Java 类net.minecraft.server.network.NetHandlerLoginServer 实例源码

项目:Resilience-Client-Source    文件:NetHandlerHandshakeMemory.java   
/**
 * Allows validation of the connection state transition. Parameters: from, to (connection state). Typically throws
 * IllegalStateException or UnsupportedOperationException if validation fails
 */
public void onConnectionStateTransition(EnumConnectionState p_147232_1_, EnumConnectionState p_147232_2_)
{
    Validate.validState(p_147232_2_ == EnumConnectionState.LOGIN || p_147232_2_ == EnumConnectionState.STATUS, "Unexpected protocol " + p_147232_2_, new Object[0]);

    switch (NetHandlerHandshakeMemory.SwitchEnumConnectionState.field_151263_a[p_147232_2_.ordinal()])
    {
        case 1:
            this.field_147384_b.setNetHandler(new NetHandlerLoginServer(this.field_147385_a, this.field_147384_b));
            break;

        case 2:
            throw new UnsupportedOperationException("NYI");

        default:
    }
}
项目:BOHA    文件:BlockerHooks.java   
/**
 * Called from {@link NetHandlerLoginServer#tryAcceptPlayer()}
 */
public static boolean isBlocked(NetHandlerLoginServer login, GameProfile profile) {
    if(profile == null) return false;

    UUID uuid = profile.getId();
    if(uuid == null) return false;

    if(Blocker.isBlocked(uuid)) {
        login.func_194026_b(new TextComponentString(Blocker.MESSAGE));
        return true;
    }
    return false;
}
项目:CustomWorldGen    文件:NetHandlerHandshakeMemory.java   
/**
 * There are two recognized intentions for initiating a handshake: logging in and acquiring server status. The
 * NetworkManager's protocol will be reconfigured according to the specified intention, although a login-intention
 * must pass a versioncheck or receive a disconnect otherwise
 */
public void processHandshake(C00Handshake packetIn)
{
    if (!net.minecraftforge.fml.common.FMLCommonHandler.instance().handleServerHandshake(packetIn, this.networkManager)) return;
    this.networkManager.setConnectionState(packetIn.getRequestedState());
    this.networkManager.setNetHandler(new NetHandlerLoginServer(this.mcServer, this.networkManager));
}
项目:ExpandedRailsMod    文件:NetHandlerHandshakeMemory.java   
/**
 * There are two recognized intentions for initiating a handshake: logging in and acquiring server status. The
 * NetworkManager's protocol will be reconfigured according to the specified intention, although a login-intention
 * must pass a versioncheck or receive a disconnect otherwise
 */
public void processHandshake(C00Handshake packetIn)
{
    if (!net.minecraftforge.fml.common.FMLCommonHandler.instance().handleServerHandshake(packetIn, this.networkManager)) return;
    this.networkManager.setConnectionState(packetIn.getRequestedState());
    this.networkManager.setNetHandler(new NetHandlerLoginServer(this.mcServer, this.networkManager));
}
项目:Cauldron    文件:NetHandlerHandshakeMemory.java   
public void onConnectionStateTransition(EnumConnectionState p_147232_1_, EnumConnectionState p_147232_2_)
{
    Validate.validState(p_147232_2_ == EnumConnectionState.LOGIN || p_147232_2_ == EnumConnectionState.STATUS, "Unexpected protocol " + p_147232_2_, new Object[0]);

    switch (NetHandlerHandshakeMemory.SwitchEnumConnectionState.field_151263_a[p_147232_2_.ordinal()])
    {
        case 1:
            this.field_147384_b.setNetHandler(new NetHandlerLoginServer(this.field_147385_a, this.field_147384_b));
            break;
        case 2:
            throw new UnsupportedOperationException("NYI");
        default:
    }
}
项目:Cauldron    文件:NetHandlerHandshakeMemory.java   
public void onConnectionStateTransition(EnumConnectionState p_147232_1_, EnumConnectionState p_147232_2_)
{
    Validate.validState(p_147232_2_ == EnumConnectionState.LOGIN || p_147232_2_ == EnumConnectionState.STATUS, "Unexpected protocol " + p_147232_2_, new Object[0]);

    switch (NetHandlerHandshakeMemory.SwitchEnumConnectionState.field_151263_a[p_147232_2_.ordinal()])
    {
        case 1:
            this.field_147384_b.setNetHandler(new NetHandlerLoginServer(this.field_147385_a, this.field_147384_b));
            break;
        case 2:
            throw new UnsupportedOperationException("NYI");
        default:
    }
}
项目:DecompiledMinecraft    文件:NetHandlerHandshakeMemory.java   
/**
 * There are two recognized intentions for initiating a handshake: logging in and acquiring server status. The
 * NetworkManager's protocol will be reconfigured according to the specified intention, although a login-intention
 * must pass a versioncheck or receive a disconnect otherwise
 */
public void processHandshake(C00Handshake packetIn)
{
    this.networkManager.setConnectionState(packetIn.getRequestedState());
    this.networkManager.setNetHandler(new NetHandlerLoginServer(this.mcServer, this.networkManager));
}
项目:BaseClient    文件:NetHandlerHandshakeMemory.java   
/**
 * There are two recognized intentions for initiating a handshake: logging in and acquiring server status. The
 * NetworkManager's protocol will be reconfigured according to the specified intention, although a login-intention
 * must pass a versioncheck or receive a disconnect otherwise
 */
public void processHandshake(C00Handshake packetIn)
{
    this.networkManager.setConnectionState(packetIn.getRequestedState());
    this.networkManager.setNetHandler(new NetHandlerLoginServer(this.mcServer, this.networkManager));
}
项目:BaseClient    文件:NetHandlerHandshakeMemory.java   
/**
 * There are two recognized intentions for initiating a handshake: logging in and acquiring server status. The
 * NetworkManager's protocol will be reconfigured according to the specified intention, although a login-intention
 * must pass a versioncheck or receive a disconnect otherwise
 */
public void processHandshake(C00Handshake packetIn)
{
    this.networkManager.setConnectionState(packetIn.getRequestedState());
    this.networkManager.setNetHandler(new NetHandlerLoginServer(this.mcServer, this.networkManager));
}
项目:Backmemed    文件:NetHandlerHandshakeMemory.java   
/**
 * There are two recognized intentions for initiating a handshake: logging in and acquiring server status. The
 * NetworkManager's protocol will be reconfigured according to the specified intention, although a login-intention
 * must pass a versioncheck or receive a disconnect otherwise
 */
public void processHandshake(C00Handshake packetIn)
{
    this.networkManager.setConnectionState(packetIn.getRequestedState());
    this.networkManager.setNetHandler(new NetHandlerLoginServer(this.mcServer, this.networkManager));
}
项目:Cauldron    文件:ServerConfigurationManager.java   
public EntityPlayerMP attemptLogin(NetHandlerLoginServer loginlistener, GameProfile gameprofile, String hostname)
{
    // Instead of kicking then returning, we need to store the kick reason
    // in the event, check with plugins to see if it's ok, and THEN kick
    // depending on the outcome.
    SocketAddress socketaddress = loginlistener.field_147333_a.getSocketAddress();
    EntityPlayerMP entity = new EntityPlayerMP(this.mcServer, this.mcServer.worldServerForDimension(0), gameprofile, new ItemInWorldManager(this.mcServer.worldServerForDimension(0)));
    Player player = entity.getBukkitEntity();
    PlayerLoginEvent event = new PlayerLoginEvent(player, hostname, ((java.net.InetSocketAddress) socketaddress).getAddress(), ((java.net.InetSocketAddress) loginlistener.field_147333_a.getRawAddress()).getAddress()); // Spigot
    String s;

    if (this.bannedPlayers.func_152702_a(gameprofile) && !this.bannedPlayers.func_152683_b(gameprofile).hasBanExpired())
    {
        UserListBansEntry banentry = (UserListBansEntry) this.bannedPlayers.func_152683_b(gameprofile);
        s = "You are banned from this server!\nReason: " + banentry.getBanReason();

        if (banentry.getBanEndDate() != null)
        {
            s = s + "\nYour ban will be removed on " + dateFormat.format(banentry.getBanEndDate());
        }

        // return s;
        event.disallow(PlayerLoginEvent.Result.KICK_BANNED, s);
    }
    else if (!this.func_152607_e(gameprofile))
    {
        // return "You are not white-listed on this server!";
        event.disallow(PlayerLoginEvent.Result.KICK_WHITELIST, org.spigotmc.SpigotConfig.whitelistMessage); // Spigot
    }
    else if (this.bannedIPs.func_152708_a(socketaddress) && !this.bannedPlayers.func_152683_b(gameprofile).hasBanExpired())
    {
        IPBanEntry ipbanentry = this.bannedIPs.func_152709_b(socketaddress);
        s = "Your IP address is banned from this server!\nReason: " + ipbanentry.getBanReason();

        if (ipbanentry.getBanEndDate() != null)
        {
            s = s + "\nYour ban will be removed on " + dateFormat.format(ipbanentry.getBanEndDate());
        }
        // return s;
        event.disallow(PlayerLoginEvent.Result.KICK_BANNED, s);
    }
    else
    {
        // return this.players.size() >= this.maxPlayers ? "The server is full!" : null;
        if (this.playerEntityList.size() >= this.maxPlayers)
        {
            event.disallow(PlayerLoginEvent.Result.KICK_FULL, org.spigotmc.SpigotConfig.serverFullMessage); // Spigot
        }
    }

    this.cserver.getPluginManager().callEvent(event);

    if (event.getResult() != PlayerLoginEvent.Result.ALLOWED)
    {
        loginlistener.func_147322_a(event.getKickMessage());
        return null;
    }

    return entity;
    // CraftBukkit end
}