Java 类org.lwjgl.util.generator.opengl.GLbitfield 实例源码

项目:Wolf_game    文件:AMD_sparse_texture.java   
void glTexStorageSparseAMD(@GLenum int target,
@GLenum int internalFormat,
@GLsizei int width,
@GLsizei int height,
@GLsizei int depth,
@GLsizei int layers,
@GLbitfield int flags);
项目:Wolf_game    文件:AMD_sparse_texture.java   
void glTextureStorageSparseAMD(@GLuint int texture,
@GLenum int target,
@GLenum int internalFormat,
@GLsizei int width,
@GLsizei int height,
@GLsizei int depth,
@GLsizei int layers,
@GLbitfield int flags);
项目:GPVM    文件:AMD_sparse_texture.java   
void glTexStorageSparseAMD(@GLenum int target,
@GLenum int internalFormat,
@GLsizei int width,
@GLsizei int height,
@GLsizei int depth,
@GLsizei int layers,
@GLbitfield int flags);
项目:GPVM    文件:AMD_sparse_texture.java   
void glTextureStorageSparseAMD(@GLuint int texture,
@GLenum int target,
@GLenum int internalFormat,
@GLsizei int width,
@GLsizei int height,
@GLsizei int depth,
@GLsizei int layers,
@GLbitfield int flags);
项目:TeacherSmash    文件:AMD_sparse_texture.java   
void glTexStorageSparseAMD(@GLenum int target,
@GLenum int internalFormat,
@GLsizei int width,
@GLsizei int height,
@GLsizei int depth,
@GLsizei int layers,
@GLbitfield int flags);
项目:TeacherSmash    文件:AMD_sparse_texture.java   
void glTextureStorageSparseAMD(@GLuint int texture,
@GLenum int target,
@GLenum int internalFormat,
@GLsizei int width,
@GLsizei int height,
@GLsizei int depth,
@GLsizei int layers,
@GLbitfield int flags);
项目:3d-Demo    文件:AMD_sparse_texture.java   
void glTexStorageSparseAMD(@GLenum int target,
@GLenum int internalFormat,
@GLsizei int width,
@GLsizei int height,
@GLsizei int depth,
@GLsizei int layers,
@GLbitfield int flags);
项目:3d-Demo    文件:AMD_sparse_texture.java   
void glTextureStorageSparseAMD(@GLuint int texture,
@GLenum int target,
@GLenum int internalFormat,
@GLsizei int width,
@GLsizei int height,
@GLsizei int depth,
@GLsizei int layers,
@GLbitfield int flags);
项目:PhET    文件:ARB_texture_multisample.java   
@Reuse("GL32")
void glSampleMaski(@GLuint int index, @GLbitfield int mask);
项目:PhET    文件:ARB_cl_event.java   
@PointerWrapper("GLsync")
GLSync glCreateSyncFromCLeventARB(@PointerWrapper("cl_context") CLContext context, @PointerWrapper("cl_event") CLEvent event, @GLbitfield int flags);
项目:Wolf_game    文件:ARB_texture_multisample.java   
@Reuse("GL32")
void glSampleMaski(@GLuint int index, @GLbitfield int mask);
项目:Wolf_game    文件:ARB_shader_image_load_store.java   
@Reuse("GL42")
void glMemoryBarrier(@GLbitfield int barriers);
项目:Wolf_game    文件:ARB_cl_event.java   
@PointerWrapper("GLsync")
GLSync glCreateSyncFromCLeventARB(@PointerWrapper("cl_context") CLContext context, @PointerWrapper("cl_event") CLEvent event, @GLbitfield int flags);
项目:Wolf_game    文件:QCOM_tiled_rendering.java   
void glStartTilingQCOM(@GLuint int x, @GLuint int y, @GLuint int width, @GLuint int height,
@GLbitfield int preserveMask);
项目:Wolf_game    文件:ANGLE_framebuffer_blit.java   
void glBlitFramebufferANGLE(int srcX0, int srcY0, int srcX1, int srcY1,
int dstX0, int dstY0, int dstX1, int dstY1,
@GLbitfield int mask, @GLenum int filter);
项目:GPVM    文件:ARB_texture_multisample.java   
@Reuse("GL32")
void glSampleMaski(@GLuint int index, @GLbitfield int mask);
项目:GPVM    文件:ARB_shader_image_load_store.java   
@Reuse("GL42")
void glMemoryBarrier(@GLbitfield int barriers);
项目:GPVM    文件:ARB_cl_event.java   
@PointerWrapper("GLsync")
GLSync glCreateSyncFromCLeventARB(@PointerWrapper("cl_context") CLContext context, @PointerWrapper("cl_event") CLEvent event, @GLbitfield int flags);
项目:GPVM    文件:QCOM_tiled_rendering.java   
void glStartTilingQCOM(@GLuint int x, @GLuint int y, @GLuint int width, @GLuint int height,
@GLbitfield int preserveMask);
项目:GPVM    文件:ANGLE_framebuffer_blit.java   
void glBlitFramebufferANGLE(int srcX0, int srcY0, int srcX1, int srcY1,
int dstX0, int dstY0, int dstX1, int dstY1,
@GLbitfield int mask, @GLenum int filter);
项目:TeacherSmash    文件:ARB_texture_multisample.java   
@Reuse("GL32")
void glSampleMaski(@GLuint int index, @GLbitfield int mask);
项目:TeacherSmash    文件:ARB_shader_image_load_store.java   
@Reuse("GL42")
void glMemoryBarrier(@GLbitfield int barriers);
项目:TeacherSmash    文件:ARB_cl_event.java   
@PointerWrapper("GLsync")
GLSync glCreateSyncFromCLeventARB(@PointerWrapper("cl_context") CLContext context, @PointerWrapper("cl_event") CLEvent event, @GLbitfield int flags);
项目:TeacherSmash    文件:QCOM_tiled_rendering.java   
void glStartTilingQCOM(@GLuint int x, @GLuint int y, @GLuint int width, @GLuint int height,
@GLbitfield int preserveMask);
项目:TeacherSmash    文件:ANGLE_framebuffer_blit.java   
void glBlitFramebufferANGLE(int srcX0, int srcY0, int srcX1, int srcY1,
int dstX0, int dstY0, int dstX1, int dstY1,
@GLbitfield int mask, @GLenum int filter);
项目:3d-Demo    文件:ARB_texture_multisample.java   
@Reuse("GL32")
void glSampleMaski(@GLuint int index, @GLbitfield int mask);
项目:3d-Demo    文件:ARB_shader_image_load_store.java   
@Reuse("GL42")
void glMemoryBarrier(@GLbitfield int barriers);
项目:3d-Demo    文件:ARB_cl_event.java   
@PointerWrapper("GLsync")
GLSync glCreateSyncFromCLeventARB(@PointerWrapper("cl_context") CLContext context, @PointerWrapper("cl_event") CLEvent event, @GLbitfield int flags);
项目:3d-Demo    文件:QCOM_tiled_rendering.java   
void glStartTilingQCOM(@GLuint int x, @GLuint int y, @GLuint int width, @GLuint int height,
@GLbitfield int preserveMask);
项目:3d-Demo    文件:ANGLE_framebuffer_blit.java   
void glBlitFramebufferANGLE(int srcX0, int srcY0, int srcX1, int srcY1,
int dstX0, int dstY0, int dstX1, int dstY1,
@GLbitfield int mask, @GLenum int filter);
项目:PhET    文件:EXT_framebuffer_blit.java   
/**
 Transfers a rectangle of pixel values from one
 region of the read framebuffer to another in the draw framebuffer.
 <mask> is the bitwise OR of a number of values indicating which
 buffers are to be copied. The values are COLOR_BUFFER_BIT,
 DEPTH_BUFFER_BIT, and STENCIL_BUFFER_BIT.
 The pixels corresponding to these buffers are
 copied from the source rectangle, bound by the locations (srcX0,
 srcY0) and (srcX1, srcY1) inclusive, to the destination rectangle,
 bound by the locations (dstX0, dstY0) and (dstX1, dstY1)
 inclusive.
 If the source and destination rectangle dimensions do not match,
 the source image is stretched to fit the destination
 rectangle. <filter> must be LINEAR or NEAREST and specifies the
 method of interpolation to be applied if the image is
 stretched.
 */
void glBlitFramebufferEXT(
        @GLint int srcX0, @GLint int srcY0, @GLint int srcX1, @GLint int srcY1,
        @GLint int dstX0, @GLint int dstY0, @GLint int dstX1, @GLint int dstY1,
        @GLbitfield int mask, @GLenum int filter);
项目:Wolf_game    文件:EXT_framebuffer_blit.java   
/**
 Transfers a rectangle of pixel values from one
 region of the read framebuffer to another in the draw framebuffer.
 <mask> is the bitwise OR of a number of values indicating which
 buffers are to be copied. The values are COLOR_BUFFER_BIT,
 DEPTH_BUFFER_BIT, and STENCIL_BUFFER_BIT.
 The pixels corresponding to these buffers are
 copied from the source rectangle, bound by the locations (srcX0,
 srcY0) and (srcX1, srcY1) inclusive, to the destination rectangle,
 bound by the locations (dstX0, dstY0) and (dstX1, dstY1)
 inclusive.
 If the source and destination rectangle dimensions do not match,
 the source image is stretched to fit the destination
 rectangle. <filter> must be LINEAR or NEAREST and specifies the
 method of interpolation to be applied if the image is
 stretched.
 */
void glBlitFramebufferEXT(
        @GLint int srcX0, @GLint int srcY0, @GLint int srcX1, @GLint int srcY1,
        @GLint int dstX0, @GLint int dstY0, @GLint int dstX1, @GLint int dstY1,
        @GLbitfield int mask, @GLenum int filter);
项目:GPVM    文件:EXT_framebuffer_blit.java   
/**
 Transfers a rectangle of pixel values from one
 region of the read framebuffer to another in the draw framebuffer.
 <mask> is the bitwise OR of a number of values indicating which
 buffers are to be copied. The values are COLOR_BUFFER_BIT,
 DEPTH_BUFFER_BIT, and STENCIL_BUFFER_BIT.
 The pixels corresponding to these buffers are
 copied from the source rectangle, bound by the locations (srcX0,
 srcY0) and (srcX1, srcY1) inclusive, to the destination rectangle,
 bound by the locations (dstX0, dstY0) and (dstX1, dstY1)
 inclusive.
 If the source and destination rectangle dimensions do not match,
 the source image is stretched to fit the destination
 rectangle. <filter> must be LINEAR or NEAREST and specifies the
 method of interpolation to be applied if the image is
 stretched.
 */
void glBlitFramebufferEXT(
        @GLint int srcX0, @GLint int srcY0, @GLint int srcX1, @GLint int srcY1,
        @GLint int dstX0, @GLint int dstY0, @GLint int dstX1, @GLint int dstY1,
        @GLbitfield int mask, @GLenum int filter);
项目:TeacherSmash    文件:EXT_framebuffer_blit.java   
/**
 Transfers a rectangle of pixel values from one
 region of the read framebuffer to another in the draw framebuffer.
 <mask> is the bitwise OR of a number of values indicating which
 buffers are to be copied. The values are COLOR_BUFFER_BIT,
 DEPTH_BUFFER_BIT, and STENCIL_BUFFER_BIT.
 The pixels corresponding to these buffers are
 copied from the source rectangle, bound by the locations (srcX0,
 srcY0) and (srcX1, srcY1) inclusive, to the destination rectangle,
 bound by the locations (dstX0, dstY0) and (dstX1, dstY1)
 inclusive.
 If the source and destination rectangle dimensions do not match,
 the source image is stretched to fit the destination
 rectangle. <filter> must be LINEAR or NEAREST and specifies the
 method of interpolation to be applied if the image is
 stretched.
 */
void glBlitFramebufferEXT(
        @GLint int srcX0, @GLint int srcY0, @GLint int srcX1, @GLint int srcY1,
        @GLint int dstX0, @GLint int dstY0, @GLint int dstX1, @GLint int dstY1,
        @GLbitfield int mask, @GLenum int filter);
项目:3d-Demo    文件:EXT_framebuffer_blit.java   
/**
 Transfers a rectangle of pixel values from one
 region of the read framebuffer to another in the draw framebuffer.
 <mask> is the bitwise OR of a number of values indicating which
 buffers are to be copied. The values are COLOR_BUFFER_BIT,
 DEPTH_BUFFER_BIT, and STENCIL_BUFFER_BIT.
 The pixels corresponding to these buffers are
 copied from the source rectangle, bound by the locations (srcX0,
 srcY0) and (srcX1, srcY1) inclusive, to the destination rectangle,
 bound by the locations (dstX0, dstY0) and (dstX1, dstY1)
 inclusive.
 If the source and destination rectangle dimensions do not match,
 the source image is stretched to fit the destination
 rectangle. <filter> must be LINEAR or NEAREST and specifies the
 method of interpolation to be applied if the image is
 stretched.
 */
void glBlitFramebufferEXT(
        @GLint int srcX0, @GLint int srcY0, @GLint int srcX1, @GLint int srcY1,
        @GLint int dstX0, @GLint int dstY0, @GLint int dstX1, @GLint int dstY1,
        @GLbitfield int mask, @GLenum int filter);
项目:PhET    文件:EXT_shader_image_load_store.java   
void glMemoryBarrierEXT(@GLbitfield int barriers);
项目:Wolf_game    文件:EXT_shader_image_load_store.java   
void glMemoryBarrierEXT(@GLbitfield int barriers);
项目:Wolf_game    文件:QCOM_tiled_rendering.java   
void glEndTilingQCOM(@GLbitfield int preserveMask);
项目:GPVM    文件:EXT_shader_image_load_store.java   
void glMemoryBarrierEXT(@GLbitfield int barriers);
项目:GPVM    文件:QCOM_tiled_rendering.java   
void glEndTilingQCOM(@GLbitfield int preserveMask);