Java 类org.lwjgl.util.generator.opengl.GLuint 实例源码

项目:PhET    文件:NV_half_float.java   
@Optional(reason = "AMD does not expose this (last driver checked: 11.7)")
@NoErrorCheck
@StripPostfix("attribs")
void glVertexAttribs1hvNV(@GLuint int index, @AutoSize("attribs") @GLsizei int n, @Const @GLhalf ShortBuffer attribs);
项目:PhET    文件:NV_half_float.java   
@Optional(reason = "AMD does not expose this (last driver checked: 11.7)")
@NoErrorCheck
@StripPostfix("attribs")
void glVertexAttribs3hvNV(@GLuint int index, @AutoSize(value = "attribs", expression = " / 3") @GLsizei int n, @Const @GLhalf ShortBuffer attribs);
项目:PhET    文件:APPLE_object_purgeable.java   
@Alternate("glGetObjectParameterivAPPLE")
@GLreturn("params")
@StripPostfix(value = "params", postfix = "v")
void glGetObjectParameterivAPPLE2(@GLenum int objectType, @GLuint int name, @GLenum int pname, @OutParameter IntBuffer params);
项目:PhET    文件:ARB_transform_feedback2.java   
@Reuse("GL40")
void glDeleteTransformFeedbacks(@AutoSize("ids") @GLsizei int n, @Const @GLuint IntBuffer ids);
项目:PhET    文件:EXT_texture_integer.java   
@StripPostfix("params")
void glTexParameterIuivEXT(@GLenum int target, @GLenum int pname, @Check("4") @GLuint IntBuffer params);
项目:PhET    文件:NV_gpu_program4.java   
@StripPostfix("params")
void glProgramEnvParameterI4uivNV(@GLenum int target, @GLuint int index, @Check("4") @Const @GLuint IntBuffer params);
项目:PhET    文件:APPLE_vertex_program_evaluators.java   
void glMapVertexAttrib2dAPPLE(@GLuint int index, @GLuint int size, double u1, double u2,
int ustride, int uorder, double v1, double v2, int vstride, int vorder,
@Check @Const DoubleBuffer points);
项目:PhET    文件:ARB_sampler_objects.java   
@Reuse("GL33")
@StripPostfix("params")
void glGetSamplerParameterIiv(@GLuint int sampler, @GLenum int pname, @Check("4") @OutParameter IntBuffer params);
项目:PhET    文件:NV_gpu_shader5.java   
@Dependent("GL_EXT_direct_state_access")
@StripPostfix("value")
void glProgramUniform1i64vNV(@GLuint int program, int location, @AutoSize("value") @GLsizei int count, @Const @GLint64EXT LongBuffer value);
项目:PhET    文件:APPLE_vertex_array_object.java   
@Alternate("glDeleteVertexArraysAPPLE")
void glDeleteVertexArraysAPPLE(@Constant("1") @GLsizei int n, @Const @GLuint @Constant(value = "APIUtil.getInt(caps, array)", keepParam = true) int array);
项目:PhET    文件:ARB_transform_feedback2.java   
@Reuse("GL40")
@Alternate("glGenTransformFeedbacks")
@GLreturn("ids")
void glGenTransformFeedbacks2(@Constant("1") @GLsizei int n, @OutParameter @GLuint IntBuffer ids);
项目:PhET    文件:ARB_texture_multisample.java   
@Reuse("GL32")
@StripPostfix("val")
void glGetMultisamplefv(@GLenum int pname, @GLuint int index, @OutParameter @Check("2") FloatBuffer val);
项目:PhET    文件:ARB_transform_feedback2.java   
@Reuse("GL40")
void glGenTransformFeedbacks(@AutoSize("ids") @GLsizei int n, @OutParameter @GLuint IntBuffer ids);
项目:PhET    文件:ARB_gpu_shader_fp64.java   
@Dependent("GL_EXT_direct_state_access")
void glProgramUniform1dEXT(@GLuint int program, int location, double x);
项目:PhET    文件:NV_gpu_shader5.java   
@Dependent("GL_EXT_direct_state_access")
void glProgramUniform1ui64NV(@GLuint int program, int location, @GLuint64EXT long x);
项目:PhET    文件:AMD_draw_buffers_blend.java   
void glBlendFuncSeparateIndexedAMD(@GLuint int buf, @GLenum int srcRGB, @GLenum int dstRGB,
@GLenum int srcAlpha, @GLenum int dstAlpha);
项目:PhET    文件:ARB_transform_feedback3.java   
@Reuse("GL40")
void glEndQueryIndexed(@GLenum int target, @GLuint int index);
项目:PhET    文件:ARB_sampler_objects.java   
@Reuse("GL33")
@StripPostfix("params")
void glGetSamplerParameteriv(@GLuint int sampler, @GLenum int pname, @Check("4") @OutParameter IntBuffer params);
项目:PhET    文件:NV_gpu_program4.java   
@StripPostfix("params")
void glGetProgramLocalParameterIivNV(@GLenum int target, @GLuint int index, @OutParameter @Check("4") IntBuffer params);
项目:PhET    文件:NV_gpu_program4.java   
@StripPostfix("params")
void glGetProgramLocalParameterIuivNV(@GLenum int target, @GLuint int index, @OutParameter @Check("4") @GLuint IntBuffer params);
项目:PhET    文件:NV_fence.java   
@Alternate("glDeleteFencesNV")
void glDeleteFencesNV(@Constant("1") @GLsizei int n, @Const @GLuint @Constant(value = "APIUtil.getInt(caps, fence)", keepParam = true) int fence);
项目:PhET    文件:NV_gpu_shader5.java   
@StripPostfix("params")
void glGetUniformi64vNV(@GLuint int program, int location, @OutParameter @Check("1") @GLint64EXT LongBuffer params);
项目:PhET    文件:ARB_occlusion_query.java   
@Alternate("glGenQueriesARB")
@GLreturn("ids")
void glGenQueriesARB2(@Constant("1") @GLsizei int n, @OutParameter @GLuint IntBuffer ids);
项目:PhET    文件:NV_occlusion_query.java   
@StripPostfix("params")
void glGetOcclusionQueryivNV(@GLuint int id, @GLenum int pname, @OutParameter @Check("1") IntBuffer params);
项目:PhET    文件:ARB_sampler_objects.java   
@Reuse("GL33")
@Alternate("glGetSamplerParameterIiv")
@GLreturn("params")
@StripPostfix(value = "params", postfix = "v")
void glGetSamplerParameterIiv2(@GLuint int sampler, @GLenum int pname, @OutParameter IntBuffer params);
项目:PhET    文件:APPLE_vertex_program_evaluators.java   
void glMapVertexAttrib1fAPPLE(@GLuint int index, @GLuint int size, float u1, float u2,
int stride, int order, @Check @Const FloatBuffer points);
项目:PhET    文件:ARB_occlusion_query.java   
@Alternate("glGetQueryObjectivARB")
@GLreturn("params")
@StripPostfix(value = "params", postfix = "v")
void glGetQueryObjectivARB2(@GLuint int id, @GLenum int pname, @OutParameter IntBuffer params);
项目:PhET    文件:ARB_vertex_array_object.java   
@Reuse("GL30")
void glBindVertexArray(@GLuint int array);
项目:PhET    文件:ARB_occlusion_query.java   
@Alternate("glGetQueryObjectuivARB")
@GLreturn("params")
@StripPostfix(value = "params", postfix = "v")
void glGetQueryObjectuivARB2(@GLuint int id, @GLenum int pname, @OutParameter IntBuffer params);
项目:PhET    文件:APPLE_vertex_program_evaluators.java   
void glMapVertexAttrib1dAPPLE(@GLuint int index, @GLuint int size, double u1, double u2,
int stride, int order, @Check @Const DoubleBuffer points);
项目:PhET    文件:ARB_vertex_type_2_10_10_10_rev.java   
@Reuse("GL33")
@NoErrorCheck
void glVertexP4ui(@GLenum int type, @GLuint int value);
项目:PhET    文件:NV_occlusion_query.java   
@Alternate("glGetOcclusionQueryuivNV")
@GLreturn("params")
@StripPostfix(value = "params", postfix = "v")
void glGetOcclusionQueryuivNV2(@GLuint int id, @GLenum int pname, @OutParameter @GLuint IntBuffer params);
项目:PhET    文件:ARB_vertex_type_2_10_10_10_rev.java   
@Reuse("GL33")
@NoErrorCheck
@StripPostfix("value")
void glVertexP3uiv(@GLenum int type, @Check("3") @Const @GLuint IntBuffer value);
项目:PhET    文件:ARB_sampler_objects.java   
@Reuse("GL33")
@StripPostfix("params")
void glSamplerParameterfv(@GLuint int sampler, @GLenum int pname, @Check("4") @Const FloatBuffer params);
项目:PhET    文件:ARB_vertex_type_2_10_10_10_rev.java   
@Reuse("GL33")
@NoErrorCheck
void glTexCoordP1ui(@GLenum int type, @GLuint int coords);
项目:PhET    文件:ARB_vertex_type_2_10_10_10_rev.java   
@Reuse("GL33")
@NoErrorCheck
void glTexCoordP3ui(@GLenum int type, @GLuint int coords);
项目:PhET    文件:NV_gpu_program4.java   
@StripPostfix("params")
void glGetProgramEnvParameterIivNV(@GLenum int target, @GLuint int index, @OutParameter @Check("4")IntBuffer params);
项目:PhET    文件:ARB_vertex_type_2_10_10_10_rev.java   
@Reuse("GL33")
@NoErrorCheck
@StripPostfix("coords")
void glTexCoordP1uiv(@GLenum int type, @Check("1") @Const @GLuint IntBuffer coords);
项目:PhET    文件:ARB_vertex_type_2_10_10_10_rev.java   
@Reuse("GL33")
@NoErrorCheck
@StripPostfix("coords")
void glTexCoordP2uiv(@GLenum int type, @Check("2") @Const @GLuint IntBuffer coords);
项目:PhET    文件:ARB_vertex_type_2_10_10_10_rev.java   
@Reuse("GL33")
@NoErrorCheck
@StripPostfix("coords")
void glTexCoordP3uiv(@GLenum int type, @Check("3") @Const @GLuint IntBuffer coords);