public WorldGenerator getRandomWorldGenForTrees(Random par1Random) { return (WorldGenerator)(par1Random.nextInt(3) == 0 ? new WorldGenTaiga1() : new WorldGenTaiga2(false)); }
public WorldGenerator func_76740_a(Random p_76740_1_) { return (WorldGenerator)(p_76740_1_.nextInt(3) == 0?new WorldGenTaiga1():new WorldGenTaiga2(false)); }
/** * Gets a WorldGen appropriate for this biome. */ public WorldGenerator getRandomWorldGenForTrees(Random par1Random) { return (WorldGenerator)(par1Random.nextInt(3) == 0 ? new WorldGenTaiga1() : new WorldGenTaiga2(false)); }