Java 类net.minecraft.network.play.server.SPacketSignEditorOpen 实例源码

项目:Zombe-Modpack    文件:EntityPlayerMP.java   
public void openEditSign(TileEntitySign signTile)
{
    signTile.setPlayer(this);
    this.connection.sendPacket(new SPacketSignEditorOpen(signTile.getPos()));
}
项目:Backmemed    文件:EntityPlayerMP.java   
public void openEditSign(TileEntitySign signTile)
{
    signTile.setPlayer(this);
    this.connection.sendPacket(new SPacketSignEditorOpen(signTile.getPos()));
}
项目:CustomWorldGen    文件:EntityPlayerMP.java   
public void openEditSign(TileEntitySign signTile)
{
    signTile.setPlayer(this);
    this.connection.sendPacket(new SPacketSignEditorOpen(signTile.getPos()));
}
项目:ExpandedRailsMod    文件:EntityPlayerMP.java   
public void openEditSign(TileEntitySign signTile)
{
    signTile.setPlayer(this);
    this.connection.sendPacket(new SPacketSignEditorOpen(signTile.getPos()));
}
项目:Backmemed    文件:INetHandlerPlayClient.java   
/**
 * Creates a sign in the specified location if it didn't exist and opens the GUI to edit its text
 */
void handleSignEditorOpen(SPacketSignEditorOpen packetIn);
项目:CustomWorldGen    文件:INetHandlerPlayClient.java   
/**
 * Creates a sign in the specified location if it didn't exist and opens the GUI to edit its text
 */
void handleSignEditorOpen(SPacketSignEditorOpen packetIn);