Java 类net.minecraft.world.gen.feature.WorldGenBigTree 实例源码

项目:Extra-Food    文件:OliveTreeSapling.java   
@Override
public void generateTree(World worldIn, BlockPos pos, IBlockState state, Random rand)
{
    if (!net.minecraftforge.event.terraingen.TerrainGen.saplingGrowTree(worldIn, rand, pos)) return;
    Object object = rand.nextInt(14) == 0 ? new WorldGenBigTree(true) :  new OliveWorldGenTrees(false, 6, 3, 3, true);
    int i1 = 0;
    int j1 = 0;



    IBlockState iblockstate1 = Blocks.AIR.getDefaultState();
    worldIn.setBlockState(pos, iblockstate1, 4);


    if (!((WorldGenerator)object).generate(worldIn, rand, pos.add(i1, 0, j1)))
    {
        worldIn.setBlockState(pos, state, 4);
    }
}
项目:Extra-Food    文件:BananaTreeSapling.java   
public void generateTree(World worldIn, BlockPos pos, IBlockState state, Random rand)
{
    if (!net.minecraftforge.event.terraingen.TerrainGen.saplingGrowTree(worldIn, rand, pos)) return;
    Object object = rand.nextInt(14) == 0 ? new WorldGenBigTree(true) :  new BananaWorldGenTrees(false, 6, 3, 3, true);
    int i1 = 0;
    int j1 = 0;



    IBlockState iblockstate1 = Blocks.AIR.getDefaultState();
    worldIn.setBlockState(pos, iblockstate1, 4);


    if (!((WorldGenerator)object).generate(worldIn, rand, pos.add(i1, 0, j1)))
    {
        worldIn.setBlockState(pos, state, 4);
    }
}
项目:DecompiledMinecraft    文件:BiomeGenBase.java   
protected BiomeGenBase(int id)
{
    this.minHeight = height_Default.rootHeight;
    this.maxHeight = height_Default.variation;
    this.temperature = 0.5F;
    this.rainfall = 0.5F;
    this.waterColorMultiplier = 16777215;
    this.spawnableMonsterList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.spawnableCreatureList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.spawnableWaterCreatureList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.spawnableCaveCreatureList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.enableRain = true;
    this.worldGeneratorTrees = new WorldGenTrees(false);
    this.worldGeneratorBigTree = new WorldGenBigTree(false);
    this.worldGeneratorSwamp = new WorldGenSwamp();
    this.biomeID = id;
    biomeList[id] = this;
    this.theBiomeDecorator = this.createBiomeDecorator();
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntitySheep.class, 12, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityRabbit.class, 10, 3, 3));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityPig.class, 10, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityChicken.class, 10, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityCow.class, 8, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySpider.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySkeleton.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityCreeper.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySlime.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityEnderman.class, 10, 1, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityWitch.class, 5, 1, 1));
    this.spawnableWaterCreatureList.add(new BiomeGenBase.SpawnListEntry(EntitySquid.class, 10, 4, 4));
    this.spawnableCaveCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityBat.class, 10, 8, 8));
}
项目:DecompiledMinecraft    文件:BiomeGenBase.java   
protected BiomeGenBase(int id)
{
    this.minHeight = height_Default.rootHeight;
    this.maxHeight = height_Default.variation;
    this.temperature = 0.5F;
    this.rainfall = 0.5F;
    this.waterColorMultiplier = 16777215;
    this.spawnableMonsterList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.spawnableCreatureList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.spawnableWaterCreatureList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.spawnableCaveCreatureList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.enableRain = true;
    this.worldGeneratorTrees = new WorldGenTrees(false);
    this.worldGeneratorBigTree = new WorldGenBigTree(false);
    this.worldGeneratorSwamp = new WorldGenSwamp();
    this.biomeID = id;
    biomeList[id] = this;
    this.theBiomeDecorator = this.createBiomeDecorator();
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntitySheep.class, 12, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityRabbit.class, 10, 3, 3));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityPig.class, 10, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityChicken.class, 10, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityCow.class, 8, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySpider.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySkeleton.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityCreeper.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySlime.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityEnderman.class, 10, 1, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityWitch.class, 5, 1, 1));
    this.spawnableWaterCreatureList.add(new BiomeGenBase.SpawnListEntry(EntitySquid.class, 10, 4, 4));
    this.spawnableCaveCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityBat.class, 10, 8, 8));
}
项目:BaseClient    文件:BiomeGenBase.java   
protected BiomeGenBase(int id)
{
    this.minHeight = height_Default.rootHeight;
    this.maxHeight = height_Default.variation;
    this.temperature = 0.5F;
    this.rainfall = 0.5F;
    this.waterColorMultiplier = 16777215;
    this.spawnableMonsterList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.spawnableCreatureList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.spawnableWaterCreatureList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.spawnableCaveCreatureList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.enableRain = true;
    this.worldGeneratorTrees = new WorldGenTrees(false);
    this.worldGeneratorBigTree = new WorldGenBigTree(false);
    this.worldGeneratorSwamp = new WorldGenSwamp();
    this.biomeID = id;
    biomeList[id] = this;
    this.theBiomeDecorator = this.createBiomeDecorator();
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntitySheep.class, 12, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityRabbit.class, 10, 3, 3));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityPig.class, 10, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityChicken.class, 10, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityCow.class, 8, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySpider.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySkeleton.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityCreeper.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySlime.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityEnderman.class, 10, 1, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityWitch.class, 5, 1, 1));
    this.spawnableWaterCreatureList.add(new BiomeGenBase.SpawnListEntry(EntitySquid.class, 10, 4, 4));
    this.spawnableCaveCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityBat.class, 10, 8, 8));
}
项目:BaseClient    文件:BiomeGenBase.java   
protected BiomeGenBase(int id)
{
    this.minHeight = height_Default.rootHeight;
    this.maxHeight = height_Default.variation;
    this.temperature = 0.5F;
    this.rainfall = 0.5F;
    this.waterColorMultiplier = 16777215;
    this.spawnableMonsterList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.spawnableCreatureList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.spawnableWaterCreatureList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.spawnableCaveCreatureList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.enableRain = true;
    this.worldGeneratorTrees = new WorldGenTrees(false);
    this.worldGeneratorBigTree = new WorldGenBigTree(false);
    this.worldGeneratorSwamp = new WorldGenSwamp();
    this.biomeID = id;
    biomeList[id] = this;
    this.theBiomeDecorator = this.createBiomeDecorator();
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntitySheep.class, 12, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityRabbit.class, 10, 3, 3));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityPig.class, 10, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityChicken.class, 10, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityCow.class, 8, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySpider.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySkeleton.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityCreeper.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySlime.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityEnderman.class, 10, 1, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityWitch.class, 5, 1, 1));
    this.spawnableWaterCreatureList.add(new BiomeGenBase.SpawnListEntry(EntitySquid.class, 10, 4, 4));
    this.spawnableCaveCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityBat.class, 10, 8, 8));
}
项目:Rediscovered-Mod-1.8    文件:BlockCherrySapling.java   
public void generateTree(World worldIn, BlockPos pos, IBlockState state, Random rand)
{
    if (!net.minecraftforge.event.terraingen.TerrainGen.saplingGrowTree(worldIn, rand, pos)) return;
    Object object = rand.nextInt(10) == 0 ? new WorldGenBigTree(true) : new WorldGenTrees(true);
    object = new WorldGenCherryTrees(true);

    IBlockState iblockstate1 = Blocks.air.getDefaultState();

    worldIn.setBlockState(pos, iblockstate1, 4);

    if (!((WorldGenerator)object).generate(worldIn, rand, pos))
    {
        worldIn.setBlockState(pos, state, 4);
    }
}
项目:Resilience-Client-Source    文件:BiomeGenBase.java   
protected BiomeGenBase(int par1)
{
    this.topBlock = Blocks.grass;
    this.field_150604_aj = 0;
    this.fillerBlock = Blocks.dirt;
    this.field_76754_C = 5169201;
    this.minHeight = field_150596_a.field_150777_a;
    this.maxHeight = field_150596_a.field_150776_b;
    this.temperature = 0.5F;
    this.rainfall = 0.5F;
    this.waterColorMultiplier = 16777215;
    this.spawnableMonsterList = new ArrayList();
    this.spawnableCreatureList = new ArrayList();
    this.spawnableWaterCreatureList = new ArrayList();
    this.spawnableCaveCreatureList = new ArrayList();
    this.enableRain = true;
    this.worldGeneratorTrees = new WorldGenTrees(false);
    this.worldGeneratorBigTree = new WorldGenBigTree(false);
    this.worldGeneratorSwamp = new WorldGenSwamp();
    this.biomeID = par1;
    biomeList[par1] = this;
    this.theBiomeDecorator = this.createBiomeDecorator();
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntitySheep.class, 12, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityPig.class, 10, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityChicken.class, 10, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityCow.class, 8, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySpider.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySkeleton.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityCreeper.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySlime.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityEnderman.class, 10, 1, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityWitch.class, 5, 1, 1));
    this.spawnableWaterCreatureList.add(new BiomeGenBase.SpawnListEntry(EntitySquid.class, 10, 4, 4));
    this.spawnableCaveCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityBat.class, 10, 8, 8));
}
项目:Rediscovered-Mod-1.8.8    文件:BlockCherrySapling.java   
public void generateTree(World worldIn, BlockPos pos, IBlockState state, Random rand)
{
    if (!net.minecraftforge.event.terraingen.TerrainGen.saplingGrowTree(worldIn, rand, pos)) return;
    Object object = rand.nextInt(10) == 0 ? new WorldGenBigTree(true) : new WorldGenTrees(true);
    object = new WorldGenCherryTrees(true);

    IBlockState iblockstate1 = Blocks.air.getDefaultState();

    worldIn.setBlockState(pos, iblockstate1, 4);

    if (!((WorldGenerator)object).generate(worldIn, rand, pos))
    {
        worldIn.setBlockState(pos, state, 4);
    }
}
项目:Cauldron    文件:BiomeGenBase.java   
public BiomeGenBase(int p_i1971_1_, boolean register)
{
    this.topBlock = Blocks.grass;
    this.field_150604_aj = 0;
    this.fillerBlock = Blocks.dirt;
    this.field_76754_C = 5169201;
    this.rootHeight = height_Default.rootHeight;
    this.heightVariation = height_Default.variation;
    this.temperature = 0.5F;
    this.rainfall = 0.5F;
    this.waterColorMultiplier = 16777215;
    this.spawnableMonsterList = new ArrayList();
    this.spawnableCreatureList = new ArrayList();
    this.spawnableWaterCreatureList = new ArrayList();
    this.spawnableCaveCreatureList = new ArrayList();
    this.enableRain = true;
    this.worldGeneratorTrees = new WorldGenTrees(false);
    this.worldGeneratorBigTree = new WorldGenBigTree(false);
    this.worldGeneratorSwamp = new WorldGenSwamp();
    this.biomeID = p_i1971_1_;
    if (register)
    biomeList[p_i1971_1_] = this;
    this.theBiomeDecorator = this.createBiomeDecorator();
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntitySheep.class, 12, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityPig.class, 10, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityChicken.class, 10, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityCow.class, 8, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySpider.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySkeleton.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityCreeper.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySlime.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityEnderman.class, 10, 1, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityWitch.class, 5, 1, 1));
    this.spawnableWaterCreatureList.add(new BiomeGenBase.SpawnListEntry(EntitySquid.class, 10, 4, 4));
    this.spawnableCaveCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityBat.class, 10, 8, 8));
    this.addDefaultFlowers();
}
项目:Cauldron    文件:BiomeGenBase.java   
public BiomeGenBase(int p_i1971_1_, boolean register)
{
    this.topBlock = Blocks.grass;
    this.field_150604_aj = 0;
    this.fillerBlock = Blocks.dirt;
    this.field_76754_C = 5169201;
    this.rootHeight = height_Default.rootHeight;
    this.heightVariation = height_Default.variation;
    this.temperature = 0.5F;
    this.rainfall = 0.5F;
    this.waterColorMultiplier = 16777215;
    this.spawnableMonsterList = new ArrayList();
    this.spawnableCreatureList = new ArrayList();
    this.spawnableWaterCreatureList = new ArrayList();
    this.spawnableCaveCreatureList = new ArrayList();
    this.enableRain = true;
    this.worldGeneratorTrees = new WorldGenTrees(false);
    this.worldGeneratorBigTree = new WorldGenBigTree(false);
    this.worldGeneratorSwamp = new WorldGenSwamp();
    this.biomeID = p_i1971_1_;
    if (register)
    biomeList[p_i1971_1_] = this;
    this.theBiomeDecorator = this.createBiomeDecorator();
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntitySheep.class, 12, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityPig.class, 10, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityChicken.class, 10, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityCow.class, 8, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySpider.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySkeleton.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityCreeper.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySlime.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityEnderman.class, 10, 1, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityWitch.class, 5, 1, 1));
    this.spawnableWaterCreatureList.add(new BiomeGenBase.SpawnListEntry(EntitySquid.class, 10, 4, 4));
    this.spawnableCaveCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityBat.class, 10, 8, 8));
    this.addDefaultFlowers();
}
项目:RuneCraftery    文件:BiomeGenBase.java   
public BiomeGenBase(int p_i1971_1_) {
   this.field_76752_A = (byte)Block.field_71980_u.field_71990_ca;
   this.field_76753_B = (byte)Block.field_71979_v.field_71990_ca;
   this.field_76754_C = 5169201;
   this.field_76748_D = 0.1F;
   this.field_76749_E = 0.3F;
   this.field_76750_F = 0.5F;
   this.field_76751_G = 0.5F;
   this.field_76759_H = 16777215;
   this.field_76761_J = new ArrayList();
   this.field_76762_K = new ArrayList();
   this.field_76755_L = new ArrayList();
   this.field_82914_M = new ArrayList();
   this.field_76765_S = true;
   this.field_76757_N = new WorldGenTrees(false);
   this.field_76758_O = new WorldGenBigTree(false);
   this.field_76764_P = new WorldGenForest(false);
   this.field_76763_Q = new WorldGenSwamp();
   this.field_76756_M = p_i1971_1_;
   field_76773_a[p_i1971_1_] = this;
   this.field_76760_I = this.func_76729_a();
   this.field_76762_K.add(new SpawnListEntry(EntitySheep.class, 12, 4, 4));
   this.field_76762_K.add(new SpawnListEntry(EntityPig.class, 10, 4, 4));
   this.field_76762_K.add(new SpawnListEntry(EntityChicken.class, 10, 4, 4));
   this.field_76762_K.add(new SpawnListEntry(EntityCow.class, 8, 4, 4));
   this.field_76761_J.add(new SpawnListEntry(EntitySpider.class, 10, 4, 4));
   this.field_76761_J.add(new SpawnListEntry(EntityZombie.class, 10, 4, 4));
   this.field_76761_J.add(new SpawnListEntry(EntitySkeleton.class, 10, 4, 4));
   this.field_76761_J.add(new SpawnListEntry(EntityCreeper.class, 10, 4, 4));
   this.field_76761_J.add(new SpawnListEntry(EntitySlime.class, 10, 4, 4));
   this.field_76761_J.add(new SpawnListEntry(EntityEnderman.class, 1, 1, 4));
   this.field_76755_L.add(new SpawnListEntry(EntitySquid.class, 10, 4, 4));
   this.field_82914_M.add(new SpawnListEntry(EntityBat.class, 10, 8, 8));
}
项目:RuneCraftery    文件:BiomeGenBase.java   
public BiomeGenBase(int par1, boolean register)
{
    this.topBlock = (byte)Block.grass.blockID;
    this.fillerBlock = (byte)Block.dirt.blockID;
    this.field_76754_C = 5169201;
    this.minHeight = 0.1F;
    this.maxHeight = 0.3F;
    this.temperature = 0.5F;
    this.rainfall = 0.5F;
    this.waterColorMultiplier = 16777215;
    this.spawnableMonsterList = new ArrayList();
    this.spawnableCreatureList = new ArrayList();
    this.spawnableWaterCreatureList = new ArrayList();
    this.spawnableCaveCreatureList = new ArrayList();
    this.enableRain = true;
    this.worldGeneratorTrees = new WorldGenTrees(false);
    this.worldGeneratorBigTree = new WorldGenBigTree(false);
    this.worldGeneratorForest = new WorldGenForest(false);
    this.worldGeneratorSwamp = new WorldGenSwamp();
    this.biomeID = par1;
    if (register)
    biomeList[par1] = this;
    this.theBiomeDecorator = this.createBiomeDecorator();
    this.spawnableCreatureList.add(new SpawnListEntry(EntitySheep.class, 12, 4, 4));
    this.spawnableCreatureList.add(new SpawnListEntry(EntityPig.class, 10, 4, 4));
    this.spawnableCreatureList.add(new SpawnListEntry(EntityChicken.class, 10, 4, 4));
    this.spawnableCreatureList.add(new SpawnListEntry(EntityCow.class, 8, 4, 4));
    this.spawnableMonsterList.add(new SpawnListEntry(EntitySpider.class, 10, 4, 4));
    this.spawnableMonsterList.add(new SpawnListEntry(EntityZombie.class, 10, 4, 4));
    this.spawnableMonsterList.add(new SpawnListEntry(EntitySkeleton.class, 10, 4, 4));
    this.spawnableMonsterList.add(new SpawnListEntry(EntityCreeper.class, 10, 4, 4));
    this.spawnableMonsterList.add(new SpawnListEntry(EntitySlime.class, 10, 4, 4));
    this.spawnableMonsterList.add(new SpawnListEntry(EntityEnderman.class, 1, 1, 4));
    this.spawnableWaterCreatureList.add(new SpawnListEntry(EntitySquid.class, 10, 4, 4));
    this.spawnableCaveCreatureList.add(new SpawnListEntry(EntityBat.class, 10, 8, 8));
}
项目:TheStuffMod    文件:BlockBasicSapling.java   
public void func_149878_d(World world, int x, int y, int z, Random random){
    if (!net.minecraftforge.event.terraingen.TerrainGen.saplingGrowTree(world, random, x, y, z)) return;
    Object object = random.nextInt(10) == 0 ? new WorldGenBigTree(true) : new WorldGenTrees(true);
    int i1 = 0;
    int j1 = 0;
    boolean flag = false;
    object = new WorldGenModTree(this.wood, this.leaves);
    Block block = Blocks.air;
    if (flag){
        world.setBlock(x + i1, y, z + j1, block, 0, 4);
        world.setBlock(x + i1 + 1, y, z + j1, block, 0, 4);
        world.setBlock(x + i1, y, z + j1 + 1, block, 0, 4);
        world.setBlock(x + i1 + 1, y, z + j1 + 1, block, 0, 4);
    }else{
        world.setBlock(x, y, z, block, 0, 4);
    }
    if (!((WorldGenerator)object).generate(world, random, x + i1, y, z + j1)){
        if (flag){
            world.setBlock(x + i1, y, z + j1, this, 0, 4);
            world.setBlock(x + i1 + 1, y, z + j1, this, 0, 4);
            world.setBlock(x + i1, y, z + j1 + 1, this, 0, 4);
            world.setBlock(x + i1 + 1, y, z + j1 + 1, this, 0, 4);
        }else{
            world.setBlock(x, y, z, this, 0, 4);
        }
    }
}
项目:BetterNutritionMod    文件:BiomeGenBase.java   
public BiomeGenBase(int par1, boolean register)
{
    this.topBlock = (byte)Block.grass.blockID;
    this.fillerBlock = (byte)Block.dirt.blockID;
    this.field_76754_C = 5169201;
    this.minHeight = 0.1F;
    this.maxHeight = 0.3F;
    this.temperature = 0.5F;
    this.rainfall = 0.5F;
    this.waterColorMultiplier = 16777215;
    this.spawnableMonsterList = new ArrayList();
    this.spawnableCreatureList = new ArrayList();
    this.spawnableWaterCreatureList = new ArrayList();
    this.spawnableCaveCreatureList = new ArrayList();
    this.enableRain = true;
    this.worldGeneratorTrees = new WorldGenTrees(false);
    this.worldGeneratorBigTree = new WorldGenBigTree(false);
    this.worldGeneratorForest = new WorldGenForest(false);
    this.worldGeneratorSwamp = new WorldGenSwamp();
    this.biomeID = par1;
    if (register)
    biomeList[par1] = this;
    this.theBiomeDecorator = this.createBiomeDecorator();
    this.spawnableCreatureList.add(new SpawnListEntry(EntitySheep.class, 12, 4, 4));
    this.spawnableCreatureList.add(new SpawnListEntry(EntityPig.class, 10, 4, 4));
    this.spawnableCreatureList.add(new SpawnListEntry(EntityChicken.class, 10, 4, 4));
    this.spawnableCreatureList.add(new SpawnListEntry(EntityCow.class, 8, 4, 4));
    this.spawnableMonsterList.add(new SpawnListEntry(EntitySpider.class, 10, 4, 4));
    this.spawnableMonsterList.add(new SpawnListEntry(EntityZombie.class, 10, 4, 4));
    this.spawnableMonsterList.add(new SpawnListEntry(EntitySkeleton.class, 10, 4, 4));
    this.spawnableMonsterList.add(new SpawnListEntry(EntityCreeper.class, 10, 4, 4));
    this.spawnableMonsterList.add(new SpawnListEntry(EntitySlime.class, 10, 4, 4));
    this.spawnableMonsterList.add(new SpawnListEntry(EntityEnderman.class, 1, 1, 4));
    this.spawnableWaterCreatureList.add(new SpawnListEntry(EntitySquid.class, 10, 4, 4));
    this.spawnableCaveCreatureList.add(new SpawnListEntry(EntityBat.class, 10, 8, 8));
}
项目:TheDarkEra    文件:BlockSaplings.java   
@Override
public void func_149878_d(World world, int x, int y, int z, Random rand) {
    if (!net.minecraftforge.event.terraingen.TerrainGen.saplingGrowTree(world, rand, x, y, y))
        return;
    int l = world.getBlockMetadata(x, y, z) & 7;
    Object object = rand.nextInt(10) == 0 ? new WorldGenBigTree(true) : new WorldGenTrees(true);
    int i1 = 0;
    int j1 = 0;
    boolean flag = false;
    switch (l) {
    case 0:
        object = new WorldGenDeadTree();
        break;
    case 1:
        object = new WorldGenDarkJungleTree(30);
        break;
    case 2:
        object = new WorldGenTestTree(false, 10, 20, 1, 3);
        break;
    case 3:
        break;
    case 4:
        break;
    case 5:
    default:
        break;
    }
    Block block = Blocks.air;

    if (flag) {
        world.setBlock(x + i1, y, z + j1, block, 0, 4);
        world.setBlock(x + i1 + 1, y, z + j1, block, 0, 4);
        world.setBlock(x + i1, y, z + j1 + 1, block, 0, 4);
        world.setBlock(x + i1 + 1, y, z + j1 + 1, block, 0, 4);
    } else {
        world.setBlock(x, y, z, block, 0, 4);
    }

    if (!((WorldGenerator) object).generate(world, rand, x + i1, y, z + j1)) {
        if (flag) {
            world.setBlock(x + i1, y, z + j1, this, l, 4);
            world.setBlock(x + i1 + 1, y, z + j1, this, l, 4);
            world.setBlock(x + i1, y, z + j1 + 1, this, l, 4);
            world.setBlock(x + i1 + 1, y, z + j1 + 1, this, l, 4);
        } else {
            world.setBlock(x, y, z, this, l, 4);
        }
    }
}
项目:Fallacia    文件:FSapling.java   
public void func_149878_d(World world, int x, int y, int z, Random random) {
    if (!net.minecraftforge.event.terraingen.TerrainGen.saplingGrowTree(world, random, x, y, z)) return;
    int l = world.getBlockMetadata(x, y, z) & 7;
    Object object = random.nextInt(10) == 0 ? new WorldGenBigTree(true) : new WorldGenTrees(true);
    int i1 = 0;
    int j1 = 0;
    boolean flag = false;

    switch (l) {
        case 0:
            object = new WorldGenMagicalTree();
            break;
        case 1:
            break;
        case 2:
            break;
        case 3:
            break;
        case 4:
            break;
        case 5:
            break;
        default:
            break;
    }

    Block block = Blocks.air;

    if (flag) {
        world.setBlock(x + i1, y, z + j1, block, 0, 4);
        world.setBlock(x + i1 + 1, y, z + j1, block, 0, 4);
        world.setBlock(x + i1, y, z + j1 + 1, block, 0, 4);
        world.setBlock(x + i1 + 1, y, z + j1 + 1, block, 0, 4);
    } else {
        world.setBlock(x, y, z, block, 0, 4);
    }

    if (!((WorldGenerator) object).generate(world, random, x + i1, y, z + j1)) {
        if (flag) {
            world.setBlock(x + i1, y, z + j1, this, l, 4);
            world.setBlock(x + i1 + 1, y, z + j1, this, l, 4);
            world.setBlock(x + i1, y, z + j1 + 1, this, l, 4);
            world.setBlock(x + i1 + 1, y, z + j1 + 1, this, l, 4);
        } else {
            world.setBlock(x, y, z, this, l, 4);
        }
    }
}
项目:Pikmmin_Mo-Stuff    文件:PmsSapling.java   
public void func_149878_d(World world, int x, int y, int z, Random random)
{
    if (!net.minecraftforge.event.terraingen.TerrainGen.saplingGrowTree(world, random, x, y, z)) return;
    int l = world.getBlockMetadata(x, y, z) & 7;
    Object object = random.nextInt(10) == 0 ? new WorldGenBigTree(true) : new WorldGenTrees(true);
    int i1 = 0;
    int j1 = 0;
    boolean flag = false;

    switch (l)
    {
        case 0:
            object = new WorldGenAutumnOakTree(PikminsMoStuff.blockLogs, PikminsMoStuff.blockleaves, 0, 0, true, 5, 30, false);

            break;

        case 1:

            break;
        case 2:

            break;

        case 3:

            break;

        case 5:

            break;

        default:

            break;


    }

    Block block = Blocks.air;

    if (flag)
    {
        world.setBlock(x + i1, y, z + j1, block, 0, 4);
        world.setBlock(x + i1 + 1, y, z + j1, block, 0, 4);
        world.setBlock(x + i1, y, z + j1 + 1, block, 0, 4);
        world.setBlock(x + i1 + 1, y, z + j1 + 1, block, 0, 4);
    }
    else
    {
        world.setBlock(x, y, z, block, 0, 4);
    }

    if (!((WorldGenerator)object).generate(world, random, x + i1, y, z + j1))
    {
        if (flag)
        {
            world.setBlock(x + i1, y, z + j1, this, l, 4);
            world.setBlock(x + i1 + 1, y, z + j1, this, l, 4);
            world.setBlock(x + i1, y, z + j1 + 1, this, l, 4);
            world.setBlock(x + i1 + 1, y, z + j1 + 1, this, l, 4);
        }
        else
        {
            world.setBlock(x, y, z, this, l, 4);
        }
    }
}
项目:Pikmmin_Mo-Stuff    文件:PmsSapling.java   
public void func_149878_d(World world, int x, int y, int z, Random random)
{
    if (!net.minecraftforge.event.terraingen.TerrainGen.saplingGrowTree(world, random, x, y, z)) return;
    int l = world.getBlockMetadata(x, y, z) & 7;
    Object object = random.nextInt(10) == 0 ? new WorldGenBigTree(true) : new WorldGenTrees(true);
    int i1 = 0;
    int j1 = 0;
    boolean flag = false;

    switch (l)
    {
        case 0:
            object = new WorldGenAutumnOakTree(PikminsMoStuff.blockLogs, PikminsMoStuff.blockleaves, 0, 0, true, 5, 30, false);

            break;

        case 1:

            break;
        case 2:

            break;

        case 3:

            break;

        case 5:

            break;

        default:

            break;


    }

    Block block = Blocks.air;

    if (flag)
    {
        world.setBlock(x + i1, y, z + j1, block, 0, 4);
        world.setBlock(x + i1 + 1, y, z + j1, block, 0, 4);
        world.setBlock(x + i1, y, z + j1 + 1, block, 0, 4);
        world.setBlock(x + i1 + 1, y, z + j1 + 1, block, 0, 4);
    }
    else
    {
        world.setBlock(x, y, z, block, 0, 4);
    }

    if (!((WorldGenerator)object).generate(world, random, x + i1, y, z + j1))
    {
        if (flag)
        {
            world.setBlock(x + i1, y, z + j1, this, l, 4);
            world.setBlock(x + i1 + 1, y, z + j1, this, l, 4);
            world.setBlock(x + i1, y, z + j1 + 1, this, l, 4);
            world.setBlock(x + i1 + 1, y, z + j1 + 1, this, l, 4);
        }
        else
        {
            world.setBlock(x, y, z, this, l, 4);
        }
    }
}
项目:Sugarplus    文件:BlockCocoaTreeSaplings.java   
@Override
public void func_149878_d(World world, int x, int y, int z, Random random) {

    if(!TerrainGen.saplingGrowTree(world, random, x, y, z)) return;
    int l = world.getBlockMetadata(x, y, z) & 7;
    Object object = random.nextInt(10) == 0 ? new WorldGenBigTree(true) : new WorldGenTrees(true);
    int i1 = 0;
    int j1 = 0;
    boolean flag = false;

    switch(l) {

    case 0:
        object = new AbstractTreeCocoa();
        break;

    case 1:
        break;

    case 2:
        break;

    case 3:
        break;

    case 4:
        break;

    case 5:
        break;

    default:
        break;

    }

    Block block = Blocks.air;

    if(flag) {

        world.setBlock(x + i1, y, z + j1, block, 0, 4);
        world.setBlock(x + i1 + 1, y, z + j1, block, 0, 4);
        world.setBlock(x + i1, y, z + j1 + 1, block, 0, 4);
        world.setBlock(x + i1 + 1, y, z + j1 + 1, block, 0, 4);

    } else {

        world.setBlock(x, y, z, block, 0, 4);

    }

    if(!((WorldGenerator)object).generate(world, random, x + i1, y, z + j1)) {

        if(flag) {

            world.setBlock(x + i1, y, z + j1, this, l, 4);
            world.setBlock(x + i1 + 1, y, z + j1, this, l, 4);
            world.setBlock(x + i1, y, z + j1 + 1, this, l, 4);
            world.setBlock(x + i1 + 1, y, z + j1 + 1, this, l, 4);

        } else {

            world.setBlock(x, y, z, this, l, 4);

        }

    }

}