Java 类org.lwjgl.util.generator.Dependent 实例源码

项目:Wolf_game    文件:ARB_sparse_texture.java   
@Dependent("GL_EXT_direct_state_access")
void glTexturePageCommitmentEXT(@GLuint int texture,
                                @GLenum int target,
                                int level,
                                int xoffset,
                                int yoffset,
                                int zoffset,
                                @GLsizei int width,
                                @GLsizei int height,
                                @GLsizei int depth,
                                boolean commit);
项目:Wolf_game    文件:ARB_texture_buffer_range.java   
@Dependent("GL_EXT_direct_state_access")
void glTextureBufferRangeEXT(@GLuint int texture,
                             @GLenum int target,
                             @GLenum int internalformat,
                             @GLuint int buffer,
                             @GLintptr long offset,
                             @GLsizeiptr long size);
项目:Wolf_game    文件:ARB_texture_storage_multisample.java   
@Dependent("GL_EXT_direct_state_access")
void glTextureStorage2DMultisampleEXT(@GLuint int texture,
                                      @GLenum int target,
                                      @GLsizei int samples,
                                      @GLenum int internalformat,
                                      @GLsizei int width,
                                      @GLsizei int height,
                                      boolean fixedsamplelocations);
项目:Wolf_game    文件:ARB_texture_storage_multisample.java   
@Dependent("GL_EXT_direct_state_access")
void glTextureStorage3DMultisampleEXT(@GLuint int texture,
                                      @GLenum int target,
                                      @GLsizei int samples,
                                      @GLenum int internalformat,
                                      @GLsizei int width,
                                      @GLsizei int height,
                                      @GLsizei int depth,
                                      boolean fixedsamplelocations);
项目:GPVM    文件:ARB_sparse_texture.java   
@Dependent("GL_EXT_direct_state_access")
void glTexturePageCommitmentEXT(@GLuint int texture,
                                @GLenum int target,
                                int level,
                                int xoffset,
                                int yoffset,
                                int zoffset,
                                @GLsizei int width,
                                @GLsizei int height,
                                @GLsizei int depth,
                                boolean commit);
项目:GPVM    文件:ARB_texture_buffer_range.java   
@Dependent("GL_EXT_direct_state_access")
void glTextureBufferRangeEXT(@GLuint int texture,
                             @GLenum int target,
                             @GLenum int internalformat,
                             @GLuint int buffer,
                             @GLintptr long offset,
                             @GLsizeiptr long size);
项目:GPVM    文件:ARB_texture_storage_multisample.java   
@Dependent("GL_EXT_direct_state_access")
void glTextureStorage2DMultisampleEXT(@GLuint int texture,
                                      @GLenum int target,
                                      @GLsizei int samples,
                                      @GLenum int internalformat,
                                      @GLsizei int width,
                                      @GLsizei int height,
                                      boolean fixedsamplelocations);
项目:GPVM    文件:ARB_texture_storage_multisample.java   
@Dependent("GL_EXT_direct_state_access")
void glTextureStorage3DMultisampleEXT(@GLuint int texture,
                                      @GLenum int target,
                                      @GLsizei int samples,
                                      @GLenum int internalformat,
                                      @GLsizei int width,
                                      @GLsizei int height,
                                      @GLsizei int depth,
                                      boolean fixedsamplelocations);
项目:TeacherSmash    文件:ARB_sparse_texture.java   
@Dependent("GL_EXT_direct_state_access")
void glTexturePageCommitmentEXT(@GLuint int texture,
                                @GLenum int target,
                                int level,
                                int xoffset,
                                int yoffset,
                                int zoffset,
                                @GLsizei int width,
                                @GLsizei int height,
                                @GLsizei int depth,
                                boolean commit);
项目:TeacherSmash    文件:ARB_texture_buffer_range.java   
@Dependent("GL_EXT_direct_state_access")
void glTextureBufferRangeEXT(@GLuint int texture,
                             @GLenum int target,
                             @GLenum int internalformat,
                             @GLuint int buffer,
                             @GLintptr long offset,
                             @GLsizeiptr long size);
项目:TeacherSmash    文件:ARB_texture_storage_multisample.java   
@Dependent("GL_EXT_direct_state_access")
void glTextureStorage2DMultisampleEXT(@GLuint int texture,
                                      @GLenum int target,
                                      @GLsizei int samples,
                                      @GLenum int internalformat,
                                      @GLsizei int width,
                                      @GLsizei int height,
                                      boolean fixedsamplelocations);
项目:TeacherSmash    文件:ARB_texture_storage_multisample.java   
@Dependent("GL_EXT_direct_state_access")
void glTextureStorage3DMultisampleEXT(@GLuint int texture,
                                      @GLenum int target,
                                      @GLsizei int samples,
                                      @GLenum int internalformat,
                                      @GLsizei int width,
                                      @GLsizei int height,
                                      @GLsizei int depth,
                                      boolean fixedsamplelocations);
项目:3d-Demo    文件:ARB_texture_buffer_range.java   
@Dependent("GL_EXT_direct_state_access")
void glTextureBufferRangeEXT(@GLuint int texture,
                             @GLenum int target,
                             @GLenum int internalformat,
                             @GLuint int buffer,
                             @GLintptr long offset,
                             @GLsizeiptr long size);
项目:3d-Demo    文件:ARB_texture_storage_multisample.java   
@Dependent("GL_EXT_direct_state_access")
void glTextureStorage2DMultisampleEXT(@GLuint int texture,
                                      @GLenum int target,
                                      @GLsizei int samples,
                                      @GLenum int internalformat,
                                      @GLsizei int width,
                                      @GLsizei int height,
                                      boolean fixedsamplelocations);
项目:3d-Demo    文件:ARB_texture_storage_multisample.java   
@Dependent("GL_EXT_direct_state_access")
void glTextureStorage3DMultisampleEXT(@GLuint int texture,
                                      @GLenum int target,
                                      @GLsizei int samples,
                                      @GLenum int internalformat,
                                      @GLsizei int width,
                                      @GLsizei int height,
                                      @GLsizei int depth,
                                      boolean fixedsamplelocations);
项目:Wolf_game    文件:ARB_texture_storage.java   
@Dependent("GL_EXT_direct_state_access")
void glTextureStorage1DEXT(@GLuint int texture, @GLenum int target, @GLsizei int levels,
                           @GLenum int internalformat,
                           @GLsizei int width);
项目:Wolf_game    文件:ARB_texture_storage.java   
@Dependent("GL_EXT_direct_state_access")
void glTextureStorage2DEXT(@GLuint int texture, @GLenum int target, @GLsizei int levels,
                           @GLenum int internalformat,
                           @GLsizei int width, @GLsizei int height);
项目:Wolf_game    文件:ARB_texture_storage.java   
@Dependent("GL_EXT_direct_state_access")
void glTextureStorage3DEXT(@GLuint int texture, @GLenum int target, @GLsizei int levels,
                           @GLenum int internalformat,
                           @GLsizei int width, @GLsizei int height, @GLsizei int depth);
项目:GPVM    文件:ARB_texture_storage.java   
@Dependent("GL_EXT_direct_state_access")
void glTextureStorage1DEXT(@GLuint int texture, @GLenum int target, @GLsizei int levels,
                           @GLenum int internalformat,
                           @GLsizei int width);
项目:GPVM    文件:ARB_texture_storage.java   
@Dependent("GL_EXT_direct_state_access")
void glTextureStorage2DEXT(@GLuint int texture, @GLenum int target, @GLsizei int levels,
                           @GLenum int internalformat,
                           @GLsizei int width, @GLsizei int height);
项目:GPVM    文件:ARB_texture_storage.java   
@Dependent("GL_EXT_direct_state_access")
void glTextureStorage3DEXT(@GLuint int texture, @GLenum int target, @GLsizei int levels,
                           @GLenum int internalformat,
                           @GLsizei int width, @GLsizei int height, @GLsizei int depth);
项目:TeacherSmash    文件:ARB_texture_storage.java   
@Dependent("GL_EXT_direct_state_access")
void glTextureStorage1DEXT(@GLuint int texture, @GLenum int target, @GLsizei int levels,
                           @GLenum int internalformat,
                           @GLsizei int width);
项目:TeacherSmash    文件:ARB_texture_storage.java   
@Dependent("GL_EXT_direct_state_access")
void glTextureStorage2DEXT(@GLuint int texture, @GLenum int target, @GLsizei int levels,
                           @GLenum int internalformat,
                           @GLsizei int width, @GLsizei int height);
项目:TeacherSmash    文件:ARB_texture_storage.java   
@Dependent("GL_EXT_direct_state_access")
void glTextureStorage3DEXT(@GLuint int texture, @GLenum int target, @GLsizei int levels,
                           @GLenum int internalformat,
                           @GLsizei int width, @GLsizei int height, @GLsizei int depth);
项目:3d-Demo    文件:ARB_texture_storage.java   
@Dependent("GL_EXT_direct_state_access")
void glTextureStorage1DEXT(@GLuint int texture, @GLenum int target, @GLsizei int levels,
                           @GLenum int internalformat,
                           @GLsizei int width);
项目:3d-Demo    文件:ARB_texture_storage.java   
@Dependent("GL_EXT_direct_state_access")
void glTextureStorage2DEXT(@GLuint int texture, @GLenum int target, @GLsizei int levels,
                           @GLenum int internalformat,
                           @GLsizei int width, @GLsizei int height);
项目:3d-Demo    文件:ARB_texture_storage.java   
@Dependent("GL_EXT_direct_state_access")
void glTextureStorage3DEXT(@GLuint int texture, @GLenum int target, @GLsizei int levels,
                           @GLenum int internalformat,
                           @GLsizei int width, @GLsizei int height, @GLsizei int depth);