Java 类net.minecraft.network.login.server.SPacketDisconnect 实例源码

项目:Backmemed    文件:NetHandlerLoginServer.java   
public void closeConnection(String reason)
{
    try
    {
        LOGGER.info("Disconnecting {}: {}", new Object[] {this.getConnectionInfo(), reason});
        TextComponentString textcomponentstring = new TextComponentString(reason);
        this.networkManager.sendPacket(new SPacketDisconnect(textcomponentstring));
        this.networkManager.closeChannel(textcomponentstring);
    }
    catch (Exception exception)
    {
        LOGGER.error((String)"Error whilst disconnecting player", (Throwable)exception);
    }
}
项目:Backmemed    文件:NetHandlerHandshakeTCP.java   
/**
 * There are two recognized intentions for initiating a handshake: logging in and acquiring server status. The
 * NetworkManager's protocol will be reconfigured according to the specified intention, although a login-intention
 * must pass a versioncheck or receive a disconnect otherwise
 */
public void processHandshake(C00Handshake packetIn)
{
    switch (packetIn.getRequestedState())
    {
        case LOGIN:
            this.networkManager.setConnectionState(EnumConnectionState.LOGIN);

            if (packetIn.getProtocolVersion() > 316)
            {
                TextComponentString textcomponentstring = new TextComponentString("Outdated server! I\'m still on 1.11.2");
                this.networkManager.sendPacket(new SPacketDisconnect(textcomponentstring));
                this.networkManager.closeChannel(textcomponentstring);
            }
            else if (packetIn.getProtocolVersion() < 316)
            {
                TextComponentString textcomponentstring1 = new TextComponentString("Outdated client! Please use 1.11.2");
                this.networkManager.sendPacket(new SPacketDisconnect(textcomponentstring1));
                this.networkManager.closeChannel(textcomponentstring1);
            }
            else
            {
                this.networkManager.setNetHandler(new NetHandlerLoginServer(this.server, this.networkManager));
            }

            break;

        case STATUS:
            this.networkManager.setConnectionState(EnumConnectionState.STATUS);
            this.networkManager.setNetHandler(new NetHandlerStatusServer(this.server, this.networkManager));
            break;

        default:
            throw new UnsupportedOperationException("Invalid intention " + packetIn.getRequestedState());
    }
}
项目:CustomWorldGen    文件:NetHandlerLoginServer.java   
public void closeConnection(String reason)
{
    try
    {
        LOGGER.info("Disconnecting {}: {}", new Object[] {this.getConnectionInfo(), reason});
        TextComponentString textcomponentstring = new TextComponentString(reason);
        this.networkManager.sendPacket(new SPacketDisconnect(textcomponentstring));
        this.networkManager.closeChannel(textcomponentstring);
    }
    catch (Exception exception)
    {
        LOGGER.error((String)"Error whilst disconnecting player", (Throwable)exception);
    }
}
项目:CustomWorldGen    文件:NetHandlerHandshakeTCP.java   
/**
 * There are two recognized intentions for initiating a handshake: logging in and acquiring server status. The
 * NetworkManager's protocol will be reconfigured according to the specified intention, although a login-intention
 * must pass a versioncheck or receive a disconnect otherwise
 */
public void processHandshake(C00Handshake packetIn)
{
    if (!net.minecraftforge.fml.common.FMLCommonHandler.instance().handleServerHandshake(packetIn, this.networkManager)) return;

    switch (packetIn.getRequestedState())
    {
        case LOGIN:
            this.networkManager.setConnectionState(EnumConnectionState.LOGIN);

            if (packetIn.getProtocolVersion() > 210)
            {
                TextComponentString textcomponentstring = new TextComponentString("Outdated server! I\'m still on 1.10.2");
                this.networkManager.sendPacket(new SPacketDisconnect(textcomponentstring));
                this.networkManager.closeChannel(textcomponentstring);
            }
            else if (packetIn.getProtocolVersion() < 210)
            {
                TextComponentString textcomponentstring1 = new TextComponentString("Outdated client! Please use 1.10.2");
                this.networkManager.sendPacket(new SPacketDisconnect(textcomponentstring1));
                this.networkManager.closeChannel(textcomponentstring1);
            }
            else
            {
                this.networkManager.setNetHandler(new NetHandlerLoginServer(this.server, this.networkManager));
            }

            break;
        case STATUS:
            this.networkManager.setConnectionState(EnumConnectionState.STATUS);
            this.networkManager.setNetHandler(new NetHandlerStatusServer(this.server, this.networkManager));
            break;
        default:
            throw new UnsupportedOperationException("Invalid intention " + packetIn.getRequestedState());
    }
}
项目:Backmemed    文件:NetHandlerLoginClient.java   
public void handleDisconnect(SPacketDisconnect packetIn)
{
    this.networkManager.closeChannel(packetIn.getReason());
}
项目:CustomWorldGen    文件:NetHandlerLoginClient.java   
public void handleDisconnect(SPacketDisconnect packetIn)
{
    this.networkManager.closeChannel(packetIn.getReason());
}
项目:ExpandedRailsMod    文件:NetHandlerLoginClient.java   
public void handleDisconnect(SPacketDisconnect packetIn)
{
    this.networkManager.closeChannel(packetIn.getReason());
}
项目:Backmemed    文件:INetHandlerLoginClient.java   
void handleDisconnect(SPacketDisconnect packetIn);
项目:CustomWorldGen    文件:INetHandlerLoginClient.java   
void handleDisconnect(SPacketDisconnect packetIn);