Java 类net.minecraft.world.gen.feature.WorldGenMinable 实例源码

项目:Etheric    文件:EthericWorldGenerator.java   
@Override
public void generate(Random random, int chunkX, int chunkZ, World world, IChunkGenerator chunkGenerator,
        IChunkProvider chunkProvider) {

    StabilityHandler.addChunkData(world.provider.getDimension(), new ChunkPos(chunkX, chunkZ), StabilityHandler.generateChunkStability(random));

    if (world.provider.getDimensionType() == DimensionType.OVERWORLD) {

        WorldGenMinable lodestone = new WorldGenMinable(RegistryManager.lodestone_ore.getDefaultState(), Config.LODESTONE_VEIN_SIZE);
        for (int i = 0; i < Config.LODESTONE_FREQUENCY; i++) {
            int x = chunkX * 16 + random.nextInt(16);
            int y = random.nextInt(Config.LODESTONE_MAX_Y - Config.LODESTONE_MIN_Y) + Config.LODESTONE_MIN_Y;
            int z = chunkZ * 16 + random.nextInt(16);
            lodestone.generate(world, random, new BlockPos(x, y, z));
        }

        BlockPos pos = new BlockPos(chunkX * 16, 0, chunkZ * 16);

        WorldGenRift rift = new WorldGenRift();
        rift.generate(world, random, pos);

    }

}
项目:Backmemed    文件:BiomeDecorator.java   
public void decorate(World worldIn, Random random, Biome biome, BlockPos pos)
{
    if (this.decorating)
    {
        throw new RuntimeException("Already decorating");
    }
    else
    {
        this.chunkProviderSettings = ChunkProviderSettings.Factory.jsonToFactory(worldIn.getWorldInfo().getGeneratorOptions()).build();
        this.chunkPos = pos;
        this.dirtGen = new WorldGenMinable(Blocks.DIRT.getDefaultState(), this.chunkProviderSettings.dirtSize);
        this.gravelGen = new WorldGenMinable(Blocks.GRAVEL.getDefaultState(), this.chunkProviderSettings.gravelSize);
        this.graniteGen = new WorldGenMinable(Blocks.STONE.getDefaultState().withProperty(BlockStone.VARIANT, BlockStone.EnumType.GRANITE), this.chunkProviderSettings.graniteSize);
        this.dioriteGen = new WorldGenMinable(Blocks.STONE.getDefaultState().withProperty(BlockStone.VARIANT, BlockStone.EnumType.DIORITE), this.chunkProviderSettings.dioriteSize);
        this.andesiteGen = new WorldGenMinable(Blocks.STONE.getDefaultState().withProperty(BlockStone.VARIANT, BlockStone.EnumType.ANDESITE), this.chunkProviderSettings.andesiteSize);
        this.coalGen = new WorldGenMinable(Blocks.COAL_ORE.getDefaultState(), this.chunkProviderSettings.coalSize);
        this.ironGen = new WorldGenMinable(Blocks.IRON_ORE.getDefaultState(), this.chunkProviderSettings.ironSize);
        this.goldGen = new WorldGenMinable(Blocks.GOLD_ORE.getDefaultState(), this.chunkProviderSettings.goldSize);
        this.redstoneGen = new WorldGenMinable(Blocks.REDSTONE_ORE.getDefaultState(), this.chunkProviderSettings.redstoneSize);
        this.diamondGen = new WorldGenMinable(Blocks.DIAMOND_ORE.getDefaultState(), this.chunkProviderSettings.diamondSize);
        this.lapisGen = new WorldGenMinable(Blocks.LAPIS_ORE.getDefaultState(), this.chunkProviderSettings.lapisSize);
        this.genDecorations(biome, worldIn, random);
        this.decorating = false;
    }
}
项目:CustomWorldGen    文件:BiomeDecorator.java   
public void decorate(World worldIn, Random random, Biome biome, BlockPos pos)
{
    if (this.decorating)
    {
        throw new RuntimeException("Already decorating");
    }
    else
    {
        this.chunkProviderSettings = ChunkProviderSettings.Factory.jsonToFactory(worldIn.getWorldInfo().getGeneratorOptions()).build();
        this.chunkPos = pos;
        this.dirtGen = new WorldGenMinable(Blocks.DIRT.getDefaultState(), this.chunkProviderSettings.dirtSize);
        this.gravelGen = new WorldGenMinable(Blocks.GRAVEL.getDefaultState(), this.chunkProviderSettings.gravelSize);
        this.graniteGen = new WorldGenMinable(Blocks.STONE.getDefaultState().withProperty(BlockStone.VARIANT, BlockStone.EnumType.GRANITE), this.chunkProviderSettings.graniteSize);
        this.dioriteGen = new WorldGenMinable(Blocks.STONE.getDefaultState().withProperty(BlockStone.VARIANT, BlockStone.EnumType.DIORITE), this.chunkProviderSettings.dioriteSize);
        this.andesiteGen = new WorldGenMinable(Blocks.STONE.getDefaultState().withProperty(BlockStone.VARIANT, BlockStone.EnumType.ANDESITE), this.chunkProviderSettings.andesiteSize);
        this.coalGen = new WorldGenMinable(Blocks.COAL_ORE.getDefaultState(), this.chunkProviderSettings.coalSize);
        this.ironGen = new WorldGenMinable(Blocks.IRON_ORE.getDefaultState(), this.chunkProviderSettings.ironSize);
        this.goldGen = new WorldGenMinable(Blocks.GOLD_ORE.getDefaultState(), this.chunkProviderSettings.goldSize);
        this.redstoneGen = new WorldGenMinable(Blocks.REDSTONE_ORE.getDefaultState(), this.chunkProviderSettings.redstoneSize);
        this.diamondGen = new WorldGenMinable(Blocks.DIAMOND_ORE.getDefaultState(), this.chunkProviderSettings.diamondSize);
        this.lapisGen = new WorldGenMinable(Blocks.LAPIS_ORE.getDefaultState(), this.chunkProviderSettings.lapisSize);
        this.genDecorations(biome, worldIn, random);
        this.decorating = false;
    }
}
项目:MineMania-Rebirth-1.7.10    文件:UOreGeneration.java   
public void generateOre(Block block, World world, Random random, int chunkX, int chunkZ, int minVienSize,
        int maxVienSize, int chance, int minY, int maxY, Block generateIn) {

    int vienSize = minVienSize + random.nextInt(maxVienSize - minVienSize);
    int heightRange = maxY - minY;
    WorldGenMinable gen = new WorldGenMinable(block, vienSize, generateIn);
    for (int i = 0; i < chance; i++) {

        int xRand = chunkX * random.nextInt(16);
        int yRand = random.nextInt(heightRange) + minY;
        int zRand = chunkZ * random.nextInt(16);
        gen.generate(world, random, xRand, yRand, zRand);

    }

}
项目:OpenModLoader    文件:GameRegistry.java   
/**
 * Registers an ore generator to the world generator registry.
 *
 * @param id the generator ID. Must be unique.
 * @param ore the ore
 * @param replaceables the blocks the ore may spawn in, usually stone for
 *        the overworld and netherrack for the nether
 * @param veinSize the vein size
 * @param minY the minimum Y level the ore may spawn at
 * @param maxY the maximum Y level the ore may spawn at
 * @param dimensions the dimensions the ore may spawn in. May be
 *        {@link Short#MAX_VALUE} as a wildcard.
 * @param attempts the number of attempts at spawning the ore per chunk
 */
public static void registerOreGen(ResourceLocation id, IBlockState ore, IBlockState[] replaceables, int veinSize, int minY, int maxY, int[] dimensions, int attempts) {
    List<IBlockState> replaceableList = Arrays.asList(replaceables);
    WorldGenMinable generator = new WorldGenMinable(ore, veinSize, replaceableList::contains);
    registerWorldGen(id, (biome, world, random, chunkPos) -> {
        for (int dimension : dimensions) {
            if (dimension != world.provider.getDimensionType().getId() && dimension != Short.MAX_VALUE) {
                continue;
            }
            for (int attempt = 0; attempt < attempts; attempt++) {
                int xOffset = world.rand.nextInt(16);
                int yOffset = world.rand.nextInt(maxY - minY + 1) + minY;
                int zOffset = world.rand.nextInt(16);
                BlockPos pos = chunkPos.add(xOffset, yOffset, zOffset);
                generator.generate(world, world.rand, pos);
            }
            return;
        }
    });
}
项目:ARKCraft    文件:WrappedOreGenerator.java   
private void generateInOverworld(Instruction par1, World world, Random random, int x, int z)
{
    for (int k = 0; k < par1.getVeinsPerChunk(); k++)
    {
        int chunkX = x + random.nextInt(16);
        int chunkY = random.nextInt(par1.getMaxHeight());
        int chunkZ = z + random.nextInt(16);
        // TODO Implement the below if() statement
        // if(world.getBlockState(instruction.getBlockType() ==
        // GlobalAdditions.surfaceCrystals)) {
        if (!isValidSpawn(world, chunkX, chunkY, chunkZ)) { return; }
        // }
        new WorldGenMinable(par1.getBlockType().getDefaultState(), par1.getBlocksPerVein()).generate(world, random,
                new BlockPos(chunkX, chunkY, chunkZ));

    }
}
项目:NordMod    文件:NordOre.java   
private void generateAllOverworldOre(World world, Random rand, int chunkX, int chunkZ){
for(int i=0;i< listOre.size();i++){
    if(listOre.get(i).dimId==0){
        for (int k = 0; k < listOre.get(i).frequencyOre; k++)
        {
            int firstBlockXCoord = chunkX + rand.nextInt(16);
            int firstBlockZCoord = chunkZ + rand.nextInt(16);
            int quisqueY=-1;
            while (listOre.get(i).minY>quisqueY||listOre.get(i).maxY<quisqueY){
                quisqueY=rand.nextInt(listOre.get(i).minY+listOre.get(i).maxY);
            }
            BlockPos quisquePos = new BlockPos(firstBlockXCoord, quisqueY, firstBlockZCoord);
                //The listOre[i].veinSize as the second parameter sets the maximum vein size
                (new WorldGenMinable(listOre.get(i).block,listOre.get(i).veinSize)).generate(world, rand, quisquePos);
        }
    }
}
}
项目:NordMod    文件:NordOre.java   
private void generateAllNetherOre(World world, Random rand, int chunkX, int chunkZ){
    for(int i=0;i< listOre.size();i++){
        if(listOre.get(i).dimId==-1){
            for (int k = 0; k < listOre.get(i).frequencyOre; k++)
            {
                int firstBlockXCoord = chunkX + rand.nextInt(16);
                int firstBlockZCoord = chunkZ + rand.nextInt(16);
                int quisqueY=-1;
                while (listOre.get(i).minY>quisqueY||listOre.get(i).maxY<quisqueY){
                    quisqueY=rand.nextInt(listOre.get(i).minY+listOre.get(i).maxY);
                }
                BlockPos quisquePos = new BlockPos(firstBlockXCoord, quisqueY, firstBlockZCoord);
                //The listOre[i].veinSize as the second parameter sets the maximum vein size
                (new WorldGenMinable(listOre.get(i).block,listOre.get(i).veinSize)).generate(world, rand, quisquePos);
            }
        }
    }
}
项目:NordMod    文件:NordOre.java   
private void generateAllEndOre(World world, Random rand, int chunkX, int chunkZ){
    for(int i=0;i< listOre.size();i++){
        if(listOre.get(i).dimId==1){
            for (int k = 0; k < listOre.get(i).frequencyOre; k++)
            {
                int firstBlockXCoord = chunkX + rand.nextInt(16);
                int firstBlockZCoord = chunkZ + rand.nextInt(16);
                int quisqueY=-1;
                while (listOre.get(i).minY>quisqueY||listOre.get(i).maxY<quisqueY){
                    quisqueY=rand.nextInt(listOre.get(i).minY+listOre.get(i).maxY);
                }
                BlockPos quisquePos = new BlockPos(firstBlockXCoord, quisqueY, firstBlockZCoord);
                //The listOre[i].veinSize as the second parameter sets the maximum vein size
                (new WorldGenMinable(listOre.get(i).block,listOre.get(i).veinSize)).generate(world, rand, quisquePos);
            }
        }
    }
}
项目:Cyclic    文件:WorldGenEndOre.java   
public WorldGenEndOre() {
  if (Configs.blockCountGold > 0)
    this.genGold = new WorldGenMinable(WorldModule.end_gold_ore.getDefaultState(), Configs.blockCountGold, BlockMatcher.forBlock(Blocks.END_STONE));
  if (Configs.blockCountIron > 0)
    this.genIron = new WorldGenMinable(WorldModule.end_iron_ore.getDefaultState(), Configs.blockCountIron, BlockMatcher.forBlock(Blocks.END_STONE));
  if (Configs.blockCountRedstone > 0)
    this.genRedstone = new WorldGenMinable(WorldModule.end_redstone_ore.getDefaultState(), Configs.blockCountRedstone, BlockMatcher.forBlock(Blocks.END_STONE));
  if (Configs.blockCountCoal > 0)
    this.genCoal = new WorldGenMinable(WorldModule.end_coal_ore.getDefaultState(), Configs.blockCountCoal, BlockMatcher.forBlock(Blocks.END_STONE));
  if (Configs.blockCountEmerald > 0)
    this.genEmerald = new WorldGenMinable(WorldModule.end_emerald_ore.getDefaultState(), Configs.blockCountEmerald, BlockMatcher.forBlock(Blocks.END_STONE));
  if (Configs.blockCountLapis > 0)
    this.genLapis = new WorldGenMinable(WorldModule.end_lapis_ore.getDefaultState(), Configs.blockCountLapis, BlockMatcher.forBlock(Blocks.END_STONE));
  if (Configs.blockCountDiamond > 0)
    this.genDiamond = new WorldGenMinable(WorldModule.end_diamond_ore.getDefaultState(), Configs.blockCountDiamond, BlockMatcher.forBlock(Blocks.END_STONE));
}
项目:Cyclic    文件:WorldGenNetherOre.java   
public WorldGenNetherOre() {
  if (Configs.blockCountRedstone > 0)
    this.genRedstone = new WorldGenMinable(WorldModule.nether_redstone_ore.getDefaultState(), Configs.blockCountRedstone, BlockMatcher.forBlock(Blocks.NETHERRACK));
  if (Configs.blockCountIron > 0)
    this.genIron = new WorldGenMinable(WorldModule.nether_iron_ore.getDefaultState(), Configs.blockCountIron, BlockMatcher.forBlock(Blocks.NETHERRACK));
  if (Configs.blockCountGold > 0)
    this.genGold = new WorldGenMinable(WorldModule.nether_gold_ore.getDefaultState(), Configs.blockCountGold, BlockMatcher.forBlock(Blocks.NETHERRACK));
  if (Configs.blockCountCoal > 0)
    this.genCoal = new WorldGenMinable(WorldModule.nether_coal_ore.getDefaultState(), Configs.blockCountCoal, BlockMatcher.forBlock(Blocks.NETHERRACK));
  if (Configs.blockCountEmerald > 0)
    this.genEmerald = new WorldGenMinable(WorldModule.nether_emerald_ore.getDefaultState(), Configs.blockCountEmerald, BlockMatcher.forBlock(Blocks.NETHERRACK));
  if (Configs.blockCountLapis > 0)
    this.genLapis = new WorldGenMinable(WorldModule.nether_lapis_ore.getDefaultState(), Configs.blockCountLapis, BlockMatcher.forBlock(Blocks.NETHERRACK));
  if (Configs.blockCountDiamond > 0)
    this.genDiamond = new WorldGenMinable(WorldModule.nether_diamond_ore.getDefaultState(), Configs.blockCountDiamond, BlockMatcher.forBlock(Blocks.NETHERRACK));
}
项目:Minestrappolation-4    文件:MGenHandler.java   
private void generateOre(Block block, World world, Random rand, int chunkX, int chunkZ, int minVienSize, int maxVienSize, int chance, int minY, int maxY, Predicate blockType, boolean generate)
{
    if (generate == true)
    {
        int vienSize = minVienSize + rand.nextInt(maxVienSize - minVienSize);
        int heightRange = maxY - minY;
        WorldGenMinable gen = new WorldGenMinable(block.getDefaultState(), vienSize, blockType);
        for (int i = 0; i < chance; i++)
        {
            int xRand = chunkX * 16 + rand.nextInt(16);
            int yRand = rand.nextInt(heightRange) + minY;
            int zRand = chunkZ * 16 + rand.nextInt(16);
            BlockPos position = new BlockPos(xRand, yRand, zRand);
            gen.generate(world, rand, position);
        }
    }
}
项目:Aftermath    文件:OreGenHandler.java   
@Override
public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider)
{
    if(!(chunkGenerator instanceof ChunkProviderHell) && !(chunkGenerator instanceof ChunkProviderEnd))
    {
        for(int i = 0; i < ConfigurationHandler.leadOrePerChunk; i++)
        {
            int randPosX = (chunkX*16) + random.nextInt(16);
            int randPosY = random.nextInt(60);
            int randPosZ = (chunkZ*16) + random.nextInt(16);
            new WorldGenMinable(ModBlocks.leadOre, 10, Blocks.stone).generate(world, random, randPosX, randPosY, randPosZ);
        }


    }
}
项目:ARKCraft-Code    文件:WrappedOreGenerator.java   
private void generateInOverworld(Instruction par1, World world, Random random, int x, int z)
{
    for (int k = 0; k < par1.getVeinsPerChunk(); k++)
    {
        int chunkX = x + random.nextInt(16);
        int chunkY = random.nextInt(par1.getMaxHeight());
        int chunkZ = z + random.nextInt(16);
        //TODO Implement the below if() statement
        //if(world.getBlockState(instruction.getBlockType() == GlobalAdditions.surfaceCrystals)) {
        if (!isValidSpawn(world, chunkX, chunkY, chunkZ))
        {
            return;
        }
        //}
        new WorldGenMinable(par1.getBlockType().getDefaultState(), par1.getBlocksPerVein()).generate(world, random, new BlockPos(chunkX, chunkY, chunkZ));

    }
}
项目:Minegate    文件:NaquadahOreGenerator.java   
@Override
public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator,
        IChunkProvider chunkProvider) {
    chunkX *= 16;
    chunkZ *= 16;
    //System.out.println("All the cool kids do world gen");
    if(world.provider.dimensionId == 0)
    {
        //for(int k = 0; k < 1; k++) {
        int chance = 2;

        if(MineGate.doesClassExist("moze_intel.projecte.api.ProjectEAPI"))
            chance = 16;

        if(random.nextInt(chance) == 0)
        {
            int firstBlockXCoord = chunkX + random.nextInt(16);
            int firstBlockYCoord = random.nextInt(10);
            int firstBlockZCoord = chunkZ + random.nextInt(16);
            new WorldGenMinable(MineGate.naquadahOre, 3).generate(world, random, firstBlockXCoord, firstBlockYCoord, firstBlockZCoord);
            //System.out.println("Doing stuff at " + firstBlockXCoord + ", " + firstBlockYCoord + ", " + firstBlockZCoord);
            //}
        }
    }
}
项目:Minegate    文件:NaquadahOreGenerator.java   
@Override
public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator,
        IChunkProvider chunkProvider) {
    chunkX *= 16;
    chunkZ *= 16;
    if(world.provider.dimensionId == 0)
    {
        int chance = 2;

        if(MineGate.doesClassExist("moze_intel.projecte.api.ProjectEAPI"))
            chance = 16;

        if(random.nextInt(chance) == 0)
        {
            int firstBlockXCoord = chunkX + random.nextInt(16);
            int firstBlockYCoord = random.nextInt(10);
            int firstBlockZCoord = chunkZ + random.nextInt(16);
            new WorldGenMinable(MineGate.naquadahOre, 3).generate(world, random, firstBlockXCoord, firstBlockYCoord, firstBlockZCoord);
            //System.out.println("Doing stuff at " + firstBlockXCoord + ", " + firstBlockYCoord + ", " + firstBlockZCoord);
            //}
        }
    }
}
项目:Resilience-Client-Source    文件:BiomeDecorator.java   
public BiomeDecorator()
{
    this.sandGen = new WorldGenSand(Blocks.sand, 7);
    this.gravelAsSandGen = new WorldGenSand(Blocks.gravel, 6);
    this.dirtGen = new WorldGenMinable(Blocks.dirt, 32);
    this.gravelGen = new WorldGenMinable(Blocks.gravel, 32);
    this.coalGen = new WorldGenMinable(Blocks.coal_ore, 16);
    this.ironGen = new WorldGenMinable(Blocks.iron_ore, 8);
    this.goldGen = new WorldGenMinable(Blocks.gold_ore, 8);
    this.redstoneGen = new WorldGenMinable(Blocks.redstone_ore, 7);
    this.diamondGen = new WorldGenMinable(Blocks.diamond_ore, 7);
    this.lapisGen = new WorldGenMinable(Blocks.lapis_ore, 6);
    this.field_150514_p = new WorldGenFlowers(Blocks.yellow_flower);
    this.mushroomBrownGen = new WorldGenFlowers(Blocks.brown_mushroom);
    this.mushroomRedGen = new WorldGenFlowers(Blocks.red_mushroom);
    this.bigMushroomGen = new WorldGenBigMushroom();
    this.reedGen = new WorldGenReed();
    this.cactusGen = new WorldGenCactus();
    this.waterlilyGen = new WorldGenWaterlily();
    this.flowersPerChunk = 2;
    this.grassPerChunk = 1;
    this.sandPerChunk = 1;
    this.sandPerChunk2 = 3;
    this.clayPerChunk = 1;
    this.generateLakes = true;
}
项目:Resilience-Client-Source    文件:BiomeGenHills.java   
protected BiomeGenHills(int p_i45373_1_, boolean p_i45373_2_)
{
    super(p_i45373_1_);
    this.theWorldGenerator = new WorldGenMinable(Blocks.monster_egg, 8);
    this.field_150634_aD = new WorldGenTaiga2(false);
    this.field_150635_aE = 0;
    this.field_150636_aF = 1;
    this.field_150637_aG = 2;
    this.field_150638_aH = this.field_150635_aE;

    if (p_i45373_2_)
    {
        this.theBiomeDecorator.treesPerChunk = 3;
        this.field_150638_aH = this.field_150636_aF;
    }
}
项目:CarbonMod    文件:OreGen.java   
private void generateSurface(World world, Random random, int i, int j) 
{
    for(int k = 0; k < 10; k++) 
    {
        int OreXCoord1 = i + random.nextInt(16);
        int OreYCoord1 = random.nextInt(64);
        int OreZCoord1 = j + random.nextInt(16);

        int OreXCoord2 = i + random.nextInt(16);
        int OreYCoord2 = random.nextInt(64);
        int OreZCoord2 = j + random.nextInt(16);

        int OreXCoord3 = i + random.nextInt(16);
        int OreYCoord3 = random.nextInt(64);
        int OreZCoord3 = j + random.nextInt(16);

        if(world.provider != null)
        {
            (new WorldGenMinable(ModBlocks.energizedOre, Reference.energizedAmount)).generate(world, random, OreXCoord1, OreYCoord1, OreZCoord1);
            (new WorldGenMinable(ModBlocks.rawcarbonOre, Reference.rawCarbonAmount)).generate(world, random, OreXCoord2, OreYCoord2, OreZCoord2);
            (new WorldGenMinable(ModBlocks.rawBluchoriditeOre, Reference.rawBluchoriditeAmount)).generate(world, random, OreXCoord3, OreYCoord3, OreZCoord3);
        }
    }
}
项目:taam    文件:OreGenerator.java   
public void reloadGenerationInfo() {
    Log.info("Reloading Ore Gen info");
    gens = new ArrayList<GenerationInfo>();
    Predicate<IBlockState> stone = new Predicate<IBlockState>() {

        @Override
        public boolean apply(IBlockState input){
            return input != null && input.getBlock() == Blocks.STONE;
        }
    };
    Taam.BLOCK_ORE_META[] oreMeta = Taam.BLOCK_ORE_META.values();
    for(int i = 0; i < Config.NUM_ORES; i++) {
        if(Config.genOre[i]) {
            Log.info("Enabling {} generation", oreMeta[i].config_name);
            gens.add(new GenerationInfo(oreMeta[i],
                    new WorldGenMinable(BLOCK_ORE_META.getOre(oreMeta[i]), Config.oreSize[i], stone),
                    Config.oreAbove[i], Config.oreBelow[i], Config.oreDepositCount[i]));
        } else {
            Log.info("Disabling {} generation", oreMeta[i].config_name);
        }
    }
}
项目:MineFantasy    文件:WorldGenMF.java   
private void addOreWithNeighbour(Random rand, int chunkX, int chunkZ, World world, int id, int meta, int size, int abundance, int min, int max, int inside, int neighbour)
{
    for(int a = 0; a < abundance; a ++)
    {
        int x = chunkX*16 + rand.nextInt(16);
        int y = min + rand.nextInt(max-min+1);
        int z = chunkZ*16 + rand.nextInt(16);

        if(isNeibourNear(world, x, y, z, neighbour))
        {
            if(neighbour == Block.lavaStill.blockID)
            {
                System.out.println("Gen By Lava: " + x + " " + y + " " + z);
            }
            (new WorldGenMinable(id, meta, size, inside)).generate(world, rand, x, y, z);
        }
    }
}
项目:Runecraft-2    文件:OreWorldGeneratorRunecraft2.java   
public OreWorldGeneratorRunecraft2(){

        this.gen_adamantite_ore = new WorldGenMinable(Blocks.AdamantiteOre.getDefaultState(), 4);
        this.gen_mithril_ore = new WorldGenMinable(Blocks.MithrilOre.getDefaultState(), 4);
        this.gen_runite_ore = new WorldGenMinable(Blocks.RuniteOre.getDefaultState(), 4);
        this.gen_iron_ore = new WorldGenMinable(Blocks.IronOre.getDefaultState(), 8);
        this.gen_copper_ore = new WorldGenMinable(Blocks.CopperOre.getDefaultState(), 8);
        this.gen_tin_ore = new WorldGenMinable(Blocks.TinOre.getDefaultState(), 8);
        this.gen_gold_ore = new WorldGenMinable(Blocks.GoldOre.getDefaultState(), 4);
        this.gen_silver_ore = new WorldGenMinable(Blocks.SilverOre.getDefaultState(), 4);

        this.gen_coal_ore = new WorldGenMinable(Blocks.CoalOre.getDefaultState(), 10);


        this.gen_runeessence_ore = new WorldGenMinable(Blocks.RuneEssenceOre.getDefaultState(), 8);
        this.gen_pureessence_ore = new WorldGenMinable(Blocks.PureEssenceOre.getDefaultState(), 4);
    }
项目:ZeroQuest    文件:BiomeGenNileMountains.java   
public BiomeGenNileMountains(int p_i45373_1_, boolean p_i45373_2_)
{
    super(p_i45373_1_);
    this.theWorldGenerator = new WorldGenMinable(Blocks.monster_egg, 8);
    this.field_150634_aD = new WorldGenTaiga2(false);
    this.field_150635_aE = 0;
    this.field_150636_aF = 1;
    this.field_150637_aG = 2;
    this.field_150638_aH = this.field_150635_aE;
    this.spawnableMonsterList.clear();
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySpider.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySkeleton.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySlime.class, 100, 4, 4));

    if (p_i45373_2_)
    {
        this.theBiomeDecorator.treesPerChunk = 3;
        this.field_150638_aH = this.field_150636_aF;
    }
}
项目:ZeroQuest    文件:BiomeGenNileMountains.java   
public BiomeGenNileMountains(int p_i45373_1_, boolean p_i45373_2_)
{
    super(p_i45373_1_);
    this.theWorldGenerator = new WorldGenMinable(Blocks.monster_egg.getDefaultState().withProperty(BlockSilverfish.VARIANT, BlockSilverfish.EnumType.STONE), 9);
    this.field_150634_aD = new WorldGenTaiga2(false);
    this.field_150635_aE = 0;
    this.field_150636_aF = 1;
    this.field_150637_aG = 2;
    this.field_150638_aH = this.field_150635_aE;

    if (p_i45373_2_)
    {
        this.theBiomeDecorator.treesPerChunk = 3;
        this.field_150638_aH = this.field_150636_aF;
    }
}
项目:Metallurgy4    文件:WorldGenMetals.java   
public WorldGenMetals(Block block, int metaId, int[] generationInfo, String dimensionsInfo)
{
    this.genBlock = block;
    this.genMetaId = metaId;

    this.generation = generationInfo;
    this.dimensions = dimensionsInfo;

    Block targetId = Blocks.stone;

    if (this.vaildDimension(-1))
    {
        targetId = Blocks.netherrack;
    }

    if (this.vaildDimension(1))
    {
        targetId = Blocks.end_stone;
    }

    this.blockSeed = this.genBlockSeed(block, metaId);

    this.mineable = new WorldGenMinable(block, metaId, this.generation[1], targetId);

    WorldGenMetals.generators.add(this);
}
项目:AbyssalCraft    文件:BiomeGenDarklandsMountains.java   
@Override
public void decorate(World par1World, Random par2Random, BlockPos pos)
{
    super.decorate(par1World, par2Random, pos);
    int var5 = 3 + par2Random.nextInt(6);

    if(ACConfig.generateAbyssalniteOre)
        for (int rarity = 0; rarity < var5; ++rarity)
        {
            int veinSize = 1 + par2Random.nextInt(3);
            int x = par2Random.nextInt(16);
            int y = par2Random.nextInt(28) + 4;
            int z = par2Random.nextInt(16);

            new WorldGenMinable(ACBlocks.abyssalnite_ore.getDefaultState(), veinSize).generate(par1World, par2Random, pos.add(x, y, z));
        }
}
项目:mcplus_mods    文件:WorldGens.java   
public static void SPAWN_ORE(IBlockState parBlock, World parWorld, Random parRandom, int parBlockX, int parBlockZ, int parMinVeinSize, int parMaxVeinSize, int parSpawnFrequency, int parMinY, int parMaxY )
{
    assert(parMaxVeinSize >= parMinVeinSize);
    assert(parMaxY >= parMinY);

    if (parMinVeinSize == parMaxVeinSize) parMinVeinSize = parMaxVeinSize - 1;
    if (parMinY == parMaxY) parMaxY = parMinY - 1;

    for(int i = 0; i < parSpawnFrequency; i++)
    {
        BlockPos pos = new BlockPos(
                parBlockX + parRandom.nextInt(16),
                parMinY + parRandom.nextInt(parMaxY - parMinY),
                parBlockZ + parRandom.nextInt(16)
                );
        new WorldGenMinable(parBlock, (parMinVeinSize + parRandom.nextInt(parMaxVeinSize - parMinVeinSize))).generate(parWorld, parRandom, pos);
    }
}
项目:Cauldron    文件:BiomeDecorator.java   
public BiomeDecorator()
{
    this.sandGen = new WorldGenSand(Blocks.sand, 7);
    this.gravelAsSandGen = new WorldGenSand(Blocks.gravel, 6);
    this.dirtGen = new WorldGenMinable(Blocks.dirt, 32);
    this.gravelGen = new WorldGenMinable(Blocks.gravel, 32);
    this.coalGen = new WorldGenMinable(Blocks.coal_ore, 16);
    this.ironGen = new WorldGenMinable(Blocks.iron_ore, 8);
    this.goldGen = new WorldGenMinable(Blocks.gold_ore, 8);
    this.redstoneGen = new WorldGenMinable(Blocks.redstone_ore, 7);
    this.diamondGen = new WorldGenMinable(Blocks.diamond_ore, 7);
    this.lapisGen = new WorldGenMinable(Blocks.lapis_ore, 6);
    this.yellowFlowerGen = new WorldGenFlowers(Blocks.yellow_flower);
    this.mushroomBrownGen = new WorldGenFlowers(Blocks.brown_mushroom);
    this.mushroomRedGen = new WorldGenFlowers(Blocks.red_mushroom);
    this.bigMushroomGen = new WorldGenBigMushroom();
    this.reedGen = new WorldGenReed();
    this.cactusGen = new WorldGenCactus();
    this.waterlilyGen = new WorldGenWaterlily();
    this.flowersPerChunk = 2;
    this.grassPerChunk = 1;
    this.sandPerChunk = 1;
    this.sandPerChunk2 = 3;
    this.clayPerChunk = 1;
    this.generateLakes = true;
}
项目:Cauldron    文件:BiomeGenHills.java   
public BiomeGenHills(int p_i45373_1_, boolean p_i45373_2_)
{
    super(p_i45373_1_);
    this.theWorldGenerator = new WorldGenMinable(Blocks.monster_egg, 8);
    this.field_150634_aD = new WorldGenTaiga2(false);
    this.field_150635_aE = 0;
    this.field_150636_aF = 1;
    this.field_150637_aG = 2;
    this.field_150638_aH = this.field_150635_aE;

    if (p_i45373_2_)
    {
        this.theBiomeDecorator.treesPerChunk = 3;
        this.field_150638_aH = this.field_150636_aF;
    }
}
项目:Cauldron    文件:BiomeDecorator.java   
public BiomeDecorator()
{
    this.sandGen = new WorldGenSand(Blocks.sand, 7);
    this.gravelAsSandGen = new WorldGenSand(Blocks.gravel, 6);
    this.dirtGen = new WorldGenMinable(Blocks.dirt, 32);
    this.gravelGen = new WorldGenMinable(Blocks.gravel, 32);
    this.coalGen = new WorldGenMinable(Blocks.coal_ore, 16);
    this.ironGen = new WorldGenMinable(Blocks.iron_ore, 8);
    this.goldGen = new WorldGenMinable(Blocks.gold_ore, 8);
    this.redstoneGen = new WorldGenMinable(Blocks.redstone_ore, 7);
    this.diamondGen = new WorldGenMinable(Blocks.diamond_ore, 7);
    this.lapisGen = new WorldGenMinable(Blocks.lapis_ore, 6);
    this.yellowFlowerGen = new WorldGenFlowers(Blocks.yellow_flower);
    this.mushroomBrownGen = new WorldGenFlowers(Blocks.brown_mushroom);
    this.mushroomRedGen = new WorldGenFlowers(Blocks.red_mushroom);
    this.bigMushroomGen = new WorldGenBigMushroom();
    this.reedGen = new WorldGenReed();
    this.cactusGen = new WorldGenCactus();
    this.waterlilyGen = new WorldGenWaterlily();
    this.flowersPerChunk = 2;
    this.grassPerChunk = 1;
    this.sandPerChunk = 1;
    this.sandPerChunk2 = 3;
    this.clayPerChunk = 1;
    this.generateLakes = true;
}
项目:Cauldron    文件:BiomeGenHills.java   
public BiomeGenHills(int p_i45373_1_, boolean p_i45373_2_)
{
    super(p_i45373_1_);
    this.theWorldGenerator = new WorldGenMinable(Blocks.monster_egg, 8);
    this.field_150634_aD = new WorldGenTaiga2(false);
    this.field_150635_aE = 0;
    this.field_150636_aF = 1;
    this.field_150637_aG = 2;
    this.field_150638_aH = this.field_150635_aE;

    if (p_i45373_2_)
    {
        this.theBiomeDecorator.treesPerChunk = 3;
        this.field_150638_aH = this.field_150636_aF;
    }
}
项目:Xenorite    文件:Oregen.java   
public void generateInOverworld(World world, Random random, int x, int z)
{
    for (int i = 0; i < 1; i++) // The number after i (in this case 6) is how many veins spawn per chunk (16*16*16 area)
    {
        // DO NOT CHANGE
        int xcoord = x + random.nextInt(16); // DO NOT CHANGE
        int ycoord = random.nextInt(ConfigurationHandler.oreXenoriteSpawnHeight); // Set In The Config file (ore spawn height)
        int zcoord = z + random.nextInt(16); // DO NOT CHANGE
        // Generates it (the number in the World Gen Minable function (in this case 5) is the max amount of blocks in each vein).
        new WorldGenMinable(xyz.techiecrow.init.ModBlockOres.xenoriteOre, ConfigurationHandler.oreXenoriteSpawnsPerVein).generate(world, random, xcoord, ycoord, zcoord);

        int x1coord = x + random.nextInt(16);
        int y1coord = random.nextInt(ConfigurationHandler.oreCoreoriteSpawnHeight);
        int z1coord = z + random.nextInt(16);
        new WorldGenMinable(xyz.techiecrow.init.ModBlockOres.coreoriteOre, ConfigurationHandler.oreCoreoriteSpawnsPerVein).generate(world, random, xcoord, ycoord, zcoord);

        int x2coord = x + random.nextInt(16);
        int y2coord = random.nextInt(ConfigurationHandler.oreFinoriteSpawnHeight);
        int z2coord = z + random.nextInt(16);
        new WorldGenMinable(xyz.techiecrow.init.ModBlockOres.finoriteOre, ConfigurationHandler.oreFinoriteSpawnsPerVein).generate(world, random, xcoord, ycoord, zcoord);
        // System.out.println("Spawned at: " + world + " " + xcoord + " " + ycoord + " " + zcoord);

    }
}
项目:Mythical-Mobs    文件:MythicalWorldGen.java   
/**
 * Adds a ore with one spawn block.
 * @param ore The ore which should generate.
 * @param spawnBlock The block in which the ore will spawn.
 * @param random A instance of random.
 * @param world A instance of the current world.
 * @param posX The X position in which the ore should generate.
 * @param posZ The Z position in which the ore should generate.
 * @param minY The minimum Y position the ore can generate.
 * @param maxY The maximum Y position the ore can generate.
 * @param minVeinSize The minimum vein size.
 * @param maxVeinSize The maximum vein size.
 * @param spawnChance The chance of the block spawning.
 * */
private void addOceanOre(Block ore, Block spawnBlock, Random random, World world, int posX, int posZ, int minY, int maxY, int minVeinSize, int maxVeinSize, int spawnChance) {
    BiomeGenBase biome = world.getWorldChunkManager().getBiomeGenAt(posX ,posZ);
    if(biome instanceof BiomeGenOcean){
        for (int i = 0; i < spawnChance; i++) {
            int defaultChunkSize = 16;
            int xPos = posX + random.nextInt(defaultChunkSize);
            int yPos = minY + random.nextInt(maxY - minY);
            int zPos = posZ + random.nextInt(defaultChunkSize);

            new WorldGenMinable(ore,(minVeinSize + random.nextInt(maxVeinSize - minVeinSize)), spawnBlock).generate(world, random, xPos, yPos, zPos);
        }
    }



}
项目:Loot-Slash-Conquer    文件:LSCWorldGenerator.java   
@SuppressWarnings("unused")
private void addOreSpawn(IBlockState block, World world, Random random, int blockXPos, int blockZPos, int maxX, int maxZ, int maxVeinSize, int chanceToSpawn, int minY, int maxY)
{
    for (int i = 0; i < chanceToSpawn; i++)
    {
        int posX = blockXPos + random.nextInt(maxX);
        int posY = minY + random.nextInt(maxY - minY);
        int posZ = blockZPos + random.nextInt(maxZ);
        new WorldGenMinable(block, maxVeinSize).generate(world, random, new BlockPos(posX, posY, posZ));
    }
}
项目:JustJunk    文件:ModWorldGeneration.java   
private void generateOre(IBlockState ore, World world, Random random, int x, int z, int minY, int maxY, int size, int chances) {
    int deltaY = maxY - minY;

    for (int i = 0; i < chances; i++) {
        BlockPos pos = new BlockPos(x + random.nextInt(16), minY + random.nextInt(deltaY), z + random.nextInt(16));

        WorldGenMinable generator = new WorldGenMinable(ore, size);
        generator.generate(world, random, pos);
    }
}
项目:Bewitchment    文件:WorldGenOre.java   
private void generateOre(World world, Random random, int chunkX, int chunkZ) {
    final int heightRange = maxHeight - minHeight;
    final int randFactor = (maxOreVeinSize - minOreVeinSize) > 0 ? random.nextInt(maxOreVeinSize - minOreVeinSize) : 0;
    final int veinSize = minOreVeinSize + randFactor;
    final WorldGenMinable generator = new WorldGenMinable(oreToGen, veinSize, predicate);

    for (int i = 0; i < genChance; ++i) {
        final int xRandom = chunkX * 16 + random.nextInt(16);
        final int yRandom = random.nextInt(heightRange) + minHeight;
        final int zRandom = chunkZ * 16 + random.nextInt(16);
        generator.generate(world, random, new BlockPos(xRandom, yRandom, zRandom));
    }
}
项目:Steam-and-Steel    文件:BaseWorldGeneration.java   
public BaseWorldGeneration() {
    this.generation_copper = new WorldGenMinable(GrandBlocks.blockcopperore, 7);
    this.generation_tin = new WorldGenMinable(GrandBlocks.blocktinore, 7);
    this.generation_aluminium = new WorldGenMinable(GrandBlocks.blockaluminiumore, 5);
    this.generation_lead = new WorldGenMinable(GrandBlocks.blockleadore, 5);
    this.generation_nickel = new WorldGenMinable(GrandBlocks.blocknickelore, 4);
    this.generation_ruby = new WorldGenMinable(GrandBlocks.blockrubyore, 3);
    this.generation_uranium = new WorldGenMinable(GrandBlocks.blockuraniumore, 3);
    this.generation_sulfur = new WorldGenMinable(GrandBlocks.blocksulfurore, 32, Blocks.netherrack);
}
项目:DecompiledMinecraft    文件:BiomeDecorator.java   
public void decorate(World worldIn, Random random, BiomeGenBase p_180292_3_, BlockPos p_180292_4_)
{
    if (this.currentWorld != null)
    {
        throw new RuntimeException("Already decorating");
    }
    else
    {
        this.currentWorld = worldIn;
        String s = worldIn.getWorldInfo().getGeneratorOptions();

        if (s != null)
        {
            this.chunkProviderSettings = ChunkProviderSettings.Factory.jsonToFactory(s).func_177864_b();
        }
        else
        {
            this.chunkProviderSettings = ChunkProviderSettings.Factory.jsonToFactory("").func_177864_b();
        }

        this.randomGenerator = random;
        this.field_180294_c = p_180292_4_;
        this.dirtGen = new WorldGenMinable(Blocks.dirt.getDefaultState(), this.chunkProviderSettings.dirtSize);
        this.gravelGen = new WorldGenMinable(Blocks.gravel.getDefaultState(), this.chunkProviderSettings.gravelSize);
        this.graniteGen = new WorldGenMinable(Blocks.stone.getDefaultState().withProperty(BlockStone.VARIANT, BlockStone.EnumType.GRANITE), this.chunkProviderSettings.graniteSize);
        this.dioriteGen = new WorldGenMinable(Blocks.stone.getDefaultState().withProperty(BlockStone.VARIANT, BlockStone.EnumType.DIORITE), this.chunkProviderSettings.dioriteSize);
        this.andesiteGen = new WorldGenMinable(Blocks.stone.getDefaultState().withProperty(BlockStone.VARIANT, BlockStone.EnumType.ANDESITE), this.chunkProviderSettings.andesiteSize);
        this.coalGen = new WorldGenMinable(Blocks.coal_ore.getDefaultState(), this.chunkProviderSettings.coalSize);
        this.ironGen = new WorldGenMinable(Blocks.iron_ore.getDefaultState(), this.chunkProviderSettings.ironSize);
        this.goldGen = new WorldGenMinable(Blocks.gold_ore.getDefaultState(), this.chunkProviderSettings.goldSize);
        this.redstoneGen = new WorldGenMinable(Blocks.redstone_ore.getDefaultState(), this.chunkProviderSettings.redstoneSize);
        this.diamondGen = new WorldGenMinable(Blocks.diamond_ore.getDefaultState(), this.chunkProviderSettings.diamondSize);
        this.lapisGen = new WorldGenMinable(Blocks.lapis_ore.getDefaultState(), this.chunkProviderSettings.lapisSize);
        this.genDecorations(p_180292_3_);
        this.currentWorld = null;
        this.randomGenerator = null;
    }
}
项目:DecompiledMinecraft    文件:BiomeDecorator.java   
public void decorate(World worldIn, Random random, BiomeGenBase p_180292_3_, BlockPos p_180292_4_)
{
    if (this.currentWorld != null)
    {
        throw new RuntimeException("Already decorating");
    }
    else
    {
        this.currentWorld = worldIn;
        String s = worldIn.getWorldInfo().getGeneratorOptions();

        if (s != null)
        {
            this.chunkProviderSettings = ChunkProviderSettings.Factory.jsonToFactory(s).func_177864_b();
        }
        else
        {
            this.chunkProviderSettings = ChunkProviderSettings.Factory.jsonToFactory("").func_177864_b();
        }

        this.randomGenerator = random;
        this.field_180294_c = p_180292_4_;
        this.dirtGen = new WorldGenMinable(Blocks.dirt.getDefaultState(), this.chunkProviderSettings.dirtSize);
        this.gravelGen = new WorldGenMinable(Blocks.gravel.getDefaultState(), this.chunkProviderSettings.gravelSize);
        this.graniteGen = new WorldGenMinable(Blocks.stone.getDefaultState().withProperty(BlockStone.VARIANT, BlockStone.EnumType.GRANITE), this.chunkProviderSettings.graniteSize);
        this.dioriteGen = new WorldGenMinable(Blocks.stone.getDefaultState().withProperty(BlockStone.VARIANT, BlockStone.EnumType.DIORITE), this.chunkProviderSettings.dioriteSize);
        this.andesiteGen = new WorldGenMinable(Blocks.stone.getDefaultState().withProperty(BlockStone.VARIANT, BlockStone.EnumType.ANDESITE), this.chunkProviderSettings.andesiteSize);
        this.coalGen = new WorldGenMinable(Blocks.coal_ore.getDefaultState(), this.chunkProviderSettings.coalSize);
        this.ironGen = new WorldGenMinable(Blocks.iron_ore.getDefaultState(), this.chunkProviderSettings.ironSize);
        this.goldGen = new WorldGenMinable(Blocks.gold_ore.getDefaultState(), this.chunkProviderSettings.goldSize);
        this.redstoneGen = new WorldGenMinable(Blocks.redstone_ore.getDefaultState(), this.chunkProviderSettings.redstoneSize);
        this.diamondGen = new WorldGenMinable(Blocks.diamond_ore.getDefaultState(), this.chunkProviderSettings.diamondSize);
        this.lapisGen = new WorldGenMinable(Blocks.lapis_ore.getDefaultState(), this.chunkProviderSettings.lapisSize);
        this.genDecorations(p_180292_3_);
        this.currentWorld = null;
        this.randomGenerator = null;
    }
}
项目:BaseClient    文件:BiomeDecorator.java   
public void decorate(World worldIn, Random random, BiomeGenBase p_180292_3_, BlockPos p_180292_4_)
{
    if (this.currentWorld != null)
    {
        throw new RuntimeException("Already decorating");
    }
    else
    {
        this.currentWorld = worldIn;
        String s = worldIn.getWorldInfo().getGeneratorOptions();

        if (s != null)
        {
            this.chunkProviderSettings = ChunkProviderSettings.Factory.jsonToFactory(s).func_177864_b();
        }
        else
        {
            this.chunkProviderSettings = ChunkProviderSettings.Factory.jsonToFactory("").func_177864_b();
        }

        this.randomGenerator = random;
        this.field_180294_c = p_180292_4_;
        this.dirtGen = new WorldGenMinable(Blocks.dirt.getDefaultState(), this.chunkProviderSettings.dirtSize);
        this.gravelGen = new WorldGenMinable(Blocks.gravel.getDefaultState(), this.chunkProviderSettings.gravelSize);
        this.graniteGen = new WorldGenMinable(Blocks.stone.getDefaultState().withProperty(BlockStone.VARIANT, BlockStone.EnumType.GRANITE), this.chunkProviderSettings.graniteSize);
        this.dioriteGen = new WorldGenMinable(Blocks.stone.getDefaultState().withProperty(BlockStone.VARIANT, BlockStone.EnumType.DIORITE), this.chunkProviderSettings.dioriteSize);
        this.andesiteGen = new WorldGenMinable(Blocks.stone.getDefaultState().withProperty(BlockStone.VARIANT, BlockStone.EnumType.ANDESITE), this.chunkProviderSettings.andesiteSize);
        this.coalGen = new WorldGenMinable(Blocks.coal_ore.getDefaultState(), this.chunkProviderSettings.coalSize);
        this.ironGen = new WorldGenMinable(Blocks.iron_ore.getDefaultState(), this.chunkProviderSettings.ironSize);
        this.goldGen = new WorldGenMinable(Blocks.gold_ore.getDefaultState(), this.chunkProviderSettings.goldSize);
        this.redstoneGen = new WorldGenMinable(Blocks.redstone_ore.getDefaultState(), this.chunkProviderSettings.redstoneSize);
        this.diamondGen = new WorldGenMinable(Blocks.diamond_ore.getDefaultState(), this.chunkProviderSettings.diamondSize);
        this.lapisGen = new WorldGenMinable(Blocks.lapis_ore.getDefaultState(), this.chunkProviderSettings.lapisSize);
        this.genDecorations(p_180292_3_);
        this.currentWorld = null;
        this.randomGenerator = null;
    }
}