Java 类org.lwjgl.util.generator.AutoSize 实例源码

项目:PhET    文件:GL21.java   
@StripPostfix("matrices")
void glUniformMatrix2x3fv(int location, @AutoSize(value = "matrices", expression = " / (2 * 3)") @GLsizei int count,
                          boolean transpose, FloatBuffer matrices);
项目:PhET    文件:GL21.java   
@StripPostfix("matrices")
void glUniformMatrix3x2fv(int location, @AutoSize(value = "matrices", expression = " / (3 * 2)") @GLsizei int count,
                          boolean transpose, FloatBuffer matrices);
项目:PhET    文件:GL21.java   
@StripPostfix("matrices")
void glUniformMatrix2x4fv(int location, @AutoSize(value = "matrices", expression = " >> 3") @GLsizei int count,
                          boolean transpose, FloatBuffer matrices);
项目:PhET    文件:GL21.java   
@StripPostfix("matrices")
void glUniformMatrix4x2fv(int location, @AutoSize(value = "matrices", expression = " >> 3") @GLsizei int count,
                          boolean transpose, FloatBuffer matrices);
项目:PhET    文件:GL21.java   
@StripPostfix("matrices")
void glUniformMatrix3x4fv(int location, @AutoSize(value = "matrices", expression = " / (3 * 4)") @GLsizei int count,
                          boolean transpose, FloatBuffer matrices);
项目:PhET    文件:GL21.java   
@StripPostfix("matrices")
void glUniformMatrix4x3fv(int location, @AutoSize(value = "matrices", expression = " / (4 * 3)") @GLsizei int count,
                          boolean transpose, FloatBuffer matrices);
项目:Wolf_game    文件:ARB_invalidate_subdata.java   
@Reuse("GL43")
void glInvalidateFramebuffer(@GLenum int target,
                             @AutoSize("attachments") @GLsizei int numAttachments,
                             @Const @GLenum IntBuffer attachments);
项目:Wolf_game    文件:ARB_invalidate_subdata.java   
@Reuse("GL43")
void glInvalidateSubFramebuffer(@GLenum int target,
                                @AutoSize("attachments") @GLsizei int numAttachments,
                                @Const @GLenum IntBuffer attachments,
                                int x, int y, @GLsizei int width, @GLsizei int height);
项目:Wolf_game    文件:NV_bindless_texture.java   
@StripPostfix("value")
void glUniformHandleui64vNV(int location, @AutoSize("value") @GLsizei int count, @Const @GLuint64 LongBuffer value);
项目:Wolf_game    文件:NV_bindless_texture.java   
@StripPostfix("values")
void glProgramUniformHandleui64vNV(@GLuint int program, int location,
                                   @AutoSize("values") @GLsizei int count, @Const @GLuint64 LongBuffer values);
项目:Wolf_game    文件:ARB_bindless_texture.java   
@StripPostfix("value")
void glUniformHandleui64vARB(int location, @AutoSize("value") @GLsizei int count, @Const @GLuint64 LongBuffer value);
项目:Wolf_game    文件:ARB_bindless_texture.java   
@StripPostfix("values")
void glProgramUniformHandleui64vARB(@GLuint int program, int location, @AutoSize("values") @GLsizei int count, @Const @GLuint64 LongBuffer values);
项目:Wolf_game    文件:GL21.java   
@StripPostfix("matrices")
void glUniformMatrix2x3fv(int location, @AutoSize(value = "matrices", expression = " / (2 * 3)") @GLsizei int count,
                          boolean transpose, FloatBuffer matrices);
项目:Wolf_game    文件:GL21.java   
@StripPostfix("matrices")
void glUniformMatrix3x2fv(int location, @AutoSize(value = "matrices", expression = " / (3 * 2)") @GLsizei int count,
                          boolean transpose, FloatBuffer matrices);
项目:Wolf_game    文件:GL21.java   
@StripPostfix("matrices")
void glUniformMatrix2x4fv(int location, @AutoSize(value = "matrices", expression = " >> 3") @GLsizei int count,
                          boolean transpose, FloatBuffer matrices);
项目:Wolf_game    文件:GL21.java   
@StripPostfix("matrices")
void glUniformMatrix4x2fv(int location, @AutoSize(value = "matrices", expression = " >> 3") @GLsizei int count,
                          boolean transpose, FloatBuffer matrices);
项目:Wolf_game    文件:GL21.java   
@StripPostfix("matrices")
void glUniformMatrix3x4fv(int location, @AutoSize(value = "matrices", expression = " / (3 * 4)") @GLsizei int count,
                          boolean transpose, FloatBuffer matrices);
项目:Wolf_game    文件:GL21.java   
@StripPostfix("matrices")
void glUniformMatrix4x3fv(int location, @AutoSize(value = "matrices", expression = " / (4 * 3)") @GLsizei int count,
                          boolean transpose, FloatBuffer matrices);
项目:Wolf_game    文件:QCOM_extended_get.java   
void glExtGetTexturesQCOM(@OutParameter @Check("1") @GLuint IntBuffer textures,
@AutoSize("textures") int maxTextures,
@OutParameter @Check("1") IntBuffer numTextures);
项目:Wolf_game    文件:QCOM_extended_get.java   
void glExtGetBuffersQCOM(@OutParameter @Check("1") @GLuint IntBuffer buffers,
@AutoSize("buffers") int maxBuffers,
@OutParameter @Check("1") IntBuffer numBuffers);
项目:Wolf_game    文件:QCOM_extended_get.java   
void glExtGetRenderbuffersQCOM(@OutParameter @Check("1") @GLuint IntBuffer renderbuffers,
@AutoSize("renderbuffers") int maxRenderbuffers,
@OutParameter @Check("1") IntBuffer numRenderbuffers);
项目:Wolf_game    文件:QCOM_extended_get.java   
void glExtGetFramebuffersQCOM(@OutParameter @Check("1") @GLuint IntBuffer framebuffers,
@AutoSize("framebuffers") int maxFramebuffers,
@OutParameter @Check("1") IntBuffer numFramebuffers);
项目:Wolf_game    文件:QCOM_extended_get2.java   
void glExtGetShadersQCOM(@OutParameter @Check("1") @GLuint IntBuffer shaders,
@AutoSize("shaders") int maxShaders,
@OutParameter @Check("1") IntBuffer numShaders);
项目:Wolf_game    文件:QCOM_extended_get2.java   
void glExtGetProgramsQCOM(@OutParameter @Check("1") @GLuint IntBuffer programs,
@AutoSize("programs") int maxPrograms,
@OutParameter @Check("1") IntBuffer numPrograms);
项目:Wolf_game    文件:OES_get_program_binary.java   
void glGetProgramBinaryOES(@GLuint int program, @AutoSize("binary") @GLsizei int bufSize,
@OutParameter @Check(value = "1", canBeNull = true) @GLsizei IntBuffer length,
@OutParameter @Check("1") @GLenum IntBuffer binaryFormat,
@OutParameter @GLvoid ByteBuffer binary);
项目:Wolf_game    文件:EXT_robustness.java   
void glReadnPixelsEXT(int x, int y, @GLsizei int width, @GLsizei int height,
@GLenum int format, @GLenum int type, @AutoSize("data") @GLsizei int bufSize,
@OutParameter @GLbyte @GLshort @GLint @GLfloat Buffer data);
项目:Wolf_game    文件:EXT_robustness.java   
@StripPostfix("params")
void glGetnUniformfvEXT(@GLuint int program, int location, @AutoSize("params") @GLsizei int bufSize, @OutParameter FloatBuffer params);
项目:Wolf_game    文件:EXT_robustness.java   
@StripPostfix("params")
void glGetnUniformivEXT(@GLuint int program, int location, @AutoSize("params") @GLsizei int bufSize, @OutParameter IntBuffer params);
项目:Wolf_game    文件:NV_draw_path.java   
@GLuint
int glCreatePathNV(@GLenum int datatype, @AutoSize("commands") @GLsizei int numCommands, @Const @GLubyte ByteBuffer commands);
项目:GPVM    文件:ARB_invalidate_subdata.java   
@Reuse("GL43")
void glInvalidateFramebuffer(@GLenum int target,
                             @AutoSize("attachments") @GLsizei int numAttachments,
                             @Const @GLenum IntBuffer attachments);
项目:GPVM    文件:ARB_invalidate_subdata.java   
@Reuse("GL43")
void glInvalidateSubFramebuffer(@GLenum int target,
                                @AutoSize("attachments") @GLsizei int numAttachments,
                                @Const @GLenum IntBuffer attachments,
                                int x, int y, @GLsizei int width, @GLsizei int height);
项目:GPVM    文件:NV_bindless_texture.java   
@StripPostfix("value")
void glUniformHandleui64vNV(int location, @AutoSize("value") @GLsizei int count, @Const @GLuint64 LongBuffer value);
项目:GPVM    文件:NV_bindless_texture.java   
@StripPostfix("values")
void glProgramUniformHandleui64vNV(@GLuint int program, int location,
                                   @AutoSize("values") @GLsizei int count, @Const @GLuint64 LongBuffer values);
项目:GPVM    文件:ARB_bindless_texture.java   
@StripPostfix("value")
void glUniformHandleui64vARB(int location, @AutoSize("value") @GLsizei int count, @Const @GLuint64 LongBuffer value);
项目:GPVM    文件:ARB_bindless_texture.java   
@StripPostfix("values")
void glProgramUniformHandleui64vARB(@GLuint int program, int location, @AutoSize("values") @GLsizei int count, @Const @GLuint64 LongBuffer values);
项目:GPVM    文件:GL21.java   
@StripPostfix("matrices")
void glUniformMatrix2x3fv(int location, @AutoSize(value = "matrices", expression = " / (2 * 3)") @GLsizei int count,
                          boolean transpose, FloatBuffer matrices);
项目:GPVM    文件:GL21.java   
@StripPostfix("matrices")
void glUniformMatrix3x2fv(int location, @AutoSize(value = "matrices", expression = " / (3 * 2)") @GLsizei int count,
                          boolean transpose, FloatBuffer matrices);
项目:GPVM    文件:GL21.java   
@StripPostfix("matrices")
void glUniformMatrix2x4fv(int location, @AutoSize(value = "matrices", expression = " >> 3") @GLsizei int count,
                          boolean transpose, FloatBuffer matrices);
项目:GPVM    文件:GL21.java   
@StripPostfix("matrices")
void glUniformMatrix4x2fv(int location, @AutoSize(value = "matrices", expression = " >> 3") @GLsizei int count,
                          boolean transpose, FloatBuffer matrices);
项目:GPVM    文件:GL21.java   
@StripPostfix("matrices")
void glUniformMatrix3x4fv(int location, @AutoSize(value = "matrices", expression = " / (3 * 4)") @GLsizei int count,
                          boolean transpose, FloatBuffer matrices);