public void handleServerDifficulty(SPacketServerDifficulty packetIn) { PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController); this.gameController.world.getWorldInfo().setDifficulty(packetIn.getDifficulty()); this.gameController.world.getWorldInfo().setDifficultyLocked(packetIn.isDifficultyLocked()); }
public void handleServerDifficulty(SPacketServerDifficulty packetIn) { PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController); this.gameController.theWorld.getWorldInfo().setDifficulty(packetIn.getDifficulty()); this.gameController.theWorld.getWorldInfo().setDifficultyLocked(packetIn.isDifficultyLocked()); }
void handleServerDifficulty(SPacketServerDifficulty packetIn);