Java 类net.minecraftforge.client.event.RenderBlockOverlayEvent.OverlayType 实例源码

项目:CrystalMod    文件:ClientEventHandler.java   
@SubscribeEvent
public void waterOverlay(RenderBlockOverlayEvent event){
    if(event.getOverlayType() == OverlayType.WATER){
    EntityPlayer player = event.getPlayer();
    IBlockState state = player.getEntityWorld().getBlockState(event.getBlockPos());
    if(state.getBlock() instanceof IFluidBlock){
        Fluid fluid = ((IFluidBlock)state.getBlock()).getFluid();
        if(fluid !=null){
            ResourceLocation res = ModFluids.getOverlayTexture(fluid);
            if(res !=null){
                event.setCanceled(true);
                renderWaterOverlayTexture(event.getRenderPartialTicks(), res);
            }
        }
    }
    }
}
项目:Aether-Legacy    文件:GuiAetherInGame.java   
@SubscribeEvent
public void onRenderBlockOverlay(RenderBlockOverlayEvent event)
{
    if (this.mc.thePlayer != null)
    {
        PlayerAether player = PlayerAether.get(this.mc.thePlayer);

        if (player.isWearingPhoenixSet() && event.getOverlayType() == OverlayType.FIRE)
        {
            event.setCanceled(true);
        }
    }
}
项目:geomastery    文件:ClientEvents.java   
/** Replaces water overlay on tar. */
@SubscribeEvent
public void renderWaterOverlay(RenderBlockOverlayEvent event) {

    EntityPlayer player = event.getPlayer();

    if (event.getOverlayType() == OverlayType.WATER &&
            player.world.getBlockState(event.getBlockPos())
            .getBlock() == GeoBlocks.tar) {

        Minecraft.getMinecraft().getTextureManager().bindTexture(TAR);
        Tessellator tess = Tessellator.getInstance();
        VertexBuffer vert = tess.getBuffer();
        float f = player.getBrightness(event.getRenderPartialTicks());
        GlStateManager.color(f, f, f, 0.5F);
        GlStateManager.enableBlend();
        GlStateManager.pushMatrix();
        float f7 = -player.rotationYaw / 64.0F;
        float f8 = player.rotationPitch / 64.0F;
        vert.begin(7, DefaultVertexFormats.POSITION_TEX);
        vert.pos(-1.0D, -1.0D, -0.5D).tex(4.0F + f7, 4.0F + f8).endVertex();
        vert.pos(1.0D, -1.0D, -0.5D).tex(0.0F + f7, 4.0F + f8).endVertex();
        vert.pos(1.0D, 1.0D, -0.5D).tex(0.0F + f7, 0.0F + f8).endVertex();
        vert.pos(-1.0D, 1.0D, -0.5D).tex(4.0F + f7, 0.0F + f8).endVertex();
        tess.draw();
        GlStateManager.popMatrix();
        GlStateManager.color(1.0F, 1.0F, 1.0F, 0.1F);
        GlStateManager.disableBlend();
        event.setCanceled(true);
    }
}
项目:CustomWorldGen    文件:ForgeEventFactory.java   
public static boolean renderFireOverlay(EntityPlayer player, float renderPartialTicks)
{
    return renderBlockOverlay(player, renderPartialTicks, OverlayType.FIRE, Blocks.FIRE.getDefaultState(), new BlockPos(player));
}
项目:CustomWorldGen    文件:ForgeEventFactory.java   
public static boolean renderWaterOverlay(EntityPlayer player, float renderPartialTicks)
{
    return renderBlockOverlay(player, renderPartialTicks, OverlayType.WATER, Blocks.WATER.getDefaultState(), new BlockPos(player));
}
项目:CustomWorldGen    文件:ForgeEventFactory.java   
public static boolean renderBlockOverlay(EntityPlayer player, float renderPartialTicks, OverlayType type, IBlockState block, BlockPos pos)
{
    return MinecraftForge.EVENT_BUS.post(new RenderBlockOverlayEvent(player, renderPartialTicks, type, block, pos));
}