Java 类org.lwjgl.util.generator.opengl.GLuint64EXT 实例源码

项目:PhET    文件:NV_gpu_shader5.java   
@StripPostfix("value")
void glUniform1ui64vNV(int location, @AutoSize("value") @GLsizei int count, @Const @GLuint64EXT LongBuffer value);
项目:PhET    文件:NV_gpu_shader5.java   
@StripPostfix("params")
void glGetUniformui64vNV(@GLuint int program, int location, @OutParameter @Check("1") @GLuint64EXT LongBuffer params);
项目:PhET    文件:NV_gpu_shader5.java   
@Dependent("GL_EXT_direct_state_access")
void glProgramUniform1ui64NV(@GLuint int program, int location, @GLuint64EXT long x);
项目:PhET    文件:NV_gpu_shader5.java   
@Dependent("GL_EXT_direct_state_access")
void glProgramUniform2ui64NV(@GLuint int program, int location, @GLuint64EXT long x, @GLuint64EXT long y);
项目:PhET    文件:NV_gpu_shader5.java   
@Dependent("GL_EXT_direct_state_access")
void glProgramUniform3ui64NV(@GLuint int program, int location, @GLuint64EXT long x, @GLuint64EXT long y, @GLuint64EXT long z);
项目:PhET    文件:NV_gpu_shader5.java   
@Dependent("GL_EXT_direct_state_access")
void glProgramUniform4ui64NV(@GLuint int program, int location, @GLuint64EXT long x, @GLuint64EXT long y, @GLuint64EXT long z, @GLuint64EXT long w);
项目:PhET    文件:NV_gpu_shader5.java   
@Dependent("GL_EXT_direct_state_access")
@StripPostfix("value")
void glProgramUniform1ui64vNV(@GLuint int program, int location, @AutoSize("value") @GLsizei int count, @Const @GLuint64EXT LongBuffer value);
项目:Wolf_game    文件:NV_gpu_shader5.java   
@StripPostfix("value")
void glUniform1ui64vNV(int location, @AutoSize("value") @GLsizei int count, @Const @GLuint64EXT LongBuffer value);
项目:Wolf_game    文件:NV_gpu_shader5.java   
@StripPostfix("params")
void glGetUniformui64vNV(@GLuint int program, int location, @OutParameter @Check("1") @GLuint64EXT LongBuffer params);
项目:Wolf_game    文件:NV_gpu_shader5.java   
@Dependent("GL_EXT_direct_state_access")
void glProgramUniform1ui64NV(@GLuint int program, int location, @GLuint64EXT long x);
项目:Wolf_game    文件:NV_gpu_shader5.java   
@Dependent("GL_EXT_direct_state_access")
void glProgramUniform2ui64NV(@GLuint int program, int location, @GLuint64EXT long x, @GLuint64EXT long y);
项目:Wolf_game    文件:NV_gpu_shader5.java   
@Dependent("GL_EXT_direct_state_access")
void glProgramUniform3ui64NV(@GLuint int program, int location, @GLuint64EXT long x, @GLuint64EXT long y, @GLuint64EXT long z);
项目:Wolf_game    文件:NV_gpu_shader5.java   
@Dependent("GL_EXT_direct_state_access")
void glProgramUniform4ui64NV(@GLuint int program, int location, @GLuint64EXT long x, @GLuint64EXT long y, @GLuint64EXT long z, @GLuint64EXT long w);
项目:Wolf_game    文件:NV_gpu_shader5.java   
@Dependent("GL_EXT_direct_state_access")
@StripPostfix("value")
void glProgramUniform1ui64vNV(@GLuint int program, int location, @AutoSize("value") @GLsizei int count, @Const @GLuint64EXT LongBuffer value);
项目:GPVM    文件:NV_gpu_shader5.java   
@StripPostfix("value")
void glUniform1ui64vNV(int location, @AutoSize("value") @GLsizei int count, @Const @GLuint64EXT LongBuffer value);
项目:GPVM    文件:NV_gpu_shader5.java   
@StripPostfix("params")
void glGetUniformui64vNV(@GLuint int program, int location, @OutParameter @Check("1") @GLuint64EXT LongBuffer params);
项目:GPVM    文件:NV_gpu_shader5.java   
@Dependent("GL_EXT_direct_state_access")
void glProgramUniform1ui64NV(@GLuint int program, int location, @GLuint64EXT long x);
项目:GPVM    文件:NV_gpu_shader5.java   
@Dependent("GL_EXT_direct_state_access")
void glProgramUniform2ui64NV(@GLuint int program, int location, @GLuint64EXT long x, @GLuint64EXT long y);
项目:GPVM    文件:NV_gpu_shader5.java   
@Dependent("GL_EXT_direct_state_access")
void glProgramUniform3ui64NV(@GLuint int program, int location, @GLuint64EXT long x, @GLuint64EXT long y, @GLuint64EXT long z);
项目:GPVM    文件:NV_gpu_shader5.java   
@Dependent("GL_EXT_direct_state_access")
void glProgramUniform4ui64NV(@GLuint int program, int location, @GLuint64EXT long x, @GLuint64EXT long y, @GLuint64EXT long z, @GLuint64EXT long w);
项目:GPVM    文件:NV_gpu_shader5.java   
@Dependent("GL_EXT_direct_state_access")
@StripPostfix("value")
void glProgramUniform1ui64vNV(@GLuint int program, int location, @AutoSize("value") @GLsizei int count, @Const @GLuint64EXT LongBuffer value);
项目:TeacherSmash    文件:NV_gpu_shader5.java   
@StripPostfix("value")
void glUniform1ui64vNV(int location, @AutoSize("value") @GLsizei int count, @Const @GLuint64EXT LongBuffer value);
项目:TeacherSmash    文件:NV_gpu_shader5.java   
@StripPostfix("params")
void glGetUniformui64vNV(@GLuint int program, int location, @OutParameter @Check("1") @GLuint64EXT LongBuffer params);
项目:TeacherSmash    文件:NV_gpu_shader5.java   
@Dependent("GL_EXT_direct_state_access")
void glProgramUniform1ui64NV(@GLuint int program, int location, @GLuint64EXT long x);
项目:TeacherSmash    文件:NV_gpu_shader5.java   
@Dependent("GL_EXT_direct_state_access")
void glProgramUniform2ui64NV(@GLuint int program, int location, @GLuint64EXT long x, @GLuint64EXT long y);
项目:TeacherSmash    文件:NV_gpu_shader5.java   
@Dependent("GL_EXT_direct_state_access")
void glProgramUniform3ui64NV(@GLuint int program, int location, @GLuint64EXT long x, @GLuint64EXT long y, @GLuint64EXT long z);
项目:TeacherSmash    文件:NV_gpu_shader5.java   
@Dependent("GL_EXT_direct_state_access")
void glProgramUniform4ui64NV(@GLuint int program, int location, @GLuint64EXT long x, @GLuint64EXT long y, @GLuint64EXT long z, @GLuint64EXT long w);
项目:TeacherSmash    文件:NV_gpu_shader5.java   
@Dependent("GL_EXT_direct_state_access")
@StripPostfix("value")
void glProgramUniform1ui64vNV(@GLuint int program, int location, @AutoSize("value") @GLsizei int count, @Const @GLuint64EXT LongBuffer value);
项目:3d-Demo    文件:NV_gpu_shader5.java   
@StripPostfix("value")
void glUniform1ui64vNV(int location, @AutoSize("value") @GLsizei int count, @Const @GLuint64EXT LongBuffer value);
项目:3d-Demo    文件:NV_gpu_shader5.java   
@StripPostfix("params")
void glGetUniformui64vNV(@GLuint int program, int location, @OutParameter @Check("1") @GLuint64EXT LongBuffer params);
项目:3d-Demo    文件:NV_gpu_shader5.java   
@Dependent("GL_EXT_direct_state_access")
void glProgramUniform1ui64NV(@GLuint int program, int location, @GLuint64EXT long x);
项目:3d-Demo    文件:NV_gpu_shader5.java   
@Dependent("GL_EXT_direct_state_access")
void glProgramUniform2ui64NV(@GLuint int program, int location, @GLuint64EXT long x, @GLuint64EXT long y);
项目:3d-Demo    文件:NV_gpu_shader5.java   
@Dependent("GL_EXT_direct_state_access")
void glProgramUniform3ui64NV(@GLuint int program, int location, @GLuint64EXT long x, @GLuint64EXT long y, @GLuint64EXT long z);
项目:3d-Demo    文件:NV_gpu_shader5.java   
@Dependent("GL_EXT_direct_state_access")
void glProgramUniform4ui64NV(@GLuint int program, int location, @GLuint64EXT long x, @GLuint64EXT long y, @GLuint64EXT long z, @GLuint64EXT long w);
项目:3d-Demo    文件:NV_gpu_shader5.java   
@Dependent("GL_EXT_direct_state_access")
@StripPostfix("value")
void glProgramUniform1ui64vNV(@GLuint int program, int location, @AutoSize("value") @GLsizei int count, @Const @GLuint64EXT LongBuffer value);
项目:PhET    文件:NV_gpu_shader5.java   
void glUniform1ui64NV(int location, @GLuint64EXT long x);
项目:PhET    文件:NV_gpu_shader5.java   
void glUniform2ui64NV(int location, @GLuint64EXT long x, @GLuint64EXT long y);
项目:PhET    文件:NV_gpu_shader5.java   
void glUniform3ui64NV(int location, @GLuint64EXT long x, @GLuint64EXT long y, @GLuint64EXT long z);
项目:PhET    文件:NV_gpu_shader5.java   
void glUniform4ui64NV(int location, @GLuint64EXT long x, @GLuint64EXT long y, @GLuint64EXT long z, @GLuint64EXT long w);
项目:Wolf_game    文件:NV_gpu_shader5.java   
void glUniform1ui64NV(int location, @GLuint64EXT long x);