@StripPostfix("value") void glUniform1ui64vNV(int location, @AutoSize("value") @GLsizei int count, @Const @GLuint64EXT LongBuffer value);
@StripPostfix("params") void glGetUniformui64vNV(@GLuint int program, int location, @OutParameter @Check("1") @GLuint64EXT LongBuffer params);
@Dependent("GL_EXT_direct_state_access") void glProgramUniform1ui64NV(@GLuint int program, int location, @GLuint64EXT long x);
@Dependent("GL_EXT_direct_state_access") void glProgramUniform2ui64NV(@GLuint int program, int location, @GLuint64EXT long x, @GLuint64EXT long y);
@Dependent("GL_EXT_direct_state_access") void glProgramUniform3ui64NV(@GLuint int program, int location, @GLuint64EXT long x, @GLuint64EXT long y, @GLuint64EXT long z);
@Dependent("GL_EXT_direct_state_access") void glProgramUniform4ui64NV(@GLuint int program, int location, @GLuint64EXT long x, @GLuint64EXT long y, @GLuint64EXT long z, @GLuint64EXT long w);
@Dependent("GL_EXT_direct_state_access") @StripPostfix("value") void glProgramUniform1ui64vNV(@GLuint int program, int location, @AutoSize("value") @GLsizei int count, @Const @GLuint64EXT LongBuffer value);
void glUniform1ui64NV(int location, @GLuint64EXT long x);
void glUniform2ui64NV(int location, @GLuint64EXT long x, @GLuint64EXT long y);
void glUniform3ui64NV(int location, @GLuint64EXT long x, @GLuint64EXT long y, @GLuint64EXT long z);
void glUniform4ui64NV(int location, @GLuint64EXT long x, @GLuint64EXT long y, @GLuint64EXT long z, @GLuint64EXT long w);