Java 类org.lwjgl.util.generator.opengl.GLsizeiptr 实例源码

项目:Wolf_game    文件:ARB_texture_buffer_range.java   
@Dependent("GL_EXT_direct_state_access")
void glTextureBufferRangeEXT(@GLuint int texture,
                             @GLenum int target,
                             @GLenum int internalformat,
                             @GLuint int buffer,
                             @GLintptr long offset,
                             @GLsizeiptr long size);
项目:GPVM    文件:ARB_texture_buffer_range.java   
@Dependent("GL_EXT_direct_state_access")
void glTextureBufferRangeEXT(@GLuint int texture,
                             @GLenum int target,
                             @GLenum int internalformat,
                             @GLuint int buffer,
                             @GLintptr long offset,
                             @GLsizeiptr long size);
项目:TeacherSmash    文件:ARB_texture_buffer_range.java   
@Dependent("GL_EXT_direct_state_access")
void glTextureBufferRangeEXT(@GLuint int texture,
                             @GLenum int target,
                             @GLenum int internalformat,
                             @GLuint int buffer,
                             @GLintptr long offset,
                             @GLsizeiptr long size);
项目:3d-Demo    文件:ARB_texture_buffer_range.java   
@Dependent("GL_EXT_direct_state_access")
void glTextureBufferRangeEXT(@GLuint int texture,
                             @GLenum int target,
                             @GLenum int internalformat,
                             @GLuint int buffer,
                             @GLintptr long offset,
                             @GLsizeiptr long size);
项目:PhET    文件:ARB_copy_buffer.java   
@Reuse("GL31")
void glCopyBufferSubData(@GLenum int readTarget, @GLenum int writeTarget,
                         @GLintptr long readOffset, @GLintptr long writeOffset,
                         @GLsizeiptr long size);
项目:Wolf_game    文件:ARB_texture_buffer_range.java   
@Reuse("GL43")
void glTexBufferRange(@GLenum int target,
                      @GLenum int internalformat,
                      @GLuint int buffer,
                      @GLintptr long offset,
                      @GLsizeiptr long size);
项目:Wolf_game    文件:ARB_copy_buffer.java   
@Reuse("GL31")
void glCopyBufferSubData(@GLenum int readTarget, @GLenum int writeTarget,
                         @GLintptr long readOffset, @GLintptr long writeOffset,
                         @GLsizeiptr long size);
项目:GPVM    文件:ARB_texture_buffer_range.java   
@Reuse("GL43")
void glTexBufferRange(@GLenum int target,
                      @GLenum int internalformat,
                      @GLuint int buffer,
                      @GLintptr long offset,
                      @GLsizeiptr long size);
项目:GPVM    文件:ARB_copy_buffer.java   
@Reuse("GL31")
void glCopyBufferSubData(@GLenum int readTarget, @GLenum int writeTarget,
                         @GLintptr long readOffset, @GLintptr long writeOffset,
                         @GLsizeiptr long size);
项目:TeacherSmash    文件:ARB_texture_buffer_range.java   
@Reuse("GL43")
void glTexBufferRange(@GLenum int target,
                      @GLenum int internalformat,
                      @GLuint int buffer,
                      @GLintptr long offset,
                      @GLsizeiptr long size);
项目:TeacherSmash    文件:ARB_copy_buffer.java   
@Reuse("GL31")
void glCopyBufferSubData(@GLenum int readTarget, @GLenum int writeTarget,
                         @GLintptr long readOffset, @GLintptr long writeOffset,
                         @GLsizeiptr long size);
项目:3d-Demo    文件:ARB_texture_buffer_range.java   
@Reuse("GL43")
void glTexBufferRange(@GLenum int target,
                      @GLenum int internalformat,
                      @GLuint int buffer,
                      @GLintptr long offset,
                      @GLsizeiptr long size);
项目:3d-Demo    文件:ARB_copy_buffer.java   
@Reuse("GL31")
void glCopyBufferSubData(@GLenum int readTarget, @GLenum int writeTarget,
                         @GLintptr long readOffset, @GLintptr long writeOffset,
                         @GLsizeiptr long size);
项目:PhET    文件:APPLE_flush_buffer_range.java   
void glFlushMappedBufferRangeAPPLE(@GLenum int target, @GLintptr long offset, @GLsizeiptr long size);
项目:Wolf_game    文件:APPLE_flush_buffer_range.java   
void glFlushMappedBufferRangeAPPLE(@GLenum int target, @GLintptr long offset, @GLsizeiptr long size);
项目:GPVM    文件:APPLE_flush_buffer_range.java   
void glFlushMappedBufferRangeAPPLE(@GLenum int target, @GLintptr long offset, @GLsizeiptr long size);
项目:TeacherSmash    文件:APPLE_flush_buffer_range.java   
void glFlushMappedBufferRangeAPPLE(@GLenum int target, @GLintptr long offset, @GLsizeiptr long size);
项目:3d-Demo    文件:APPLE_flush_buffer_range.java   
void glFlushMappedBufferRangeAPPLE(@GLenum int target, @GLintptr long offset, @GLsizeiptr long size);