@Override public void generateTree(World worldIn, BlockPos pos, IBlockState state, Random rand) { if (!net.minecraftforge.event.terraingen.TerrainGen.saplingGrowTree(worldIn, rand, pos)) return; Object object = rand.nextInt(14) == 0 ? new WorldGenBigTree(true) : new OliveWorldGenTrees(false, 6, 3, 3, true); int i1 = 0; int j1 = 0; IBlockState iblockstate1 = Blocks.AIR.getDefaultState(); worldIn.setBlockState(pos, iblockstate1, 4); if (!((WorldGenerator)object).generate(worldIn, rand, pos.add(i1, 0, j1))) { worldIn.setBlockState(pos, state, 4); } }
public void generateTree(World worldIn, BlockPos pos, IBlockState state, Random rand) { if (!net.minecraftforge.event.terraingen.TerrainGen.saplingGrowTree(worldIn, rand, pos)) return; Object object = rand.nextInt(14) == 0 ? new WorldGenBigTree(true) : new BananaWorldGenTrees(false, 6, 3, 3, true); int i1 = 0; int j1 = 0; IBlockState iblockstate1 = Blocks.AIR.getDefaultState(); worldIn.setBlockState(pos, iblockstate1, 4); if (!((WorldGenerator)object).generate(worldIn, rand, pos.add(i1, 0, j1))) { worldIn.setBlockState(pos, state, 4); } }
protected BiomeGenBase(int id) { this.minHeight = height_Default.rootHeight; this.maxHeight = height_Default.variation; this.temperature = 0.5F; this.rainfall = 0.5F; this.waterColorMultiplier = 16777215; this.spawnableMonsterList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList(); this.spawnableCreatureList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList(); this.spawnableWaterCreatureList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList(); this.spawnableCaveCreatureList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList(); this.enableRain = true; this.worldGeneratorTrees = new WorldGenTrees(false); this.worldGeneratorBigTree = new WorldGenBigTree(false); this.worldGeneratorSwamp = new WorldGenSwamp(); this.biomeID = id; biomeList[id] = this; this.theBiomeDecorator = this.createBiomeDecorator(); this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntitySheep.class, 12, 4, 4)); this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityRabbit.class, 10, 3, 3)); this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityPig.class, 10, 4, 4)); this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityChicken.class, 10, 4, 4)); this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityCow.class, 8, 4, 4)); this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySpider.class, 100, 4, 4)); this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 100, 4, 4)); this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySkeleton.class, 100, 4, 4)); this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityCreeper.class, 100, 4, 4)); this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySlime.class, 100, 4, 4)); this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityEnderman.class, 10, 1, 4)); this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityWitch.class, 5, 1, 1)); this.spawnableWaterCreatureList.add(new BiomeGenBase.SpawnListEntry(EntitySquid.class, 10, 4, 4)); this.spawnableCaveCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityBat.class, 10, 8, 8)); }
public void generateTree(World worldIn, BlockPos pos, IBlockState state, Random rand) { if (!net.minecraftforge.event.terraingen.TerrainGen.saplingGrowTree(worldIn, rand, pos)) return; Object object = rand.nextInt(10) == 0 ? new WorldGenBigTree(true) : new WorldGenTrees(true); object = new WorldGenCherryTrees(true); IBlockState iblockstate1 = Blocks.air.getDefaultState(); worldIn.setBlockState(pos, iblockstate1, 4); if (!((WorldGenerator)object).generate(worldIn, rand, pos)) { worldIn.setBlockState(pos, state, 4); } }
protected BiomeGenBase(int par1) { this.topBlock = Blocks.grass; this.field_150604_aj = 0; this.fillerBlock = Blocks.dirt; this.field_76754_C = 5169201; this.minHeight = field_150596_a.field_150777_a; this.maxHeight = field_150596_a.field_150776_b; this.temperature = 0.5F; this.rainfall = 0.5F; this.waterColorMultiplier = 16777215; this.spawnableMonsterList = new ArrayList(); this.spawnableCreatureList = new ArrayList(); this.spawnableWaterCreatureList = new ArrayList(); this.spawnableCaveCreatureList = new ArrayList(); this.enableRain = true; this.worldGeneratorTrees = new WorldGenTrees(false); this.worldGeneratorBigTree = new WorldGenBigTree(false); this.worldGeneratorSwamp = new WorldGenSwamp(); this.biomeID = par1; biomeList[par1] = this; this.theBiomeDecorator = this.createBiomeDecorator(); this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntitySheep.class, 12, 4, 4)); this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityPig.class, 10, 4, 4)); this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityChicken.class, 10, 4, 4)); this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityCow.class, 8, 4, 4)); this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySpider.class, 100, 4, 4)); this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 100, 4, 4)); this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySkeleton.class, 100, 4, 4)); this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityCreeper.class, 100, 4, 4)); this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySlime.class, 100, 4, 4)); this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityEnderman.class, 10, 1, 4)); this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityWitch.class, 5, 1, 1)); this.spawnableWaterCreatureList.add(new BiomeGenBase.SpawnListEntry(EntitySquid.class, 10, 4, 4)); this.spawnableCaveCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityBat.class, 10, 8, 8)); }
public BiomeGenBase(int p_i1971_1_, boolean register) { this.topBlock = Blocks.grass; this.field_150604_aj = 0; this.fillerBlock = Blocks.dirt; this.field_76754_C = 5169201; this.rootHeight = height_Default.rootHeight; this.heightVariation = height_Default.variation; this.temperature = 0.5F; this.rainfall = 0.5F; this.waterColorMultiplier = 16777215; this.spawnableMonsterList = new ArrayList(); this.spawnableCreatureList = new ArrayList(); this.spawnableWaterCreatureList = new ArrayList(); this.spawnableCaveCreatureList = new ArrayList(); this.enableRain = true; this.worldGeneratorTrees = new WorldGenTrees(false); this.worldGeneratorBigTree = new WorldGenBigTree(false); this.worldGeneratorSwamp = new WorldGenSwamp(); this.biomeID = p_i1971_1_; if (register) biomeList[p_i1971_1_] = this; this.theBiomeDecorator = this.createBiomeDecorator(); this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntitySheep.class, 12, 4, 4)); this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityPig.class, 10, 4, 4)); this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityChicken.class, 10, 4, 4)); this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityCow.class, 8, 4, 4)); this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySpider.class, 100, 4, 4)); this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 100, 4, 4)); this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySkeleton.class, 100, 4, 4)); this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityCreeper.class, 100, 4, 4)); this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySlime.class, 100, 4, 4)); this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityEnderman.class, 10, 1, 4)); this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityWitch.class, 5, 1, 1)); this.spawnableWaterCreatureList.add(new BiomeGenBase.SpawnListEntry(EntitySquid.class, 10, 4, 4)); this.spawnableCaveCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityBat.class, 10, 8, 8)); this.addDefaultFlowers(); }
public BiomeGenBase(int p_i1971_1_) { this.field_76752_A = (byte)Block.field_71980_u.field_71990_ca; this.field_76753_B = (byte)Block.field_71979_v.field_71990_ca; this.field_76754_C = 5169201; this.field_76748_D = 0.1F; this.field_76749_E = 0.3F; this.field_76750_F = 0.5F; this.field_76751_G = 0.5F; this.field_76759_H = 16777215; this.field_76761_J = new ArrayList(); this.field_76762_K = new ArrayList(); this.field_76755_L = new ArrayList(); this.field_82914_M = new ArrayList(); this.field_76765_S = true; this.field_76757_N = new WorldGenTrees(false); this.field_76758_O = new WorldGenBigTree(false); this.field_76764_P = new WorldGenForest(false); this.field_76763_Q = new WorldGenSwamp(); this.field_76756_M = p_i1971_1_; field_76773_a[p_i1971_1_] = this; this.field_76760_I = this.func_76729_a(); this.field_76762_K.add(new SpawnListEntry(EntitySheep.class, 12, 4, 4)); this.field_76762_K.add(new SpawnListEntry(EntityPig.class, 10, 4, 4)); this.field_76762_K.add(new SpawnListEntry(EntityChicken.class, 10, 4, 4)); this.field_76762_K.add(new SpawnListEntry(EntityCow.class, 8, 4, 4)); this.field_76761_J.add(new SpawnListEntry(EntitySpider.class, 10, 4, 4)); this.field_76761_J.add(new SpawnListEntry(EntityZombie.class, 10, 4, 4)); this.field_76761_J.add(new SpawnListEntry(EntitySkeleton.class, 10, 4, 4)); this.field_76761_J.add(new SpawnListEntry(EntityCreeper.class, 10, 4, 4)); this.field_76761_J.add(new SpawnListEntry(EntitySlime.class, 10, 4, 4)); this.field_76761_J.add(new SpawnListEntry(EntityEnderman.class, 1, 1, 4)); this.field_76755_L.add(new SpawnListEntry(EntitySquid.class, 10, 4, 4)); this.field_82914_M.add(new SpawnListEntry(EntityBat.class, 10, 8, 8)); }
public BiomeGenBase(int par1, boolean register) { this.topBlock = (byte)Block.grass.blockID; this.fillerBlock = (byte)Block.dirt.blockID; this.field_76754_C = 5169201; this.minHeight = 0.1F; this.maxHeight = 0.3F; this.temperature = 0.5F; this.rainfall = 0.5F; this.waterColorMultiplier = 16777215; this.spawnableMonsterList = new ArrayList(); this.spawnableCreatureList = new ArrayList(); this.spawnableWaterCreatureList = new ArrayList(); this.spawnableCaveCreatureList = new ArrayList(); this.enableRain = true; this.worldGeneratorTrees = new WorldGenTrees(false); this.worldGeneratorBigTree = new WorldGenBigTree(false); this.worldGeneratorForest = new WorldGenForest(false); this.worldGeneratorSwamp = new WorldGenSwamp(); this.biomeID = par1; if (register) biomeList[par1] = this; this.theBiomeDecorator = this.createBiomeDecorator(); this.spawnableCreatureList.add(new SpawnListEntry(EntitySheep.class, 12, 4, 4)); this.spawnableCreatureList.add(new SpawnListEntry(EntityPig.class, 10, 4, 4)); this.spawnableCreatureList.add(new SpawnListEntry(EntityChicken.class, 10, 4, 4)); this.spawnableCreatureList.add(new SpawnListEntry(EntityCow.class, 8, 4, 4)); this.spawnableMonsterList.add(new SpawnListEntry(EntitySpider.class, 10, 4, 4)); this.spawnableMonsterList.add(new SpawnListEntry(EntityZombie.class, 10, 4, 4)); this.spawnableMonsterList.add(new SpawnListEntry(EntitySkeleton.class, 10, 4, 4)); this.spawnableMonsterList.add(new SpawnListEntry(EntityCreeper.class, 10, 4, 4)); this.spawnableMonsterList.add(new SpawnListEntry(EntitySlime.class, 10, 4, 4)); this.spawnableMonsterList.add(new SpawnListEntry(EntityEnderman.class, 1, 1, 4)); this.spawnableWaterCreatureList.add(new SpawnListEntry(EntitySquid.class, 10, 4, 4)); this.spawnableCaveCreatureList.add(new SpawnListEntry(EntityBat.class, 10, 8, 8)); }
public void func_149878_d(World world, int x, int y, int z, Random random){ if (!net.minecraftforge.event.terraingen.TerrainGen.saplingGrowTree(world, random, x, y, z)) return; Object object = random.nextInt(10) == 0 ? new WorldGenBigTree(true) : new WorldGenTrees(true); int i1 = 0; int j1 = 0; boolean flag = false; object = new WorldGenModTree(this.wood, this.leaves); Block block = Blocks.air; if (flag){ world.setBlock(x + i1, y, z + j1, block, 0, 4); world.setBlock(x + i1 + 1, y, z + j1, block, 0, 4); world.setBlock(x + i1, y, z + j1 + 1, block, 0, 4); world.setBlock(x + i1 + 1, y, z + j1 + 1, block, 0, 4); }else{ world.setBlock(x, y, z, block, 0, 4); } if (!((WorldGenerator)object).generate(world, random, x + i1, y, z + j1)){ if (flag){ world.setBlock(x + i1, y, z + j1, this, 0, 4); world.setBlock(x + i1 + 1, y, z + j1, this, 0, 4); world.setBlock(x + i1, y, z + j1 + 1, this, 0, 4); world.setBlock(x + i1 + 1, y, z + j1 + 1, this, 0, 4); }else{ world.setBlock(x, y, z, this, 0, 4); } } }
@Override public void func_149878_d(World world, int x, int y, int z, Random rand) { if (!net.minecraftforge.event.terraingen.TerrainGen.saplingGrowTree(world, rand, x, y, y)) return; int l = world.getBlockMetadata(x, y, z) & 7; Object object = rand.nextInt(10) == 0 ? new WorldGenBigTree(true) : new WorldGenTrees(true); int i1 = 0; int j1 = 0; boolean flag = false; switch (l) { case 0: object = new WorldGenDeadTree(); break; case 1: object = new WorldGenDarkJungleTree(30); break; case 2: object = new WorldGenTestTree(false, 10, 20, 1, 3); break; case 3: break; case 4: break; case 5: default: break; } Block block = Blocks.air; if (flag) { world.setBlock(x + i1, y, z + j1, block, 0, 4); world.setBlock(x + i1 + 1, y, z + j1, block, 0, 4); world.setBlock(x + i1, y, z + j1 + 1, block, 0, 4); world.setBlock(x + i1 + 1, y, z + j1 + 1, block, 0, 4); } else { world.setBlock(x, y, z, block, 0, 4); } if (!((WorldGenerator) object).generate(world, rand, x + i1, y, z + j1)) { if (flag) { world.setBlock(x + i1, y, z + j1, this, l, 4); world.setBlock(x + i1 + 1, y, z + j1, this, l, 4); world.setBlock(x + i1, y, z + j1 + 1, this, l, 4); world.setBlock(x + i1 + 1, y, z + j1 + 1, this, l, 4); } else { world.setBlock(x, y, z, this, l, 4); } } }
public void func_149878_d(World world, int x, int y, int z, Random random) { if (!net.minecraftforge.event.terraingen.TerrainGen.saplingGrowTree(world, random, x, y, z)) return; int l = world.getBlockMetadata(x, y, z) & 7; Object object = random.nextInt(10) == 0 ? new WorldGenBigTree(true) : new WorldGenTrees(true); int i1 = 0; int j1 = 0; boolean flag = false; switch (l) { case 0: object = new WorldGenMagicalTree(); break; case 1: break; case 2: break; case 3: break; case 4: break; case 5: break; default: break; } Block block = Blocks.air; if (flag) { world.setBlock(x + i1, y, z + j1, block, 0, 4); world.setBlock(x + i1 + 1, y, z + j1, block, 0, 4); world.setBlock(x + i1, y, z + j1 + 1, block, 0, 4); world.setBlock(x + i1 + 1, y, z + j1 + 1, block, 0, 4); } else { world.setBlock(x, y, z, block, 0, 4); } if (!((WorldGenerator) object).generate(world, random, x + i1, y, z + j1)) { if (flag) { world.setBlock(x + i1, y, z + j1, this, l, 4); world.setBlock(x + i1 + 1, y, z + j1, this, l, 4); world.setBlock(x + i1, y, z + j1 + 1, this, l, 4); world.setBlock(x + i1 + 1, y, z + j1 + 1, this, l, 4); } else { world.setBlock(x, y, z, this, l, 4); } } }
public void func_149878_d(World world, int x, int y, int z, Random random) { if (!net.minecraftforge.event.terraingen.TerrainGen.saplingGrowTree(world, random, x, y, z)) return; int l = world.getBlockMetadata(x, y, z) & 7; Object object = random.nextInt(10) == 0 ? new WorldGenBigTree(true) : new WorldGenTrees(true); int i1 = 0; int j1 = 0; boolean flag = false; switch (l) { case 0: object = new WorldGenAutumnOakTree(PikminsMoStuff.blockLogs, PikminsMoStuff.blockleaves, 0, 0, true, 5, 30, false); break; case 1: break; case 2: break; case 3: break; case 5: break; default: break; } Block block = Blocks.air; if (flag) { world.setBlock(x + i1, y, z + j1, block, 0, 4); world.setBlock(x + i1 + 1, y, z + j1, block, 0, 4); world.setBlock(x + i1, y, z + j1 + 1, block, 0, 4); world.setBlock(x + i1 + 1, y, z + j1 + 1, block, 0, 4); } else { world.setBlock(x, y, z, block, 0, 4); } if (!((WorldGenerator)object).generate(world, random, x + i1, y, z + j1)) { if (flag) { world.setBlock(x + i1, y, z + j1, this, l, 4); world.setBlock(x + i1 + 1, y, z + j1, this, l, 4); world.setBlock(x + i1, y, z + j1 + 1, this, l, 4); world.setBlock(x + i1 + 1, y, z + j1 + 1, this, l, 4); } else { world.setBlock(x, y, z, this, l, 4); } } }
@Override public void func_149878_d(World world, int x, int y, int z, Random random) { if(!TerrainGen.saplingGrowTree(world, random, x, y, z)) return; int l = world.getBlockMetadata(x, y, z) & 7; Object object = random.nextInt(10) == 0 ? new WorldGenBigTree(true) : new WorldGenTrees(true); int i1 = 0; int j1 = 0; boolean flag = false; switch(l) { case 0: object = new AbstractTreeCocoa(); break; case 1: break; case 2: break; case 3: break; case 4: break; case 5: break; default: break; } Block block = Blocks.air; if(flag) { world.setBlock(x + i1, y, z + j1, block, 0, 4); world.setBlock(x + i1 + 1, y, z + j1, block, 0, 4); world.setBlock(x + i1, y, z + j1 + 1, block, 0, 4); world.setBlock(x + i1 + 1, y, z + j1 + 1, block, 0, 4); } else { world.setBlock(x, y, z, block, 0, 4); } if(!((WorldGenerator)object).generate(world, random, x + i1, y, z + j1)) { if(flag) { world.setBlock(x + i1, y, z + j1, this, l, 4); world.setBlock(x + i1 + 1, y, z + j1, this, l, 4); world.setBlock(x + i1, y, z + j1 + 1, this, l, 4); world.setBlock(x + i1 + 1, y, z + j1 + 1, this, l, 4); } else { world.setBlock(x, y, z, this, l, 4); } } }