Java 类net.minecraftforge.client.model.Attributes 实例源码

项目:CrystalMod    文件:DynamicBaseModel.java   
/**
 * Add a given rotated quad to a list of quads.
 * @param quads The quads to append to.
 * @param x1 Start X
 * @param x2 End X
 * @param z1 Start Z
 * @param z2 End Z
 * @param y Y
 * @param texture The base texture
 * @param side The side to add render quad at.
 * @param rotation The rotation index to rotate by.
 * @param isColored When set to true a colored baked quad will be made, otherwise a regular baked quad is used.
 * @param shadeColor The shade color
 * @param uvs A double array of 4 uv pairs
 */
public static void addBakedQuadRotated(List<BakedQuad> quads, float x1, float x2, float z1, float z2, float y,
                                          TextureAtlasSprite texture, EnumFacing side, int rotation,
                                          boolean isColored, int shadeColor, float[][] uvs) {
    Vec3d v1 = rotate(new Vec3d(x1 - .5, y - .5, z1 - .5), side).addVector(.5, .5, .5);
    Vec3d v2 = rotate(new Vec3d(x1 - .5, y - .5, z2 - .5), side).addVector(.5, .5, .5);
    Vec3d v3 = rotate(new Vec3d(x2 - .5, y - .5, z2 - .5), side).addVector(.5, .5, .5);
    Vec3d v4 = rotate(new Vec3d(x2 - .5, y - .5, z1 - .5), side).addVector(.5, .5, .5);
    int[] data =  Ints.concat(
            vertexToInts((float) v1.xCoord, (float) v1.yCoord, (float) v1.zCoord, shadeColor, texture, uvs[(0 + rotation) % 4][0] * 16, uvs[(0 + rotation) % 4][1] * 16),
            vertexToInts((float) v2.xCoord, (float) v2.yCoord, (float) v2.zCoord, shadeColor, texture, uvs[(1 + rotation) % 4][0] * 16, uvs[(1 + rotation) % 4][1] * 16),
            vertexToInts((float) v3.xCoord, (float) v3.yCoord, (float) v3.zCoord, shadeColor, texture, uvs[(2 + rotation) % 4][0] * 16, uvs[(2 + rotation) % 4][1] * 16),
            vertexToInts((float) v4.xCoord, (float) v4.yCoord, (float) v4.zCoord, shadeColor, texture, uvs[(3 + rotation) % 4][0] * 16, uvs[(3 + rotation) % 4][1] * 16)
    );
    ForgeHooksClient.fillNormal(data, side); // This fixes lighting issues when item is rendered in hand/inventory
    quads.add(new BakedQuad(data, -1, side, texture, false, Attributes.DEFAULT_BAKED_FORMAT));
}
项目:TombManyGraves    文件:GoodGraveModel.java   
protected  IBakedModel getActualModel(String texture)
{
    IBakedModel bakedModel = standard;

    if (texture!=null)
    {
        if (cache.containsKey(texture))
        {
            bakedModel = cache.get(texture);
        }
        else if (retexturableModel != null)
        {
            ImmutableMap.Builder<String, String> builder = ImmutableMap.builder();
            builder.put("bottom", texture);
            builder.put("top", texture);
            builder.put("side", texture);
            IModel retexturedModel = retexturableModel.retexture(builder.build());
            bakedModel = retexturedModel.bake(TRSRTransformation.identity(), Attributes.DEFAULT_BAKED_FORMAT, ModelLoader.defaultTextureGetter());
            cache.put(texture, bakedModel);
        }
    }

    return bakedModel;
}
项目:Kingdom-Keys-Re-Coded    文件:ModelHelper.java   
public static HashMap<String, IBakedModel> getModelsForGroups (OBJModel objModel) {

        HashMap<String, IBakedModel> modelParts = new HashMap<String, IBakedModel>();

        if (!objModel.getMatLib().getGroups().keySet().isEmpty()) {
            for (String key : objModel.getMatLib().getGroups().keySet()) {
                if (!modelParts.containsKey(key)) { 
                    modelParts.put(key, objModel.bake(new OBJModel.OBJState(ImmutableList.of(key), false), Attributes.DEFAULT_BAKED_FORMAT, ModelHelper.textureGetterFlipV));
                }
            }
        }

        modelParts.put(ALL_PARTS, objModel.bake(objModel.getDefaultState(), Attributes.DEFAULT_BAKED_FORMAT, textureGetterFlipV));

        return modelParts;
    }
项目:SasaLib    文件:SimpleIconModel.java   
@Override
public IFlexibleBakedModel bake(IModelState state, VertexFormat format, Function<ResourceLocation, TextureAtlasSprite> bakedTextureGetter)
{
    if(!Attributes.moreSpecific(format, Attributes.DEFAULT_BAKED_FORMAT))
    {
        throw new IllegalArgumentException("can't bake vanilla models to the format that doesn't fit into the default one: " + format);
    }

    ItemIconModel test = new ItemIconModel(this, state, bakedTextureGetter);

    return test;
}
项目:SasaLib    文件:ItemIconModel.java   
public ItemIconModel(IModel modelCls, IModelState state, Function<ResourceLocation, TextureAtlasSprite> bakedTextureGetter)
{
    super(false, false, null, Attributes.DEFAULT_BAKED_FORMAT, bakedTextureGetter);
    this.textureLocation = null;

    this.state = state;
    this.iModel = modelCls;
}
项目:EnderIO    文件:PaintRegistry.java   
@SideOnly(Side.CLIENT)
private IBakedModel paintModel(IModel sourceModel, final @Nullable IBlockState paintSource, IModelState rotation, final PaintMode paintMode) {
  IModelState state = sourceModel.getDefaultState();
  state = combine(state, rotation);
  if (state instanceof UVLock) {
    sourceModel = ModelProcessingHelper.uvlock(sourceModel, true);
    state = ((UVLock) state).getParent();
  }
  return sourceModel.bake(state, Attributes.DEFAULT_BAKED_FORMAT, new Function<ResourceLocation, TextureAtlasSprite>() {
    @Override
    public TextureAtlasSprite apply(@Nullable ResourceLocation location) {
      String locationString = location == null ? "" : location.toString();
      if (paintMode != PaintMode.TAGGED_TEXTURES || locationString.endsWith("PAINT")) {
        if (paintSource == null) {
          return Minecraft.getMinecraft().getTextureMapBlocks().getMissingSprite();
        } else {
          return Minecraft.getMinecraft().getBlockRendererDispatcher().getBlockModelShapes().getTexture(paintSource);
        }
      } else {
        return Minecraft.getMinecraft().getTextureMapBlocks().getAtlasSprite(locationString);
      }
    }

    @Override
    public boolean equals(@Nullable Object obj) {
      return super.equals(obj);
    }

    @Override
    public int hashCode() {
      return super.hashCode();
    }
  });
}
项目:Thelta    文件:TileEntityRendererMachineArm.java   
public static IBakedModel bake(IModel model) {
    return model.bake(TRSRTransformation.identity(), Attributes.DEFAULT_BAKED_FORMAT,
            ModelLoader.defaultTextureGetter());
}
项目:TombManyGraves    文件:ModelHelper.java   
public static IBakedModel bake(IModel model)
{
    return model.bake(TRSRTransformation.identity(), Attributes.DEFAULT_BAKED_FORMAT, ModelLoader.defaultTextureGetter());
}
项目:CommonUtils    文件:BakerUtil.java   
public static IBakedModel bake(IModel model, IModelState modelState) {
    return bake(model, modelState, Attributes.DEFAULT_BAKED_FORMAT);
}
项目:CommonUtils    文件:BakerUtil.java   
public static IBakedModel bake(IModel model, IModelState modelState,
        Map<ResourceLocation, TextureAtlasSprite> textures) {
    return bake(model, modelState, Attributes.DEFAULT_BAKED_FORMAT, textures);
}
项目:vintagecraft    文件:VCraftModelLoader.java   
public VertexFormat getFormat()
{
    return Attributes.DEFAULT_BAKED_FORMAT;
}