Java 类org.lwjgl.util.generator.NativeType 实例源码

项目:Wolf_game    文件:CL12GL.java   
@Check(value = "errcode_ret", canBeNull = true)
@PointerWrapper(value = "cl_mem", params = "context")
CLMem clCreateFromGLTexture(@PointerWrapper("cl_context") CLContext context,
                            @NativeType("cl_mem_flags") long flags,
                            @NativeType("GLenum") int target,
                            @NativeType("GLint") int miplevel,
                            @NativeType("GLuint") int texture,
                            @OutParameter @Check(value = "1", canBeNull = true) @cl_int IntBuffer errcode_ret);
项目:GPVM    文件:CL12GL.java   
@Check(value = "errcode_ret", canBeNull = true)
@PointerWrapper(value = "cl_mem", params = "context")
CLMem clCreateFromGLTexture(@PointerWrapper("cl_context") CLContext context,
                            @NativeType("cl_mem_flags") long flags,
                            @NativeType("GLenum") int target,
                            @NativeType("GLint") int miplevel,
                            @NativeType("GLuint") int texture,
                            @OutParameter @Check(value = "1", canBeNull = true) @cl_int IntBuffer errcode_ret);
项目:TeacherSmash    文件:CL12GL.java   
@Check(value = "errcode_ret", canBeNull = true)
@PointerWrapper(value = "cl_mem", params = "context")
CLMem clCreateFromGLTexture(@PointerWrapper("cl_context") CLContext context,
                            @NativeType("cl_mem_flags") long flags,
                            @NativeType("GLenum") int target,
                            @NativeType("GLint") int miplevel,
                            @NativeType("GLuint") int texture,
                            @OutParameter @Check(value = "1", canBeNull = true) @cl_int IntBuffer errcode_ret);
项目:3d-Demo    文件:CL12GL.java   
@Check(value = "errcode_ret", canBeNull = true)
@PointerWrapper(value = "cl_mem", params = "context")
CLMem clCreateFromGLTexture(@PointerWrapper("cl_context") CLContext context,
                            @NativeType("cl_mem_flags") long flags,
                            @NativeType("GLenum") int target,
                            @NativeType("GLint") int miplevel,
                            @NativeType("GLuint") int texture,
                            @OutParameter @Check(value = "1", canBeNull = true) @cl_int IntBuffer errcode_ret);