@Dependent("GL_EXT_direct_state_access") void glTexturePageCommitmentEXT(@GLuint int texture, @GLenum int target, int level, int xoffset, int yoffset, int zoffset, @GLsizei int width, @GLsizei int height, @GLsizei int depth, boolean commit);
@Dependent("GL_EXT_direct_state_access") void glTextureBufferRangeEXT(@GLuint int texture, @GLenum int target, @GLenum int internalformat, @GLuint int buffer, @GLintptr long offset, @GLsizeiptr long size);
@Dependent("GL_EXT_direct_state_access") void glTextureStorage2DMultisampleEXT(@GLuint int texture, @GLenum int target, @GLsizei int samples, @GLenum int internalformat, @GLsizei int width, @GLsizei int height, boolean fixedsamplelocations);
@Dependent("GL_EXT_direct_state_access") void glTextureStorage3DMultisampleEXT(@GLuint int texture, @GLenum int target, @GLsizei int samples, @GLenum int internalformat, @GLsizei int width, @GLsizei int height, @GLsizei int depth, boolean fixedsamplelocations);
@Dependent("GL_EXT_direct_state_access") void glTextureStorage1DEXT(@GLuint int texture, @GLenum int target, @GLsizei int levels, @GLenum int internalformat, @GLsizei int width);
@Dependent("GL_EXT_direct_state_access") void glTextureStorage2DEXT(@GLuint int texture, @GLenum int target, @GLsizei int levels, @GLenum int internalformat, @GLsizei int width, @GLsizei int height);
@Dependent("GL_EXT_direct_state_access") void glTextureStorage3DEXT(@GLuint int texture, @GLenum int target, @GLsizei int levels, @GLenum int internalformat, @GLsizei int width, @GLsizei int height, @GLsizei int depth);