Java 类net.minecraft.network.play.server.SPacketMultiBlockChange 实例源码

项目:Zombe-Modpack    文件:NetHandlerPlayClient.java   
/**
 * Received from the servers PlayerManager if between 1 and 64 blocks in a chunk are changed. If only one block
 * requires an update, the server sends S23PacketBlockChange and if 64 or more blocks are changed, the server sends
 * S21PacketChunkData
 */
public void handleMultiBlockChange(SPacketMultiBlockChange packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);

    for (SPacketMultiBlockChange.BlockUpdateData spacketmultiblockchange$blockupdatedata : packetIn.getChangedBlocks())
    {
        this.clientWorldController.invalidateRegionAndSetBlock(spacketmultiblockchange$blockupdatedata.getPos(), spacketmultiblockchange$blockupdatedata.getBlockState());
    }
}
项目:Backmemed    文件:NetHandlerPlayClient.java   
/**
 * Received from the servers PlayerManager if between 1 and 64 blocks in a chunk are changed. If only one block
 * requires an update, the server sends S23PacketBlockChange and if 64 or more blocks are changed, the server sends
 * S21PacketChunkData
 */
public void handleMultiBlockChange(SPacketMultiBlockChange packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);

    for (SPacketMultiBlockChange.BlockUpdateData spacketmultiblockchange$blockupdatedata : packetIn.getChangedBlocks())
    {
        this.clientWorldController.invalidateRegionAndSetBlock(spacketmultiblockchange$blockupdatedata.getPos(), spacketmultiblockchange$blockupdatedata.getBlockState());
    }
}
项目:CustomWorldGen    文件:NetHandlerPlayClient.java   
/**
 * Received from the servers PlayerManager if between 1 and 64 blocks in a chunk are changed. If only one block
 * requires an update, the server sends S23PacketBlockChange and if 64 or more blocks are changed, the server sends
 * S21PacketChunkData
 */
public void handleMultiBlockChange(SPacketMultiBlockChange packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);

    for (SPacketMultiBlockChange.BlockUpdateData spacketmultiblockchange$blockupdatedata : packetIn.getChangedBlocks())
    {
        this.clientWorldController.invalidateRegionAndSetBlock(spacketmultiblockchange$blockupdatedata.getPos(), spacketmultiblockchange$blockupdatedata.getBlockState());
    }
}
项目:ExpandedRailsMod    文件:NetHandlerPlayClient.java   
/**
 * Received from the servers PlayerManager if between 1 and 64 blocks in a chunk are changed. If only one block
 * requires an update, the server sends S23PacketBlockChange and if 64 or more blocks are changed, the server sends
 * S21PacketChunkData
 */
public void handleMultiBlockChange(SPacketMultiBlockChange packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);

    for (SPacketMultiBlockChange.BlockUpdateData spacketmultiblockchange$blockupdatedata : packetIn.getChangedBlocks())
    {
        this.clientWorldController.invalidateRegionAndSetBlock(spacketmultiblockchange$blockupdatedata.getPos(), spacketmultiblockchange$blockupdatedata.getBlockState());
    }
}
项目:Backmemed    文件:PlayerChunkMapEntry.java   
public void update()
{
    if (this.sentToPlayers && this.chunk != null)
    {
        if (this.changes != 0)
        {
            if (this.changes == 1)
            {
                int i = (this.changedBlocks[0] >> 12 & 15) + this.pos.chunkXPos * 16;
                int j = this.changedBlocks[0] & 255;
                int k = (this.changedBlocks[0] >> 8 & 15) + this.pos.chunkZPos * 16;
                BlockPos blockpos = new BlockPos(i, j, k);
                this.sendPacket(new SPacketBlockChange(this.playerChunkMap.getWorldServer(), blockpos));

                if (this.playerChunkMap.getWorldServer().getBlockState(blockpos).getBlock().hasTileEntity())
                {
                    this.sendBlockEntity(this.playerChunkMap.getWorldServer().getTileEntity(blockpos));
                }
            }
            else if (this.changes == 64)
            {
                this.sendPacket(new SPacketChunkData(this.chunk, this.changedSectionFilter));
            }
            else
            {
                this.sendPacket(new SPacketMultiBlockChange(this.changes, this.changedBlocks, this.chunk));

                for (int l = 0; l < this.changes; ++l)
                {
                    int i1 = (this.changedBlocks[l] >> 12 & 15) + this.pos.chunkXPos * 16;
                    int j1 = this.changedBlocks[l] & 255;
                    int k1 = (this.changedBlocks[l] >> 8 & 15) + this.pos.chunkZPos * 16;
                    BlockPos blockpos1 = new BlockPos(i1, j1, k1);

                    if (this.playerChunkMap.getWorldServer().getBlockState(blockpos1).getBlock().hasTileEntity())
                    {
                        this.sendBlockEntity(this.playerChunkMap.getWorldServer().getTileEntity(blockpos1));
                    }
                }
            }

            this.changes = 0;
            this.changedSectionFilter = 0;
        }
    }
}
项目:Backmemed    文件:INetHandlerPlayClient.java   
/**
 * Received from the servers PlayerManager if between 1 and 64 blocks in a chunk are changed. If only one block
 * requires an update, the server sends S23PacketBlockChange and if 64 or more blocks are changed, the server sends
 * S21PacketChunkData
 */
void handleMultiBlockChange(SPacketMultiBlockChange packetIn);
项目:CustomWorldGen    文件:INetHandlerPlayClient.java   
/**
 * Received from the servers PlayerManager if between 1 and 64 blocks in a chunk are changed. If only one block
 * requires an update, the server sends S23PacketBlockChange and if 64 or more blocks are changed, the server sends
 * S21PacketChunkData
 */
void handleMultiBlockChange(SPacketMultiBlockChange packetIn);