Java 类org.lwjgl.util.generator.OutParameter 实例源码

项目:Wolf_game    文件:CL12GL.java   
@Check(value = "errcode_ret", canBeNull = true)
@PointerWrapper(value = "cl_mem", params = "context")
CLMem clCreateFromGLTexture(@PointerWrapper("cl_context") CLContext context,
                            @NativeType("cl_mem_flags") long flags,
                            @NativeType("GLenum") int target,
                            @NativeType("GLint") int miplevel,
                            @NativeType("GLuint") int texture,
                            @OutParameter @Check(value = "1", canBeNull = true) @cl_int IntBuffer errcode_ret);
项目:Wolf_game    文件:QCOM_extended_get.java   
void glExtGetTexSubImageQCOM(@GLenum int target, int level,
int xoffset, int yoffset, int zoffset,
@GLsizei int width, @GLsizei int height, @GLsizei int depth,
@GLenum int format, @GLenum int type,
@OutParameter
@Check("GLChecks.calculateImageStorage(texels, format, type, width, height, depth)")
@GLbyte
@GLshort
@GLint
@GLfloat Buffer texels);
项目:Wolf_game    文件:NV_get_tex_image.java   
void glGetTexImageNV(@GLenum int target, @GLint int level, @GLenum int format, @GLenum int type,
@OutParameter
@Check("GLChecks.calculateImageStorage(img, format, type, 1, 1, 1)")
@GLbyte
@GLshort
@GLint
@GLfloat Buffer img);
项目:GPVM    文件:CL12GL.java   
@Check(value = "errcode_ret", canBeNull = true)
@PointerWrapper(value = "cl_mem", params = "context")
CLMem clCreateFromGLTexture(@PointerWrapper("cl_context") CLContext context,
                            @NativeType("cl_mem_flags") long flags,
                            @NativeType("GLenum") int target,
                            @NativeType("GLint") int miplevel,
                            @NativeType("GLuint") int texture,
                            @OutParameter @Check(value = "1", canBeNull = true) @cl_int IntBuffer errcode_ret);
项目:GPVM    文件:QCOM_extended_get.java   
void glExtGetTexSubImageQCOM(@GLenum int target, int level,
int xoffset, int yoffset, int zoffset,
@GLsizei int width, @GLsizei int height, @GLsizei int depth,
@GLenum int format, @GLenum int type,
@OutParameter
@Check("GLChecks.calculateImageStorage(texels, format, type, width, height, depth)")
@GLbyte
@GLshort
@GLint
@GLfloat Buffer texels);
项目:GPVM    文件:NV_get_tex_image.java   
void glGetTexImageNV(@GLenum int target, @GLint int level, @GLenum int format, @GLenum int type,
@OutParameter
@Check("GLChecks.calculateImageStorage(img, format, type, 1, 1, 1)")
@GLbyte
@GLshort
@GLint
@GLfloat Buffer img);
项目:TeacherSmash    文件:CL12GL.java   
@Check(value = "errcode_ret", canBeNull = true)
@PointerWrapper(value = "cl_mem", params = "context")
CLMem clCreateFromGLTexture(@PointerWrapper("cl_context") CLContext context,
                            @NativeType("cl_mem_flags") long flags,
                            @NativeType("GLenum") int target,
                            @NativeType("GLint") int miplevel,
                            @NativeType("GLuint") int texture,
                            @OutParameter @Check(value = "1", canBeNull = true) @cl_int IntBuffer errcode_ret);
项目:TeacherSmash    文件:QCOM_extended_get.java   
void glExtGetTexSubImageQCOM(@GLenum int target, int level,
int xoffset, int yoffset, int zoffset,
@GLsizei int width, @GLsizei int height, @GLsizei int depth,
@GLenum int format, @GLenum int type,
@OutParameter
@Check("GLChecks.calculateImageStorage(texels, format, type, width, height, depth)")
@GLbyte
@GLshort
@GLint
@GLfloat Buffer texels);
项目:TeacherSmash    文件:NV_get_tex_image.java   
void glGetTexImageNV(@GLenum int target, @GLint int level, @GLenum int format, @GLenum int type,
@OutParameter
@Check("GLChecks.calculateImageStorage(img, format, type, 1, 1, 1)")
@GLbyte
@GLshort
@GLint
@GLfloat Buffer img);
项目:3d-Demo    文件:CL12GL.java   
@Check(value = "errcode_ret", canBeNull = true)
@PointerWrapper(value = "cl_mem", params = "context")
CLMem clCreateFromGLTexture(@PointerWrapper("cl_context") CLContext context,
                            @NativeType("cl_mem_flags") long flags,
                            @NativeType("GLenum") int target,
                            @NativeType("GLint") int miplevel,
                            @NativeType("GLuint") int texture,
                            @OutParameter @Check(value = "1", canBeNull = true) @cl_int IntBuffer errcode_ret);
项目:3d-Demo    文件:QCOM_extended_get.java   
void glExtGetTexSubImageQCOM(@GLenum int target, int level,
int xoffset, int yoffset, int zoffset,
@GLsizei int width, @GLsizei int height, @GLsizei int depth,
@GLenum int format, @GLenum int type,
@OutParameter
@Check("GLChecks.calculateImageStorage(texels, format, type, width, height, depth)")
@GLbyte
@GLshort
@GLint
@GLfloat Buffer texels);
项目:3d-Demo    文件:NV_get_tex_image.java   
void glGetTexImageNV(@GLenum int target, @GLint int level, @GLenum int format, @GLenum int type,
@OutParameter
@Check("GLChecks.calculateImageStorage(img, format, type, 1, 1, 1)")
@GLbyte
@GLshort
@GLint
@GLfloat Buffer img);
项目:Wolf_game    文件:NV_present_video.java   
@StripPostfix("params")
void glGetVideoivNV(@GLuint int video_slot, @GLenum int pname, @OutParameter @Check("1") IntBuffer params);
项目:Wolf_game    文件:NV_present_video.java   
@Alternate("glGetVideoivNV")
@GLreturn("params")
@StripPostfix(value = "params", postfix = "v")
void glGetVideoivNV2(@GLuint int video_slot, @GLenum int pname, @OutParameter IntBuffer params);
项目:Wolf_game    文件:NV_present_video.java   
@StripPostfix("params")
void glGetVideouivNV(@GLuint int video_slot, @GLenum int pname, @OutParameter @Check("1") @GLuint IntBuffer params);
项目:Wolf_game    文件:NV_present_video.java   
@Alternate("glGetVideouivNV")
@GLreturn("params")
@StripPostfix(value = "params", postfix = "v")
void glGetVideouivNV2(@GLuint int video_slot, @GLenum int pname, @OutParameter @GLuint IntBuffer params);
项目:Wolf_game    文件:NV_present_video.java   
@StripPostfix("params")
void glGetVideoi64vNV(@GLuint int video_slot, @GLenum int pname, @OutParameter @Check("1") @GLint64EXT LongBuffer params);
项目:Wolf_game    文件:NV_present_video.java   
@Alternate("glGetVideoi64vNV")
@GLreturn("params")
@StripPostfix(value = "params", postfix = "v")
void glGetVideoi64vNV2(@GLuint int video_slot, @GLenum int pname, @OutParameter @GLint64EXT LongBuffer params);
项目:Wolf_game    文件:NV_present_video.java   
@StripPostfix("params")
void glGetVideoui64vNV(@GLuint int video_slot, @GLenum int pname, @OutParameter @Check("1") @GLuint64EXT LongBuffer params);
项目:Wolf_game    文件:NV_present_video.java   
@Alternate("glGetVideoui64vNV")
@GLreturn("params")
@StripPostfix(value = "params", postfix = "v")
void glGetVideoui64vNV2(@GLuint int video_slot, @GLenum int pname, @OutParameter @GLuint64EXT LongBuffer params);
项目:Wolf_game    文件:QCOM_extended_get.java   
void glExtGetTexturesQCOM(@OutParameter @Check("1") @GLuint IntBuffer textures,
@AutoSize("textures") int maxTextures,
@OutParameter @Check("1") IntBuffer numTextures);
项目:Wolf_game    文件:QCOM_extended_get.java   
void glExtGetBuffersQCOM(@OutParameter @Check("1") @GLuint IntBuffer buffers,
@AutoSize("buffers") int maxBuffers,
@OutParameter @Check("1") IntBuffer numBuffers);
项目:Wolf_game    文件:QCOM_extended_get.java   
void glExtGetRenderbuffersQCOM(@OutParameter @Check("1") @GLuint IntBuffer renderbuffers,
@AutoSize("renderbuffers") int maxRenderbuffers,
@OutParameter @Check("1") IntBuffer numRenderbuffers);
项目:Wolf_game    文件:QCOM_extended_get.java   
void glExtGetFramebuffersQCOM(@OutParameter @Check("1") @GLuint IntBuffer framebuffers,
@AutoSize("framebuffers") int maxFramebuffers,
@OutParameter @Check("1") IntBuffer numFramebuffers);
项目:Wolf_game    文件:QCOM_extended_get.java   
void glExtGetTexLevelParameterivQCOM(@GLuint int texture, @GLenum int face, int level,
@GLenum int pname, @OutParameter @Check("1") IntBuffer params);
项目:Wolf_game    文件:QCOM_extended_get2.java   
void glExtGetShadersQCOM(@OutParameter @Check("1") @GLuint IntBuffer shaders,
@AutoSize("shaders") int maxShaders,
@OutParameter @Check("1") IntBuffer numShaders);
项目:Wolf_game    文件:QCOM_extended_get2.java   
void glExtGetProgramsQCOM(@OutParameter @Check("1") @GLuint IntBuffer programs,
@AutoSize("programs") int maxPrograms,
@OutParameter @Check("1") IntBuffer numPrograms);
项目:Wolf_game    文件:QCOM_extended_get2.java   
void glExtGetProgramBinarySourceQCOM(@GLuint int program, @GLenum int shadertype,
@OutParameter @Check @GLchar ByteBuffer source, @OutParameter @Check("1") IntBuffer length);
项目:Wolf_game    文件:OES_get_program_binary.java   
void glGetProgramBinaryOES(@GLuint int program, @AutoSize("binary") @GLsizei int bufSize,
@OutParameter @Check(value = "1", canBeNull = true) @GLsizei IntBuffer length,
@OutParameter @Check("1") @GLenum IntBuffer binaryFormat,
@OutParameter @GLvoid ByteBuffer binary);
项目:Wolf_game    文件:EXT_robustness.java   
void glReadnPixelsEXT(int x, int y, @GLsizei int width, @GLsizei int height,
@GLenum int format, @GLenum int type, @AutoSize("data") @GLsizei int bufSize,
@OutParameter @GLbyte @GLshort @GLint @GLfloat Buffer data);
项目:Wolf_game    文件:EXT_robustness.java   
@StripPostfix("params")
void glGetnUniformfvEXT(@GLuint int program, int location, @AutoSize("params") @GLsizei int bufSize, @OutParameter FloatBuffer params);
项目:Wolf_game    文件:EXT_robustness.java   
@StripPostfix("params")
void glGetnUniformivEXT(@GLuint int program, int location, @AutoSize("params") @GLsizei int bufSize, @OutParameter IntBuffer params);
项目:Wolf_game    文件:NV_get_tex_image.java   
@StripPostfix("params")
void glGetTexLevelParameterfvNV(@GLenum int target, @GLint int level, @GLenum int pname, @OutParameter @Check("1") @GLfloat FloatBuffer params);
项目:Wolf_game    文件:NV_get_tex_image.java   
@Alternate("glGetTexLevelParameterfvNV")
@GLreturn("params")
@StripPostfix(value = "params", postfix = "v")
void glGetTexLevelParameterfvNV2(@GLenum int target, @GLint int level, @GLenum int pname, @OutParameter @GLfloat FloatBuffer params);
项目:Wolf_game    文件:NV_get_tex_image.java   
@StripPostfix("params")
void glGetTexLevelParameterivNV(@GLenum int target, @GLint int level, @GLenum int pname, @OutParameter @Check("1") @GLint IntBuffer params);
项目:Wolf_game    文件:NV_get_tex_image.java   
@Alternate("glGetTexLevelParameterivNV")
@GLreturn("params")
@StripPostfix(value = "params", postfix = "v")
void glGetTexLevelParameterivNV2(@GLenum int target, @GLint int level, @GLenum int pname, @OutParameter @GLint IntBuffer params);
项目:GPVM    文件:NV_present_video.java   
@StripPostfix("params")
void glGetVideoivNV(@GLuint int video_slot, @GLenum int pname, @OutParameter @Check("1") IntBuffer params);
项目:GPVM    文件:NV_present_video.java   
@Alternate("glGetVideoivNV")
@GLreturn("params")
@StripPostfix(value = "params", postfix = "v")
void glGetVideoivNV2(@GLuint int video_slot, @GLenum int pname, @OutParameter IntBuffer params);
项目:GPVM    文件:NV_present_video.java   
@StripPostfix("params")
void glGetVideouivNV(@GLuint int video_slot, @GLenum int pname, @OutParameter @Check("1") @GLuint IntBuffer params);
项目:GPVM    文件:NV_present_video.java   
@Alternate("glGetVideouivNV")
@GLreturn("params")
@StripPostfix(value = "params", postfix = "v")
void glGetVideouivNV2(@GLuint int video_slot, @GLenum int pname, @OutParameter @GLuint IntBuffer params);