public WorldGenerator func_76740_a(Random p_76740_1_) { return (WorldGenerator)(p_76740_1_.nextInt(10) == 0?this.field_76758_O:(p_76740_1_.nextInt(2) == 0?new WorldGenShrub(3, 0):(p_76740_1_.nextInt(3) == 0?new WorldGenHugeTrees(false, 10 + p_76740_1_.nextInt(20), 3, 3):new WorldGenTrees(false, 4 + p_76740_1_.nextInt(7), 3, 3, true)))); }
/** * Gets a WorldGen appropriate for this biome. */ public WorldGenerator getRandomWorldGenForTrees(Random par1Random) { return (WorldGenerator)(par1Random.nextInt(10) == 0 ? this.worldGeneratorBigTree : (par1Random.nextInt(2) == 0 ? new WorldGenShrub(3, 0) : (par1Random.nextInt(3) == 0 ? new WorldGenHugeTrees(false, 10 + par1Random.nextInt(20), 3, 3) : new WorldGenTrees(false, 4 + par1Random.nextInt(7), 3, 3, true)))); }
/** * Gets a WorldGen appropriate for this biome. */ public WorldGenerator getRandomWorldGenForTrees(Random par1Random) { return (WorldGenerator)(par1Random.nextInt(10) == 0 ? this.worldGeneratorBigTree : (par1Random.nextInt(2) == 0 ? new WorldGenHugeTrees(false, 10 + par1Random.nextInt(20), 3, 3) : new WorldGenTrees(false, 4 + par1Random.nextInt(7), 3, 3, true))); }