@GLuint64 long glGetTextureHandleNV(@GLuint int texture);
@GLuint64 long glGetTextureSamplerHandleNV(@GLuint int texture, @GLuint int sampler);
@GLuint64 long glGetImageHandleNV(@GLuint int texture, int level, boolean layered, int layer, @GLenum int format);
@StripPostfix("value") void glUniformHandleui64vNV(int location, @AutoSize("value") @GLsizei int count, @Const @GLuint64 LongBuffer value);
void glProgramUniformHandleui64NV(@GLuint int program, int location, @GLuint64 long value);
@StripPostfix("values") void glProgramUniformHandleui64vNV(@GLuint int program, int location, @AutoSize("values") @GLsizei int count, @Const @GLuint64 LongBuffer values);
void glMakeTextureHandleResidentNV(@GLuint64 long handle);
void glMakeTextureHandleNonResidentNV(@GLuint64 long handle);
void glMakeImageHandleResidentNV(@GLuint64 long handle, @GLenum int access);
void glMakeImageHandleNonResidentNV(@GLuint64 long handle);
void glUniformHandleui64NV(int location, @GLuint64 long value);
boolean glIsTextureHandleResidentNV(@GLuint64 long handle);
boolean glIsImageHandleResidentNV(@GLuint64 long handle);