Java 类org.lwjgl.opengl.ARBOcclusionQuery 实例源码

项目:betaexpansion    文件:RenderGlobal.java   
private void checkOcclusionQueryResult(int i, int j)
{
    for(int k = i; k < j; k++)
    {
        if(!sortedWorldRenderers[k].isWaitingOnOcclusionQuery)
        {
            continue;
        }
        occlusionResult.clear();
        ARBOcclusionQuery.glGetQueryObjectuARB(sortedWorldRenderers[k].glOcclusionQuery, 34919 /*GL_QUERY_RESULT_AVAILABLE_ARB*/, occlusionResult);
        if(occlusionResult.get(0) != 0)
        {
            sortedWorldRenderers[k].isWaitingOnOcclusionQuery = false;
            occlusionResult.clear();
            ARBOcclusionQuery.glGetQueryObjectuARB(sortedWorldRenderers[k].glOcclusionQuery, 34918 /*GL_QUERY_RESULT_ARB*/, occlusionResult);
            sortedWorldRenderers[k].isVisible = occlusionResult.get(0) != 0;
        }
    }

}
项目:debug    文件:Context.java   
public TimingQuery nextTimerQuery() {
    for (int i = 0; i < timingQueries.size(); i++) {
        TimingQuery qo = timingQueries.get(i);
        if (!qo.used) {
            qo.used = true;
            qo.drawTime = false;
            return qo;
        }
    }
    int before = ARBOcclusionQuery.glGenQueriesARB();
    int after = ARBOcclusionQuery.glGenQueriesARB();
    TimingQuery q = new TimingQuery();
    q.before = before;
    q.after = after;
    q.used = true;
    timingQueries.add(q);
    return q;
}
项目:Cauldron    文件:RenderGlobal.java   
private void checkOcclusionQueryResult(int p_72720_1_, int p_72720_2_)
{
    for (int k = p_72720_1_; k < p_72720_2_; ++k)
    {
        if (this.sortedWorldRenderers[k].isWaitingOnOcclusionQuery)
        {
            this.occlusionResult.clear();
            ARBOcclusionQuery.glGetQueryObjectuARB(this.sortedWorldRenderers[k].glOcclusionQuery, ARBOcclusionQuery.GL_QUERY_RESULT_AVAILABLE_ARB, this.occlusionResult);

            if (this.occlusionResult.get(0) != 0)
            {
                this.sortedWorldRenderers[k].isWaitingOnOcclusionQuery = false;
                this.occlusionResult.clear();
                ARBOcclusionQuery.glGetQueryObjectuARB(this.sortedWorldRenderers[k].glOcclusionQuery, ARBOcclusionQuery.GL_QUERY_RESULT_ARB, this.occlusionResult);
                this.sortedWorldRenderers[k].isVisible = this.occlusionResult.get(0) != 0;
            }
        }
    }
}
项目:Cauldron    文件:RenderGlobal.java   
private void checkOcclusionQueryResult(int p_72720_1_, int p_72720_2_)
{
    for (int k = p_72720_1_; k < p_72720_2_; ++k)
    {
        if (this.sortedWorldRenderers[k].isWaitingOnOcclusionQuery)
        {
            this.occlusionResult.clear();
            ARBOcclusionQuery.glGetQueryObjectuARB(this.sortedWorldRenderers[k].glOcclusionQuery, ARBOcclusionQuery.GL_QUERY_RESULT_AVAILABLE_ARB, this.occlusionResult);

            if (this.occlusionResult.get(0) != 0)
            {
                this.sortedWorldRenderers[k].isWaitingOnOcclusionQuery = false;
                this.occlusionResult.clear();
                ARBOcclusionQuery.glGetQueryObjectuARB(this.sortedWorldRenderers[k].glOcclusionQuery, ARBOcclusionQuery.GL_QUERY_RESULT_ARB, this.occlusionResult);
                this.sortedWorldRenderers[k].isVisible = this.occlusionResult.get(0) != 0;
            }
        }
    }
}
项目:RuneCraftery    文件:RenderGlobal.java   
private void checkOcclusionQueryResult(int par1, int par2)
{
    for (int k = par1; k < par2; ++k)
    {
        if (this.sortedWorldRenderers[k].isWaitingOnOcclusionQuery)
        {
            this.occlusionResult.clear();
            ARBOcclusionQuery.glGetQueryObjectuARB(this.sortedWorldRenderers[k].glOcclusionQuery, ARBOcclusionQuery.GL_QUERY_RESULT_AVAILABLE_ARB, this.occlusionResult);

            if (this.occlusionResult.get(0) != 0)
            {
                this.sortedWorldRenderers[k].isWaitingOnOcclusionQuery = false;
                this.occlusionResult.clear();
                ARBOcclusionQuery.glGetQueryObjectuARB(this.sortedWorldRenderers[k].glOcclusionQuery, ARBOcclusionQuery.GL_QUERY_RESULT_ARB, this.occlusionResult);
                this.sortedWorldRenderers[k].isVisible = this.occlusionResult.get(0) != 0;
            }
        }
    }
}
项目:BetterNutritionMod    文件:RenderGlobal.java   
private void checkOcclusionQueryResult(int par1, int par2)
{
    for (int k = par1; k < par2; ++k)
    {
        if (this.sortedWorldRenderers[k].isWaitingOnOcclusionQuery)
        {
            this.occlusionResult.clear();
            ARBOcclusionQuery.glGetQueryObjectuARB(this.sortedWorldRenderers[k].glOcclusionQuery, ARBOcclusionQuery.GL_QUERY_RESULT_AVAILABLE_ARB, this.occlusionResult);

            if (this.occlusionResult.get(0) != 0)
            {
                this.sortedWorldRenderers[k].isWaitingOnOcclusionQuery = false;
                this.occlusionResult.clear();
                ARBOcclusionQuery.glGetQueryObjectuARB(this.sortedWorldRenderers[k].glOcclusionQuery, ARBOcclusionQuery.GL_QUERY_RESULT_ARB, this.occlusionResult);
                this.sortedWorldRenderers[k].isVisible = this.occlusionResult.get(0) != 0;
            }
        }
    }
}
项目:Resilience-Client-Source    文件:RenderGlobal.java   
private void checkOcclusionQueryResult(int startIndex, int endIndex, double px, double py, double pz)
{
    for (int k = startIndex; k < endIndex; ++k)
    {
        WorldRenderer wr = this.sortedWorldRenderers[k];

        if (wr.isWaitingOnOcclusionQuery)
        {
            this.occlusionResult.clear();
            ARBOcclusionQuery.glGetQueryObjectuARB(wr.glOcclusionQuery, ARBOcclusionQuery.GL_QUERY_RESULT_AVAILABLE_ARB, this.occlusionResult);

            if (this.occlusionResult.get(0) != 0)
            {
                wr.isWaitingOnOcclusionQuery = false;
                this.occlusionResult.clear();
                ARBOcclusionQuery.glGetQueryObjectuARB(wr.glOcclusionQuery, ARBOcclusionQuery.GL_QUERY_RESULT_ARB, this.occlusionResult);

                if (!wr.isUpdating && !wr.needsBoxUpdate)
                {
                    boolean wasVisible = wr.isVisible;
                    wr.isVisible = this.occlusionResult.get(0) > 0;

                    if (wasVisible && wr.isVisible)
                    {
                        wr.isVisibleFromPosition = true;
                        wr.visibleFromX = px;
                        wr.visibleFromY = py;
                        wr.visibleFromZ = pz;
                    }
                }
                else
                {
                    wr.isVisible = true;
                }
            }
        }
    }
}
项目:RuneCraftery    文件:RenderGlobal.java   
private void func_72720_a(int p_72720_1_, int p_72720_2_) {
   for(int var3 = p_72720_1_; var3 < p_72720_2_; ++var3) {
      if(this.field_72768_k[var3].field_78935_u) {
         this.field_72761_c.clear();
         ARBOcclusionQuery.glGetQueryObjectuARB(this.field_72768_k[var3].field_78934_v, '\u8867', this.field_72761_c);
         if(this.field_72761_c.get(0) != 0) {
            this.field_72768_k[var3].field_78935_u = false;
            this.field_72761_c.clear();
            ARBOcclusionQuery.glGetQueryObjectuARB(this.field_72768_k[var3].field_78934_v, '\u8866', this.field_72761_c);
            this.field_72768_k[var3].field_78936_t = this.field_72761_c.get(0) != 0;
         }
      }
   }

}
项目:betaexpansion    文件:RenderGlobal.java   
public RenderGlobal(Minecraft minecraft, RenderEngine renderengine)
{
    tileEntities = new ArrayList();
    worldRenderersToUpdate = new ArrayList();
    occlusionEnabled = false;
    cloudOffsetX = 0;
    renderDistance = -1;
    renderEntitiesStartupCounter = 2;
    dummyBuf50k = new int[50000];
    occlusionResult = GLAllocation.createDirectIntBuffer(64);
    glRenderLists = new ArrayList();
    dummyInt0 = 0;
    glDummyList = GLAllocation.generateDisplayLists(1);
    prevSortX = -9999D;
    prevSortY = -9999D;
    prevSortZ = -9999D;
    frustrumCheckOffset = 0;
    mc = minecraft;
    renderEngine = renderengine;
    byte byte0 = 64;
    glRenderListBase = GLAllocation.generateDisplayLists(byte0 * byte0 * byte0 * 3);
    occlusionEnabled = minecraft.getOpenGlCapsChecker().checkARBOcclusion();
    if(occlusionEnabled)
    {
        occlusionResult.clear();
        glOcclusionQueryBase = GLAllocation.createDirectIntBuffer(byte0 * byte0 * byte0);
        glOcclusionQueryBase.clear();
        glOcclusionQueryBase.position(0);
        glOcclusionQueryBase.limit(byte0 * byte0 * byte0);
        ARBOcclusionQuery.glGenQueriesARB(glOcclusionQueryBase);
    }
    starGLCallList = GLAllocation.generateDisplayLists(3);
    GL11.glPushMatrix();
    GL11.glNewList(starGLCallList, 4864 /*GL_COMPILE*/);
    renderStars();
    GL11.glEndList();
    GL11.glPopMatrix();
    Tessellator tessellator = Tessellator.instance;
    glSkyList = starGLCallList + 1;
    GL11.glNewList(glSkyList, 4864 /*GL_COMPILE*/);
    byte byte1 = 64;
    int i = 256 / byte1 + 2;
    float f = 16F;
    for(int j = -byte1 * i; j <= byte1 * i; j += byte1)
    {
        for(int l = -byte1 * i; l <= byte1 * i; l += byte1)
        {
            tessellator.startDrawingQuads();
            tessellator.addVertex(j + 0, f, l + 0);
            tessellator.addVertex(j + byte1, f, l + 0);
            tessellator.addVertex(j + byte1, f, l + byte1);
            tessellator.addVertex(j + 0, f, l + byte1);
            tessellator.draw();
        }

    }

    GL11.glEndList();
    glSkyList2 = starGLCallList + 2;
    GL11.glNewList(glSkyList2, 4864 /*GL_COMPILE*/);
    f = -16F;
    tessellator.startDrawingQuads();
    for(int k = -byte1 * i; k <= byte1 * i; k += byte1)
    {
        for(int i1 = -byte1 * i; i1 <= byte1 * i; i1 += byte1)
        {
            tessellator.addVertex(k + byte1, f, i1 + 0);
            tessellator.addVertex(k + 0, f, i1 + 0);
            tessellator.addVertex(k + 0, f, i1 + byte1);
            tessellator.addVertex(k + byte1, f, i1 + byte1);
        }

    }

    tessellator.draw();
    GL11.glEndList();
}
项目:debug    文件:RT.java   
public static void frame() {
    Context ctx = CURRENT_CONTEXT.get();
    ctx.frameEndTime = System.nanoTime();
    float drawTime = 0.0f;
    if (ctx.caps.GL_ARB_timer_query) {
        /* End current code section (if not already ended) */
        if (ctx.lastCodeSectionQuery != null) {
            ARBTimerQuery.glQueryCounter(ctx.lastCodeSectionQuery.after, ARBTimerQuery.GL_TIMESTAMP);
            ctx.lastCodeSectionQuery = null;
        }
        /* Reset current code section counter */
        ctx.currentCodeSectionIndex = 0;
        /* Wait for all active query counters */
        for (int i = 0; i < ctx.timingQueries.size(); i++) {
            TimingQuery q = ctx.timingQueries.get(i);
            if (!q.used)
                continue;
            while (ARBOcclusionQuery.glGetQueryObjectiARB(q.before, ARBOcclusionQuery.GL_QUERY_RESULT_AVAILABLE_ARB) == 0)
                ;
            while (ARBOcclusionQuery.glGetQueryObjectiARB(q.after, ARBOcclusionQuery.GL_QUERY_RESULT_AVAILABLE_ARB) == 0)
                ;
            long time0 = ARBTimerQuery.glGetQueryObjectui64(q.before, ARBOcclusionQuery.GL_QUERY_RESULT_ARB);
            long time1 = ARBTimerQuery.glGetQueryObjectui64(q.after, ARBOcclusionQuery.GL_QUERY_RESULT_ARB);
            q.time0 = time0;
            q.time1 = time1;
            if (q.drawTime) {
                drawTime += (time1 - time0) / 1E6f; // <- in ms.
            }
            q.used = false;
        }
    }
    ctx.drawCallTimeMs = drawTime;
    Profiling.frame(ctx);
    /* Reset counters for next frame */
    ctx.verticesCount = 0;
    ctx.glCallCount = 0;
    ctx.frameStartTime = ctx.frameEndTime;
    /* Clear all code section timings */
    for (TimedCodeSection section : ctx.codeSectionTimes) {
        section.queries.clear();
    }
}
项目:Resilience-Client-Source    文件:RenderGlobal.java   
public RenderGlobal(Minecraft par1Minecraft)
{
    this.glListClouds = GLAllocation.generateDisplayLists(1);
    this.mc = par1Minecraft;
    this.renderEngine = par1Minecraft.getTextureManager();
    byte maxChunkDim = 65;
    byte maxChunkHeight = 16;
    int countWorldRenderers = maxChunkDim * maxChunkDim * maxChunkHeight;
    int countStandardRenderLists = countWorldRenderers * 3;
    this.glRenderListBase = GLAllocation.generateDisplayLists(countStandardRenderLists);
    this.displayListEntitiesDirty = false;
    this.displayListEntities = GLAllocation.generateDisplayLists(1);
    this.occlusionEnabled = OpenGlCapsChecker.checkARBOcclusion();

    if (this.occlusionEnabled)
    {
        this.occlusionResult.clear();
        this.glOcclusionQueryBase = GLAllocation.createDirectIntBuffer(maxChunkDim * maxChunkDim * maxChunkHeight);
        this.glOcclusionQueryBase.clear();
        this.glOcclusionQueryBase.position(0);
        this.glOcclusionQueryBase.limit(maxChunkDim * maxChunkDim * maxChunkHeight);
        ARBOcclusionQuery.glGenQueriesARB(this.glOcclusionQueryBase);
    }

    this.starGLCallList = GLAllocation.generateDisplayLists(3);
    GL11.glPushMatrix();
    GL11.glNewList(this.starGLCallList, GL11.GL_COMPILE);
    this.renderStars();
    GL11.glEndList();
    GL11.glPopMatrix();
    Tessellator var4 = Tessellator.instance;
    this.glSkyList = this.starGLCallList + 1;
    GL11.glNewList(this.glSkyList, GL11.GL_COMPILE);
    byte var6 = 64;
    int var7 = 256 / var6 + 2;
    float var5 = 16.0F;
    int var8;
    int var9;

    for (var8 = -var6 * var7; var8 <= var6 * var7; var8 += var6)
    {
        for (var9 = -var6 * var7; var9 <= var6 * var7; var9 += var6)
        {
            var4.startDrawingQuads();
            var4.addVertex((double)(var8 + 0), (double)var5, (double)(var9 + 0));
            var4.addVertex((double)(var8 + var6), (double)var5, (double)(var9 + 0));
            var4.addVertex((double)(var8 + var6), (double)var5, (double)(var9 + var6));
            var4.addVertex((double)(var8 + 0), (double)var5, (double)(var9 + var6));
            var4.draw();
        }
    }

    GL11.glEndList();
    this.glSkyList2 = this.starGLCallList + 2;
    GL11.glNewList(this.glSkyList2, GL11.GL_COMPILE);
    var5 = -16.0F;
    var4.startDrawingQuads();

    for (var8 = -var6 * var7; var8 <= var6 * var7; var8 += var6)
    {
        for (var9 = -var6 * var7; var9 <= var6 * var7; var9 += var6)
        {
            var4.addVertex((double)(var8 + var6), (double)var5, (double)(var9 + 0));
            var4.addVertex((double)(var8 + 0), (double)var5, (double)(var9 + 0));
            var4.addVertex((double)(var8 + 0), (double)var5, (double)(var9 + var6));
            var4.addVertex((double)(var8 + var6), (double)var5, (double)(var9 + var6));
        }
    }

    var4.draw();
    GL11.glEndList();
}
项目:Cauldron    文件:RenderGlobal.java   
public RenderGlobal(Minecraft p_i1249_1_)
{
    this.mc = p_i1249_1_;
    this.renderEngine = p_i1249_1_.getTextureManager();
    byte b0 = 34;
    byte b1 = 16;
    this.glRenderListBase = GLAllocation.generateDisplayLists(b0 * b0 * b1 * 3);
    this.displayListEntitiesDirty = false;
    this.displayListEntities = GLAllocation.generateDisplayLists(1);
    this.occlusionEnabled = OpenGlCapsChecker.checkARBOcclusion();

    if (this.occlusionEnabled)
    {
        this.occlusionResult.clear();
        this.glOcclusionQueryBase = GLAllocation.createDirectIntBuffer(b0 * b0 * b1);
        this.glOcclusionQueryBase.clear();
        this.glOcclusionQueryBase.position(0);
        this.glOcclusionQueryBase.limit(b0 * b0 * b1);
        ARBOcclusionQuery.glGenQueriesARB(this.glOcclusionQueryBase);
    }

    this.starGLCallList = GLAllocation.generateDisplayLists(3);
    GL11.glPushMatrix();
    GL11.glNewList(this.starGLCallList, GL11.GL_COMPILE);
    this.renderStars();
    GL11.glEndList();
    GL11.glPopMatrix();
    Tessellator tessellator = Tessellator.instance;
    this.glSkyList = this.starGLCallList + 1;
    GL11.glNewList(this.glSkyList, GL11.GL_COMPILE);
    byte b2 = 64;
    int i = 256 / b2 + 2;
    float f = 16.0F;
    int j;
    int k;

    for (j = -b2 * i; j <= b2 * i; j += b2)
    {
        for (k = -b2 * i; k <= b2 * i; k += b2)
        {
            tessellator.startDrawingQuads();
            tessellator.addVertex((double)(j + 0), (double)f, (double)(k + 0));
            tessellator.addVertex((double)(j + b2), (double)f, (double)(k + 0));
            tessellator.addVertex((double)(j + b2), (double)f, (double)(k + b2));
            tessellator.addVertex((double)(j + 0), (double)f, (double)(k + b2));
            tessellator.draw();
        }
    }

    GL11.glEndList();
    this.glSkyList2 = this.starGLCallList + 2;
    GL11.glNewList(this.glSkyList2, GL11.GL_COMPILE);
    f = -16.0F;
    tessellator.startDrawingQuads();

    for (j = -b2 * i; j <= b2 * i; j += b2)
    {
        for (k = -b2 * i; k <= b2 * i; k += b2)
        {
            tessellator.addVertex((double)(j + b2), (double)f, (double)(k + 0));
            tessellator.addVertex((double)(j + 0), (double)f, (double)(k + 0));
            tessellator.addVertex((double)(j + 0), (double)f, (double)(k + b2));
            tessellator.addVertex((double)(j + b2), (double)f, (double)(k + b2));
        }
    }

    tessellator.draw();
    GL11.glEndList();
}
项目:Cauldron    文件:RenderGlobal.java   
public RenderGlobal(Minecraft p_i1249_1_)
{
    this.mc = p_i1249_1_;
    this.renderEngine = p_i1249_1_.getTextureManager();
    byte b0 = 34;
    byte b1 = 16;
    this.glRenderListBase = GLAllocation.generateDisplayLists(b0 * b0 * b1 * 3);
    this.displayListEntitiesDirty = false;
    this.displayListEntities = GLAllocation.generateDisplayLists(1);
    this.occlusionEnabled = OpenGlCapsChecker.checkARBOcclusion();

    if (this.occlusionEnabled)
    {
        this.occlusionResult.clear();
        this.glOcclusionQueryBase = GLAllocation.createDirectIntBuffer(b0 * b0 * b1);
        this.glOcclusionQueryBase.clear();
        this.glOcclusionQueryBase.position(0);
        this.glOcclusionQueryBase.limit(b0 * b0 * b1);
        ARBOcclusionQuery.glGenQueriesARB(this.glOcclusionQueryBase);
    }

    this.starGLCallList = GLAllocation.generateDisplayLists(3);
    GL11.glPushMatrix();
    GL11.glNewList(this.starGLCallList, GL11.GL_COMPILE);
    this.renderStars();
    GL11.glEndList();
    GL11.glPopMatrix();
    Tessellator tessellator = Tessellator.instance;
    this.glSkyList = this.starGLCallList + 1;
    GL11.glNewList(this.glSkyList, GL11.GL_COMPILE);
    byte b2 = 64;
    int i = 256 / b2 + 2;
    float f = 16.0F;
    int j;
    int k;

    for (j = -b2 * i; j <= b2 * i; j += b2)
    {
        for (k = -b2 * i; k <= b2 * i; k += b2)
        {
            tessellator.startDrawingQuads();
            tessellator.addVertex((double)(j + 0), (double)f, (double)(k + 0));
            tessellator.addVertex((double)(j + b2), (double)f, (double)(k + 0));
            tessellator.addVertex((double)(j + b2), (double)f, (double)(k + b2));
            tessellator.addVertex((double)(j + 0), (double)f, (double)(k + b2));
            tessellator.draw();
        }
    }

    GL11.glEndList();
    this.glSkyList2 = this.starGLCallList + 2;
    GL11.glNewList(this.glSkyList2, GL11.GL_COMPILE);
    f = -16.0F;
    tessellator.startDrawingQuads();

    for (j = -b2 * i; j <= b2 * i; j += b2)
    {
        for (k = -b2 * i; k <= b2 * i; k += b2)
        {
            tessellator.addVertex((double)(j + b2), (double)f, (double)(k + 0));
            tessellator.addVertex((double)(j + 0), (double)f, (double)(k + 0));
            tessellator.addVertex((double)(j + 0), (double)f, (double)(k + b2));
            tessellator.addVertex((double)(j + b2), (double)f, (double)(k + b2));
        }
    }

    tessellator.draw();
    GL11.glEndList();
}
项目:RuneCraftery    文件:RenderGlobal.java   
public RenderGlobal(Minecraft p_i1249_1_) {
   this.field_72777_q = p_i1249_1_;
   this.field_72770_i = p_i1249_1_.func_110434_K();
   byte var2 = 34;
   byte var3 = 32;
   this.field_72778_p = GLAllocation.func_74526_a(var2 * var2 * var3 * 3);
   this.field_72774_t = OpenGlCapsChecker.func_74371_a();
   if(this.field_72774_t) {
      this.field_72761_c.clear();
      this.field_72775_s = GLAllocation.func_74527_f(var2 * var2 * var3);
      this.field_72775_s.clear();
      this.field_72775_s.position(0);
      this.field_72775_s.limit(var2 * var2 * var3);
      ARBOcclusionQuery.glGenQueriesARB(this.field_72775_s);
   }

   this.field_72772_v = GLAllocation.func_74526_a(3);
   GL11.glPushMatrix();
   GL11.glNewList(this.field_72772_v, 4864);
   this.func_72730_g();
   GL11.glEndList();
   GL11.glPopMatrix();
   Tessellator var4 = Tessellator.field_78398_a;
   this.field_72771_w = this.field_72772_v + 1;
   GL11.glNewList(this.field_72771_w, 4864);
   byte var6 = 64;
   int var7 = 256 / var6 + 2;
   float var5 = 16.0F;

   int var8;
   int var9;
   for(var8 = -var6 * var7; var8 <= var6 * var7; var8 += var6) {
      for(var9 = -var6 * var7; var9 <= var6 * var7; var9 += var6) {
         var4.func_78382_b();
         var4.func_78377_a((double)(var8 + 0), (double)var5, (double)(var9 + 0));
         var4.func_78377_a((double)(var8 + var6), (double)var5, (double)(var9 + 0));
         var4.func_78377_a((double)(var8 + var6), (double)var5, (double)(var9 + var6));
         var4.func_78377_a((double)(var8 + 0), (double)var5, (double)(var9 + var6));
         var4.func_78381_a();
      }
   }

   GL11.glEndList();
   this.field_72781_x = this.field_72772_v + 2;
   GL11.glNewList(this.field_72781_x, 4864);
   var5 = -16.0F;
   var4.func_78382_b();

   for(var8 = -var6 * var7; var8 <= var6 * var7; var8 += var6) {
      for(var9 = -var6 * var7; var9 <= var6 * var7; var9 += var6) {
         var4.func_78377_a((double)(var8 + var6), (double)var5, (double)(var9 + 0));
         var4.func_78377_a((double)(var8 + 0), (double)var5, (double)(var9 + 0));
         var4.func_78377_a((double)(var8 + 0), (double)var5, (double)(var9 + var6));
         var4.func_78377_a((double)(var8 + var6), (double)var5, (double)(var9 + var6));
      }
   }

   var4.func_78381_a();
   GL11.glEndList();
}
项目:RuneCraftery    文件:RenderGlobal.java   
public RenderGlobal(Minecraft par1Minecraft)
{
    this.mc = par1Minecraft;
    this.renderEngine = par1Minecraft.getTextureManager();
    byte b0 = 34;
    byte b1 = 32;
    this.glRenderListBase = GLAllocation.generateDisplayLists(b0 * b0 * b1 * 3);
    this.occlusionEnabled = OpenGlCapsChecker.checkARBOcclusion();

    if (this.occlusionEnabled)
    {
        this.occlusionResult.clear();
        this.glOcclusionQueryBase = GLAllocation.createDirectIntBuffer(b0 * b0 * b1);
        this.glOcclusionQueryBase.clear();
        this.glOcclusionQueryBase.position(0);
        this.glOcclusionQueryBase.limit(b0 * b0 * b1);
        ARBOcclusionQuery.glGenQueriesARB(this.glOcclusionQueryBase);
    }

    this.starGLCallList = GLAllocation.generateDisplayLists(3);
    GL11.glPushMatrix();
    GL11.glNewList(this.starGLCallList, GL11.GL_COMPILE);
    this.renderStars();
    GL11.glEndList();
    GL11.glPopMatrix();
    Tessellator tessellator = Tessellator.instance;
    this.glSkyList = this.starGLCallList + 1;
    GL11.glNewList(this.glSkyList, GL11.GL_COMPILE);
    byte b2 = 64;
    int i = 256 / b2 + 2;
    float f = 16.0F;
    int j;
    int k;

    for (j = -b2 * i; j <= b2 * i; j += b2)
    {
        for (k = -b2 * i; k <= b2 * i; k += b2)
        {
            tessellator.startDrawingQuads();
            tessellator.addVertex((double)(j + 0), (double)f, (double)(k + 0));
            tessellator.addVertex((double)(j + b2), (double)f, (double)(k + 0));
            tessellator.addVertex((double)(j + b2), (double)f, (double)(k + b2));
            tessellator.addVertex((double)(j + 0), (double)f, (double)(k + b2));
            tessellator.draw();
        }
    }

    GL11.glEndList();
    this.glSkyList2 = this.starGLCallList + 2;
    GL11.glNewList(this.glSkyList2, GL11.GL_COMPILE);
    f = -16.0F;
    tessellator.startDrawingQuads();

    for (j = -b2 * i; j <= b2 * i; j += b2)
    {
        for (k = -b2 * i; k <= b2 * i; k += b2)
        {
            tessellator.addVertex((double)(j + b2), (double)f, (double)(k + 0));
            tessellator.addVertex((double)(j + 0), (double)f, (double)(k + 0));
            tessellator.addVertex((double)(j + 0), (double)f, (double)(k + b2));
            tessellator.addVertex((double)(j + b2), (double)f, (double)(k + b2));
        }
    }

    tessellator.draw();
    GL11.glEndList();
}
项目:BetterNutritionMod    文件:RenderGlobal.java   
public RenderGlobal(Minecraft par1Minecraft)
{
    this.mc = par1Minecraft;
    this.renderEngine = par1Minecraft.getTextureManager();
    byte b0 = 34;
    byte b1 = 32;
    this.glRenderListBase = GLAllocation.generateDisplayLists(b0 * b0 * b1 * 3);
    this.occlusionEnabled = OpenGlCapsChecker.checkARBOcclusion();

    if (this.occlusionEnabled)
    {
        this.occlusionResult.clear();
        this.glOcclusionQueryBase = GLAllocation.createDirectIntBuffer(b0 * b0 * b1);
        this.glOcclusionQueryBase.clear();
        this.glOcclusionQueryBase.position(0);
        this.glOcclusionQueryBase.limit(b0 * b0 * b1);
        ARBOcclusionQuery.glGenQueriesARB(this.glOcclusionQueryBase);
    }

    this.starGLCallList = GLAllocation.generateDisplayLists(3);
    GL11.glPushMatrix();
    GL11.glNewList(this.starGLCallList, GL11.GL_COMPILE);
    this.renderStars();
    GL11.glEndList();
    GL11.glPopMatrix();
    Tessellator tessellator = Tessellator.instance;
    this.glSkyList = this.starGLCallList + 1;
    GL11.glNewList(this.glSkyList, GL11.GL_COMPILE);
    byte b2 = 64;
    int i = 256 / b2 + 2;
    float f = 16.0F;
    int j;
    int k;

    for (j = -b2 * i; j <= b2 * i; j += b2)
    {
        for (k = -b2 * i; k <= b2 * i; k += b2)
        {
            tessellator.startDrawingQuads();
            tessellator.addVertex((double)(j + 0), (double)f, (double)(k + 0));
            tessellator.addVertex((double)(j + b2), (double)f, (double)(k + 0));
            tessellator.addVertex((double)(j + b2), (double)f, (double)(k + b2));
            tessellator.addVertex((double)(j + 0), (double)f, (double)(k + b2));
            tessellator.draw();
        }
    }

    GL11.glEndList();
    this.glSkyList2 = this.starGLCallList + 2;
    GL11.glNewList(this.glSkyList2, GL11.GL_COMPILE);
    f = -16.0F;
    tessellator.startDrawingQuads();

    for (j = -b2 * i; j <= b2 * i; j += b2)
    {
        for (k = -b2 * i; k <= b2 * i; k += b2)
        {
            tessellator.addVertex((double)(j + b2), (double)f, (double)(k + 0));
            tessellator.addVertex((double)(j + 0), (double)f, (double)(k + 0));
            tessellator.addVertex((double)(j + 0), (double)f, (double)(k + b2));
            tessellator.addVertex((double)(j + b2), (double)f, (double)(k + b2));
        }
    }

    tessellator.draw();
    GL11.glEndList();
}