraftServer server, ICommandSender sender, String[] args) throws CommandException
{
    BlockPos blockpos;

    if (args.length == 0)
    {
        blockpos = getCommandSenderAsPlayer(sender).getPosition();
    }
    else
    {
        if (args.length != 3 || sender.getEntityWorld() == null)
        {
            throw new WrongUsageException("commands.setworldspawn.usage", new Object[0]);
        }

        blockpos = parseBlockPos(sender, args, 0, true);
    }

    sender.getEntityWorld().setSpawnPoint(blockpos);
    server.getPlayerList().sendPacketToAllPlayers(new SPacketSpawnPosition(blockpos));
    notifyCommandListener(sender, this, "commands.setworldspawn.success", new Object[] {Integer.valueOf(blockpos.getX()), Integer.valueOf(blockpos.getY()), Integer.valueOf(blockpos.getZ())});
}
项目:CustomWorldGen    文件:CommandSetDefaultSpawnpoint.java   
/**
 * Callback for when the command is executed
 */
public void execute(MinecraftServer server, ICommandSender sender, String[] args) throws CommandException
{
    BlockPos blockpos;

    if (args.length == 0)
    {
        blockpos = getCommandSenderAsPlayer(sender).getPosition();
    }
    else
    {
        if (args.length != 3 || sender.getEntityWorld() == null)
        {
            throw new WrongUsageException("commands.setworldspawn.usage", new Object[0]);
        }

        blockpos = parseBlockPos(sender, args, 0, true);
    }

    sender.getEntityWorld().setSpawnPoint(blockpos);
    server.getPlayerList().sendPacketToAllPlayers(new SPacketSpawnPosition(blockpos));
    notifyCommandListener(sender, this, "commands.setworldspawn.success", new Object[] {Integer.valueOf(blockpos.getX()), Integer.valueOf(blockpos.getY()), Integer.valueOf(blockpos.getZ())});
}
项目:ExpandedRailsMod    文件:CommandSetDefaultSpawnpoint.java   
/**
 * Callback for when the command is executed
 */
public void execute(MinecraftServer server, ICommandSender sender, String[] args) throws CommandException
{
    BlockPos blockpos;

    if (args.length == 0)
    {
        blockpos = getCommandSenderAsPlayer(sender).getPosition();
    }
    else
    {
        if (args.length != 3 || sender.getEntityWorld() == null)
        {
            throw new WrongUsageException("commands.setworldspawn.usage", new Object[0]);
        }

        blockpos = parseBlockPos(sender, args, 0, true);
    }

    sender.getEntityWorld().setSpawnPoint(blockpos);
    server.getPlayerList().sendPacketToAllPlayers(new SPacketSpawnPosition(blockpos));
    notifyCommandListener(sender, this, "commands.setworldspawn.success", new Object[] {Integer.valueOf(blockpos.getX()), Integer.valueOf(blockpos.getY()), Integer.valueOf(blockpos.getZ())});
}
项目:morecommands    文件:PatchEntityPlayerMP.java   
private static void transferPlayerToDimension(PlayerList playerList, net.minecraft.entity.player.EntityPlayerMP player, int dimension, Teleporter teleporter) {
    int i = player.dimension;
    WorldServer worldserver = playerList.getServerInstance().getWorld(player.dimension);
    player.dimension = dimension;
    WorldServer worldserver1 = playerList.getServerInstance().getWorld(player.dimension);
    player.connection.sendPacket(new SPacketRespawn(player.dimension, worldserver1.getDifficulty(), worldserver1.getWorldInfo().getTerrainType(), player.interactionManager.getGameType()));

    //MoreCommands Bug fix: client world has wrong spawn position, because WorldClient is recreated after receiving S07PacketRespawn
    //with default spawn coordinates 8, 64, 8. This causes e.g. the compass to point to a wrong direction. A possible solution is sending a S05PacketSpawnPosition.
    //Fixes https://bugs.mojang.com/browse/MC-679
    player.connection.sendPacket(new SPacketSpawnPosition(new BlockPos(worldserver1.getWorldInfo().getSpawnX(), worldserver1.getWorldInfo().getSpawnY(), worldserver1.getWorldInfo().getSpawnZ())));

    playerList.updatePermissionLevel(player);
    worldserver.removeEntityDangerously(player);
    player.isDead = false;
    playerList.transferEntityToWorld(player, i, worldserver, worldserver1, teleporter);
    playerList.preparePlayer(player, worldserver);
    player.connection.setPlayerLocation(player.posX, player.posY, player.posZ, player.rotationYaw, player.rotationPitch);
    player.interactionManager.setWorld(worldserver1);
    player.connection.sendPacket(new SPacketPlayerAbilities(player.capabilities));
    playerList.updateTimeAndWeatherForPlayer(player, worldserver1);
    playerList.syncPlayerInventory(player);

    for (PotionEffect potioneffect : player.getActivePotionEffects())
    {
        player.connection.sendPacket(new SPacketEntityEffect(player.getEntityId(), potioneffect));
    }
    net.minecraftforge.fml.common.FMLCommonHandler.instance().firePlayerChangedDimensionEvent(player, i, dimension);
}
项目:Zombe-Modpack    文件:NetHandlerPlayClient.java   
public void handleSpawnPosition(SPacketSpawnPosition packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    this.gameController.player.setSpawnPoint(packetIn.getSpawnPos(), true);
    this.gameController.world.getWorldInfo().setSpawn(packetIn.getSpawnPos());
}
项目:Backmemed    文件:NetHandlerPlayClient.java   
public void handleSpawnPosition(SPacketSpawnPosition packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    this.gameController.player.setSpawnPoint(packetIn.getSpawnPos(), true);
    this.gameController.world.getWorldInfo().setSpawn(packetIn.getSpawnPos());
}
项目:CustomWorldGen    文件:NetHandlerPlayClient.java   
public void handleSpawnPosition(SPacketSpawnPosition packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    this.gameController.thePlayer.setSpawnPoint(packetIn.getSpawnPos(), true);
    this.gameController.theWorld.getWorldInfo().setSpawn(packetIn.getSpawnPos());
}
项目:ExpandedRailsMod    文件:NetHandlerPlayClient.java   
public void handleSpawnPosition(SPacketSpawnPosition packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    this.gameController.thePlayer.setSpawnPoint(packetIn.getSpawnPos(), true);
    this.gameController.theWorld.getWorldInfo().setSpawn(packetIn.getSpawnPos());
}
项目:Backmemed    文件:INetHandlerPlayClient.java   
void handleSpawnPosition(SPacketSpawnPosition packetIn);
项目:CustomWorldGen    文件:INetHandlerPlayClient.java   
void handleSpawnPosition(SPacketSpawnPosition packetIn);