/** Transfers a rectangle of pixel values from one region of the read framebuffer to another in the draw framebuffer. <mask> is the bitwise OR of a number of values indicating which buffers are to be copied. The values are COLOR_BUFFER_BIT, DEPTH_BUFFER_BIT, and STENCIL_BUFFER_BIT. The pixels corresponding to these buffers are copied from the source rectangle, bound by the locations (srcX0, srcY0) and (srcX1, srcY1) inclusive, to the destination rectangle, bound by the locations (dstX0, dstY0) and (dstX1, dstY1) inclusive. If the source and destination rectangle dimensions do not match, the source image is stretched to fit the destination rectangle. <filter> must be LINEAR or NEAREST and specifies the method of interpolation to be applied if the image is stretched. */ void glBlitFramebufferEXT( @GLint int srcX0, @GLint int srcY0, @GLint int srcX1, @GLint int srcY1, @GLint int dstX0, @GLint int dstY0, @GLint int dstX1, @GLint int dstY1, @GLbitfield int mask, @GLenum int filter);
void glMultiDrawArraysEXT(@GLenum int mode, @GLint IntBuffer first, @Check("first.remaining()") @GLsizei IntBuffer count, @AutoSize("first") @GLsizei int primcount);