/** * Clamp the loaded texture to it's edges */ public void clampTexture() { if (GLContext.getCapabilities().GL_EXT_texture_mirror_clamp) { GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, EXTTextureMirrorClamp.GL_MIRROR_CLAMP_TO_EDGE_EXT); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, EXTTextureMirrorClamp.GL_MIRROR_CLAMP_TO_EDGE_EXT); } else { GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL11.GL_CLAMP); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL11.GL_CLAMP); } }