public void generateSurface(World world, java.util.Random randomGenerator, int chunkX, int chunkZ) { for (int i = 0; i < 40; i++) { int l6 = chunkX + randomGenerator.nextInt(16) + 8; int i11 = randomGenerator.nextInt(128); int l14 = chunkZ + randomGenerator.nextInt(16) + 8; (new WorldGenFlowers(BlockCustomPlant_grass.BlockJenGrass)).generate(world, randomGenerator, l6, i11, l14); (new WorldGenFlowers(BlockCustomPlant_grass.BlockPatGrass)).generate(world, randomGenerator, l6, i11, l14); (new WorldGenFlowers(BlockLoader.blockFlowerChocolate)).generate(world, randomGenerator, l6, i11, l14); (new WorldGenFlowers(BlockLoader.blockFlowerForJen)).generate(world, randomGenerator, l6, i11, l14); (new WorldGenFlowers(BlockLoader.blockFlowerLove)).generate(world, randomGenerator, l6, i11, l14); (new WorldGenFlowers(BlockLoader.blockFlowerPinkHeart)).generate(world, randomGenerator, l6, i11, l14); (new WorldGenFlowers(BlockLoader.blockFlowerRainbow)).generate(world, randomGenerator, l6, i11, l14); (new WorldGenFlowers(BlockLoader.blockFlowerRedHeart)).generate(world, randomGenerator, l6, i11, l14); } }
public BiomeDecorator() { this.sandGen = new WorldGenSand(Blocks.sand, 7); this.gravelAsSandGen = new WorldGenSand(Blocks.gravel, 6); this.dirtGen = new WorldGenMinable(Blocks.dirt, 32); this.gravelGen = new WorldGenMinable(Blocks.gravel, 32); this.coalGen = new WorldGenMinable(Blocks.coal_ore, 16); this.ironGen = new WorldGenMinable(Blocks.iron_ore, 8); this.goldGen = new WorldGenMinable(Blocks.gold_ore, 8); this.redstoneGen = new WorldGenMinable(Blocks.redstone_ore, 7); this.diamondGen = new WorldGenMinable(Blocks.diamond_ore, 7); this.lapisGen = new WorldGenMinable(Blocks.lapis_ore, 6); this.field_150514_p = new WorldGenFlowers(Blocks.yellow_flower); this.mushroomBrownGen = new WorldGenFlowers(Blocks.brown_mushroom); this.mushroomRedGen = new WorldGenFlowers(Blocks.red_mushroom); this.bigMushroomGen = new WorldGenBigMushroom(); this.reedGen = new WorldGenReed(); this.cactusGen = new WorldGenCactus(); this.waterlilyGen = new WorldGenWaterlily(); this.flowersPerChunk = 2; this.grassPerChunk = 1; this.sandPerChunk = 1; this.sandPerChunk2 = 3; this.clayPerChunk = 1; this.generateLakes = true; }
private void generateOverworld(World world, Random rand, int chunkX, int chunkZ) { int x = chunkX*16 + rand.nextInt(16); int z = chunkZ*16 + rand.nextInt(16); int y = world.getHeightValue(x, z); if(world.getBiomeGenForCoords(x, z) == BiomeGenBase.forest || world.getBiomeGenForCoords(x, z) == BiomeGenBase.forestHills || world.getBiomeGenForCoords(x, z) == BiomeGenBase.plains && rand.nextInt(1) == 0) { mapleTree.generate(world, rand, x, y, z); } if(world.getBiomeGenForCoords(x, z) == BiomeGenBase.jungle || world.getBiomeGenForCoords(x, z) == BiomeGenBase.jungleEdge || world.getBiomeGenForCoords(x, z) == BiomeGenBase.jungleHills) { for(int i = 0; i < 6; i++) { x = chunkX*16 + rand.nextInt(16); z = chunkZ*16 + rand.nextInt(16); y = rand.nextInt(128); new WorldGenFlowers(BlockHandler.vanillaPlant).generate(world, rand, x, y, z); } } }
public BiomeDecorator() { this.sandGen = new WorldGenSand(Blocks.sand, 7); this.gravelAsSandGen = new WorldGenSand(Blocks.gravel, 6); this.dirtGen = new WorldGenMinable(Blocks.dirt, 32); this.gravelGen = new WorldGenMinable(Blocks.gravel, 32); this.coalGen = new WorldGenMinable(Blocks.coal_ore, 16); this.ironGen = new WorldGenMinable(Blocks.iron_ore, 8); this.goldGen = new WorldGenMinable(Blocks.gold_ore, 8); this.redstoneGen = new WorldGenMinable(Blocks.redstone_ore, 7); this.diamondGen = new WorldGenMinable(Blocks.diamond_ore, 7); this.lapisGen = new WorldGenMinable(Blocks.lapis_ore, 6); this.yellowFlowerGen = new WorldGenFlowers(Blocks.yellow_flower); this.mushroomBrownGen = new WorldGenFlowers(Blocks.brown_mushroom); this.mushroomRedGen = new WorldGenFlowers(Blocks.red_mushroom); this.bigMushroomGen = new WorldGenBigMushroom(); this.reedGen = new WorldGenReed(); this.cactusGen = new WorldGenCactus(); this.waterlilyGen = new WorldGenWaterlily(); this.flowersPerChunk = 2; this.grassPerChunk = 1; this.sandPerChunk = 1; this.sandPerChunk2 = 3; this.clayPerChunk = 1; this.generateLakes = true; }
public BiomeDecoratorMagic() { super(); this.grassPerChunk = 10; this.gen_red_berry = new WorldGenFlowers(BlockRegister.BERRY_RED); this.gen_yellow_berry = new WorldGenFlowers(BlockRegister.BERRY_YELLOW); this.combustiumGen = new WorldGenMinable(BlockRegister.ORE_COMBUSTIUM, 24, BlockRegister.STONE); this.etherniumGen = new WorldGenMinable(BlockRegister.ORE_ETHERNIUM, 10, BlockRegister.STONE); this.silverGen = new WorldGenMinable(BlockRegister.ORE_SILVER, 14, BlockRegister.STONE); this.titaniumGen = new WorldGenMinable(BlockRegister.ORE_TITANIUM, 10, BlockRegister.STONE); this.goldGen = new WorldGenMinable(Blocks.gold_ore, 8, BlockRegister.STONE); this.redstoneGen = new WorldGenMinable(Blocks.redstone_ore, 7, BlockRegister.STONE); this.diamondGen = new WorldGenMinable(Blocks.diamond_ore, 7, BlockRegister.STONE); }
public void generateSurface(World world, java.util.Random randomGenerator, int chunkX, int chunkZ) { for (int i = 0; i < 20; i++) { int l6 = chunkX + randomGenerator.nextInt(16) + 8; int i11 = randomGenerator.nextInt(128); int l14 = chunkZ + randomGenerator.nextInt(16) + 8; (new WorldGenFlowers(BlockLoader.blockFlowerChocolate)).generate(world, randomGenerator, l6, i11, l14); (new WorldGenFlowers(BlockLoader.blockFlowerForJen)).generate(world, randomGenerator, l6, i11, l14); (new WorldGenFlowers(BlockLoader.blockFlowerLove)).generate(world, randomGenerator, l6, i11, l14); (new WorldGenFlowers(BlockLoader.blockFlowerPinkHeart)).generate(world, randomGenerator, l6, i11, l14); (new WorldGenFlowers(BlockLoader.blockFlowerRainbow)).generate(world, randomGenerator, l6, i11, l14); (new WorldGenFlowers(BlockLoader.blockFlowerRedHeart)).generate(world, randomGenerator, l6, i11, l14); } }
public void generateSurface(World world, java.util.Random randomGenerator, int chunkX, int chunkZ) { for (int i = 0; i < 20; i++) { int l6 = chunkX + randomGenerator.nextInt(16) + 8; int i11 = randomGenerator.nextInt(128); int l14 = chunkZ + randomGenerator.nextInt(16) + 8; (new WorldGenFlowers(BlockLoader.BlockPumpkinJen)).generate(world, randomGenerator, l6, i11, l14); } }
public void generateSurface(World world, java.util.Random randomGenerator, int chunkX, int chunkZ) { for (int i = 0; i < 20; i++) { int l6 = chunkX + randomGenerator.nextInt(16) + 8; int i11 = randomGenerator.nextInt(128); int l14 = chunkZ + randomGenerator.nextInt(16) + 8; (new WorldGenFlowers(BlockLoader.BlockPumpkinPat)).generate(world, randomGenerator, l6, i11, l14); } }
@Override public void decorate(World par1World, Random par2Random, int chunk_X, int chunk_Z){ super.decorate(par1World, par2Random, chunk_X, chunk_Z); WorldGenFlowers blueFlowerGenerator = new WorldGenFlowers(ModBlocks.nileBlueFlower); boolean doGen = TerrainGen.decorate(par1World, par2Random, chunk_X, chunk_Z, FLOWERS); for (int j = 0; doGen && j < 10; ++j) { int k = chunk_X + par2Random.nextInt(16) + 8; int l = par2Random.nextInt(128); int i1 = chunk_Z + par2Random.nextInt(16) + 8; blueFlowerGenerator.generate(par1World, par2Random, k, l, i1); } }
@Override public void decorate(World par1World, Random par2Random, int chunk_X, int chunk_Z){ super.decorate(par1World, par2Random, chunk_X, chunk_Z); WorldGenFlowers blueFlowerGenerator = new WorldGenFlowers(ModBlocks.nilePinkFlower); boolean doGen = TerrainGen.decorate(par1World, par2Random, chunk_X, chunk_Z, FLOWERS); for (int j = 0; doGen && j < 10; ++j) { int k = chunk_X + par2Random.nextInt(16) + 8; int l = par2Random.nextInt(128); int i1 = chunk_Z + par2Random.nextInt(16) + 8; blueFlowerGenerator.generate(par1World, par2Random, k, l, i1); } }
@Override public void decorate(World par1World, Random par2Random, int chunk_X, int chunk_Z){ super.decorate(par1World, par2Random, chunk_X, chunk_Z); WorldGenFlowers blueFlowerGenerator = new WorldGenFlowers(ModBlocks.nileBlackFlower); boolean doGen = TerrainGen.decorate(par1World, par2Random, chunk_X, chunk_Z, FLOWERS); for (int j = 0; doGen && j < 10; ++j) { int k = chunk_X + par2Random.nextInt(16) + 8; int l = par2Random.nextInt(128); int i1 = chunk_Z + par2Random.nextInt(16) + 8; blueFlowerGenerator.generate(par1World, par2Random, k, l, i1); } }
@Override public void decorate(World par1World, Random par2Random, int chunk_X, int chunk_Z){ super.decorate(par1World, par2Random, chunk_X, chunk_Z); WorldGenFlowers blackFlowerGenerator = new WorldGenFlowers(ModBlocks.nileBlackFlower.blockID); boolean doGen = TerrainGen.decorate(par1World, par2Random, chunk_X, chunk_Z, FLOWERS); for (int j = 0; doGen && j < 30; ++j) { int k = chunk_X + par2Random.nextInt(16) + 8; int l = par2Random.nextInt(128); int i1 = chunk_Z + par2Random.nextInt(16) + 8; blackFlowerGenerator.generate(par1World, par2Random, k, l, i1); } }
@Override public void decorate(World par1World, Random par2Random, int chunk_X, int chunk_Z){ super.decorate(par1World, par2Random, chunk_X, chunk_Z); WorldGenFlowers blueFlowerGenerator = new WorldGenFlowers(ModBlocks.nileBlueFlower.blockID); boolean doGen = TerrainGen.decorate(par1World, par2Random, chunk_X, chunk_Z, FLOWERS); for (int j = 0; doGen && j < 10; ++j) { int k = chunk_X + par2Random.nextInt(16) + 8; int l = par2Random.nextInt(128); int i1 = chunk_Z + par2Random.nextInt(16) + 8; blueFlowerGenerator.generate(par1World, par2Random, k, l, i1); } }
@Override public void decorate(World par1World, Random par2Random, int chunk_X, int chunk_Z){ super.decorate(par1World, par2Random, chunk_X, chunk_Z); WorldGenFlowers blueFlowerGenerator = new WorldGenFlowers(ModBlocks.nileBlueFlower.blockID); boolean doGen = TerrainGen.decorate(par1World, par2Random, chunk_X, chunk_Z, FLOWERS); for (int j = 0; doGen && j < 30; ++j) { int k = chunk_X + par2Random.nextInt(16) + 8; int l = par2Random.nextInt(128); int i1 = chunk_Z + par2Random.nextInt(16) + 8; blueFlowerGenerator.generate(par1World, par2Random, k, l, i1); } }
@Override public void decorate(World par1World, Random par2Random, int chunk_X, int chunk_Z){ super.decorate(par1World, par2Random, chunk_X, chunk_Z); WorldGenFlowers blueFlowerGenerator = new WorldGenFlowers(ModBlocks.nilePinkFlower.blockID); boolean doGen = TerrainGen.decorate(par1World, par2Random, chunk_X, chunk_Z, FLOWERS); for (int j = 0; doGen && j < 10; ++j) { int k = chunk_X + par2Random.nextInt(16) + 8; int l = par2Random.nextInt(128); int i1 = chunk_Z + par2Random.nextInt(16) + 8; blueFlowerGenerator.generate(par1World, par2Random, k, l, i1); } }
@Override public void decorate(World par1World, Random par2Random, int chunk_X, int chunk_Z){ super.decorate(par1World, par2Random, chunk_X, chunk_Z); WorldGenFlowers blueFlowerGenerator = new WorldGenFlowers(ModBlocks.nileBlackFlower.blockID); boolean doGen = TerrainGen.decorate(par1World, par2Random, chunk_X, chunk_Z, FLOWERS); for (int j = 0; doGen && j < 10; ++j) { int k = chunk_X + par2Random.nextInt(16) + 8; int l = par2Random.nextInt(128); int i1 = chunk_Z + par2Random.nextInt(16) + 8; blueFlowerGenerator.generate(par1World, par2Random, k, l, i1); } }
public BiomeDecorator(BiomeGenBase p_i1974_1_) { this.field_76810_g = new WorldGenSand(7, Block.field_71939_E.field_71990_ca); this.field_76822_h = new WorldGenSand(6, Block.field_71940_F.field_71990_ca); this.field_76823_i = new WorldGenMinable(Block.field_71979_v.field_71990_ca, 32); this.field_76820_j = new WorldGenMinable(Block.field_71940_F.field_71990_ca, 32); this.field_76821_k = new WorldGenMinable(Block.field_71950_I.field_71990_ca, 16); this.field_76818_l = new WorldGenMinable(Block.field_71949_H.field_71990_ca, 8); this.field_76819_m = new WorldGenMinable(Block.field_71941_G.field_71990_ca, 8); this.field_76816_n = new WorldGenMinable(Block.field_72047_aN.field_71990_ca, 7); this.field_76817_o = new WorldGenMinable(Block.field_72073_aw.field_71990_ca, 7); this.field_76831_p = new WorldGenMinable(Block.field_71947_N.field_71990_ca, 6); this.field_76830_q = new WorldGenFlowers(Block.field_72097_ad.field_71990_ca); this.field_76829_r = new WorldGenFlowers(Block.field_72107_ae.field_71990_ca); this.field_76828_s = new WorldGenFlowers(Block.field_72109_af.field_71990_ca); this.field_76827_t = new WorldGenFlowers(Block.field_72103_ag.field_71990_ca); this.field_76826_u = new WorldGenBigMushroom(); this.field_76825_v = new WorldGenReed(); this.field_76824_w = new WorldGenCactus(); this.field_76834_x = new WorldGenWaterlily(); this.field_76802_A = 2; this.field_76803_B = 1; this.field_76801_G = 1; this.field_76805_H = 3; this.field_76806_I = 1; this.field_76808_K = true; this.field_76812_e = p_i1974_1_; }
public BiomeDecorator(BiomeGenBase par1BiomeGenBase) { this.sandGen = new WorldGenSand(7, Block.sand.blockID); this.gravelAsSandGen = new WorldGenSand(6, Block.gravel.blockID); this.dirtGen = new WorldGenMinable(Block.dirt.blockID, 32); this.gravelGen = new WorldGenMinable(Block.gravel.blockID, 32); this.coalGen = new WorldGenMinable(Block.oreCoal.blockID, 16); this.ironGen = new WorldGenMinable(Block.oreIron.blockID, 8); this.goldGen = new WorldGenMinable(Block.oreGold.blockID, 8); this.redstoneGen = new WorldGenMinable(Block.oreRedstone.blockID, 7); this.diamondGen = new WorldGenMinable(Block.oreDiamond.blockID, 7); this.lapisGen = new WorldGenMinable(Block.oreLapis.blockID, 6); this.plantYellowGen = new WorldGenFlowers(Block.plantYellow.blockID); this.plantRedGen = new WorldGenFlowers(Block.plantRed.blockID); this.mushroomBrownGen = new WorldGenFlowers(Block.mushroomBrown.blockID); this.mushroomRedGen = new WorldGenFlowers(Block.mushroomRed.blockID); this.bigMushroomGen = new WorldGenBigMushroom(); this.reedGen = new WorldGenReed(); this.cactusGen = new WorldGenCactus(); this.waterlilyGen = new WorldGenWaterlily(); this.flowersPerChunk = 2; this.grassPerChunk = 1; this.sandPerChunk = 1; this.sandPerChunk2 = 3; this.clayPerChunk = 1; this.generateLakes = true; this.biome = par1BiomeGenBase; }
public void decorate(World p_76728_1_, Random p_76728_2_, int p_76728_3_, int p_76728_4_) { int k; int l; int i1; int j1; if (this.field_150644_aH == 1 || this.field_150644_aH == 2) { k = p_76728_2_.nextInt(3); for (l = 0; l < k; ++l) { i1 = p_76728_3_ + p_76728_2_.nextInt(16) + 8; j1 = p_76728_4_ + p_76728_2_.nextInt(16) + 8; int k1 = p_76728_1_.getHeightValue(i1, j1); field_150643_aG.generate(p_76728_1_, p_76728_2_, i1, k1, j1); } } genTallFlowers.func_150548_a(3); for (k = 0; k < 7; ++k) { l = p_76728_3_ + p_76728_2_.nextInt(16) + 8; i1 = p_76728_4_ + p_76728_2_.nextInt(16) + 8; j1 = p_76728_2_.nextInt(p_76728_1_.getHeightValue(l, i1) + 32); genTallFlowers.generate(p_76728_1_, p_76728_2_, l, j1, i1); } WorldGenFlowers blueFlowerGenerator = new WorldGenFlowers(ModBlocks.nileBlueFlower); boolean doGen = TerrainGen.decorate(p_76728_1_, p_76728_2_, p_76728_3_, p_76728_4_, FLOWERS); for (int j = 0; doGen && j < 30; ++j) { int k2 = p_76728_3_ + p_76728_2_.nextInt(16) + 8; int l2 = p_76728_2_.nextInt(128); int i2 = p_76728_4_ + p_76728_2_.nextInt(16) + 8; blueFlowerGenerator.generate(p_76728_1_, p_76728_2_, k2, l2, i2); } super.decorate(p_76728_1_, p_76728_2_, p_76728_3_, p_76728_4_); }
public void func_73153_a(IChunkProvider p_73153_1_, int p_73153_2_, int p_73153_3_) { BlockSand.field_72192_a = true; int var4 = p_73153_2_ * 16; int var5 = p_73153_3_ * 16; this.field_73172_c.func_75051_a(this.field_73175_o, this.field_73181_i, p_73153_2_, p_73153_3_); int var6; int var7; int var8; int var9; for(var6 = 0; var6 < 8; ++var6) { var7 = var4 + this.field_73181_i.nextInt(16) + 8; var8 = this.field_73181_i.nextInt(120) + 4; var9 = var5 + this.field_73181_i.nextInt(16) + 8; (new WorldGenHellLava(Block.field_71944_C.field_71990_ca, false)).func_76484_a(this.field_73175_o, this.field_73181_i, var7, var8, var9); } var6 = this.field_73181_i.nextInt(this.field_73181_i.nextInt(10) + 1) + 1; int var10; for(var7 = 0; var7 < var6; ++var7) { var8 = var4 + this.field_73181_i.nextInt(16) + 8; var9 = this.field_73181_i.nextInt(120) + 4; var10 = var5 + this.field_73181_i.nextInt(16) + 8; (new WorldGenFire()).func_76484_a(this.field_73175_o, this.field_73181_i, var8, var9, var10); } var6 = this.field_73181_i.nextInt(this.field_73181_i.nextInt(10) + 1); for(var7 = 0; var7 < var6; ++var7) { var8 = var4 + this.field_73181_i.nextInt(16) + 8; var9 = this.field_73181_i.nextInt(120) + 4; var10 = var5 + this.field_73181_i.nextInt(16) + 8; (new WorldGenGlowStone1()).func_76484_a(this.field_73175_o, this.field_73181_i, var8, var9, var10); } for(var7 = 0; var7 < 10; ++var7) { var8 = var4 + this.field_73181_i.nextInt(16) + 8; var9 = this.field_73181_i.nextInt(128); var10 = var5 + this.field_73181_i.nextInt(16) + 8; (new WorldGenGlowStone2()).func_76484_a(this.field_73175_o, this.field_73181_i, var8, var9, var10); } if(this.field_73181_i.nextInt(1) == 0) { var7 = var4 + this.field_73181_i.nextInt(16) + 8; var8 = this.field_73181_i.nextInt(128); var9 = var5 + this.field_73181_i.nextInt(16) + 8; (new WorldGenFlowers(Block.field_72109_af.field_71990_ca)).func_76484_a(this.field_73175_o, this.field_73181_i, var7, var8, var9); } if(this.field_73181_i.nextInt(1) == 0) { var7 = var4 + this.field_73181_i.nextInt(16) + 8; var8 = this.field_73181_i.nextInt(128); var9 = var5 + this.field_73181_i.nextInt(16) + 8; (new WorldGenFlowers(Block.field_72103_ag.field_71990_ca)).func_76484_a(this.field_73175_o, this.field_73181_i, var7, var8, var9); } WorldGenMinable var12 = new WorldGenMinable(Block.field_94342_cr.field_71990_ca, 13, Block.field_72012_bb.field_71990_ca); int var11; for(var8 = 0; var8 < 16; ++var8) { var9 = var4 + this.field_73181_i.nextInt(16); var10 = this.field_73181_i.nextInt(108) + 10; var11 = var5 + this.field_73181_i.nextInt(16); var12.func_76484_a(this.field_73175_o, this.field_73181_i, var9, var10, var11); } for(var8 = 0; var8 < 16; ++var8) { var9 = var4 + this.field_73181_i.nextInt(16); var10 = this.field_73181_i.nextInt(108) + 10; var11 = var5 + this.field_73181_i.nextInt(16); (new WorldGenHellLava(Block.field_71944_C.field_71990_ca, true)).func_76484_a(this.field_73175_o, this.field_73181_i, var9, var10, var11); } BlockSand.field_72192_a = false; }