Java 类net.minecraft.network.play.server.S49PacketUpdateEntityNBT 实例源码

项目:DecompiledMinecraft    文件:NetHandlerPlayClient.java   
public void handleEntityNBT(S49PacketUpdateEntityNBT packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Entity entity = packetIn.getEntity(this.clientWorldController);

    if (entity != null)
    {
        entity.clientUpdateEntityNBT(packetIn.getTagCompound());
    }
}
项目:BaseClient    文件:NetHandlerPlayClient.java   
public void handleEntityNBT(S49PacketUpdateEntityNBT packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Entity entity = packetIn.getEntity(this.clientWorldController);

    if (entity != null)
    {
        entity.clientUpdateEntityNBT(packetIn.getTagCompound());
    }
}
项目:BaseClient    文件:NetHandlerPlayClient.java   
public void handleEntityNBT(S49PacketUpdateEntityNBT packetIn) {
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Entity entity = packetIn.getEntity(this.clientWorldController);

    if (entity != null) {
        entity.clientUpdateEntityNBT(packetIn.getTagCompound());
    }
}
项目:DecompiledMinecraft    文件:INetHandlerPlayClient.java   
void handleEntityNBT(S49PacketUpdateEntityNBT packetIn);
项目:DecompiledMinecraft    文件:INetHandlerPlayClient.java   
void handleEntityNBT(S49PacketUpdateEntityNBT packetIn);
项目:BaseClient    文件:INetHandlerPlayClient.java   
void handleEntityNBT(S49PacketUpdateEntityNBT packetIn);
项目:BaseClient    文件:INetHandlerPlayClient.java   
void handleEntityNBT(S49PacketUpdateEntityNBT packetIn);