public void updatePower(World worldIn, BlockPos pos) { if (!worldIn.provider.getHasNoSky()) { IBlockState iblockstate = worldIn.getBlockState(pos); int i = worldIn.getLightFor(EnumSkyBlock.SKY, pos) - worldIn.getSkylightSubtracted(); float f = worldIn.getCelestialAngleRadians(1.0F); float f1 = f < (float)Math.PI ? 0.0F : ((float)Math.PI * 2F); f = f + (f1 - f) * 0.2F; i = Math.round((float)i * MathHelper.cos(f)); i = MathHelper.clamp_int(i, 0, 15); if (this.inverted) { i = 15 - i; } if (((Integer)iblockstate.getValue(POWER)).intValue() != i) { worldIn.setBlockState(pos, iblockstate.withProperty(POWER, Integer.valueOf(i)), 3); } } }
public boolean attackEntityFromPart(EntityDragonPart dragonPart, DamageSource source, float p_70965_3_) { if (dragonPart != this.dragonPartHead) { p_70965_3_ = p_70965_3_ / 4.0F + 1.0F; } float f = this.rotationYaw * (float)Math.PI / 180.0F; float f1 = MathHelper.sin(f); float f2 = MathHelper.cos(f); this.targetX = this.posX + (double)(f1 * 5.0F) + (double)((this.rand.nextFloat() - 0.5F) * 2.0F); this.targetY = this.posY + (double)(this.rand.nextFloat() * 3.0F) + 1.0D; this.targetZ = this.posZ - (double)(f2 * 5.0F) + (double)((this.rand.nextFloat() - 0.5F) * 2.0F); this.target = null; if (source.getEntity() instanceof EntityPlayer || source.isExplosion()) { this.attackDragonFrom(source, p_70965_3_); } return true; }
public void handleHookCasting(double p_146035_1_, double p_146035_3_, double p_146035_5_, float p_146035_7_, float p_146035_8_) { float f = MathHelper.sqrt_double(p_146035_1_ * p_146035_1_ + p_146035_3_ * p_146035_3_ + p_146035_5_ * p_146035_5_); p_146035_1_ = p_146035_1_ / (double)f; p_146035_3_ = p_146035_3_ / (double)f; p_146035_5_ = p_146035_5_ / (double)f; p_146035_1_ = p_146035_1_ + this.rand.nextGaussian() * 0.007499999832361937D * (double)p_146035_8_; p_146035_3_ = p_146035_3_ + this.rand.nextGaussian() * 0.007499999832361937D * (double)p_146035_8_; p_146035_5_ = p_146035_5_ + this.rand.nextGaussian() * 0.007499999832361937D * (double)p_146035_8_; p_146035_1_ = p_146035_1_ * (double)p_146035_7_; p_146035_3_ = p_146035_3_ * (double)p_146035_7_; p_146035_5_ = p_146035_5_ * (double)p_146035_7_; this.motionX = p_146035_1_; this.motionY = p_146035_3_; this.motionZ = p_146035_5_; float f1 = MathHelper.sqrt_double(p_146035_1_ * p_146035_1_ + p_146035_5_ * p_146035_5_); this.prevRotationYaw = this.rotationYaw = (float)(MathHelper.func_181159_b(p_146035_1_, p_146035_5_) * 180.0D / Math.PI); this.prevRotationPitch = this.rotationPitch = (float)(MathHelper.func_181159_b(p_146035_3_, (double)f1) * 180.0D / Math.PI); this.ticksInGround = 0; }
/** * Like the old updateEntity(), except more generic. */ public void update() { if (this.minecart.isDead) { this.donePlaying = true; } else { this.xPosF = (float)this.minecart.posX; this.yPosF = (float)this.minecart.posY; this.zPosF = (float)this.minecart.posZ; float f = MathHelper.sqrt_double(this.minecart.motionX * this.minecart.motionX + this.minecart.motionZ * this.minecart.motionZ); if ((double)f >= 0.01D) { this.distance = MathHelper.clamp_float(this.distance + 0.0025F, 0.0F, 1.0F); this.volume = 0.0F + MathHelper.clamp_float(f, 0.0F, 0.5F) * 0.7F; } else { this.distance = 0.0F; this.volume = 0.0F; } } }
public <T extends Entity> List<T> getEntitiesWithinAABB(Class <? extends T > clazz, AxisAlignedBB aabb, Predicate <? super T > filter) { int i = MathHelper.floor_double((aabb.minX - 2.0D) / 16.0D); int j = MathHelper.floor_double((aabb.maxX + 2.0D) / 16.0D); int k = MathHelper.floor_double((aabb.minZ - 2.0D) / 16.0D); int l = MathHelper.floor_double((aabb.maxZ + 2.0D) / 16.0D); List<T> list = Lists.<T>newArrayList(); for (int i1 = i; i1 <= j; ++i1) { for (int j1 = k; j1 <= l; ++j1) { if (this.isChunkLoaded(i1, j1, true)) { this.getChunkFromChunkCoords(i1, j1).getEntitiesOfTypeWithinAAAB(clazz, aabb, list, filter); } } } return list; }
@Override @SideOnly(Side.CLIENT) public float getStarBrightness(float par1) { final float var2 = this.worldObj.getCelestialAngle(par1); float var3 = 1.0F - (MathHelper.cos(var2 * (float) Math.PI * 2.0F) * 2.0F + 0.25F); if (var3 < 0.0F) { var3 = 0.0F; } if (var3 > 1.0F) { var3 = 1.0F; } return var3 * var3 * 0.5F + 0.3F; }
private void dropMagazine(World world, ItemStack stack, Entity entity) { if (!(entity instanceof EntityPlayer)) // For QuiverMobs/Arms Assistants { this.setCooldown(stack, 60); return; } ItemStack clipStack = Helper.getAmmoStack(ObsidianMagazine.class, MathHelper.floor_double(stack.getItemDamage() / 2) + 1); // Unloading all ammo into that clip, with some loss stack.setItemDamage(this.getMaxDamage()); // Emptying out // Creating the clip EntityItem entityitem = new EntityItem(world, entity.posX, entity.posY + 1.0d, entity.posZ, clipStack); entityitem.delayBeforeCanPickup = 10; // And dropping it if (entity.captureDrops) { entity.capturedDrops.add(entityitem); } else { world.spawnEntityInWorld(entityitem); } // SFX world.playSoundAtEntity(entity, "random.click", 1.7F, 0.3F); }
/** * Trims path data from the end to the first sun covered block */ protected void removeSunnyPath() { super.removeSunnyPath(); if (this.shouldAvoidSun) { if (this.worldObj.canSeeSky(new BlockPos(MathHelper.floor_double(this.theEntity.posX), (int)(this.theEntity.getEntityBoundingBox().minY + 0.5D), MathHelper.floor_double(this.theEntity.posZ)))) { return; } for (int i = 0; i < this.currentPath.getCurrentPathLength(); ++i) { PathPoint pathpoint = this.currentPath.getPathPointFromIndex(i); if (this.worldObj.canSeeSky(new BlockPos(pathpoint.xCoord, pathpoint.yCoord, pathpoint.zCoord))) { this.currentPath.setCurrentPathLength(i - 1); return; } } } }
public int getWeakPower(IBlockAccess worldIn, BlockPos pos, IBlockState state, EnumFacing side) { if (!this.canProvidePower()) { return 0; } else { int i = 0; TileEntity tileentity = worldIn.getTileEntity(pos); if (tileentity instanceof TileEntityChest) { i = ((TileEntityChest)tileentity).numPlayersUsing; } return MathHelper.clamp_int(i, 0, 15); } }
public void onUpdateNavigation() { if (!this.noPath()) { super.onUpdateNavigation(); } else { if (this.targetPosition != null) { double d0 = (double)(this.theEntity.width * this.theEntity.width); if (this.theEntity.getDistanceSqToCenter(this.targetPosition) >= d0 && (this.theEntity.posY <= (double)this.targetPosition.getY() || this.theEntity.getDistanceSqToCenter(new BlockPos(this.targetPosition.getX(), MathHelper.floor_double(this.theEntity.posY), this.targetPosition.getZ())) >= d0)) { this.theEntity.getMoveHelper().setMoveTo((double)this.targetPosition.getX(), (double)this.targetPosition.getY(), (double)this.targetPosition.getZ(), this.speed); } else { this.targetPosition = null; } } } }
/** * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how * "far" arms and legs can swing at most. */ public void setRotationAngles(float p_78087_1_, float p_78087_2_, float p_78087_3_, float p_78087_4_, float p_78087_5_, float p_78087_6_, Entity entityIn) { super.setRotationAngles(p_78087_1_, p_78087_2_, p_78087_3_, p_78087_4_, p_78087_5_, p_78087_6_, entityIn); float f = MathHelper.sin(this.swingProgress * (float)Math.PI); float f1 = MathHelper.sin((1.0F - (1.0F - this.swingProgress) * (1.0F - this.swingProgress)) * (float)Math.PI); this.bipedRightArm.rotateAngleZ = 0.0F; this.bipedLeftArm.rotateAngleZ = 0.0F; this.bipedRightArm.rotateAngleY = -(0.1F - f * 0.6F); this.bipedLeftArm.rotateAngleY = 0.1F - f * 0.6F; this.bipedRightArm.rotateAngleX = -((float)Math.PI / 2F); this.bipedLeftArm.rotateAngleX = -((float)Math.PI / 2F); this.bipedRightArm.rotateAngleX -= f * 1.2F - f1 * 0.4F; this.bipedLeftArm.rotateAngleX -= f * 1.2F - f1 * 0.4F; this.bipedRightArm.rotateAngleZ += MathHelper.cos(p_78087_3_ * 0.09F) * 0.05F + 0.05F; this.bipedLeftArm.rotateAngleZ -= MathHelper.cos(p_78087_3_ * 0.09F) * 0.05F + 0.05F; this.bipedRightArm.rotateAngleX += MathHelper.sin(p_78087_3_ * 0.067F) * 0.05F; this.bipedLeftArm.rotateAngleX -= MathHelper.sin(p_78087_3_ * 0.067F) * 0.05F; }
public EntityThrowable(World worldIn, EntityLivingBase throwerIn) { super(worldIn); this.thrower = throwerIn; this.setSize(0.25F, 0.25F); this.setLocationAndAngles(throwerIn.posX, throwerIn.posY + (double)throwerIn.getEyeHeight(), throwerIn.posZ, throwerIn.rotationYaw, throwerIn.rotationPitch); this.posX -= (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F); this.posY -= 0.10000000149011612D; this.posZ -= (double)(MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F); this.setPosition(this.posX, this.posY, this.posZ); float f = 0.4F; this.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI) * f); this.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI) * f); this.motionY = (double)(-MathHelper.sin((this.rotationPitch + this.getInaccuracy()) / 180.0F * (float)Math.PI) * f); this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, this.getVelocity(), 1.0F); }
private float updateRotation(float p_75652_1_, float p_75652_2_, float p_75652_3_) { float f = MathHelper.wrapAngleTo180_float(p_75652_2_ - p_75652_1_); if (f > p_75652_3_) { f = p_75652_3_; } if (f < -p_75652_3_) { f = -p_75652_3_; } return p_75652_1_ + f; }
public static EnumFacing getFacingFromEntity(World worldIn, BlockPos clickedBlock, EntityLivingBase entityIn) { if (MathHelper.abs((float)entityIn.posX - (float)clickedBlock.getX()) < 2.0F && MathHelper.abs((float)entityIn.posZ - (float)clickedBlock.getZ()) < 2.0F) { double d0 = entityIn.posY + (double)entityIn.getEyeHeight(); if (d0 - (double)clickedBlock.getY() > 2.0D) { return EnumFacing.UP; } if ((double)clickedBlock.getY() - d0 > 0.0D) { return EnumFacing.DOWN; } } return entityIn.getHorizontalFacing().getOpposite(); }
public void func_181015_d(BlockPos p_181015_1_) { if (this.timeUntilPortal > 0) { this.timeUntilPortal = this.getPortalCooldown(); } else { if (!this.worldObj.isRemote && !p_181015_1_.equals(this.field_181016_an)) { this.field_181016_an = p_181015_1_; BlockPattern.PatternHelper blockpattern$patternhelper = Blocks.portal.func_181089_f(this.worldObj, p_181015_1_); double d0 = blockpattern$patternhelper.getFinger().getAxis() == EnumFacing.Axis.X ? (double)blockpattern$patternhelper.func_181117_a().getZ() : (double)blockpattern$patternhelper.func_181117_a().getX(); double d1 = blockpattern$patternhelper.getFinger().getAxis() == EnumFacing.Axis.X ? this.posZ : this.posX; d1 = Math.abs(MathHelper.func_181160_c(d1 - (double)(blockpattern$patternhelper.getFinger().rotateY().getAxisDirection() == EnumFacing.AxisDirection.NEGATIVE ? 1 : 0), d0, d0 - (double)blockpattern$patternhelper.func_181118_d())); double d2 = MathHelper.func_181160_c(this.posY - 1.0D, (double)blockpattern$patternhelper.func_181117_a().getY(), (double)(blockpattern$patternhelper.func_181117_a().getY() - blockpattern$patternhelper.func_181119_e())); this.field_181017_ao = new Vec3(d1, d2, 0.0D); this.field_181018_ap = blockpattern$patternhelper.getFinger(); } this.inPortal = true; } }
/** * Called to update the entity's position/logic. */ public void onUpdate() { this.prevPosX = this.posX; this.prevPosY = this.posY; this.prevPosZ = this.posZ; ++this.innerRotation; this.dataWatcher.updateObject(8, Integer.valueOf(this.health)); int i = MathHelper.floor_double(this.posX); int j = MathHelper.floor_double(this.posY); int k = MathHelper.floor_double(this.posZ); if (this.worldObj.provider instanceof WorldProviderEnd && this.worldObj.getBlockState(new BlockPos(i, j, k)).getBlock() != Blocks.fire) { this.worldObj.setBlockState(new BlockPos(i, j, k), Blocks.fire.getDefaultState()); } }
public void onUpdateMoveHelper() { if (this.update) { double d0 = this.posX - this.parentEntity.posX; double d1 = this.posY - this.parentEntity.posY; double d2 = this.posZ - this.parentEntity.posZ; double d3 = d0 * d0 + d1 * d1 + d2 * d2; if (this.courseChangeCooldown-- <= 0) { this.courseChangeCooldown += this.parentEntity.getRNG().nextInt(5) + 2; d3 = (double)MathHelper.sqrt_double(d3); if (this.isNotColliding(this.posX, this.posY, this.posZ, d3)) { this.parentEntity.motionX += d0 / d3 * 0.1D; this.parentEntity.motionY += d1 / d3 * 0.1D; this.parentEntity.motionZ += d2 / d3 * 0.1D; } else { this.update = false; } } } }
public void fall(float distance, float damageMultiplier) { Block block = this.fallTile.getBlock(); if (this.hurtEntities) { int i = MathHelper.ceiling_float_int(distance - 1.0F); if (i > 0) { List<Entity> list = Lists.newArrayList(this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.getEntityBoundingBox())); boolean flag = block == Blocks.anvil; DamageSource damagesource = flag ? DamageSource.anvil : DamageSource.fallingBlock; for (Entity entity : list) { entity.attackEntityFrom(damagesource, (float)Math.min(MathHelper.floor_float((float)i * this.fallHurtAmount), this.fallHurtMax)); } if (flag && (double)this.rand.nextFloat() < 0.05000000074505806D + (double)i * 0.05D) { int j = ((Integer)this.fallTile.getValue(BlockAnvil.DAMAGE)).intValue(); ++j; if (j > 2) { this.canSetAsBlock = true; } else { this.fallTile = this.fallTile.withProperty(BlockAnvil.DAMAGE, Integer.valueOf(j)); } } } } }
/** * Return Vec3D with biome specific fog color */ public Vec3 getFogColor(float p_76562_1_, float p_76562_2_) { float f = MathHelper.cos(p_76562_1_ * (float)Math.PI * 2.0F) * 2.0F + 0.5F; f = MathHelper.clamp_float(f, 0.0F, 1.0F); float f1 = 0.7529412F; float f2 = 0.84705883F; float f3 = 1.0F; f1 = f1 * (f * 0.94F + 0.06F); f2 = f2 * (f * 0.94F + 0.06F); f3 = f3 * (f * 0.91F + 0.09F); return new Vec3((double)f1, (double)f2, (double)f3); }
public EntityFireball(World worldIn, double x, double y, double z, double accelX, double accelY, double accelZ) { super(worldIn); this.setSize(1.0F, 1.0F); this.setLocationAndAngles(x, y, z, this.rotationYaw, this.rotationPitch); this.setPosition(x, y, z); double d0 = (double)MathHelper.sqrt_double(accelX * accelX + accelY * accelY + accelZ * accelZ); this.accelerationX = accelX / d0 * 0.1D; this.accelerationY = accelY / d0 * 0.1D; this.accelerationZ = accelZ / d0 * 0.1D; }
public static StructureBoundingBox func_175848_a(StructureVillagePieces.Start start, List<StructureComponent> p_175848_1_, Random rand, int p_175848_3_, int p_175848_4_, int p_175848_5_, EnumFacing facing) { for (int i = 7 * MathHelper.getRandomIntegerInRange(rand, 3, 5); i >= 7; i -= 7) { StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(p_175848_3_, p_175848_4_, p_175848_5_, 0, 0, 0, 3, 3, i, facing); if (StructureComponent.findIntersecting(p_175848_1_, structureboundingbox) == null) { return structureboundingbox; } } return null; }
/** * Returns if any of the blocks within the aabb are liquids. Args: aabb */ public boolean isAnyLiquid(AxisAlignedBB bb) { int i = MathHelper.floor_double(bb.minX); int j = MathHelper.floor_double(bb.maxX); int k = MathHelper.floor_double(bb.minY); int l = MathHelper.floor_double(bb.maxY); int i1 = MathHelper.floor_double(bb.minZ); int j1 = MathHelper.floor_double(bb.maxZ); BlockPos.MutableBlockPos blockpos$mutableblockpos = new BlockPos.MutableBlockPos(); for (int k1 = i; k1 <= j; ++k1) { for (int l1 = k; l1 <= l; ++l1) { for (int i2 = i1; i2 <= j1; ++i2) { Block block = this.getBlockState(blockpos$mutableblockpos.func_181079_c(k1, l1, i2)).getBlock(); if (block.getMaterial().isLiquid()) { return true; } } } } return false; }
public S2CPacketSpawnGlobalEntity(Entity entityIn) { this.entityId = entityIn.getEntityId(); this.x = MathHelper.floor_double(entityIn.posX * 32.0D); this.y = MathHelper.floor_double(entityIn.posY * 32.0D); this.z = MathHelper.floor_double(entityIn.posZ * 32.0D); if (entityIn instanceof EntityLightningBolt) { this.type = 1; } }
public Entity(World worldIn) { this.entityId = nextEntityID++; this.renderDistanceWeight = 1.0D; this.boundingBox = ZERO_AABB; this.width = 0.6F; this.height = 1.8F; this.nextStepDistance = 1; this.rand = new Random(); this.fireResistance = 1; this.firstUpdate = true; this.entityUniqueID = MathHelper.getRandomUuid(this.rand); this.cmdResultStats = new CommandResultStats(); this.worldObj = worldIn; this.setPosition(0.0D, 0.0D, 0.0D); if (worldIn != null) { this.dimension = worldIn.provider.getDimensionId(); } this.dataWatcher = new DataWatcher(this); this.dataWatcher.addObject(0, Byte.valueOf((byte)0)); this.dataWatcher.addObject(1, Short.valueOf((short)300)); this.dataWatcher.addObject(3, Byte.valueOf((byte)0)); this.dataWatcher.addObject(2, ""); this.dataWatcher.addObject(4, Byte.valueOf((byte)0)); this.entityInit(); }
public void updateRiderPosition() { super.updateRiderPosition(); float f = MathHelper.sin(this.renderYawOffset * (float)Math.PI / 180.0F); float f1 = MathHelper.cos(this.renderYawOffset * (float)Math.PI / 180.0F); float f2 = 0.1F; float f3 = 0.0F; this.riddenByEntity.setPosition(this.posX + (double)(f2 * f), this.posY + (double)(this.height * 0.5F) + this.riddenByEntity.getYOffset() + (double)f3, this.posZ - (double)(f2 * f1)); if (this.riddenByEntity instanceof EntityLivingBase) { ((EntityLivingBase)this.riddenByEntity).renderYawOffset = this.renderYawOffset; } }
/** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity>) and this method has signature public void doRender(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doe */ public void doRender(EntityEnderCrystal entity, double x, double y, double z, float entityYaw, float partialTicks) { float f = (float)entity.innerRotation + partialTicks; GlStateManager.pushMatrix(); GlStateManager.translate((float)x, (float)y, (float)z); this.bindTexture(enderCrystalTextures); float f1 = MathHelper.sin(f * 0.2F) / 2.0F + 0.5F; f1 = f1 * f1 + f1; this.modelEnderCrystal.render(entity, 0.0F, f * 3.0F, f1 * 0.2F, 0.0F, 0.0F, 0.0625F); GlStateManager.popMatrix(); super.doRender(entity, x, y, z, entityYaw, partialTicks); }
public void putColorRGB_F(float red, float green, float blue, int p_178994_4_) { int i = this.getColorIndex(p_178994_4_); int j = MathHelper.clamp_int((int)(red * 255.0F), 0, 255); int k = MathHelper.clamp_int((int)(green * 255.0F), 0, 255); int l = MathHelper.clamp_int((int)(blue * 255.0F), 0, 255); this.putColorRGBA(i, j, k, l, 255); }
/** * Renders the particle */ public void renderParticle(WorldRenderer worldRendererIn, Entity entityIn, float partialTicks, float p_180434_4_, float p_180434_5_, float p_180434_6_, float p_180434_7_, float p_180434_8_) { if (this.entity != null) { RenderManager rendermanager = Minecraft.getMinecraft().getRenderManager(); rendermanager.setRenderPosition(EntityFX.interpPosX, EntityFX.interpPosY, EntityFX.interpPosZ); float f = 0.42553192F; float f1 = ((float)this.particleAge + partialTicks) / (float)this.particleMaxAge; GlStateManager.depthMask(true); GlStateManager.enableBlend(); GlStateManager.enableDepth(); GlStateManager.blendFunc(770, 771); float f2 = 240.0F; OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, f2, f2); GlStateManager.pushMatrix(); float f3 = 0.05F + 0.5F * MathHelper.sin(f1 * (float)Math.PI); GlStateManager.color(1.0F, 1.0F, 1.0F, f3); GlStateManager.translate(0.0F, 1.8F, 0.0F); GlStateManager.rotate(180.0F - entityIn.rotationYaw, 0.0F, 1.0F, 0.0F); GlStateManager.rotate(60.0F - 150.0F * f1 - entityIn.rotationPitch, 1.0F, 0.0F, 0.0F); GlStateManager.translate(0.0F, -0.4F, -1.5F); GlStateManager.scale(f, f, f); this.entity.rotationYaw = this.entity.prevRotationYaw = 0.0F; this.entity.rotationYawHead = this.entity.prevRotationYawHead = 0.0F; rendermanager.renderEntityWithPosYaw(this.entity, 0.0D, 0.0D, 0.0D, 0.0F, partialTicks); GlStateManager.popMatrix(); GlStateManager.enableDepth(); } }
private RenderChunk func_181562_a(BlockPos p_181562_1_, RenderChunk p_181562_2_, EnumFacing p_181562_3_) { BlockPos blockpos = p_181562_2_.getPositionOffset16(p_181562_3_); if (blockpos.getY() >= 0 && blockpos.getY() < 256) { int i = MathHelper.abs_int(p_181562_1_.getX() - blockpos.getX()); int j = MathHelper.abs_int(p_181562_1_.getZ() - blockpos.getZ()); if (Config.isFogOff()) { if (i > this.renderDistance || j > this.renderDistance) { return null; } } else { int k = i * i + j * j; if (k > this.renderDistanceSq) { return null; } } return this.viewFrustum.getRenderChunk(blockpos); } else { return null; } }
private ItemStack getFishingResult() { float f = this.worldObj.rand.nextFloat(); int i = EnchantmentHelper.getLuckOfSeaModifier(this.angler); int j = EnchantmentHelper.getLureModifier(this.angler); float f1 = 0.1F - (float)i * 0.025F - (float)j * 0.01F; float f2 = 0.05F + (float)i * 0.01F - (float)j * 0.01F; f1 = MathHelper.clamp_float(f1, 0.0F, 1.0F); f2 = MathHelper.clamp_float(f2, 0.0F, 1.0F); if (f < f1) { this.angler.triggerAchievement(StatList.junkFishedStat); return ((WeightedRandomFishable)WeightedRandom.getRandomItem(this.rand, JUNK)).getItemStack(this.rand); } else { f = f - f1; if (f < f2) { this.angler.triggerAchievement(StatList.treasureFishedStat); return ((WeightedRandomFishable)WeightedRandom.getRandomItem(this.rand, TREASURE)).getItemStack(this.rand); } else { float f3 = f - f2; this.angler.triggerAchievement(StatList.fishCaughtStat); return ((WeightedRandomFishable)WeightedRandom.getRandomItem(this.rand, FISH)).getItemStack(this.rand); } } }
/** * Renders the particle */ public void renderParticle(WorldRenderer worldRendererIn, Entity entityIn, float partialTicks, float p_180434_4_, float p_180434_5_, float p_180434_6_, float p_180434_7_, float p_180434_8_) { float f = ((float)this.particleAge + partialTicks) / (float)this.particleMaxAge * 32.0F; f = MathHelper.clamp_float(f, 0.0F, 1.0F); this.particleScale = this.smokeParticleScale * f; super.renderParticle(worldRendererIn, entityIn, partialTicks, p_180434_4_, p_180434_5_, p_180434_6_, p_180434_7_, p_180434_8_); }
public static double func_92092_a(Entity p_92092_0_, double p_92092_1_) { int i = EnchantmentHelper.getMaxEnchantmentLevel(Enchantment.blastProtection.effectId, p_92092_0_.getInventory()); if (i > 0) { p_92092_1_ -= (double)MathHelper.floor_double(p_92092_1_ * (double)((float)i * 0.15F)); } return p_92092_1_; }
/** * Returns the linear distance to another path point */ public float distanceTo(PathPoint pathpointIn) { float f = (float)(pathpointIn.xCoord - this.xCoord); float f1 = (float)(pathpointIn.yCoord - this.yCoord); float f2 = (float)(pathpointIn.zCoord - this.zCoord); return MathHelper.sqrt_float(f * f + f1 * f1 + f2 * f2); }
/** * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how * "far" arms and legs can swing at most. */ public void setRotationAngles(float p_78087_1_, float p_78087_2_, float p_78087_3_, float p_78087_4_, float p_78087_5_, float p_78087_6_, Entity entityIn) { this.head.rotateAngleY = p_78087_4_ / (180F / (float)Math.PI); this.head.rotateAngleX = p_78087_5_ / (180F / (float)Math.PI); this.leg1.rotateAngleX = MathHelper.cos(p_78087_1_ * 0.6662F) * 1.4F * p_78087_2_; this.leg2.rotateAngleX = MathHelper.cos(p_78087_1_ * 0.6662F + (float)Math.PI) * 1.4F * p_78087_2_; this.leg3.rotateAngleX = MathHelper.cos(p_78087_1_ * 0.6662F + (float)Math.PI) * 1.4F * p_78087_2_; this.leg4.rotateAngleX = MathHelper.cos(p_78087_1_ * 0.6662F) * 1.4F * p_78087_2_; }
/** * sets the position of the cursor to the provided index */ public void setCursorPosition(int position) { this.cursorPosition = position; int i = this.text.length(); this.cursorPosition = MathHelper.clamp_int(this.cursorPosition, 0, i); this.setSelectionPos(this.cursorPosition); }
/** * Checks if this entity is inside of an opaque block */ public boolean isEntityInsideOpaqueBlock() { if (this.noClip) { return false; } else { BlockPos.MutableBlockPos blockpos$mutableblockpos = new BlockPos.MutableBlockPos(Integer.MIN_VALUE, Integer.MIN_VALUE, Integer.MIN_VALUE); for (int i = 0; i < 8; ++i) { int j = MathHelper.floor_double(this.posY + (double)(((float)((i >> 0) % 2) - 0.5F) * 0.1F) + (double)this.getEyeHeight()); int k = MathHelper.floor_double(this.posX + (double)(((float)((i >> 1) % 2) - 0.5F) * this.width * 0.8F)); int l = MathHelper.floor_double(this.posZ + (double)(((float)((i >> 2) % 2) - 0.5F) * this.width * 0.8F)); if (blockpos$mutableblockpos.getX() != k || blockpos$mutableblockpos.getY() != j || blockpos$mutableblockpos.getZ() != l) { blockpos$mutableblockpos.func_181079_c(k, j, l); if (this.worldObj.getBlockState(blockpos$mutableblockpos).getBlock().isVisuallyOpaque()) { return true; } } } return false; } }