Java 类org.lwjgl.util.generator.opengl.GLint 实例源码

项目:PhET    文件:EXT_framebuffer_blit.java   
/**
 Transfers a rectangle of pixel values from one
 region of the read framebuffer to another in the draw framebuffer.
 <mask> is the bitwise OR of a number of values indicating which
 buffers are to be copied. The values are COLOR_BUFFER_BIT,
 DEPTH_BUFFER_BIT, and STENCIL_BUFFER_BIT.
 The pixels corresponding to these buffers are
 copied from the source rectangle, bound by the locations (srcX0,
 srcY0) and (srcX1, srcY1) inclusive, to the destination rectangle,
 bound by the locations (dstX0, dstY0) and (dstX1, dstY1)
 inclusive.
 If the source and destination rectangle dimensions do not match,
 the source image is stretched to fit the destination
 rectangle. <filter> must be LINEAR or NEAREST and specifies the
 method of interpolation to be applied if the image is
 stretched.
 */
void glBlitFramebufferEXT(
        @GLint int srcX0, @GLint int srcY0, @GLint int srcX1, @GLint int srcY1,
        @GLint int dstX0, @GLint int dstY0, @GLint int dstX1, @GLint int dstY1,
        @GLbitfield int mask, @GLenum int filter);
项目:Wolf_game    文件:EXT_framebuffer_blit.java   
/**
 Transfers a rectangle of pixel values from one
 region of the read framebuffer to another in the draw framebuffer.
 <mask> is the bitwise OR of a number of values indicating which
 buffers are to be copied. The values are COLOR_BUFFER_BIT,
 DEPTH_BUFFER_BIT, and STENCIL_BUFFER_BIT.
 The pixels corresponding to these buffers are
 copied from the source rectangle, bound by the locations (srcX0,
 srcY0) and (srcX1, srcY1) inclusive, to the destination rectangle,
 bound by the locations (dstX0, dstY0) and (dstX1, dstY1)
 inclusive.
 If the source and destination rectangle dimensions do not match,
 the source image is stretched to fit the destination
 rectangle. <filter> must be LINEAR or NEAREST and specifies the
 method of interpolation to be applied if the image is
 stretched.
 */
void glBlitFramebufferEXT(
        @GLint int srcX0, @GLint int srcY0, @GLint int srcX1, @GLint int srcY1,
        @GLint int dstX0, @GLint int dstY0, @GLint int dstX1, @GLint int dstY1,
        @GLbitfield int mask, @GLenum int filter);
项目:GPVM    文件:EXT_framebuffer_blit.java   
/**
 Transfers a rectangle of pixel values from one
 region of the read framebuffer to another in the draw framebuffer.
 <mask> is the bitwise OR of a number of values indicating which
 buffers are to be copied. The values are COLOR_BUFFER_BIT,
 DEPTH_BUFFER_BIT, and STENCIL_BUFFER_BIT.
 The pixels corresponding to these buffers are
 copied from the source rectangle, bound by the locations (srcX0,
 srcY0) and (srcX1, srcY1) inclusive, to the destination rectangle,
 bound by the locations (dstX0, dstY0) and (dstX1, dstY1)
 inclusive.
 If the source and destination rectangle dimensions do not match,
 the source image is stretched to fit the destination
 rectangle. <filter> must be LINEAR or NEAREST and specifies the
 method of interpolation to be applied if the image is
 stretched.
 */
void glBlitFramebufferEXT(
        @GLint int srcX0, @GLint int srcY0, @GLint int srcX1, @GLint int srcY1,
        @GLint int dstX0, @GLint int dstY0, @GLint int dstX1, @GLint int dstY1,
        @GLbitfield int mask, @GLenum int filter);
项目:TeacherSmash    文件:EXT_framebuffer_blit.java   
/**
 Transfers a rectangle of pixel values from one
 region of the read framebuffer to another in the draw framebuffer.
 <mask> is the bitwise OR of a number of values indicating which
 buffers are to be copied. The values are COLOR_BUFFER_BIT,
 DEPTH_BUFFER_BIT, and STENCIL_BUFFER_BIT.
 The pixels corresponding to these buffers are
 copied from the source rectangle, bound by the locations (srcX0,
 srcY0) and (srcX1, srcY1) inclusive, to the destination rectangle,
 bound by the locations (dstX0, dstY0) and (dstX1, dstY1)
 inclusive.
 If the source and destination rectangle dimensions do not match,
 the source image is stretched to fit the destination
 rectangle. <filter> must be LINEAR or NEAREST and specifies the
 method of interpolation to be applied if the image is
 stretched.
 */
void glBlitFramebufferEXT(
        @GLint int srcX0, @GLint int srcY0, @GLint int srcX1, @GLint int srcY1,
        @GLint int dstX0, @GLint int dstY0, @GLint int dstX1, @GLint int dstY1,
        @GLbitfield int mask, @GLenum int filter);
项目:3d-Demo    文件:EXT_framebuffer_blit.java   
/**
 Transfers a rectangle of pixel values from one
 region of the read framebuffer to another in the draw framebuffer.
 <mask> is the bitwise OR of a number of values indicating which
 buffers are to be copied. The values are COLOR_BUFFER_BIT,
 DEPTH_BUFFER_BIT, and STENCIL_BUFFER_BIT.
 The pixels corresponding to these buffers are
 copied from the source rectangle, bound by the locations (srcX0,
 srcY0) and (srcX1, srcY1) inclusive, to the destination rectangle,
 bound by the locations (dstX0, dstY0) and (dstX1, dstY1)
 inclusive.
 If the source and destination rectangle dimensions do not match,
 the source image is stretched to fit the destination
 rectangle. <filter> must be LINEAR or NEAREST and specifies the
 method of interpolation to be applied if the image is
 stretched.
 */
void glBlitFramebufferEXT(
        @GLint int srcX0, @GLint int srcY0, @GLint int srcX1, @GLint int srcY1,
        @GLint int dstX0, @GLint int dstY0, @GLint int dstX1, @GLint int dstY1,
        @GLbitfield int mask, @GLenum int filter);
项目:Wolf_game    文件:EXT_multi_draw_arrays.java   
void glMultiDrawArraysEXT(@GLenum int mode, @GLint IntBuffer first, @Check("first.remaining()") @GLsizei IntBuffer count, @AutoSize("first") @GLsizei int primcount);
项目:GPVM    文件:EXT_multi_draw_arrays.java   
void glMultiDrawArraysEXT(@GLenum int mode, @GLint IntBuffer first, @Check("first.remaining()") @GLsizei IntBuffer count, @AutoSize("first") @GLsizei int primcount);
项目:TeacherSmash    文件:EXT_multi_draw_arrays.java   
void glMultiDrawArraysEXT(@GLenum int mode, @GLint IntBuffer first, @Check("first.remaining()") @GLsizei IntBuffer count, @AutoSize("first") @GLsizei int primcount);
项目:3d-Demo    文件:EXT_multi_draw_arrays.java   
void glMultiDrawArraysEXT(@GLenum int mode, @GLint IntBuffer first, @Check("first.remaining()") @GLsizei IntBuffer count, @AutoSize("first") @GLsizei int primcount);