Java 类net.minecraft.world.chunk.EmptyChunk 实例源码

项目:UniversalRemote    文件:HookedChunkProviderClient.java   
@Override
public Chunk getLoadedChunk(int x, int z) {

    Chunk tryget = super.getLoadedChunk(x, z);

    if (tryget == null &&
        m_modPrefix != null &&
        x == m_remoteChunkX &&
        z == m_remoteChunkZ &&
        Util.isPrefixInCallStack(m_modPrefix))
    {
        // some mods use this to check if a chunk is loaded client side...
        // but they don't actually use the chunk so just give them *something*
        return new EmptyChunk(m_world, 0, 0);
    } else {
        return tryget;
    }
}
项目:Factorization    文件:FlatNet.java   
static boolean syncRead(ByteBuf buff, EntityPlayer player) {
    boolean first = true;
    while (true) {
        byte state = buff.readByte();
        if (state == 0) return true;
        if (state != 1) {
            log("Corrupt data sync packet!?");
            return true;
        }
        Coord at = readCoord(buff, player);
        if (first && at.getChunk() instanceof EmptyChunk) {
            return false;
        }
        first = false;
        EnumFacing side = readSide(buff);
        FlatFace face = readFace(buff);
        if (face == null) continue;
        Flat.setWithNotification(at, side, face, FlatChunkLayer.FLAGS_SEAMLESS);
    }
}
项目:DecompiledMinecraft    文件:ChunkProviderServer.java   
public ChunkProviderServer(WorldServer p_i1520_1_, IChunkLoader p_i1520_2_, IChunkProvider p_i1520_3_)
{
    this.dummyChunk = new EmptyChunk(p_i1520_1_, 0, 0);
    this.worldObj = p_i1520_1_;
    this.chunkLoader = p_i1520_2_;
    this.serverChunkGenerator = p_i1520_3_;
}
项目:DecompiledMinecraft    文件:ChunkProviderServer.java   
public ChunkProviderServer(WorldServer p_i1520_1_, IChunkLoader p_i1520_2_, IChunkProvider p_i1520_3_)
{
    this.dummyChunk = new EmptyChunk(p_i1520_1_, 0, 0);
    this.worldObj = p_i1520_1_;
    this.chunkLoader = p_i1520_2_;
    this.serverChunkGenerator = p_i1520_3_;
}
项目:BaseClient    文件:ChunkProviderServer.java   
public ChunkProviderServer(WorldServer p_i1520_1_, IChunkLoader p_i1520_2_, IChunkProvider p_i1520_3_)
{
    this.dummyChunk = new EmptyChunk(p_i1520_1_, 0, 0);
    this.worldObj = p_i1520_1_;
    this.chunkLoader = p_i1520_2_;
    this.serverChunkGenerator = p_i1520_3_;
}
项目:BaseClient    文件:ChunkProviderServer.java   
public ChunkProviderServer(WorldServer p_i1520_1_, IChunkLoader p_i1520_2_, IChunkProvider p_i1520_3_)
{
    this.dummyChunk = new EmptyChunk(p_i1520_1_, 0, 0);
    this.worldObj = p_i1520_1_;
    this.chunkLoader = p_i1520_2_;
    this.serverChunkGenerator = p_i1520_3_;
}
项目:4Space-5    文件:WorldExtensionManager.java   
@SubscribeEvent
public void onChunkUnLoad(ChunkEvent.Unload event)
{
    if(event.getChunk() instanceof EmptyChunk)
        return;

    for(WorldExtension extension : worldMap.get(event.world))
        extension.unloadChunk(event.getChunk());

    if(event.world.isRemote)
        removeChunk(event.world, event.getChunk());
}
项目:Factorization    文件:FlatChunkLayer.java   
public FlatFace set(Coord at, EnumFacing dir, FlatFace face, byte flags) {
    if (chunk instanceof EmptyChunk) {
        Core.logWarning("FlatLayer.set called on empty chunk", chunk);
    }
    if (face == FlatFaceAir.INSTANCE) {
        face = null;
    }
    final int slabY = at.y >> 4;
    final int localY = at.y & 0xF;
    final int localX = at.x & 0xF;
    final int localZ = at.z & 0xF;
    Slab slab = slabIndex(slabY);
    short index = index(localX, localY, localZ, dir);
    if (index == -1) {
        return FlatFaceAir.INSTANCE;
    }
    int oSet = slab.set;
    Slab newSlab = slab.set(index, face, at, flags);
    if (slab != newSlab) {
        slabs[slabY] = newSlab;
    }
    set += newSlab.set - oSet;
    FlatFace ret = slab.get(index);
    renderInfo.markDirty(at);
    if ((flags & FLAG_SYNC) > 0) {
        addChange(at, dir);
    }
    if ((flags & FLAG_NOTIFY_NEIGHBORS) > 0) {
        Flat.onFaceChanged(at, dir);
    }
    chunk.setChunkModified();
    return ret;
}
项目:Jiffy    文件:ChunkProviderServer.java   
public ChunkProviderServer(World world, IChunkLoader loader, IChunkProvider provider) {
    this.defaultEmptyChunk = new EmptyChunk(world, 0, 0);
    this.worldObj = world;
    this.currentChunkLoader = loader;
    this.currentChunkProvider = provider;

    // TODO: Do a static calc to speed things up if possible. Need
    // to find out if this assumption is safe.
    this.worryAboutSpawn = this.worldObj.provider.canRespawnHere()
            && DimensionManager.shouldLoadSpawn(this.worldObj.provider.dimensionId);
}
项目:Resilience-Client-Source    文件:ChunkProviderServer.java   
public ChunkProviderServer(WorldServer par1WorldServer, IChunkLoader par2IChunkLoader, IChunkProvider par3IChunkProvider)
{
    this.defaultEmptyChunk = new EmptyChunk(par1WorldServer, 0, 0);
    this.worldObj = par1WorldServer;
    this.currentChunkLoader = par2IChunkLoader;
    this.currentChunkProvider = par3IChunkProvider;
}
项目:Cauldron    文件:ChunkProviderServer.java   
public ChunkProviderServer(WorldServer p_i1520_1_, IChunkLoader p_i1520_2_, IChunkProvider p_i1520_3_)
{
    this.initialTick = MinecraftServer.currentTick; // Cauldron keep track of when the loader was created
    this.defaultEmptyChunk = new EmptyChunk(p_i1520_1_, 0, 0);
    this.worldObj = p_i1520_1_;
    this.currentChunkLoader = p_i1520_2_;
    this.currentChunkProvider = p_i1520_3_;
}
项目:Cauldron    文件:ChunkProviderServer.java   
public ChunkProviderServer(WorldServer p_i1520_1_, IChunkLoader p_i1520_2_, IChunkProvider p_i1520_3_)
{
    this.defaultEmptyChunk = new EmptyChunk(p_i1520_1_, 0, 0);
    this.worldObj = p_i1520_1_;
    this.currentChunkLoader = p_i1520_2_;
    this.currentChunkProvider = p_i1520_3_;
}
项目:RuneCraftery    文件:ChunkProviderServer.java   
public ChunkProviderServer(WorldServer par1WorldServer, IChunkLoader par2IChunkLoader, IChunkProvider par3IChunkProvider)
{
    this.defaultEmptyChunk = new EmptyChunk(par1WorldServer, 0, 0);
    this.worldObj = par1WorldServer;
    this.currentChunkLoader = par2IChunkLoader;
    this.currentChunkProvider = par3IChunkProvider;
}
项目:TeamCore    文件:SpaceChunkProvider.java   
@Override
public Chunk provideChunk(int i, int j) {
    //Don't generate any further than 5 chunks
    if (Math.abs(i) > size || Math.abs(j) > size)   
        return new EmptyChunk(this.worldObj, i, j);

       Chunk chunk = new Chunk(this.worldObj, i, j);

       //Generate an layerd chunk
       for (int k = 0; k < 1; ++k)
       {
           int l = k >> 4;
           ExtendedBlockStorage extendedblockstorage = chunk.getBlockStorageArray()[l];

           if (extendedblockstorage == null)
           {
               extendedblockstorage = new ExtendedBlockStorage(k, !this.worldObj.provider.hasNoSky);
               chunk.getBlockStorageArray()[l] = extendedblockstorage;
           }

           for (int i1 = 0; i1 < 16; ++i1)
           {
               for (int j1 = 0; j1 < 16; ++j1)
               {
                   extendedblockstorage.setExtBlockID(i1, k & 15, j1, Block.grass.blockID);
               }
           }

       }

       chunk.generateSkylightMap();

    return chunk;
}
项目:BetterNutritionMod    文件:ChunkProviderServer.java   
public ChunkProviderServer(WorldServer par1WorldServer, IChunkLoader par2IChunkLoader, IChunkProvider par3IChunkProvider)
{
    this.defaultEmptyChunk = new EmptyChunk(par1WorldServer, 0, 0);
    this.worldObj = par1WorldServer;
    this.currentChunkLoader = par2IChunkLoader;
    this.currentChunkProvider = par3IChunkProvider;
}
项目:DecompiledMinecraft    文件:ChunkProviderClient.java   
public ChunkProviderClient(World worldIn)
{
    this.blankChunk = new EmptyChunk(worldIn, 0, 0);
    this.worldObj = worldIn;
}
项目:BaseClient    文件:ChunkProviderClient.java   
public ChunkProviderClient(World worldIn)
{
    this.blankChunk = new EmptyChunk(worldIn, 0, 0);
    this.worldObj = worldIn;
}
项目:BaseClient    文件:ChunkProviderClient.java   
public ChunkProviderClient(World worldIn)
{
    this.blankChunk = new EmptyChunk(worldIn, 0, 0);
    this.worldObj = worldIn;
}
项目:Backmemed    文件:ChunkProviderClient.java   
public ChunkProviderClient(World worldIn)
{
    this.blankChunk = new EmptyChunk(worldIn, 0, 0);
    this.worldObj = worldIn;
}
项目:CustomWorldGen    文件:ChunkProviderClient.java   
public ChunkProviderClient(World worldIn)
{
    this.blankChunk = new EmptyChunk(worldIn, 0, 0);
    this.worldObj = worldIn;
}
项目:Resilience-Client-Source    文件:ChunkProviderClient.java   
public ChunkProviderClient(World par1World)
{
    this.blankChunk = new EmptyChunk(par1World, 0, 0);
    this.worldObj = par1World;
}
项目:Resilience-Client-Source    文件:GameSettings.java   
private void updateWaterOpacity()
{
    if (this.mc.getIntegratedServer() != null)
    {
        Config.waterOpacityChanged = true;
    }

    byte opacity = 3;

    if (this.ofClearWater)
    {
        opacity = 1;
    }

    BlockUtils.setLightOpacity(Blocks.water, opacity);
    BlockUtils.setLightOpacity(Blocks.flowing_water, opacity);

    if (this.mc.theWorld != null)
    {
        IChunkProvider cp = this.mc.theWorld.getChunkProvider();

        if (cp != null)
        {
            for (int x = -512; x < 512; ++x)
            {
                for (int z = -512; z < 512; ++z)
                {
                    if (cp.chunkExists(x, z))
                    {
                        Chunk c = cp.provideChunk(x, z);

                        if (c != null && !(c instanceof EmptyChunk))
                        {
                            ExtendedBlockStorage[] ebss = c.getBlockStorageArray();

                            for (int i = 0; i < ebss.length; ++i)
                            {
                                ExtendedBlockStorage ebs = ebss[i];

                                if (ebs != null)
                                {
                                    NibbleArray na = ebs.getSkylightArray();

                                    if (na != null)
                                    {
                                        byte[] data = na.data;

                                        for (int d = 0; d < data.length; ++d)
                                        {
                                            data[d] = 0;
                                        }
                                    }
                                }
                            }

                            c.generateSkylightMap();
                        }
                    }
                }
            }

            this.mc.renderGlobal.loadRenderers();
        }
    }
}
项目:Resilience-Client-Source    文件:WorldServerOF.java   
public void updateWaterOpacity()
{
    byte opacity = 3;

    if (Config.isClearWater())
    {
        opacity = 1;
    }

    BlockUtils.setLightOpacity(Blocks.water, opacity);
    BlockUtils.setLightOpacity(Blocks.flowing_water, opacity);
    IChunkProvider cp = this.chunkProvider;

    if (cp != null)
    {
        for (int x = -512; x < 512; ++x)
        {
            for (int z = -512; z < 512; ++z)
            {
                if (cp.chunkExists(x, z))
                {
                    Chunk c = cp.provideChunk(x, z);

                    if (c != null && !(c instanceof EmptyChunk))
                    {
                        ExtendedBlockStorage[] ebss = c.getBlockStorageArray();

                        for (int i = 0; i < ebss.length; ++i)
                        {
                            ExtendedBlockStorage ebs = ebss[i];

                            if (ebs != null)
                            {
                                NibbleArray na = ebs.getSkylightArray();

                                if (na != null)
                                {
                                    byte[] data = na.data;

                                    for (int d = 0; d < data.length; ++d)
                                    {
                                        data[d] = 0;
                                    }
                                }
                            }
                        }

                        c.generateSkylightMap();
                    }
                }
            }
        }
    }
}
项目:ExpandedRailsMod    文件:ChunkProviderClient.java   
public ChunkProviderClient(World worldIn)
{
    this.blankChunk = new EmptyChunk(worldIn, 0, 0);
    this.worldObj = worldIn;
}
项目:Cauldron    文件:ChunkProviderClient.java   
public ChunkProviderClient(World p_i1184_1_)
{
    this.blankChunk = new EmptyChunk(p_i1184_1_, 0, 0);
    this.worldObj = p_i1184_1_;
}
项目:Cauldron    文件:ChunkProviderClient.java   
public ChunkProviderClient(World p_i1184_1_)
{
    this.blankChunk = new EmptyChunk(p_i1184_1_, 0, 0);
    this.worldObj = p_i1184_1_;
}
项目:RuneCraftery    文件:ChunkProviderServer.java   
public ChunkProviderServer(WorldServer p_i1520_1_, IChunkLoader p_i1520_2_, IChunkProvider p_i1520_3_) {
   this.field_73249_c = new EmptyChunk(p_i1520_1_, 0, 0);
   this.field_73251_h = p_i1520_1_;
   this.field_73247_e = p_i1520_2_;
   this.field_73246_d = p_i1520_3_;
}
项目:RuneCraftery    文件:ChunkProviderClient.java   
public ChunkProviderClient(World p_i1184_1_) {
   this.field_73238_a = new EmptyChunk(p_i1184_1_, 0, 0);
   this.field_73235_d = p_i1184_1_;
}
项目:RuneCraftery    文件:ChunkProviderClient.java   
public ChunkProviderClient(World par1World)
{
    this.blankChunk = new EmptyChunk(par1World, 0, 0);
    this.worldObj = par1World;
}
项目:BetterNutritionMod    文件:ChunkProviderClient.java   
public ChunkProviderClient(World par1World)
{
    this.blankChunk = new EmptyChunk(par1World, 0, 0);
    this.worldObj = par1World;
}