Java 类org.lwjgl.util.generator.opengl.GLfloat 实例源码

项目:PhET    文件:EXT_fog_coord.java   
void glFogCoordPointerEXT(@AutoType("data") @GLenum int type, @GLsizei int stride,
@CachedReference
@BufferObject(BufferKind.ArrayVBO)
@Check
@Const
@GLfloat
@GLdouble Buffer data);
项目:Wolf_game    文件:EXT_fog_coord.java   
void glFogCoordPointerEXT(@AutoType("data") @GLenum int type, @GLsizei int stride,
@CachedReference
@BufferObject(BufferKind.ArrayVBO)
@Check
@Const
@GLfloat
@GLdouble Buffer data);
项目:GPVM    文件:EXT_fog_coord.java   
void glFogCoordPointerEXT(@AutoType("data") @GLenum int type, @GLsizei int stride,
@CachedReference
@BufferObject(BufferKind.ArrayVBO)
@Check
@Const
@GLfloat
@GLdouble Buffer data);
项目:TeacherSmash    文件:EXT_fog_coord.java   
void glFogCoordPointerEXT(@AutoType("data") @GLenum int type, @GLsizei int stride,
@CachedReference
@BufferObject(BufferKind.ArrayVBO)
@Check
@Const
@GLfloat
@GLdouble Buffer data);
项目:3d-Demo    文件:EXT_fog_coord.java   
void glFogCoordPointerEXT(@AutoType("data") @GLenum int type, @GLsizei int stride,
@CachedReference
@BufferObject(BufferKind.ArrayVBO)
@Check
@Const
@GLfloat
@GLdouble Buffer data);
项目:PhET    文件:NV_evaluators.java   
void glGetMapControlPointsNV(@GLenum int target, @GLuint int index, @GLenum int type, @GLsizei int ustride, @GLsizei int vstride, boolean packed,
@OutParameter
      @Check
      @Const
      @GLfloat Buffer pPoints);
项目:PhET    文件:EXT_vertex_weighting.java   
void glVertexWeightPointerEXT(@GLsizei int size, @AutoType("pPointer") @GLenum int type, @GLsizei int stride,
@CachedReference
@BufferObject(BufferKind.ArrayVBO)
@Check
@Const
@GLfloat Buffer pPointer);
项目:Wolf_game    文件:NV_evaluators.java   
void glGetMapControlPointsNV(@GLenum int target, @GLuint int index, @GLenum int type, @GLsizei int ustride, @GLsizei int vstride, boolean packed,
@OutParameter
      @Check
      @Const
      @GLfloat Buffer pPoints);
项目:Wolf_game    文件:NV_draw_texture.java   
void glDrawTextureNV(@GLuint int texture, @GLuint int sampler,
@GLfloat float x0, @GLfloat float y0,
@GLfloat float x1, @GLfloat float y1,
@GLfloat float z,
@GLfloat float s0, @GLfloat float t0,
@GLfloat float s1, @GLfloat float t1);
项目:Wolf_game    文件:EXT_vertex_weighting.java   
void glVertexWeightPointerEXT(@GLsizei int size, @AutoType("pPointer") @GLenum int type, @GLsizei int stride,
@CachedReference
@BufferObject(BufferKind.ArrayVBO)
@Check
@Const
@GLfloat Buffer pPointer);
项目:Wolf_game    文件:NV_draw_texture.java   
void glDrawTextureNV(@GLuint int texture, @GLuint int sampler,
@GLfloat float x0, @GLfloat float y0,
@GLfloat float x1, @GLfloat float y1,
@GLfloat float z,
@GLfloat float s0, @GLfloat float t0,
@GLfloat float s1, @GLfloat float t1);
项目:GPVM    文件:NV_evaluators.java   
void glGetMapControlPointsNV(@GLenum int target, @GLuint int index, @GLenum int type, @GLsizei int ustride, @GLsizei int vstride, boolean packed,
@OutParameter
      @Check
      @Const
      @GLfloat Buffer pPoints);
项目:GPVM    文件:NV_draw_texture.java   
void glDrawTextureNV(@GLuint int texture, @GLuint int sampler,
@GLfloat float x0, @GLfloat float y0,
@GLfloat float x1, @GLfloat float y1,
@GLfloat float z,
@GLfloat float s0, @GLfloat float t0,
@GLfloat float s1, @GLfloat float t1);
项目:GPVM    文件:EXT_vertex_weighting.java   
void glVertexWeightPointerEXT(@GLsizei int size, @AutoType("pPointer") @GLenum int type, @GLsizei int stride,
@CachedReference
@BufferObject(BufferKind.ArrayVBO)
@Check
@Const
@GLfloat Buffer pPointer);
项目:GPVM    文件:NV_draw_texture.java   
void glDrawTextureNV(@GLuint int texture, @GLuint int sampler,
@GLfloat float x0, @GLfloat float y0,
@GLfloat float x1, @GLfloat float y1,
@GLfloat float z,
@GLfloat float s0, @GLfloat float t0,
@GLfloat float s1, @GLfloat float t1);
项目:TeacherSmash    文件:NV_evaluators.java   
void glGetMapControlPointsNV(@GLenum int target, @GLuint int index, @GLenum int type, @GLsizei int ustride, @GLsizei int vstride, boolean packed,
@OutParameter
      @Check
      @Const
      @GLfloat Buffer pPoints);
项目:TeacherSmash    文件:NV_draw_texture.java   
void glDrawTextureNV(@GLuint int texture, @GLuint int sampler,
@GLfloat float x0, @GLfloat float y0,
@GLfloat float x1, @GLfloat float y1,
@GLfloat float z,
@GLfloat float s0, @GLfloat float t0,
@GLfloat float s1, @GLfloat float t1);
项目:TeacherSmash    文件:EXT_vertex_weighting.java   
void glVertexWeightPointerEXT(@GLsizei int size, @AutoType("pPointer") @GLenum int type, @GLsizei int stride,
@CachedReference
@BufferObject(BufferKind.ArrayVBO)
@Check
@Const
@GLfloat Buffer pPointer);
项目:TeacherSmash    文件:NV_draw_texture.java   
void glDrawTextureNV(@GLuint int texture, @GLuint int sampler,
@GLfloat float x0, @GLfloat float y0,
@GLfloat float x1, @GLfloat float y1,
@GLfloat float z,
@GLfloat float s0, @GLfloat float t0,
@GLfloat float s1, @GLfloat float t1);
项目:3d-Demo    文件:NV_evaluators.java   
void glGetMapControlPointsNV(@GLenum int target, @GLuint int index, @GLenum int type, @GLsizei int ustride, @GLsizei int vstride, boolean packed,
@OutParameter
      @Check
      @Const
      @GLfloat Buffer pPoints);
项目:3d-Demo    文件:NV_draw_texture.java   
void glDrawTextureNV(@GLuint int texture, @GLuint int sampler,
@GLfloat float x0, @GLfloat float y0,
@GLfloat float x1, @GLfloat float y1,
@GLfloat float z,
@GLfloat float s0, @GLfloat float t0,
@GLfloat float s1, @GLfloat float t1);
项目:3d-Demo    文件:EXT_vertex_weighting.java   
void glVertexWeightPointerEXT(@GLsizei int size, @AutoType("pPointer") @GLenum int type, @GLsizei int stride,
@CachedReference
@BufferObject(BufferKind.ArrayVBO)
@Check
@Const
@GLfloat Buffer pPointer);
项目:3d-Demo    文件:NV_draw_texture.java   
void glDrawTextureNV(@GLuint int texture, @GLuint int sampler,
@GLfloat float x0, @GLfloat float y0,
@GLfloat float x1, @GLfloat float y1,
@GLfloat float z,
@GLfloat float s0, @GLfloat float t0,
@GLfloat float s1, @GLfloat float t1);
项目:PhET    文件:NV_evaluators.java   
void glMapControlPointsNV(@GLenum int target, @GLuint int index, @GLenum int type, @GLsizei int ustride, @GLsizei int vstride, int uorder, int vorder, boolean packed, @Check @Const @GLfloat Buffer pPoints);
项目:Wolf_game    文件:NV_evaluators.java   
void glMapControlPointsNV(@GLenum int target, @GLuint int index, @GLenum int type, @GLsizei int ustride, @GLsizei int vstride, int uorder, int vorder, boolean packed, @Check @Const @GLfloat Buffer pPoints);
项目:GPVM    文件:NV_evaluators.java   
void glMapControlPointsNV(@GLenum int target, @GLuint int index, @GLenum int type, @GLsizei int ustride, @GLsizei int vstride, int uorder, int vorder, boolean packed, @Check @Const @GLfloat Buffer pPoints);
项目:TeacherSmash    文件:NV_evaluators.java   
void glMapControlPointsNV(@GLenum int target, @GLuint int index, @GLenum int type, @GLsizei int ustride, @GLsizei int vstride, int uorder, int vorder, boolean packed, @Check @Const @GLfloat Buffer pPoints);
项目:3d-Demo    文件:NV_evaluators.java   
void glMapControlPointsNV(@GLenum int target, @GLuint int index, @GLenum int type, @GLsizei int ustride, @GLsizei int vstride, int uorder, int vorder, boolean packed, @Check @Const @GLfloat Buffer pPoints);