Java 类net.minecraft.network.play.client.CPacketPlayerDigging.Action 实例源码

项目:Wurst-MC-1.12    文件:BlockUtils.java   
public static void breakBlockPacketSpam(BlockPos pos)
{
    Vec3d eyesPos = RotationUtils.getEyesPos();
    Vec3d posVec = new Vec3d(pos).addVector(0.5, 0.5, 0.5);
    double distanceSqPosVec = eyesPos.squareDistanceTo(posVec);

    for(EnumFacing side : EnumFacing.values())
    {
        Vec3d hitVec =
            posVec.add(new Vec3d(side.getDirectionVec()).scale(0.5));

        // check if side is facing towards player
        if(eyesPos.squareDistanceTo(hitVec) >= distanceSqPosVec)
            continue;

        // break block
        WConnection.sendPacket(new CPacketPlayerDigging(
            Action.START_DESTROY_BLOCK, pos, side));
        WConnection.sendPacket(
            new CPacketPlayerDigging(Action.STOP_DESTROY_BLOCK, pos, side));

        return;
    }
}
项目:CheataClientSrc    文件:InstantMine.java   
@Override
public void onUpdate() {
    BlockPos var1 = mc.objectMouseOver.getBlockPos();

    if (mc.theWorld.getBlockState(var1).getMaterial() == Material.air)
        return;
    if (mc.playerController.isHittingBlock)
        if (ncp
                && mc.gameSettings.keyBindAttack.isKeyDown())
            PacketUtils.sendPacket(new CPacketPlayerDigging(Action.STOP_DESTROY_BLOCK,
                    mc.objectMouseOver.getBlockPos(), EnumFacing.getHorizontal(-1)));
        else {
            PacketUtils.sendPacket(new CPacketPlayerDigging(Action.START_DESTROY_BLOCK,
                    mc.objectMouseOver.getBlockPos(), EnumFacing.getHorizontal(-1)));
            PacketUtils.sendPacket(new CPacketPlayerDigging(Action.STOP_DESTROY_BLOCK,
                    mc.objectMouseOver.getBlockPos(), EnumFacing.getHorizontal(-1)));
        }
}
项目:Wurst-MC-1.12    文件:BlockUtils.java   
public static void breakBlocksPacketSpam(Iterable<BlockPos> blocks)
{
    Vec3d eyesPos = RotationUtils.getEyesPos();

    for(BlockPos pos : blocks)
    {
        Vec3d posVec = new Vec3d(pos).addVector(0.5, 0.5, 0.5);
        double distanceSqPosVec = eyesPos.squareDistanceTo(posVec);

        for(EnumFacing side : EnumFacing.values())
        {
            Vec3d hitVec =
                posVec.add(new Vec3d(side.getDirectionVec()).scale(0.5));

            // check if side is facing towards player
            if(eyesPos.squareDistanceTo(hitVec) >= distanceSqPosVec)
                continue;

            // break block
            WConnection.sendPacket(new CPacketPlayerDigging(
                Action.START_DESTROY_BLOCK, pos, side));
            WConnection.sendPacket(new CPacketPlayerDigging(
                Action.STOP_DESTROY_BLOCK, pos, side));

            break;
        }
    }
}