private static boolean doFluidInteraction(TileEntity te, EnumFacing face, EntityPlayer player, EnumHand hand, boolean isInserting) { ItemStack stack = player.getHeldItem(hand); IFluidHandlerItem stackHandler = FluidUtil.getFluidHandler(stack); if (stackHandler != null && te.hasCapability(CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, face)) { int capacity = stackHandler.getTankProperties()[0].getCapacity(); IFluidHandler handler = te.getCapability(CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, face); PlayerInvWrapper invWrapper = new PlayerInvWrapper(player.inventory); FluidActionResult result = isInserting ? FluidUtil.tryEmptyContainerAndStow(player.getHeldItem(hand), handler, invWrapper, capacity, player) : FluidUtil.tryFillContainerAndStow(player.getHeldItem(hand), handler, invWrapper, capacity, player); if (result.isSuccess()) { player.setHeldItem(hand, result.getResult()); return true; } } return false; }
@Override public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) { ItemStack original = player.getHeldItem(hand); if (!original.isEmpty()) { ItemStack stack = original.copy(); stack.setCount(1); TileEntity tank = getTileEntity(world, pos); if (tank instanceof TileEntityBTank) { IFluidHandler handler = ((TileEntityBTank) tank).getFluidHandler(); FluidActionResult result = FluidUtil.tryEmptyContainer(stack, handler, Fluid.BUCKET_VOLUME, player, true); if (!result.success) { result = FluidUtil.tryFillContainer(stack, handler, Fluid.BUCKET_VOLUME, player, true); } if (result.success) { original.setCount(original.getCount() - 1); stack = InvUtil.putStackInInventory(result.result, player.inventory, true, false, false, null); if (!stack.isEmpty()) { WorldUtil.dropItemsRandom(world, stack, player.getPosition()); } return true; } } } return super.onBlockActivated(world, pos, state, player, hand, facing, hitX, hitY, hitZ); }
@Override public boolean onBlockActivated(EntityPlayer player, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ) { if (world.isRemote) return true; if (hand == EnumHand.MAIN_HAND) { final ItemStack heldItem = player.getHeldItemMainhand(); if (!heldItem.isEmpty()) { final FluidActionResult result = tryEmptyItem(player, heldItem.copy()); if (result.success) { if (!player.isCreative()) player.setHeldItem(EnumHand.MAIN_HAND, result.result); return true; } } else return tryDrainXp(player); } return false; }
/** * Attempt to extract fluid from the given fluid handler into the given fluid-containing item. * * @param srcHandler fluid handler into which to place the fluid * @param destStack the fluid container item to extract from * @param returnedItems the modified fluid container after extraction * @return true if any fluid was moved, false otherwise */ public static boolean tryFluidExtraction(IFluidHandler srcHandler, ItemStack destStack, NonNullList<ItemStack> returnedItems) { FluidActionResult result = FluidUtil.tryFillContainer(destStack, srcHandler, 1000, null, true); if (result.isSuccess()) { returnedItems.add(result.getResult()); destStack.shrink(1); return true; } else { return false; } }
/** * Attempt to insert fluid into the given fluid handler from the given fluid container item. * * @param handler the handler to extract from * @param srcStack the fluid container item to insert to * @param returnedItems the modified fluid container after insertion * @return true if any fluid was moved, false otherwise */ public static boolean tryFluidInsertion(IFluidHandler handler, ItemStack srcStack, NonNullList<ItemStack> returnedItems) { FluidActionResult result = FluidUtil.tryEmptyContainer(srcStack, handler, 1000, null, true); if (result.isSuccess()) { returnedItems.add(result.getResult()); srcStack.shrink(1); return true; } else { return false; } }
public static FluidActionResult tryEmptyOrFillContainer(ItemStack stack, IFluidHandler handler, int maxTransfer, EntityPlayer player) { FluidActionResult result = FluidUtil.tryEmptyContainer(stack, handler, maxTransfer, player, true); if (result.success) { return result; } else { FluidActionResult resultFill = FluidUtil.tryFillContainer(stack, handler, maxTransfer, player, true); return resultFill; } }
public static boolean handleRightClickFluidStorage(EntityPlayer player, EnumHand hand, IFluidHandler tank, int maxTransfer) { ItemStack fluidItem = player.getHeldItem(hand); if (fluidItem==null || fluidItem.isEmpty()) return false; if (!fluidItem.hasCapability(CapabilityFluidHandler.FLUID_HANDLER_ITEM_CAPABILITY, null)) { return false; } FluidActionResult result = tryEmptyOrFillContainer(fluidItem, tank, maxTransfer, player); if (result.isSuccess()) { player.setHeldItem(hand, result.result); return true; } else { return false; } }
@Override public void setInventorySlotContents(int index, ItemStack stack) { if (index < 0 || index >= this.getSizeInventory()) return; if (!stack.isEmpty() && stack.getCount() > this.getInventoryStackLimit()) stack.setCount(this.getInventoryStackLimit()); if (!stack.isEmpty() && stack.getCount() == 0) stack = ItemStack.EMPTY; ItemStack emptyContainer = ItemStack.EMPTY; if (!stack.isEmpty()) { FluidStack fluid = FluidUtil.getFluidContained(stack); if (fluid != null) { FluidActionResult result = FluidUtil.tryEmptyContainer(stack, new FluidTank(Integer.MAX_VALUE), 1000, null, true); if (result.success) emptyContainer = result.getResult(); } if (stack.getItem() == Items.WATER_BUCKET) { emptyContainer = new ItemStack(Items.BUCKET); } if (stack.getItem() == Items.LAVA_BUCKET) { emptyContainer = new ItemStack(Items.BUCKET); } if (stack.getItem() == Items.MILK_BUCKET) { emptyContainer = new ItemStack(Items.BUCKET); } } if (!emptyContainer.isEmpty()) this.inventory.set(index, emptyContainer); else this.inventory.set(index, stack); this.markDirty(); }
@SuppressWarnings("deprecation") public static boolean interactWithFluidHandler(IFluidHandler tankOnSide, EntityPlayer playerIn, EnumHand hand) { if (tankOnSide != null) { FluidActionResult r = FluidUtil.interactWithFluidHandler(playerIn.getHeldItem(hand), tankOnSide, playerIn); if (r.success) playerIn.setHeldItem(hand, r.result); return r.success; } else return false; }
@Override public boolean onBlockActivated(World w, BlockPos pos, IBlockState state, EntityPlayer p, EnumHand h, EnumFacing f, float x, float y, float z) { ItemStack is = p.getHeldItem(h); if (!w.isRemote) { TileEntity te = w.getTileEntity(pos); if (te instanceof TileEntityFluxGen) { FluidActionResult far = FluidUtil.tryEmptyContainerAndStow(is, (TileEntityFluxGen) te, new InvWrapper(p.inventory), TileEntityFluxGen.fluidCap, p); if (far.success) p.setHeldItem(h, far.result); else p.openGui(MCFlux.MF, R.MF_GUI_FLUXGEN, w, pos.getX(), pos.getY(), pos.getZ()); } } return true; }
/** * Picks up fluid fills a container with it. */ public static FluidActionResult fillContainer(World world, BlockPos pos, ItemStack stackIn, EnumFacing facing) { // ItemStack result = stackIn.copy(); return FluidUtil.tryPickUpFluid(stackIn, null, world, pos, facing); // if (--stackIn.stackSize == 0) { // stackIn.deserializeNBT(result.serializeNBT()); // } // if (res == FluidActionResult.FAILURE) { return stackIn; } // return res.getResult(); }
public void tryFillTankFromItems() { ItemStack maybeBucket = this.getStackInSlot(SLOT_INFLUID); FluidStack f = FluidUtil.getFluidContained(maybeBucket); IFluidHandlerItem bucketHandler = FluidUtil.getFluidHandler(maybeBucket); if (f != null && bucketHandler != null && f.getFluid().equals(FluidRegistry.WATER)) { //https://github.com/BluSunrize/ImmersiveEngineering/blob/fc022675bb550318cbadc879b3f28dde511e29c3/src/main/java/blusunrize/immersiveengineering/common/blocks/wooden/TileEntityWoodenBarrel.java FluidActionResult r = FluidUtil.tryEmptyContainer(maybeBucket, tank, Fluid.BUCKET_VOLUME, null, true); //in the case of a full bucket, it becomes empty. //also supports any other fluid holding item, simply draining that fixed amount each round if (r.success) { this.setInventorySlotContents(SLOT_INFLUID, r.result); } } }
protected FluidActionResult tryEmptyItem(EntityPlayer player, @Nonnull ItemStack container) { // not using FluidUtils.tryEmptyContainer, since it limits stack size to 1 final IFluidHandlerItem containerFluidHandler = FluidUtil.getFluidHandler(container); if (containerFluidHandler != null) { FluidStack transfer = FluidUtil.tryFluidTransfer(tankCapabilityWrapper, containerFluidHandler, Fluid.BUCKET_VOLUME, true); if (transfer != null) { SoundEvent soundevent = transfer.getFluid().getEmptySound(transfer); player.playSound(soundevent, 1f, 1f); return new FluidActionResult(containerFluidHandler.getContainer()); } } return FluidActionResult.FAILURE; }
@Override public void update() { boolean curTickPower = world.isBlockIndirectlyGettingPowered(pos)!=0; //TODO: Actually lock tanks { //Bottle fluids out ItemStack bottles = itemStorage.getStackInSlot(SLOT_EMPTY_BUCKET_IN); ItemStack outputItem = itemStorage.getStackInSlot(SLOT_FULL_BUCKET_OUT); FluidStack outputFluid = outputTank.getFluid(); //Are there bottles to fill, is there room to put them, is there fluid to fill them with, and is there *enough* of that fluid? if (!bottles.isEmpty() && outputItem.getCount()<outputItem.getMaxStackSize() && outputFluid!=null && outputFluid.amount>250) { ItemStack outBottle = new ItemStack(ThermionicsItems.SPIRIT_BOTTLE); outBottle.setTagCompound(outputFluid.tag.copy()); if (itemStorage.insertItem(SLOT_FULL_BUCKET_OUT, outBottle, true).isEmpty()) { outputTank.drainInternal(250, true); itemStorage.insertItem(SLOT_FULL_BUCKET_OUT, outBottle, false); itemStorage.extractItem(SLOT_EMPTY_BUCKET_IN, 1, false); } } } if (!tanksLocked) { if (curTickPower & !lastTickPower) { //Lock the tanks on a rising current edge. setTanksLocked(true); processTime = 0; } else { //Fluid loading/unloading mode ItemStack inBucket = itemStorage.getStackInSlot(SLOT_FULL_BUCKET_IN); FluidActionResult result = FluidUtil.tryEmptyContainer(inBucket, inputTank, inputTank.getCapacity(), null, true); if (result.isSuccess()) { itemStorage.setStackInSlot(SLOT_FULL_BUCKET_IN, ItemStack.EMPTY); itemStorage.setStackInSlot(SLOT_EMPTY_BUCKET_OUT, result.getResult()); } } } else { if (processTime<MAX_PROCESS_TIME) processTime++; FluidStack in = inputTank.getFluid(); if (in==null) { //Batch is done...? setTanksLocked(false); } else { //Find a recipe, let's go :D //For the moment, use Water->Rum PotStillRecipe recipe = MachineRecipes.getPotStill(inputTank); if (recipe!=null) { FluidStack output = recipe.getOutput(); int filled = outputTank.fillInternal(output, false); int extracted = heat.extractHeat(HEAT_REQUIRED, true); if (output.amount==filled && extracted==HEAT_REQUIRED) { recipe.consumeIngredients(inputTank); outputTank.fillInternal(output, true); heat.extractHeat(HEAT_REQUIRED, false); } } } } lastTickPower = curTickPower; }
private boolean rightClickFluidAttempt(BlockPos targetPos) { ItemStack maybeTool = fakePlayer.get().getHeldItemMainhand(); if (maybeTool != null && !maybeTool.isEmpty() && UtilFluid.stackHasFluidHandler(maybeTool)) { if (UtilFluid.hasFluidHandler(world.getTileEntity(targetPos), this.getCurrentFacing().getOpposite())) {//tile has fluid ItemStack originalRef = maybeTool.copy(); int hack = (maybeTool.getCount() == 1) ? 1 : 0;//HAX: if bucket stack size is 1, it somehow doesnt work so yeah. good enough EH? maybeTool.grow(hack); boolean success = UtilFluid.interactWithFluidHandler(fakePlayer.get(), this.world, targetPos, this.getCurrentFacing().getOpposite()); if (success) { if (UtilFluid.isEmptyOfFluid(originalRef)) { //original was empty.. maybe its full now IDK maybeTool.shrink(1 + hack); } else {//original had fluid in it. so make sure we drain it now hey ItemStack drained = UtilFluid.drainOneBucket(maybeTool.splitStack(1)); // drained.setCount(1); // UtilItemStack.dropItemStackInWorld(this.world, getCurrentFacingPos(), drained); maybeTool.shrink(1 + hack); } this.tryDumpFakePlayerInvo(); } } else {//no tank, just open world //dispense stack so either pickup or place liquid if (UtilFluid.isEmptyOfFluid(maybeTool)) { FluidActionResult res = UtilFluid.fillContainer(world, targetPos, maybeTool, this.getCurrentFacing()); if (res != FluidActionResult.FAILURE) { maybeTool.shrink(1); UtilItemStack.dropItemStackInWorld(this.world, getCurrentFacingPos(), res.getResult()); return true; } } else { ItemStack drainedStackOrNull = UtilFluid.dumpContainer(world, targetPos, maybeTool); if (drainedStackOrNull != null) { maybeTool.shrink(1); UtilItemStack.dropItemStackInWorld(this.world, getCurrentFacingPos(), drainedStackOrNull); } } return true; } } return false; }