Java 类org.lwjgl.util.generator.opengl.GLuint64 实例源码

项目:Wolf_game    文件:NV_bindless_texture.java   
@GLuint64
long glGetTextureHandleNV(@GLuint int texture);
项目:Wolf_game    文件:NV_bindless_texture.java   
@GLuint64
long glGetTextureSamplerHandleNV(@GLuint int texture, @GLuint int sampler);
项目:Wolf_game    文件:NV_bindless_texture.java   
@GLuint64
long glGetImageHandleNV(@GLuint int texture, int level, boolean layered,
                        int layer, @GLenum int format);
项目:Wolf_game    文件:NV_bindless_texture.java   
@StripPostfix("value")
void glUniformHandleui64vNV(int location, @AutoSize("value") @GLsizei int count, @Const @GLuint64 LongBuffer value);
项目:Wolf_game    文件:NV_bindless_texture.java   
void glProgramUniformHandleui64NV(@GLuint int program, int location,
@GLuint64 long value);
项目:Wolf_game    文件:NV_bindless_texture.java   
@StripPostfix("values")
void glProgramUniformHandleui64vNV(@GLuint int program, int location,
                                   @AutoSize("values") @GLsizei int count, @Const @GLuint64 LongBuffer values);
项目:GPVM    文件:NV_bindless_texture.java   
@GLuint64
long glGetTextureHandleNV(@GLuint int texture);
项目:GPVM    文件:NV_bindless_texture.java   
@GLuint64
long glGetTextureSamplerHandleNV(@GLuint int texture, @GLuint int sampler);
项目:GPVM    文件:NV_bindless_texture.java   
@GLuint64
long glGetImageHandleNV(@GLuint int texture, int level, boolean layered,
                        int layer, @GLenum int format);
项目:GPVM    文件:NV_bindless_texture.java   
@StripPostfix("value")
void glUniformHandleui64vNV(int location, @AutoSize("value") @GLsizei int count, @Const @GLuint64 LongBuffer value);
项目:GPVM    文件:NV_bindless_texture.java   
void glProgramUniformHandleui64NV(@GLuint int program, int location,
@GLuint64 long value);
项目:GPVM    文件:NV_bindless_texture.java   
@StripPostfix("values")
void glProgramUniformHandleui64vNV(@GLuint int program, int location,
                                   @AutoSize("values") @GLsizei int count, @Const @GLuint64 LongBuffer values);
项目:TeacherSmash    文件:NV_bindless_texture.java   
@GLuint64
long glGetTextureHandleNV(@GLuint int texture);
项目:TeacherSmash    文件:NV_bindless_texture.java   
@GLuint64
long glGetTextureSamplerHandleNV(@GLuint int texture, @GLuint int sampler);
项目:TeacherSmash    文件:NV_bindless_texture.java   
@GLuint64
long glGetImageHandleNV(@GLuint int texture, int level, boolean layered,
                        int layer, @GLenum int format);
项目:TeacherSmash    文件:NV_bindless_texture.java   
@StripPostfix("value")
void glUniformHandleui64vNV(int location, @AutoSize("value") @GLsizei int count, @Const @GLuint64 LongBuffer value);
项目:TeacherSmash    文件:NV_bindless_texture.java   
void glProgramUniformHandleui64NV(@GLuint int program, int location,
@GLuint64 long value);
项目:TeacherSmash    文件:NV_bindless_texture.java   
@StripPostfix("values")
void glProgramUniformHandleui64vNV(@GLuint int program, int location,
                                   @AutoSize("values") @GLsizei int count, @Const @GLuint64 LongBuffer values);
项目:3d-Demo    文件:NV_bindless_texture.java   
@GLuint64
long glGetTextureHandleNV(@GLuint int texture);
项目:3d-Demo    文件:NV_bindless_texture.java   
@GLuint64
long glGetTextureSamplerHandleNV(@GLuint int texture, @GLuint int sampler);
项目:3d-Demo    文件:NV_bindless_texture.java   
@GLuint64
long glGetImageHandleNV(@GLuint int texture, int level, boolean layered,
                        int layer, @GLenum int format);
项目:3d-Demo    文件:NV_bindless_texture.java   
@StripPostfix("value")
void glUniformHandleui64vNV(int location, @AutoSize("value") @GLsizei int count, @Const @GLuint64 LongBuffer value);
项目:3d-Demo    文件:NV_bindless_texture.java   
void glProgramUniformHandleui64NV(@GLuint int program, int location,
@GLuint64 long value);
项目:3d-Demo    文件:NV_bindless_texture.java   
@StripPostfix("values")
void glProgramUniformHandleui64vNV(@GLuint int program, int location,
                                   @AutoSize("values") @GLsizei int count, @Const @GLuint64 LongBuffer values);
项目:Wolf_game    文件:NV_bindless_texture.java   
void glMakeTextureHandleResidentNV(@GLuint64 long handle);
项目:Wolf_game    文件:NV_bindless_texture.java   
void glMakeTextureHandleNonResidentNV(@GLuint64 long handle);
项目:Wolf_game    文件:NV_bindless_texture.java   
void glMakeImageHandleResidentNV(@GLuint64 long handle, @GLenum int access);
项目:Wolf_game    文件:NV_bindless_texture.java   
void glMakeImageHandleNonResidentNV(@GLuint64 long handle);
项目:Wolf_game    文件:NV_bindless_texture.java   
void glUniformHandleui64NV(int location, @GLuint64 long value);
项目:Wolf_game    文件:NV_bindless_texture.java   
boolean glIsTextureHandleResidentNV(@GLuint64 long handle);
项目:Wolf_game    文件:NV_bindless_texture.java   
boolean glIsImageHandleResidentNV(@GLuint64 long handle);
项目:GPVM    文件:NV_bindless_texture.java   
void glMakeTextureHandleResidentNV(@GLuint64 long handle);
项目:GPVM    文件:NV_bindless_texture.java   
void glMakeTextureHandleNonResidentNV(@GLuint64 long handle);
项目:GPVM    文件:NV_bindless_texture.java   
void glMakeImageHandleResidentNV(@GLuint64 long handle, @GLenum int access);
项目:GPVM    文件:NV_bindless_texture.java   
void glMakeImageHandleNonResidentNV(@GLuint64 long handle);
项目:GPVM    文件:NV_bindless_texture.java   
void glUniformHandleui64NV(int location, @GLuint64 long value);
项目:GPVM    文件:NV_bindless_texture.java   
boolean glIsTextureHandleResidentNV(@GLuint64 long handle);
项目:GPVM    文件:NV_bindless_texture.java   
boolean glIsImageHandleResidentNV(@GLuint64 long handle);
项目:TeacherSmash    文件:NV_bindless_texture.java   
void glMakeTextureHandleResidentNV(@GLuint64 long handle);
项目:TeacherSmash    文件:NV_bindless_texture.java   
void glMakeTextureHandleNonResidentNV(@GLuint64 long handle);