Java 类net.minecraft.network.play.server.SPacketParticles 实例源码

项目:Backmemed    文件:WorldServer.java   
/**
 * Spawns the desired particle and sends the necessary packets to the relevant connected players.
 */
public void spawnParticle(EnumParticleTypes particleType, boolean longDistance, double xCoord, double yCoord, double zCoord, int numberOfParticles, double xOffset, double yOffset, double zOffset, double particleSpeed, int... particleArguments)
{
    SPacketParticles spacketparticles = new SPacketParticles(particleType, longDistance, (float)xCoord, (float)yCoord, (float)zCoord, (float)xOffset, (float)yOffset, (float)zOffset, (float)particleSpeed, numberOfParticles, particleArguments);

    for (int i = 0; i < this.playerEntities.size(); ++i)
    {
        EntityPlayerMP entityplayermp = (EntityPlayerMP)this.playerEntities.get(i);
        this.sendPacketWithinDistance(entityplayermp, longDistance, xCoord, yCoord, zCoord, spacketparticles);
    }
}
项目:CustomWorldGen    文件:WorldServer.java   
/**
 * Spawns the desired particle and sends the necessary packets to the relevant connected players.
 */
public void spawnParticle(EnumParticleTypes particleType, boolean longDistance, double xCoord, double yCoord, double zCoord, int numberOfParticles, double xOffset, double yOffset, double zOffset, double particleSpeed, int... particleArguments)
{
    SPacketParticles spacketparticles = new SPacketParticles(particleType, longDistance, (float)xCoord, (float)yCoord, (float)zCoord, (float)xOffset, (float)yOffset, (float)zOffset, (float)particleSpeed, numberOfParticles, particleArguments);

    for (int i = 0; i < this.playerEntities.size(); ++i)
    {
        EntityPlayerMP entityplayermp = (EntityPlayerMP)this.playerEntities.get(i);
        this.sendPacketWithinDistance(entityplayermp, longDistance, xCoord, yCoord, zCoord, spacketparticles);
    }
}
项目:Zombe-Modpack    文件:NetHandlerPlayClient.java   
/**
 * Spawns a specified number of particles at the specified location with a randomized displacement according to
 * specified bounds
 */
public void handleParticles(SPacketParticles packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);

    if (packetIn.getParticleCount() == 0)
    {
        double d0 = (double)(packetIn.getParticleSpeed() * packetIn.getXOffset());
        double d2 = (double)(packetIn.getParticleSpeed() * packetIn.getYOffset());
        double d4 = (double)(packetIn.getParticleSpeed() * packetIn.getZOffset());

        try
        {
            this.clientWorldController.spawnParticle(packetIn.getParticleType(), packetIn.isLongDistance(), packetIn.getXCoordinate(), packetIn.getYCoordinate(), packetIn.getZCoordinate(), d0, d2, d4, packetIn.getParticleArgs());
        }
        catch (Throwable var17)
        {
            LOGGER.warn("Could not spawn particle effect {}", new Object[] {packetIn.getParticleType()});
        }
    }
    else
    {
        for (int i = 0; i < packetIn.getParticleCount(); ++i)
        {
            double d1 = this.avRandomizer.nextGaussian() * (double)packetIn.getXOffset();
            double d3 = this.avRandomizer.nextGaussian() * (double)packetIn.getYOffset();
            double d5 = this.avRandomizer.nextGaussian() * (double)packetIn.getZOffset();
            double d6 = this.avRandomizer.nextGaussian() * (double)packetIn.getParticleSpeed();
            double d7 = this.avRandomizer.nextGaussian() * (double)packetIn.getParticleSpeed();
            double d8 = this.avRandomizer.nextGaussian() * (double)packetIn.getParticleSpeed();

            try
            {
                this.clientWorldController.spawnParticle(packetIn.getParticleType(), packetIn.isLongDistance(), packetIn.getXCoordinate() + d1, packetIn.getYCoordinate() + d3, packetIn.getZCoordinate() + d5, d6, d7, d8, packetIn.getParticleArgs());
            }
            catch (Throwable var16)
            {
                LOGGER.warn("Could not spawn particle effect {}", new Object[] {packetIn.getParticleType()});
                return;
            }
        }
    }
}
项目:Backmemed    文件:WorldServer.java   
public void spawnParticle(EntityPlayerMP player, EnumParticleTypes particle, boolean longDistance, double x, double y, double z, int count, double xOffset, double yOffset, double zOffset, double speed, int... arguments)
{
    Packet<?> packet = new SPacketParticles(particle, longDistance, (float)x, (float)y, (float)z, (float)xOffset, (float)yOffset, (float)zOffset, (float)speed, count, arguments);
    this.sendPacketWithinDistance(player, longDistance, x, y, z, packet);
}
项目:Backmemed    文件:NetHandlerPlayClient.java   
/**
 * Spawns a specified number of particles at the specified location with a randomized displacement according to
 * specified bounds
 */
public void handleParticles(SPacketParticles packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);

    if (packetIn.getParticleCount() == 0)
    {
        double d0 = (double)(packetIn.getParticleSpeed() * packetIn.getXOffset());
        double d2 = (double)(packetIn.getParticleSpeed() * packetIn.getYOffset());
        double d4 = (double)(packetIn.getParticleSpeed() * packetIn.getZOffset());

        try
        {
            this.clientWorldController.spawnParticle(packetIn.getParticleType(), packetIn.isLongDistance(), packetIn.getXCoordinate(), packetIn.getYCoordinate(), packetIn.getZCoordinate(), d0, d2, d4, packetIn.getParticleArgs());
        }
        catch (Throwable var17)
        {
            LOGGER.warn("Could not spawn particle effect {}", new Object[] {packetIn.getParticleType()});
        }
    }
    else
    {
        for (int i = 0; i < packetIn.getParticleCount(); ++i)
        {
            double d1 = this.avRandomizer.nextGaussian() * (double)packetIn.getXOffset();
            double d3 = this.avRandomizer.nextGaussian() * (double)packetIn.getYOffset();
            double d5 = this.avRandomizer.nextGaussian() * (double)packetIn.getZOffset();
            double d6 = this.avRandomizer.nextGaussian() * (double)packetIn.getParticleSpeed();
            double d7 = this.avRandomizer.nextGaussian() * (double)packetIn.getParticleSpeed();
            double d8 = this.avRandomizer.nextGaussian() * (double)packetIn.getParticleSpeed();

            try
            {
                this.clientWorldController.spawnParticle(packetIn.getParticleType(), packetIn.isLongDistance(), packetIn.getXCoordinate() + d1, packetIn.getYCoordinate() + d3, packetIn.getZCoordinate() + d5, d6, d7, d8, packetIn.getParticleArgs());
            }
            catch (Throwable var16)
            {
                LOGGER.warn("Could not spawn particle effect {}", new Object[] {packetIn.getParticleType()});
                return;
            }
        }
    }
}
项目:World-Border    文件:Particles.java   
private static void emitSmoke(WorldServer world, double x, double y, double z)
{
    SPacketParticles packet = new SPacketParticles(EnumParticleTypes.SMOKE_LARGE, false, (float) x, (float) y, (float) z, 0f, 0.5f, 0f, 0.0f, 10);

    dispatch(world, packet);
}
项目:World-Border    文件:Particles.java   
private static void emitEnder(WorldServer world, double x, double y, double z)
{
    SPacketParticles packet = new SPacketParticles(EnumParticleTypes.PORTAL, false, (float) x, (float) y, (float) z, 0.5f, 0.5f, 0.5f, 1.0f, 50);
    dispatch(world, packet);
}
项目:World-Border    文件:Particles.java   
private static void dispatch(WorldServer world, SPacketParticles packet)
{
    //fix later, not needed right now
    //for (Object o : world.playerEntities)
    //    ((EntityPlayerMP) o).mcServer.getEntityWorld().sendPacketToServer(packet);
}
项目:CustomWorldGen    文件:WorldServer.java   
public void spawnParticle(EntityPlayerMP player, EnumParticleTypes particle, boolean longDistance, double x, double y, double z, int count, double xOffset, double yOffset, double zOffset, double speed, int... arguments)
{
    Packet<?> packet = new SPacketParticles(particle, longDistance, (float)x, (float)y, (float)z, (float)xOffset, (float)yOffset, (float)zOffset, (float)speed, count, arguments);
    this.sendPacketWithinDistance(player, longDistance, x, y, z, packet);
}
项目:CustomWorldGen    文件:NetHandlerPlayClient.java   
/**
 * Spawns a specified number of particles at the specified location with a randomized displacement according to
 * specified bounds
 */
public void handleParticles(SPacketParticles packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);

    if (packetIn.getParticleCount() == 0)
    {
        double d0 = (double)(packetIn.getParticleSpeed() * packetIn.getXOffset());
        double d2 = (double)(packetIn.getParticleSpeed() * packetIn.getYOffset());
        double d4 = (double)(packetIn.getParticleSpeed() * packetIn.getZOffset());

        try
        {
            this.clientWorldController.spawnParticle(packetIn.getParticleType(), packetIn.isLongDistance(), packetIn.getXCoordinate(), packetIn.getYCoordinate(), packetIn.getZCoordinate(), d0, d2, d4, packetIn.getParticleArgs());
        }
        catch (Throwable var17)
        {
            LOGGER.warn("Could not spawn particle effect {}", new Object[] {packetIn.getParticleType()});
        }
    }
    else
    {
        for (int i = 0; i < packetIn.getParticleCount(); ++i)
        {
            double d1 = this.avRandomizer.nextGaussian() * (double)packetIn.getXOffset();
            double d3 = this.avRandomizer.nextGaussian() * (double)packetIn.getYOffset();
            double d5 = this.avRandomizer.nextGaussian() * (double)packetIn.getZOffset();
            double d6 = this.avRandomizer.nextGaussian() * (double)packetIn.getParticleSpeed();
            double d7 = this.avRandomizer.nextGaussian() * (double)packetIn.getParticleSpeed();
            double d8 = this.avRandomizer.nextGaussian() * (double)packetIn.getParticleSpeed();

            try
            {
                this.clientWorldController.spawnParticle(packetIn.getParticleType(), packetIn.isLongDistance(), packetIn.getXCoordinate() + d1, packetIn.getYCoordinate() + d3, packetIn.getZCoordinate() + d5, d6, d7, d8, packetIn.getParticleArgs());
            }
            catch (Throwable var16)
            {
                LOGGER.warn("Could not spawn particle effect {}", new Object[] {packetIn.getParticleType()});
                return;
            }
        }
    }
}
项目:ExpandedRailsMod    文件:NetHandlerPlayClient.java   
/**
 * Spawns a specified number of particles at the specified location with a randomized displacement according to
 * specified bounds
 */
public void handleParticles(SPacketParticles packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);

    if (packetIn.getParticleCount() == 0)
    {
        double d0 = (double)(packetIn.getParticleSpeed() * packetIn.getXOffset());
        double d2 = (double)(packetIn.getParticleSpeed() * packetIn.getYOffset());
        double d4 = (double)(packetIn.getParticleSpeed() * packetIn.getZOffset());

        try
        {
            this.clientWorldController.spawnParticle(packetIn.getParticleType(), packetIn.isLongDistance(), packetIn.getXCoordinate(), packetIn.getYCoordinate(), packetIn.getZCoordinate(), d0, d2, d4, packetIn.getParticleArgs());
        }
        catch (Throwable var17)
        {
            LOGGER.warn("Could not spawn particle effect {}", new Object[] {packetIn.getParticleType()});
        }
    }
    else
    {
        for (int i = 0; i < packetIn.getParticleCount(); ++i)
        {
            double d1 = this.avRandomizer.nextGaussian() * (double)packetIn.getXOffset();
            double d3 = this.avRandomizer.nextGaussian() * (double)packetIn.getYOffset();
            double d5 = this.avRandomizer.nextGaussian() * (double)packetIn.getZOffset();
            double d6 = this.avRandomizer.nextGaussian() * (double)packetIn.getParticleSpeed();
            double d7 = this.avRandomizer.nextGaussian() * (double)packetIn.getParticleSpeed();
            double d8 = this.avRandomizer.nextGaussian() * (double)packetIn.getParticleSpeed();

            try
            {
                this.clientWorldController.spawnParticle(packetIn.getParticleType(), packetIn.isLongDistance(), packetIn.getXCoordinate() + d1, packetIn.getYCoordinate() + d3, packetIn.getZCoordinate() + d5, d6, d7, d8, packetIn.getParticleArgs());
            }
            catch (Throwable var16)
            {
                LOGGER.warn("Could not spawn particle effect {}", new Object[] {packetIn.getParticleType()});
                return;
            }
        }
    }
}
项目:Backmemed    文件:INetHandlerPlayClient.java   
/**
 * Spawns a specified number of particles at the specified location with a randomized displacement according to
 * specified bounds
 */
void handleParticles(SPacketParticles packetIn);
项目:CustomWorldGen    文件:INetHandlerPlayClient.java   
/**
 * Spawns a specified number of particles at the specified location with a randomized displacement according to
 * specified bounds
 */
void handleParticles(SPacketParticles packetIn);