public void handleEntityNBT(S49PacketUpdateEntityNBT packetIn) { PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController); Entity entity = packetIn.getEntity(this.clientWorldController); if (entity != null) { entity.clientUpdateEntityNBT(packetIn.getTagCompound()); } }
void handleEntityNBT(S49PacketUpdateEntityNBT packetIn);