public void decorate(World worldIn, Random rand, BlockPos pos) { super.decorate(worldIn, rand, pos); int i = rand.nextInt(16) + 8; int j = rand.nextInt(16) + 8; int k = rand.nextInt(worldIn.getHeight(pos.add(i, 0, j)).getY() * 2); (new WorldGenMelon()).generate(worldIn, rand, pos.add(i, k, j)); WorldGenVines worldgenvines = new WorldGenVines(); for (j = 0; j < 50; ++j) { k = rand.nextInt(16) + 8; int l = 128; int i1 = rand.nextInt(16) + 8; worldgenvines.generate(worldIn, rand, pos.add(k, 128, i1)); } }
public void decorate(World worldIn, Random rand, BlockPos pos) { super.decorate(worldIn, rand, pos); int i = rand.nextInt(16) + 8; int j = rand.nextInt(16) + 8; int height = worldIn.getHeight(pos.add(i, 0, j)).getY() * 2; // could == 0, which crashes nextInt if (height < 1) height = 1; int k = rand.nextInt(height); if(net.minecraftforge.event.terraingen.TerrainGen.decorate(worldIn, rand, pos, net.minecraftforge.event.terraingen.DecorateBiomeEvent.Decorate.EventType.PUMPKIN)) (new WorldGenMelon()).generate(worldIn, rand, pos.add(i, k, j)); WorldGenVines worldgenvines = new WorldGenVines(); if(net.minecraftforge.event.terraingen.TerrainGen.decorate(worldIn, rand, pos, net.minecraftforge.event.terraingen.DecorateBiomeEvent.Decorate.EventType.GRASS)) for (j = 0; j < 50; ++j) { k = rand.nextInt(16) + 8; int l = 128; int i1 = rand.nextInt(16) + 8; worldgenvines.generate(worldIn, rand, pos.add(k, 128, i1)); } }
public void decorate(World par1World, Random par2Random, int par3, int par4) { super.decorate(par1World, par2Random, par3, par4); int var5 = par3 + par2Random.nextInt(16) + 8; int var6 = par4 + par2Random.nextInt(16) + 8; int var7 = par2Random.nextInt(par1World.getHeightValue(var5, var6) * 2); (new WorldGenMelon()).generate(par1World, par2Random, var5, var7, var6); WorldGenVines var10 = new WorldGenVines(); for (var6 = 0; var6 < 50; ++var6) { var7 = par3 + par2Random.nextInt(16) + 8; short var8 = 128; int var9 = par4 + par2Random.nextInt(16) + 8; var10.generate(par1World, par2Random, var7, var8, var9); } }
public void decorate(World p_76728_1_, Random p_76728_2_, int p_76728_3_, int p_76728_4_) { super.decorate(p_76728_1_, p_76728_2_, p_76728_3_, p_76728_4_); int k = p_76728_3_ + p_76728_2_.nextInt(16) + 8; int l = p_76728_4_ + p_76728_2_.nextInt(16) + 8; int height = p_76728_1_.getHeightValue(k, l) * 2; //This was the original input for the nextInt below. But it could == 0, which crashes nextInt if (height < 1) height = 1; int i1 = p_76728_2_.nextInt(height); (new WorldGenMelon()).generate(p_76728_1_, p_76728_2_, k, i1, l); WorldGenVines worldgenvines = new WorldGenVines(); for (l = 0; l < 50; ++l) { i1 = p_76728_3_ + p_76728_2_.nextInt(16) + 8; short short1 = 128; int j1 = p_76728_4_ + p_76728_2_.nextInt(16) + 8; worldgenvines.generate(p_76728_1_, p_76728_2_, i1, short1, j1); } }
public void decorate(World worldIn, Random p_180624_2_, BlockPos p_180624_3_) { super.decorate(worldIn, p_180624_2_, p_180624_3_); int i = p_180624_2_.nextInt(16) + 8; int j = p_180624_2_.nextInt(16) + 8; int height = worldIn.getHeight(p_180624_3_.add(i, 0, j)).getY() * 2; // could == 0, which crashes nextInt if (height < 1) height = 1; int k = p_180624_2_.nextInt(height); (new WorldGenMelon()).generate(worldIn, p_180624_2_, p_180624_3_.add(i, k, j)); WorldGenVines worldgenvines = new WorldGenVines(); for (j = 0; j < 50; ++j) { k = p_180624_2_.nextInt(16) + 8; boolean flag = true; int l = p_180624_2_.nextInt(16) + 8; worldgenvines.generate(worldIn, p_180624_2_, p_180624_3_.add(k, 128, l)); } }
public void func_76728_a(World p_76728_1_, Random p_76728_2_, int p_76728_3_, int p_76728_4_) { super.func_76728_a(p_76728_1_, p_76728_2_, p_76728_3_, p_76728_4_); WorldGenVines var5 = new WorldGenVines(); for(int var6 = 0; var6 < 50; ++var6) { int var7 = p_76728_3_ + p_76728_2_.nextInt(16) + 8; byte var8 = 64; int var9 = p_76728_4_ + p_76728_2_.nextInt(16) + 8; var5.func_76484_a(p_76728_1_, p_76728_2_, var7, var8, var9); } }
public void decorate(World par1World, Random par2Random, int par3, int par4) { super.decorate(par1World, par2Random, par3, par4); WorldGenVines worldgenvines = new WorldGenVines(); for (int k = 0; k < 50; ++k) { int l = par3 + par2Random.nextInt(16) + 8; byte b0 = 64; int i1 = par4 + par2Random.nextInt(16) + 8; worldgenvines.generate(par1World, par2Random, l, b0, i1); } }