void glTexStorageSparseAMD(@GLenum int target, @GLenum int internalFormat, @GLsizei int width, @GLsizei int height, @GLsizei int depth, @GLsizei int layers, @GLbitfield int flags);
void glTextureStorageSparseAMD(@GLuint int texture, @GLenum int target, @GLenum int internalFormat, @GLsizei int width, @GLsizei int height, @GLsizei int depth, @GLsizei int layers, @GLbitfield int flags);
@Reuse("GL32") void glSampleMaski(@GLuint int index, @GLbitfield int mask);
@PointerWrapper("GLsync") GLSync glCreateSyncFromCLeventARB(@PointerWrapper("cl_context") CLContext context, @PointerWrapper("cl_event") CLEvent event, @GLbitfield int flags);
@Reuse("GL42") void glMemoryBarrier(@GLbitfield int barriers);
void glStartTilingQCOM(@GLuint int x, @GLuint int y, @GLuint int width, @GLuint int height, @GLbitfield int preserveMask);
void glBlitFramebufferANGLE(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, @GLbitfield int mask, @GLenum int filter);
/** Transfers a rectangle of pixel values from one region of the read framebuffer to another in the draw framebuffer. <mask> is the bitwise OR of a number of values indicating which buffers are to be copied. The values are COLOR_BUFFER_BIT, DEPTH_BUFFER_BIT, and STENCIL_BUFFER_BIT. The pixels corresponding to these buffers are copied from the source rectangle, bound by the locations (srcX0, srcY0) and (srcX1, srcY1) inclusive, to the destination rectangle, bound by the locations (dstX0, dstY0) and (dstX1, dstY1) inclusive. If the source and destination rectangle dimensions do not match, the source image is stretched to fit the destination rectangle. <filter> must be LINEAR or NEAREST and specifies the method of interpolation to be applied if the image is stretched. */ void glBlitFramebufferEXT( @GLint int srcX0, @GLint int srcY0, @GLint int srcX1, @GLint int srcY1, @GLint int dstX0, @GLint int dstY0, @GLint int dstX1, @GLint int dstY1, @GLbitfield int mask, @GLenum int filter);
void glMemoryBarrierEXT(@GLbitfield int barriers);
void glEndTilingQCOM(@GLbitfield int preserveMask);