void glFogCoordPointerEXT(@AutoType("data") @GLenum int type, @GLsizei int stride, @CachedReference @BufferObject(BufferKind.ArrayVBO) @Check @Const @GLfloat @GLdouble Buffer data);
void glGetMapControlPointsNV(@GLenum int target, @GLuint int index, @GLenum int type, @GLsizei int ustride, @GLsizei int vstride, boolean packed, @OutParameter @Check @Const @GLfloat Buffer pPoints);
void glVertexWeightPointerEXT(@GLsizei int size, @AutoType("pPointer") @GLenum int type, @GLsizei int stride, @CachedReference @BufferObject(BufferKind.ArrayVBO) @Check @Const @GLfloat Buffer pPointer);
void glDrawTextureNV(@GLuint int texture, @GLuint int sampler, @GLfloat float x0, @GLfloat float y0, @GLfloat float x1, @GLfloat float y1, @GLfloat float z, @GLfloat float s0, @GLfloat float t0, @GLfloat float s1, @GLfloat float t1);
void glMapControlPointsNV(@GLenum int target, @GLuint int index, @GLenum int type, @GLsizei int ustride, @GLsizei int vstride, int uorder, int vorder, boolean packed, @Check @Const @GLfloat Buffer pPoints);