public static void glBlendFunc(int sFactorRGB, int dFactorRGB, int sfactorAlpha, int dfactorAlpha) { if (openGL14) { if (extBlendFuncSeparate) { EXTBlendFuncSeparate.glBlendFuncSeparateEXT(sFactorRGB, dFactorRGB, sfactorAlpha, dfactorAlpha); } else { GL14.glBlendFuncSeparate(sFactorRGB, dFactorRGB, sfactorAlpha, dfactorAlpha); } } else { GL11.glBlendFunc(sFactorRGB, dFactorRGB); } }
public static void glBlendFunc(int p_148821_0_, int p_148821_1_, int p_148821_2_, int p_148821_3_) { if (openGL14) { if (field_153211_u) { EXTBlendFuncSeparate.glBlendFuncSeparateEXT(p_148821_0_, p_148821_1_, p_148821_2_, p_148821_3_); } else { GL14.glBlendFuncSeparate(p_148821_0_, p_148821_1_, p_148821_2_, p_148821_3_); } } else { GL11.glBlendFunc(p_148821_0_, p_148821_1_); } }