private static void init() { if (hasInit) { return; } hasInit = true; addInfo(MINESHAFT_CORRIDOR, StructureMineshaftPieces.field_78818_a, 3, 7); addInfo(PYRAMID_DESERT_CHEST, DesertPyramid.field_74941_i, 2, 7); addInfo(PYRAMID_JUNGLE_CHEST, JunglePyramid.field_74943_l, 2, 7); addInfo(PYRAMID_JUNGLE_DISPENSER, JunglePyramid.field_74944_m, 2, 2); addInfo(STRONGHOLD_CORRIDOR, ChestCorridor.field_75003_a, 2, 4); addInfo(STRONGHOLD_LIBRARY, Library.field_75007_b, 1, 5); addInfo(STRONGHOLD_CROSSING, RoomCrossing.field_75014_c, 1, 5); addInfo(VILLAGE_BLACKSMITH, House2.field_74918_a, 3, 9); addInfo(BONUS_CHEST, WorldServer.field_73069_S, 10, 10); addInfo(DUNGEON_CHEST, WorldGenDungeons.field_111189_a, 8, 8); ItemStack book = new ItemStack(Items.field_151134_bR, 1, 0); WeightedRandomChestContent tmp = new WeightedRandomChestContent(book, 1, 1, 1); getInfo(MINESHAFT_CORRIDOR ).addItem(tmp); getInfo(PYRAMID_DESERT_CHEST).addItem(tmp); getInfo(PYRAMID_JUNGLE_CHEST).addItem(tmp); getInfo(STRONGHOLD_CORRIDOR ).addItem(tmp); getInfo(STRONGHOLD_LIBRARY ).addItem(new WeightedRandomChestContent(book, 1, 5, 2)); getInfo(STRONGHOLD_CROSSING ).addItem(tmp); getInfo(DUNGEON_CHEST ).addItem(tmp); }
private static void init() { if (hasInit) { return; } hasInit = true; addInfo(MINESHAFT_CORRIDOR, StructureMineshaftPieces.mineshaftChestContents, 3, 7); addInfo(PYRAMID_DESERT_CHEST, DesertPyramid.itemsToGenerateInTemple, 2, 7); addInfo(PYRAMID_JUNGLE_CHEST, JunglePyramid.junglePyramidsChestContents, 2, 7); addInfo(PYRAMID_JUNGLE_DISPENSER, JunglePyramid.junglePyramidsDispenserContents, 2, 2); addInfo(STRONGHOLD_CORRIDOR, ChestCorridor.strongholdChestContents, 2, 4); addInfo(STRONGHOLD_LIBRARY, Library.strongholdLibraryChestContents, 1, 5); addInfo(STRONGHOLD_CROSSING, RoomCrossing.strongholdRoomCrossingChestContents, 1, 5); addInfo(VILLAGE_BLACKSMITH, House2.villageBlacksmithChestContents, 3, 9); addInfo(BONUS_CHEST, WorldServer.bonusChestContent, 10, 10); addInfo(DUNGEON_CHEST, WorldGenDungeons.field_111189_a, 8, 8); ItemStack book = new ItemStack(Items.enchanted_book, 1, 0); WeightedRandomChestContent tmp = new WeightedRandomChestContent(book, 1, 1, 1); getInfo(MINESHAFT_CORRIDOR ).addItem(tmp); getInfo(PYRAMID_DESERT_CHEST).addItem(tmp); getInfo(PYRAMID_JUNGLE_CHEST).addItem(tmp); getInfo(STRONGHOLD_CORRIDOR ).addItem(tmp); getInfo(STRONGHOLD_LIBRARY ).addItem(new WeightedRandomChestContent(book, 1, 5, 2)); getInfo(STRONGHOLD_CROSSING ).addItem(tmp); getInfo(DUNGEON_CHEST ).addItem(tmp); }
private static void init() { if (hasInit) { return; } hasInit = true; addInfo(MINESHAFT_CORRIDOR, StructureMineshaftPieces.mineshaftChestContents, 3, 7); addInfo(PYRAMID_DESERT_CHEST, ComponentScatteredFeatureDesertPyramid.itemsToGenerateInTemple, 2, 7); addInfo(PYRAMID_JUNGLE_CHEST, ComponentScatteredFeatureJunglePyramid.junglePyramidsChestContents, 2, 7); addInfo(PYRAMID_JUNGLE_DISPENSER, ComponentScatteredFeatureJunglePyramid.junglePyramidsDispenserContents, 2, 2); addInfo(STRONGHOLD_CORRIDOR, ComponentStrongholdChestCorridor.strongholdChestContents, 2, 4); addInfo(STRONGHOLD_LIBRARY, ComponentStrongholdLibrary.strongholdLibraryChestContents, 1, 5); addInfo(STRONGHOLD_CROSSING, ComponentStrongholdRoomCrossing.strongholdRoomCrossingChestContents, 1, 5); addInfo(VILLAGE_BLACKSMITH, ComponentVillageHouse2.villageBlacksmithChestContents, 3, 9); addInfo(BONUS_CHEST, WorldServer.bonusChestContent, 10, 10); addInfo(DUNGEON_CHEST, WorldGenDungeons.field_111189_a, 8, 8); ItemStack book = new ItemStack(Item.enchantedBook, 1, 0); WeightedRandomChestContent tmp = new WeightedRandomChestContent(book, 1, 1, 1); getInfo(MINESHAFT_CORRIDOR ).addItem(tmp); getInfo(PYRAMID_DESERT_CHEST).addItem(tmp); getInfo(PYRAMID_JUNGLE_CHEST).addItem(tmp); getInfo(STRONGHOLD_CORRIDOR ).addItem(tmp); getInfo(STRONGHOLD_LIBRARY ).addItem(new WeightedRandomChestContent(book, 1, 5, 2)); getInfo(STRONGHOLD_CROSSING ).addItem(tmp); getInfo(DUNGEON_CHEST ).addItem(tmp); }
/** * Populates chunk with ores etc etc */ public void populate(IChunkProvider p_73153_1_, int p_73153_2_, int p_73153_3_) { int i = p_73153_2_ * 16; int j = p_73153_3_ * 16; BlockPos blockpos = new BlockPos(i, 0, j); BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(new BlockPos(i + 16, 0, j + 16)); boolean flag = false; this.random.setSeed(this.worldObj.getSeed()); long k = this.random.nextLong() / 2L * 2L + 1L; long l = this.random.nextLong() / 2L * 2L + 1L; this.random.setSeed((long)p_73153_2_ * k + (long)p_73153_3_ * l ^ this.worldObj.getSeed()); ChunkCoordIntPair chunkcoordintpair = new ChunkCoordIntPair(p_73153_2_, p_73153_3_); for (MapGenStructure mapgenstructure : this.structureGenerators) { boolean flag1 = mapgenstructure.generateStructure(this.worldObj, this.random, chunkcoordintpair); if (mapgenstructure instanceof MapGenVillage) { flag |= flag1; } } if (this.waterLakeGenerator != null && !flag && this.random.nextInt(4) == 0) { this.waterLakeGenerator.generate(this.worldObj, this.random, blockpos.add(this.random.nextInt(16) + 8, this.random.nextInt(256), this.random.nextInt(16) + 8)); } if (this.lavaLakeGenerator != null && !flag && this.random.nextInt(8) == 0) { BlockPos blockpos1 = blockpos.add(this.random.nextInt(16) + 8, this.random.nextInt(this.random.nextInt(248) + 8), this.random.nextInt(16) + 8); if (blockpos1.getY() < this.worldObj.func_181545_F() || this.random.nextInt(10) == 0) { this.lavaLakeGenerator.generate(this.worldObj, this.random, blockpos1); } } if (this.hasDungeons) { for (int i1 = 0; i1 < 8; ++i1) { (new WorldGenDungeons()).generate(this.worldObj, this.random, blockpos.add(this.random.nextInt(16) + 8, this.random.nextInt(256), this.random.nextInt(16) + 8)); } } if (this.hasDecoration) { biomegenbase.decorate(this.worldObj, this.random, blockpos); } }
public void populate(int x, int z) { int i = x * 16; int j = z * 16; BlockPos blockpos = new BlockPos(i, 0, j); Biome biome = this.worldObj.getBiome(new BlockPos(i + 16, 0, j + 16)); boolean flag = false; this.random.setSeed(this.worldObj.getSeed()); long k = this.random.nextLong() / 2L * 2L + 1L; long l = this.random.nextLong() / 2L * 2L + 1L; this.random.setSeed((long)x * k + (long)z * l ^ this.worldObj.getSeed()); ChunkPos chunkpos = new ChunkPos(x, z); for (MapGenStructure mapgenstructure : this.structureGenerators.values()) { boolean flag1 = mapgenstructure.generateStructure(this.worldObj, this.random, chunkpos); if (mapgenstructure instanceof MapGenVillage) { flag |= flag1; } } if (this.waterLakeGenerator != null && !flag && this.random.nextInt(4) == 0) { this.waterLakeGenerator.generate(this.worldObj, this.random, blockpos.add(this.random.nextInt(16) + 8, this.random.nextInt(256), this.random.nextInt(16) + 8)); } if (this.lavaLakeGenerator != null && !flag && this.random.nextInt(8) == 0) { BlockPos blockpos1 = blockpos.add(this.random.nextInt(16) + 8, this.random.nextInt(this.random.nextInt(248) + 8), this.random.nextInt(16) + 8); if (blockpos1.getY() < this.worldObj.getSeaLevel() || this.random.nextInt(10) == 0) { this.lavaLakeGenerator.generate(this.worldObj, this.random, blockpos1); } } if (this.hasDungeons) { for (int i1 = 0; i1 < 8; ++i1) { (new WorldGenDungeons()).generate(this.worldObj, this.random, blockpos.add(this.random.nextInt(16) + 8, this.random.nextInt(256), this.random.nextInt(16) + 8)); } } if (this.hasDecoration) { biome.decorate(this.worldObj, this.random, blockpos); } }
public void populate(int x, int z) { net.minecraft.block.BlockFalling.fallInstantly = true; int i = x * 16; int j = z * 16; BlockPos blockpos = new BlockPos(i, 0, j); Biome biome = this.worldObj.getBiome(new BlockPos(i + 16, 0, j + 16)); boolean flag = false; this.random.setSeed(this.worldObj.getSeed()); long k = this.random.nextLong() / 2L * 2L + 1L; long l = this.random.nextLong() / 2L * 2L + 1L; this.random.setSeed((long)x * k + (long)z * l ^ this.worldObj.getSeed()); ChunkPos chunkpos = new ChunkPos(x, z); net.minecraftforge.event.ForgeEventFactory.onChunkPopulate(true, this, this.worldObj, this.random, x, z, flag); for (MapGenStructure mapgenstructure : this.structureGenerators) { boolean flag1 = mapgenstructure.generateStructure(this.worldObj, this.random, chunkpos); if (mapgenstructure instanceof MapGenVillage) { flag |= flag1; } } if (this.waterLakeGenerator != null && !flag && this.random.nextInt(4) == 0) { this.waterLakeGenerator.generate(this.worldObj, this.random, blockpos.add(this.random.nextInt(16) + 8, this.random.nextInt(256), this.random.nextInt(16) + 8)); } if (this.lavaLakeGenerator != null && !flag && this.random.nextInt(8) == 0) { BlockPos blockpos1 = blockpos.add(this.random.nextInt(16) + 8, this.random.nextInt(this.random.nextInt(248) + 8), this.random.nextInt(16) + 8); if (blockpos1.getY() < this.worldObj.getSeaLevel() || this.random.nextInt(10) == 0) { this.lavaLakeGenerator.generate(this.worldObj, this.random, blockpos1); } } if (this.hasDungeons) { for (int i1 = 0; i1 < 8; ++i1) { (new WorldGenDungeons()).generate(this.worldObj, this.random, blockpos.add(this.random.nextInt(16) + 8, this.random.nextInt(256), this.random.nextInt(16) + 8)); } } if (this.hasDecoration) { biome.decorate(this.worldObj, this.random, blockpos); } net.minecraftforge.event.ForgeEventFactory.onChunkPopulate(false, this, this.worldObj, this.random, x, z, flag); net.minecraft.block.BlockFalling.fallInstantly = false; }
/** * Populates chunk with ores etc etc */ @Override public void populate(IChunkProvider par1IChunkProvider, int par2, int par3) { BlockFalling.fallInstantly = true; int k = par2 * 16; int l = par3 * 16; BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(k + 16, l + 16); this.rand.setSeed(this.worldObj.getSeed()); long i1 = this.rand.nextLong() / 2L * 2L + 1L; long j1 = this.rand.nextLong() / 2L * 2L + 1L; this.rand.setSeed((long)par2 * i1 + (long)par3 * j1 ^ this.worldObj.getSeed()); boolean flag = false; MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(par1IChunkProvider, worldObj, rand, par2, par3, flag)); //Enable map features ?? if (this.mapFeaturesEnabled) { this.scatteredFeatureGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3); } int k1; int l1; int i2; //Add Lakes ?? if (biomegenbase != BiomeGenBase.desert && biomegenbase != BiomeGenBase.desertHills && !flag && this.rand.nextInt(4) == 0 && TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, LAKE)) { k1 = k + this.rand.nextInt(16) + 8; l1 = this.rand.nextInt(256); i2 = l + this.rand.nextInt(16) + 8; (new WorldGenLakes(Blocks.water)).generate(this.worldObj, this.rand, k1, l1, i2); } //Add Lakes ?? if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, LAVA) && !flag && this.rand.nextInt(8) == 0) { k1 = k + this.rand.nextInt(16) + 8; l1 = this.rand.nextInt(this.rand.nextInt(248) + 8); i2 = l + this.rand.nextInt(16) + 8; if (l1 < 63 || this.rand.nextInt(10) == 0) { (new WorldGenLakes(Blocks.lava)).generate(this.worldObj, this.rand, k1, l1, i2); } } //Add Dungeons ?? boolean doGen = TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, DUNGEON); for (k1 = 0; doGen && k1 < 8; ++k1) { l1 = k + this.rand.nextInt(16) + 8; i2 = this.rand.nextInt(256); int j2 = l + this.rand.nextInt(16) + 8; (new WorldGenDungeons()).generate(this.worldObj, this.rand, l1, i2, j2); } //Add Animals ?? biomegenbase.decorate(this.worldObj, this.rand, k, l); if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, ANIMALS)) { SpawnerAnimals.performWorldGenSpawning(this.worldObj, biomegenbase, k + 8, l + 8, 16, 16, this.rand); } k += 8; l += 8; //Creates snow and ice in world. doGen = TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, ICE); for (k1 = 0; doGen && k1 < 16; ++k1) { for (l1 = 0; l1 < 16; ++l1) { i2 = this.worldObj.getPrecipitationHeight(k + k1, l + l1); if (this.worldObj.isBlockFreezable(k1 + k, i2 - 1, l1 + l)) { this.worldObj.setBlock(k1 + k, i2 - 1, l1 + l, Blocks.ice, 0, 2); } if (this.worldObj.func_147478_e(k1 + k, i2, l1 + l, true)) { this.worldObj.setBlock(k1 + k, i2, l1 + l, Blocks.snow_layer, 0, 2); } } } MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(par1IChunkProvider, worldObj, rand, par2, par3, flag)); BlockFalling.fallInstantly = false; }
/** * Populates chunk with ores etc etc */ public void populate(IChunkProvider par1IChunkProvider, int par2, int par3) { int var4 = par2 * 16; int var5 = par3 * 16; BiomeGenBase var6 = this.worldObj.getBiomeGenForCoords(var4 + 16, var5 + 16); boolean var7 = false; this.random.setSeed(this.worldObj.getSeed()); long var8 = this.random.nextLong() / 2L * 2L + 1L; long var10 = this.random.nextLong() / 2L * 2L + 1L; this.random.setSeed((long)par2 * var8 + (long)par3 * var10 ^ this.worldObj.getSeed()); Iterator var12 = this.structureGenerators.iterator(); while (var12.hasNext()) { MapGenStructure var13 = (MapGenStructure)var12.next(); boolean var14 = var13.generateStructuresInChunk(this.worldObj, this.random, par2, par3); if (var13 instanceof MapGenVillage) { var7 |= var14; } } int var17; int var16; int var18; if (this.waterLakeGenerator != null && !var7 && this.random.nextInt(4) == 0) { var16 = var4 + this.random.nextInt(16) + 8; var17 = this.random.nextInt(256); var18 = var5 + this.random.nextInt(16) + 8; this.waterLakeGenerator.generate(this.worldObj, this.random, var16, var17, var18); } if (this.lavaLakeGenerator != null && !var7 && this.random.nextInt(8) == 0) { var16 = var4 + this.random.nextInt(16) + 8; var17 = this.random.nextInt(this.random.nextInt(248) + 8); var18 = var5 + this.random.nextInt(16) + 8; if (var17 < 63 || this.random.nextInt(10) == 0) { this.lavaLakeGenerator.generate(this.worldObj, this.random, var16, var17, var18); } } if (this.hasDungeons) { for (var16 = 0; var16 < 8; ++var16) { var17 = var4 + this.random.nextInt(16) + 8; var18 = this.random.nextInt(256); int var15 = var5 + this.random.nextInt(16) + 8; (new WorldGenDungeons()).generate(this.worldObj, this.random, var17, var18, var15); } } if (this.hasDecoration) { var6.decorate(this.worldObj, this.random, var4, var5); } }
/** * Populates chunk with ores etc etc */ public void populate(IChunkProvider par1IChunkProvider, int par2, int par3) { BlockFalling.field_149832_M = true; int var4 = par2 * 16; int var5 = par3 * 16; BiomeGenBase var6 = this.worldObj.getBiomeGenForCoords(var4 + 16, var5 + 16); this.rand.setSeed(this.worldObj.getSeed()); long var7 = this.rand.nextLong() / 2L * 2L + 1L; long var9 = this.rand.nextLong() / 2L * 2L + 1L; this.rand.setSeed((long)par2 * var7 + (long)par3 * var9 ^ this.worldObj.getSeed()); boolean var11 = false; if (this.mapFeaturesEnabled) { this.mineshaftGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3); var11 = this.villageGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3); this.strongholdGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3); this.scatteredFeatureGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3); } int var12; int var13; int var14; if (var6 != BiomeGenBase.desert && var6 != BiomeGenBase.desertHills && !var11 && this.rand.nextInt(4) == 0) { var12 = var4 + this.rand.nextInt(16) + 8; var13 = this.rand.nextInt(256); var14 = var5 + this.rand.nextInt(16) + 8; (new WorldGenLakes(Blocks.water)).generate(this.worldObj, this.rand, var12, var13, var14); } if (!var11 && this.rand.nextInt(8) == 0) { var12 = var4 + this.rand.nextInt(16) + 8; var13 = this.rand.nextInt(this.rand.nextInt(248) + 8); var14 = var5 + this.rand.nextInt(16) + 8; if (var13 < 63 || this.rand.nextInt(10) == 0) { (new WorldGenLakes(Blocks.lava)).generate(this.worldObj, this.rand, var12, var13, var14); } } for (var12 = 0; var12 < 8; ++var12) { var13 = var4 + this.rand.nextInt(16) + 8; var14 = this.rand.nextInt(256); int var15 = var5 + this.rand.nextInt(16) + 8; (new WorldGenDungeons()).generate(this.worldObj, this.rand, var13, var14, var15); } var6.decorate(this.worldObj, this.rand, var4, var5); SpawnerAnimals.performWorldGenSpawning(this.worldObj, var6, var4 + 8, var5 + 8, 16, 16, this.rand); var4 += 8; var5 += 8; for (var12 = 0; var12 < 16; ++var12) { for (var13 = 0; var13 < 16; ++var13) { var14 = this.worldObj.getPrecipitationHeight(var4 + var12, var5 + var13); if (this.worldObj.isBlockFreezable(var12 + var4, var14 - 1, var13 + var5)) { this.worldObj.setBlock(var12 + var4, var14 - 1, var13 + var5, Blocks.ice, 0, 2); } if (this.worldObj.func_147478_e(var12 + var4, var14, var13 + var5, true)) { this.worldObj.setBlock(var12 + var4, var14, var13 + var5, Blocks.snow_layer, 0, 2); } } } BlockFalling.field_149832_M = false; }
/** * Populates chunk with ores etc etc */ public void populate(IChunkProvider par1IChunkProvider, int par2, int par3) { BlockFalling.fallInstantly = true; int k = par2 * 16; int l = par3 * 16; BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(k + 16, l + 16); this.rand.setSeed(this.worldObj.getSeed()); long i1 = this.rand.nextLong() / 2L * 2L + 1L; long j1 = this.rand.nextLong() / 2L * 2L + 1L; this.rand.setSeed((long) par2 * i1 + (long) par3 * j1 ^ this.worldObj.getSeed()); boolean flag = false; MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(par1IChunkProvider, worldObj, rand, par2, par3, flag)); if (this.mapFeaturesEnabled) { this.mineshaftGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3); flag = this.villageGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3); this.strongholdGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3); this.scatteredFeatureGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3); } int k1; int l1; int i2; if (biomegenbase != BiomeGenBase.desert && biomegenbase != BiomeGenBase.desertHills && !flag && this.rand.nextInt(4) == 0 && TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, LAKE)) { k1 = k + this.rand.nextInt(16) + 8; l1 = this.rand.nextInt(256); i2 = l + this.rand.nextInt(16) + 8; (new WorldGenLakesTDE(Blocks.water)).generate(this.worldObj, this.rand, k1, l1, i2); } if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, LAVA) && !flag && this.rand.nextInt(8) == 0) { k1 = k + this.rand.nextInt(16) + 8; l1 = this.rand.nextInt(this.rand.nextInt(248) + 8); i2 = l + this.rand.nextInt(16) + 8; if (l1 < 63 || this.rand.nextInt(10) == 0) { (new WorldGenLakesTDE(Blocks.lava)).generate(this.worldObj, this.rand, k1, l1, i2); } } boolean doGen = TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, DUNGEON); for (k1 = 0; doGen && k1 < 8; ++k1) { l1 = k + this.rand.nextInt(16) + 8; i2 = this.rand.nextInt(256); int j2 = l + this.rand.nextInt(16) + 8; (new WorldGenDungeons()).generate(this.worldObj, this.rand, l1, i2, j2); } biomegenbase.decorate(this.worldObj, this.rand, k, l); if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, ANIMALS)) { SpawnerAnimals.performWorldGenSpawning(this.worldObj, biomegenbase, k + 8, l + 8, 16, 16, this.rand); } k += 8; l += 8; doGen = TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, ICE); for (k1 = 0; doGen && k1 < 16; ++k1) { for (l1 = 0; l1 < 16; ++l1) { i2 = this.worldObj.getPrecipitationHeight(k + k1, l + l1); if (this.worldObj.isBlockFreezable(k1 + k, i2 - 1, l1 + l)) { this.worldObj.setBlock(k1 + k, i2 - 1, l1 + l, Blocks.ice, 0, 2); } if (this.worldObj.func_147478_e(k1 + k, i2, l1 + l, true)) { this.worldObj.setBlock(k1 + k, i2, l1 + l, Blocks.snow_layer, 0, 2); } } } MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(par1IChunkProvider, worldObj, rand, par2, par3, flag)); BlockFalling.fallInstantly = false; }
public void populate(IChunkProvider p_73153_1_, int p_73153_2_, int p_73153_3_) { int k = p_73153_2_ * 16; int l = p_73153_3_ * 16; BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(k + 16, l + 16); boolean flag = false; this.random.setSeed(this.worldObj.getSeed()); long i1 = this.random.nextLong() / 2L * 2L + 1L; long j1 = this.random.nextLong() / 2L * 2L + 1L; this.random.setSeed((long)p_73153_2_ * i1 + (long)p_73153_3_ * j1 ^ this.worldObj.getSeed()); Iterator iterator = this.structureGenerators.iterator(); while (iterator.hasNext()) { MapGenStructure mapgenstructure = (MapGenStructure)iterator.next(); boolean flag1 = mapgenstructure.generateStructuresInChunk(this.worldObj, this.random, p_73153_2_, p_73153_3_); if (mapgenstructure instanceof MapGenVillage) { flag |= flag1; } } int l1; int i2; int j2; if (this.waterLakeGenerator != null && !flag && this.random.nextInt(4) == 0) { l1 = k + this.random.nextInt(16) + 8; i2 = this.random.nextInt(256); j2 = l + this.random.nextInt(16) + 8; this.waterLakeGenerator.generate(this.worldObj, this.random, l1, i2, j2); } if (this.lavaLakeGenerator != null && !flag && this.random.nextInt(8) == 0) { l1 = k + this.random.nextInt(16) + 8; i2 = this.random.nextInt(this.random.nextInt(248) + 8); j2 = l + this.random.nextInt(16) + 8; if (i2 < 63 || this.random.nextInt(10) == 0) { this.lavaLakeGenerator.generate(this.worldObj, this.random, l1, i2, j2); } } if (this.hasDungeons) { for (l1 = 0; l1 < 8; ++l1) { i2 = k + this.random.nextInt(16) + 8; j2 = this.random.nextInt(256); int k1 = l + this.random.nextInt(16) + 8; (new WorldGenDungeons()).generate(this.worldObj, this.random, i2, j2, k1); } } if (this.hasDecoration) { biomegenbase.decorate(this.worldObj, this.random, k, l); } }
public void func_73153_a(IChunkProvider p_73153_1_, int p_73153_2_, int p_73153_3_) { int var4 = p_73153_2_ * 16; int var5 = p_73153_3_ * 16; BiomeGenBase var6 = this.field_73163_a.func_72807_a(var4 + 16, var5 + 16); boolean var7 = false; this.field_73161_b.setSeed(this.field_73163_a.func_72905_C()); long var8 = this.field_73161_b.nextLong() / 2L * 2L + 1L; long var10 = this.field_73161_b.nextLong() / 2L * 2L + 1L; this.field_73161_b.setSeed((long)p_73153_2_ * var8 + (long)p_73153_3_ * var10 ^ this.field_73163_a.func_72905_C()); Iterator var12 = this.field_82696_f.iterator(); while(var12.hasNext()) { MapGenStructure var13 = (MapGenStructure)var12.next(); boolean var14 = var13.func_75051_a(this.field_73163_a, this.field_73161_b, p_73153_2_, p_73153_3_); if(var13 instanceof MapGenVillage) { var7 |= var14; } } int var17; int var16; int var18; if(this.field_82703_i != null && !var7 && this.field_73161_b.nextInt(4) == 0) { var16 = var4 + this.field_73161_b.nextInt(16) + 8; var17 = this.field_73161_b.nextInt(128); var18 = var5 + this.field_73161_b.nextInt(16) + 8; this.field_82703_i.func_76484_a(this.field_73163_a, this.field_73161_b, var16, var17, var18); } if(this.field_82701_j != null && !var7 && this.field_73161_b.nextInt(8) == 0) { var16 = var4 + this.field_73161_b.nextInt(16) + 8; var17 = this.field_73161_b.nextInt(this.field_73161_b.nextInt(120) + 8); var18 = var5 + this.field_73161_b.nextInt(16) + 8; if(var17 < 63 || this.field_73161_b.nextInt(10) == 0) { this.field_82701_j.func_76484_a(this.field_73163_a, this.field_73161_b, var16, var17, var18); } } if(this.field_82702_h) { for(var16 = 0; var16 < 8; ++var16) { var17 = var4 + this.field_73161_b.nextInt(16) + 8; var18 = this.field_73161_b.nextInt(128); int var15 = var5 + this.field_73161_b.nextInt(16) + 8; (new WorldGenDungeons()).func_76484_a(this.field_73163_a, this.field_73161_b, var17, var18, var15); } } if(this.field_82697_g) { var6.func_76728_a(this.field_73163_a, this.field_73161_b, var4, var5); } }
public void func_73153_a(IChunkProvider p_73153_1_, int p_73153_2_, int p_73153_3_) { BlockSand.field_72192_a = true; int var4 = p_73153_2_ * 16; int var5 = p_73153_3_ * 16; BiomeGenBase var6 = this.field_73230_p.func_72807_a(var4 + 16, var5 + 16); this.field_73220_k.setSeed(this.field_73230_p.func_72905_C()); long var7 = this.field_73220_k.nextLong() / 2L * 2L + 1L; long var9 = this.field_73220_k.nextLong() / 2L * 2L + 1L; this.field_73220_k.setSeed((long)p_73153_2_ * var7 + (long)p_73153_3_ * var9 ^ this.field_73230_p.func_72905_C()); boolean var11 = false; if(this.field_73229_q) { this.field_73223_w.func_75051_a(this.field_73230_p, this.field_73220_k, p_73153_2_, p_73153_3_); var11 = this.field_73224_v.func_75051_a(this.field_73230_p, this.field_73220_k, p_73153_2_, p_73153_3_); this.field_73225_u.func_75051_a(this.field_73230_p, this.field_73220_k, p_73153_2_, p_73153_3_); this.field_73233_x.func_75051_a(this.field_73230_p, this.field_73220_k, p_73153_2_, p_73153_3_); } int var12; int var13; int var14; if(var6 != BiomeGenBase.field_76769_d && var6 != BiomeGenBase.field_76786_s && !var11 && this.field_73220_k.nextInt(4) == 0) { var12 = var4 + this.field_73220_k.nextInt(16) + 8; var13 = this.field_73220_k.nextInt(128); var14 = var5 + this.field_73220_k.nextInt(16) + 8; (new WorldGenLakes(Block.field_71943_B.field_71990_ca)).func_76484_a(this.field_73230_p, this.field_73220_k, var12, var13, var14); } if(!var11 && this.field_73220_k.nextInt(8) == 0) { var12 = var4 + this.field_73220_k.nextInt(16) + 8; var13 = this.field_73220_k.nextInt(this.field_73220_k.nextInt(120) + 8); var14 = var5 + this.field_73220_k.nextInt(16) + 8; if(var13 < 63 || this.field_73220_k.nextInt(10) == 0) { (new WorldGenLakes(Block.field_71938_D.field_71990_ca)).func_76484_a(this.field_73230_p, this.field_73220_k, var12, var13, var14); } } for(var12 = 0; var12 < 8; ++var12) { var13 = var4 + this.field_73220_k.nextInt(16) + 8; var14 = this.field_73220_k.nextInt(128); int var15 = var5 + this.field_73220_k.nextInt(16) + 8; (new WorldGenDungeons()).func_76484_a(this.field_73230_p, this.field_73220_k, var13, var14, var15); } var6.func_76728_a(this.field_73230_p, this.field_73220_k, var4, var5); SpawnerAnimals.func_77191_a(this.field_73230_p, var6, var4 + 8, var5 + 8, 16, 16, this.field_73220_k); var4 += 8; var5 += 8; for(var12 = 0; var12 < 16; ++var12) { for(var13 = 0; var13 < 16; ++var13) { var14 = this.field_73230_p.func_72874_g(var4 + var12, var5 + var13); if(this.field_73230_p.func_72884_u(var12 + var4, var14 - 1, var13 + var5)) { this.field_73230_p.func_72832_d(var12 + var4, var14 - 1, var13 + var5, Block.field_72036_aT.field_71990_ca, 0, 2); } if(this.field_73230_p.func_72858_w(var12 + var4, var14, var13 + var5)) { this.field_73230_p.func_72832_d(var12 + var4, var14, var13 + var5, Block.field_72037_aS.field_71990_ca, 0, 2); } } } BlockSand.field_72192_a = false; }
/** * Populates chunk with ores etc etc */ public void populate(IChunkProvider par1IChunkProvider, int par2, int par3) { int k = par2 * 16; int l = par3 * 16; BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(k + 16, l + 16); boolean flag = false; this.random.setSeed(this.worldObj.getSeed()); long i1 = this.random.nextLong() / 2L * 2L + 1L; long j1 = this.random.nextLong() / 2L * 2L + 1L; this.random.setSeed((long)par2 * i1 + (long)par3 * j1 ^ this.worldObj.getSeed()); Iterator iterator = this.structureGenerators.iterator(); while (iterator.hasNext()) { MapGenStructure mapgenstructure = (MapGenStructure)iterator.next(); boolean flag1 = mapgenstructure.generateStructuresInChunk(this.worldObj, this.random, par2, par3); if (mapgenstructure instanceof MapGenVillage) { flag |= flag1; } } int k1; int l1; int i2; if (this.waterLakeGenerator != null && !flag && this.random.nextInt(4) == 0) { l1 = k + this.random.nextInt(16) + 8; k1 = this.random.nextInt(128); i2 = l + this.random.nextInt(16) + 8; this.waterLakeGenerator.generate(this.worldObj, this.random, l1, k1, i2); } if (this.lavaLakeGenerator != null && !flag && this.random.nextInt(8) == 0) { l1 = k + this.random.nextInt(16) + 8; k1 = this.random.nextInt(this.random.nextInt(120) + 8); i2 = l + this.random.nextInt(16) + 8; if (k1 < 63 || this.random.nextInt(10) == 0) { this.lavaLakeGenerator.generate(this.worldObj, this.random, l1, k1, i2); } } if (this.hasDungeons) { for (l1 = 0; l1 < 8; ++l1) { k1 = k + this.random.nextInt(16) + 8; i2 = this.random.nextInt(128); int j2 = l + this.random.nextInt(16) + 8; (new WorldGenDungeons()).generate(this.worldObj, this.random, k1, i2, j2); } } if (this.hasDecoration) { biomegenbase.decorate(this.worldObj, this.random, k, l); } }
@Override public void populate(IChunkProvider chunkProvider, int chunkX, int chunkZ) { BlockFalling.fallInstantly = true; int x = chunkX * 16; int z = chunkZ * 16; BiomeGenBase biome = world.getBiomeGenForCoords(x + 16, z + 16); random.setSeed(world.getSeed()); long randLong1 = random.nextLong() / 2L * 2L + 1L; long randLong2 = random.nextLong() / 2L * 2L + 1L; random.setSeed((long) chunkX * randLong1 + (long) chunkZ * randLong2 ^ world.getSeed()); boolean flag = false; MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(chunkProvider, world, random, chunkX, chunkZ, flag)); if(mapFeaturesEnabled) { populateMapGenerators(chunkProvider, chunkX, chunkX); } int xx; int yy; int zz; if(biome != BiomeGenBase.desert && biome != BiomeGenBase.desertHills && !flag && random.nextInt(4) == 0 && TerrainGen.populate(chunkProvider, world, random, chunkX, chunkZ, flag, LAKE)) { xx = x + random.nextInt(16) + 8; yy = random.nextInt(256); zz = z + random.nextInt(16) + 8; (new WorldGenLakes(Blocks.water)).generate(world, random, xx, yy, zz); } if(TerrainGen.populate(chunkProvider, world, random, chunkX, chunkZ, flag, LAVA) && !flag && this.random.nextInt(8) == 0) { xx = x + random.nextInt(16) + 8; yy = random.nextInt(random.nextInt(248) + 8); zz = z + random.nextInt(16) + 8; if(yy < 63 || random.nextInt(10) == 0) { (new WorldGenLakes(Blocks.lava)).generate(world, random, xx, yy, zz); } } boolean doGen = TerrainGen.populate(chunkProvider, world, random, chunkX, chunkZ, flag, DUNGEON); for(xx = 0; doGen && xx < 8; ++xx) { yy = x + random.nextInt(16) + 8; zz = random.nextInt(256); int j2 = z + random.nextInt(16) + 8; (new WorldGenDungeons()).generate(world, random, yy, zz, j2); } if(biome instanceof AgeBiome) { AgeBiome ageBiome = (AgeBiome) biome; ageBiome.chunkProvider = this; ageBiome.decorate(world, random, x, z); ageBiome.chunkProvider = null; } else { biome.decorate(world, random, x, z); } SpawnerAnimals.performWorldGenSpawning(world, biome, x + 8, z + 8, 16, 16, random); x += 8; z += 8; doGen = TerrainGen.populate(chunkProvider, world, random, chunkX, chunkZ, flag, ICE); for(xx = 0; doGen && xx < 16; ++xx) { for(yy = 0; yy < 16; ++yy) { zz = world.getPrecipitationHeight(x + xx, z + yy); if(world.isBlockFreezable(xx + x, zz - 1, yy + z)) { world.setBlock(xx + x, zz - 1, yy + z, Blocks.ice, 0, 2); } if(world.func_147478_e(xx + x, zz, yy + z, true)) { world.setBlock(xx + x, zz, yy + z, Blocks.snow_layer, 0, 2); } } } MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(chunkProvider, world, random, chunkX, chunkZ, flag)); BlockFalling.fallInstantly = false; }
/** * Populates chunk with ores etc etc */ public void populate(IChunkProvider par1IChunkProvider, int par2, int par3) { BlockSand.fallInstantly = true; int k = par2 * 16; int l = par3 * 16; BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(k + 16, l + 16); this.rand.setSeed(this.worldObj.getSeed()); long i1 = this.rand.nextLong() / 2L * 2L + 1L; long j1 = this.rand.nextLong() / 2L * 2L + 1L; this.rand.setSeed((long) par2 * i1 + (long) par3 * j1 ^ this.worldObj.getSeed()); boolean flag = false; MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(par1IChunkProvider, worldObj, rand, par2, par3, flag)); if (this.mapFeaturesEnabled) { this.mineshaftGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3); flag = this.villageGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3); this.strongholdGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3); this.scatteredFeatureGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3); } int k1; int l1; int i2; if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, LAKE) && !flag && this.rand.nextInt(4) == 0) { k1 = k + this.rand.nextInt(16) + 8; l1 = this.rand.nextInt(128); i2 = l + this.rand.nextInt(16) + 8; (new WorldGenLakes(Block.waterStill.blockID)).generate(this.worldObj, this.rand, k1, l1, i2); } if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, LAVA) && !flag && this.rand.nextInt(8) == 0) { k1 = k + this.rand.nextInt(16) + 8; l1 = this.rand.nextInt(this.rand.nextInt(120) + 8); i2 = l + this.rand.nextInt(16) + 8; if (l1 < 63 || this.rand.nextInt(10) == 0) { (new WorldGenLakes(Block.lavaStill.blockID)).generate(this.worldObj, this.rand, k1, l1, i2); } } boolean doGen = TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, DUNGEON); for (k1 = 0; doGen && k1 < 8; ++k1) { l1 = k + this.rand.nextInt(16) + 8; i2 = this.rand.nextInt(128); int j2 = l + this.rand.nextInt(16) + 8; if ((new WorldGenDungeons()).generate(this.worldObj, this.rand, l1, i2, j2)) { ; } } biomegenbase.decorate(this.worldObj, this.rand, k, l); SpawnerAnimals.performWorldGenSpawning(this.worldObj, biomegenbase, k + 8, l + 8, 16, 16, this.rand); k += 8; l += 8; doGen = TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, ICE); for (k1 = 0; doGen && k1 < 16; ++k1) { for (l1 = 0; l1 < 16; ++l1) { i2 = this.worldObj.getPrecipitationHeight(k + k1, l + l1); if (this.worldObj.isBlockFreezable(k1 + k, i2 - 1, l1 + l)) { this.worldObj.setBlock(k1 + k, i2 - 1, l1 + l, Block.ice.blockID, 0, 2); } if (this.worldObj.canSnowAt(k1 + k, i2, l1 + l)) { this.worldObj.setBlock(k1 + k, i2, l1 + l, Block.snow.blockID, 0, 2); } } } MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(par1IChunkProvider, worldObj, rand, par2, par3, flag)); BlockSand.fallInstantly = false; }
/** * Populates chunk with ores etc etc */ public void populate(IChunkProvider par1IChunkProvider, int par2, int par3) { BlockSand.fallInstantly = true; int k = par2 * 16; int l = par3 * 16; BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(k + 16, l + 16); this.rand.setSeed(this.worldObj.getSeed()); long i1 = this.rand.nextLong() / 2L * 2L + 1L; long j1 = this.rand.nextLong() / 2L * 2L + 1L; this.rand.setSeed((long) par2 * i1 + (long) par3 * j1 ^ this.worldObj.getSeed()); boolean flag = false; MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(par1IChunkProvider, worldObj, rand, par2, par3, flag)); if (this.mapFeaturesEnabled) { this.mineshaftGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3); flag = this.villageGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3); this.strongholdGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3); this.scatteredFeatureGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3); } int k1; int l1; int i2; if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, LAKE) && !flag && this.rand.nextInt(4) == 0) { k1 = k + this.rand.nextInt(16) + 8; l1 = this.rand.nextInt(128); i2 = l + this.rand.nextInt(16) + 8; (new WorldGenLakes(Blocks.water)).generate(this.worldObj, this.rand, k1, l1, i2); } if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, LAVA) && !flag && this.rand.nextInt(8) == 0) { k1 = k + this.rand.nextInt(16) + 8; l1 = this.rand.nextInt(this.rand.nextInt(120) + 8); i2 = l + this.rand.nextInt(16) + 8; if (l1 < 63 || this.rand.nextInt(10) == 0) { (new WorldGenLakes(Blocks.lava)).generate(this.worldObj, this.rand, k1, l1, i2); } } boolean doGen = TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, DUNGEON); for (k1 = 0; doGen && k1 < 8; ++k1) { l1 = k + this.rand.nextInt(16) + 8; i2 = this.rand.nextInt(128); int j2 = l + this.rand.nextInt(16) + 8; if ((new WorldGenDungeons()).generate(this.worldObj, this.rand, l1, i2, j2)) { ; } } biomegenbase.decorate(this.worldObj, this.rand, k, l); SpawnerAnimals.performWorldGenSpawning(this.worldObj, biomegenbase, k + 8, l + 8, 16, 16, this.rand); k += 8; l += 8; doGen = TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, ICE); for (k1 = 0; doGen && k1 < 16; ++k1) { for (l1 = 0; l1 < 16; ++l1) { i2 = this.worldObj.getPrecipitationHeight(k + k1, l + l1); if (this.worldObj.isBlockFreezable(k1 + k, i2 - 1, l1 + l)) { this.worldObj.setBlock(k1 + k, i2 - 1, l1 + l, Blocks.ice, 0, 2); } if (this.worldObj.canSnowAt(k1 + k, i2, l1 + l)) { this.worldObj.setBlock(k1 + k, i2, l1 + l, Blocks.snow, 0, 2); } } } MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(par1IChunkProvider, worldObj, rand, par2, par3, flag)); BlockSand.fallInstantly = false; }
/** * Populates chunk with ores etc etc */ public void populate(IChunkProvider par1IChunkProvider, int par2, int par3) { BlockSand.fallInstantly = true; int k = par2 * 16; int l = par3 * 16; BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(k + 16, l + 16); this.rand.setSeed(this.worldObj.getSeed()); long i1 = this.rand.nextLong() / 2L * 2L + 1L; long j1 = this.rand.nextLong() / 2L * 2L + 1L; this.rand.setSeed((long) par2 * i1 + (long) par3 * j1 ^ this.worldObj.getSeed()); boolean flag = false; MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(par1IChunkProvider, worldObj, rand, par2, par3, flag)); if (this.mapFeaturesEnabled) { // this.mineshaftGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3); flag = this.villageGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3); System.out.println("flag is " + flag); this.strongholdGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3); this.scatteredFeatureGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3); } int k1; int l1; int i2; if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, LAKE) && !flag && this.rand.nextInt(4) == 0) { k1 = k + this.rand.nextInt(16) + 8; l1 = this.rand.nextInt(128); i2 = l + this.rand.nextInt(16) + 8; (new WorldGenLakes(Fluids.blockRasterWasser.blockID)).generate(this.worldObj, this.rand, k1, l1, i2); } if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, LAVA) && !flag && this.rand.nextInt(8) == 0) { k1 = k + this.rand.nextInt(16) + 8; l1 = this.rand.nextInt(this.rand.nextInt(120) + 8); i2 = l + this.rand.nextInt(16) + 8; if (l1 < 63 || this.rand.nextInt(10) == 0) { (new WorldGenLakes(Block.lavaStill.blockID)).generate(this.worldObj, this.rand, k1, l1, i2); } } boolean doGen = TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, DUNGEON); for (k1 = 0; doGen && k1 < 8; ++k1) { l1 = k + this.rand.nextInt(16) + 8; i2 = this.rand.nextInt(128); int j2 = l + this.rand.nextInt(16) + 8; if ((new WorldGenDungeons()).generate(this.worldObj, this.rand, l1, i2, j2)) { ; } } MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(par1IChunkProvider, worldObj, rand, par2, par3, flag)); BlockSand.fallInstantly = false; }