Java 类net.minecraft.network.play.server.S14PacketEntity 实例源码

项目:DecompiledMinecraft    文件:NetHandlerPlayClient.java   
/**
 * Updates the specified entity's position by the specified relative moment and absolute rotation. Note that
 * subclassing of the packet allows for the specification of a subset of this data (e.g. only rel. position, abs.
 * rotation or both).
 */
public void handleEntityMovement(S14PacketEntity packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Entity entity = packetIn.getEntity(this.clientWorldController);

    if (entity != null)
    {
        entity.serverPosX += packetIn.func_149062_c();
        entity.serverPosY += packetIn.func_149061_d();
        entity.serverPosZ += packetIn.func_149064_e();
        double d0 = (double)entity.serverPosX / 32.0D;
        double d1 = (double)entity.serverPosY / 32.0D;
        double d2 = (double)entity.serverPosZ / 32.0D;
        float f = packetIn.func_149060_h() ? (float)(packetIn.func_149066_f() * 360) / 256.0F : entity.rotationYaw;
        float f1 = packetIn.func_149060_h() ? (float)(packetIn.func_149063_g() * 360) / 256.0F : entity.rotationPitch;
        entity.setPositionAndRotation2(d0, d1, d2, f, f1, 3, false);
        entity.onGround = packetIn.getOnGround();
    }
}
项目:BaseClient    文件:NetHandlerPlayClient.java   
/**
 * Updates the specified entity's position by the specified relative moment and absolute rotation. Note that
 * subclassing of the packet allows for the specification of a subset of this data (e.g. only rel. position, abs.
 * rotation or both).
 */
public void handleEntityMovement(S14PacketEntity packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Entity entity = packetIn.getEntity(this.clientWorldController);

    if (entity != null)
    {
        entity.serverPosX += packetIn.func_149062_c();
        entity.serverPosY += packetIn.func_149061_d();
        entity.serverPosZ += packetIn.func_149064_e();
        double d0 = (double)entity.serverPosX / 32.0D;
        double d1 = (double)entity.serverPosY / 32.0D;
        double d2 = (double)entity.serverPosZ / 32.0D;
        float f = packetIn.func_149060_h() ? (float)(packetIn.func_149066_f() * 360) / 256.0F : entity.rotationYaw;
        float f1 = packetIn.func_149060_h() ? (float)(packetIn.func_149063_g() * 360) / 256.0F : entity.rotationPitch;
        entity.setPositionAndRotation2(d0, d1, d2, f, f1, 3, false);
        entity.onGround = packetIn.getOnGround();
    }
}
项目:BaseClient    文件:NetHandlerPlayClient.java   
/**
 * Updates the specified entity's position by the specified relative moment and
 * absolute rotation. Note that subclassing of the packet allows for the
 * specification of a subset of this data (e.g. only rel. position, abs.
 * rotation or both).
 */
public void handleEntityMovement(S14PacketEntity packetIn) {
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Entity entity = packetIn.getEntity(this.clientWorldController);

    if (entity != null) {
        entity.serverPosX += packetIn.func_149062_c();
        entity.serverPosY += packetIn.func_149061_d();
        entity.serverPosZ += packetIn.func_149064_e();
        double d0 = (double) entity.serverPosX / 32.0D;
        double d1 = (double) entity.serverPosY / 32.0D;
        double d2 = (double) entity.serverPosZ / 32.0D;
        float f = packetIn.func_149060_h() ? (float) (packetIn.func_149066_f() * 360) / 256.0F : entity.rotationYaw;
        float f1 = packetIn.func_149060_h() ? (float) (packetIn.func_149063_g() * 360) / 256.0F
                : entity.rotationPitch;
        entity.setPositionAndRotation2(d0, d1, d2, f, f1, 3, false);
        entity.onGround = packetIn.getOnGround();
    }
}
项目:Resilience-Client-Source    文件:NetHandlerPlayClient.java   
/**
 * Updates the specified entity's position by the specified relative moment and absolute rotation. Note that
 * subclassing of the packet allows for the specification of a subset of this data (e.g. only rel. position, abs.
 * rotation or both).
 */
public void handleEntityMovement(S14PacketEntity p_147259_1_)
{
    Entity var2 = p_147259_1_.func_149065_a(this.clientWorldController);

    if (var2 != null)
    {
        var2.serverPosX += p_147259_1_.func_149062_c();
        var2.serverPosY += p_147259_1_.func_149061_d();
        var2.serverPosZ += p_147259_1_.func_149064_e();
        double var3 = (double)var2.serverPosX / 32.0D;
        double var5 = (double)var2.serverPosY / 32.0D;
        double var7 = (double)var2.serverPosZ / 32.0D;
        float var9 = p_147259_1_.func_149060_h() ? (float)(p_147259_1_.func_149066_f() * 360) / 256.0F : var2.rotationYaw;
        float var10 = p_147259_1_.func_149060_h() ? (float)(p_147259_1_.func_149063_g() * 360) / 256.0F : var2.rotationPitch;
        var2.setPositionAndRotation2(var3, var5, var7, var9, var10, 3);
    }
}
项目:Cauldron    文件:NetHandlerPlayClient.java   
public void handleEntityMovement(S14PacketEntity p_147259_1_)
{
    Entity entity = p_147259_1_.func_149065_a(this.clientWorldController);

    if (entity != null)
    {
        entity.serverPosX += p_147259_1_.func_149062_c();
        entity.serverPosY += p_147259_1_.func_149061_d();
        entity.serverPosZ += p_147259_1_.func_149064_e();
        double d0 = (double)entity.serverPosX / 32.0D;
        double d1 = (double)entity.serverPosY / 32.0D;
        double d2 = (double)entity.serverPosZ / 32.0D;
        float f = p_147259_1_.func_149060_h() ? (float)(p_147259_1_.func_149066_f() * 360) / 256.0F : entity.rotationYaw;
        float f1 = p_147259_1_.func_149060_h() ? (float)(p_147259_1_.func_149063_g() * 360) / 256.0F : entity.rotationPitch;
        entity.setPositionAndRotation2(d0, d1, d2, f, f1, 3);
    }
}
项目:Cauldron    文件:NetHandlerPlayClient.java   
public void handleEntityMovement(S14PacketEntity p_147259_1_)
{
    Entity entity = p_147259_1_.func_149065_a(this.clientWorldController);

    if (entity != null)
    {
        entity.serverPosX += p_147259_1_.func_149062_c();
        entity.serverPosY += p_147259_1_.func_149061_d();
        entity.serverPosZ += p_147259_1_.func_149064_e();
        double d0 = (double)entity.serverPosX / 32.0D;
        double d1 = (double)entity.serverPosY / 32.0D;
        double d2 = (double)entity.serverPosZ / 32.0D;
        float f = p_147259_1_.func_149060_h() ? (float)(p_147259_1_.func_149066_f() * 360) / 256.0F : entity.rotationYaw;
        float f1 = p_147259_1_.func_149060_h() ? (float)(p_147259_1_.func_149063_g() * 360) / 256.0F : entity.rotationPitch;
        entity.setPositionAndRotation2(d0, d1, d2, f, f1, 3);
    }
}
项目:DecompiledMinecraft    文件:INetHandlerPlayClient.java   
/**
 * Updates the specified entity's position by the specified relative moment and absolute rotation. Note that
 * subclassing of the packet allows for the specification of a subset of this data (e.g. only rel. position, abs.
 * rotation or both).
 */
void handleEntityMovement(S14PacketEntity packetIn);
项目:DecompiledMinecraft    文件:INetHandlerPlayClient.java   
/**
 * Updates the specified entity's position by the specified relative moment and absolute rotation. Note that
 * subclassing of the packet allows for the specification of a subset of this data (e.g. only rel. position, abs.
 * rotation or both).
 */
void handleEntityMovement(S14PacketEntity packetIn);
项目:BaseClient    文件:INetHandlerPlayClient.java   
/**
 * Updates the specified entity's position by the specified relative moment and absolute rotation. Note that
 * subclassing of the packet allows for the specification of a subset of this data (e.g. only rel. position, abs.
 * rotation or both).
 */
void handleEntityMovement(S14PacketEntity packetIn);
项目:BaseClient    文件:INetHandlerPlayClient.java   
/**
 * Updates the specified entity's position by the specified relative moment and absolute rotation. Note that
 * subclassing of the packet allows for the specification of a subset of this data (e.g. only rel. position, abs.
 * rotation or both).
 */
void handleEntityMovement(S14PacketEntity packetIn);
项目:Resilience-Client-Source    文件:INetHandlerPlayClient.java   
/**
 * Updates the specified entity's position by the specified relative moment and absolute rotation. Note that
 * subclassing of the packet allows for the specification of a subset of this data (e.g. only rel. position, abs.
 * rotation or both).
 */
void handleEntityMovement(S14PacketEntity var1);
项目:Cauldron    文件:INetHandlerPlayClient.java   
void handleEntityMovement(S14PacketEntity p_147259_1_);
项目:Cauldron    文件:INetHandlerPlayClient.java   
void handleEntityMovement(S14PacketEntity p_147259_1_);