Java 类org.lwjgl.util.generator.BufferKind 实例源码

项目:Wolf_game    文件:NV_bindless_multi_draw_indirect.java   
void glMultiDrawArraysIndirectBindlessNV(@GLenum int mode,
@BufferObject(BufferKind.IndirectBO) @Check("(stride == 0 ? 20 + 24 * vertexBufferCount : stride) * drawCount") @Const @GLvoid ByteBuffer indirect,
@GLsizei int drawCount,
@GLsizei int stride,
int vertexBufferCount);
项目:Wolf_game    文件:NV_bindless_multi_draw_indirect.java   
void glMultiDrawElementsIndirectBindlessNV(@GLenum int mode,
@GLenum int type,
@BufferObject(BufferKind.IndirectBO) @Check("(stride == 0 ? 48 + 24 * vertexBufferCount : stride) * drawCount") @Const @GLvoid ByteBuffer indirect,
@GLsizei int drawCount,
@GLsizei int stride,
int vertexBufferCount);
项目:GPVM    文件:NV_bindless_multi_draw_indirect.java   
void glMultiDrawArraysIndirectBindlessNV(@GLenum int mode,
@BufferObject(BufferKind.IndirectBO) @Check("(stride == 0 ? 20 + 24 * vertexBufferCount : stride) * drawCount") @Const @GLvoid ByteBuffer indirect,
@GLsizei int drawCount,
@GLsizei int stride,
int vertexBufferCount);
项目:GPVM    文件:NV_bindless_multi_draw_indirect.java   
void glMultiDrawElementsIndirectBindlessNV(@GLenum int mode,
@GLenum int type,
@BufferObject(BufferKind.IndirectBO) @Check("(stride == 0 ? 48 + 24 * vertexBufferCount : stride) * drawCount") @Const @GLvoid ByteBuffer indirect,
@GLsizei int drawCount,
@GLsizei int stride,
int vertexBufferCount);
项目:TeacherSmash    文件:NV_bindless_multi_draw_indirect.java   
void glMultiDrawArraysIndirectBindlessNV(@GLenum int mode,
@BufferObject(BufferKind.IndirectBO) @Check("(stride == 0 ? 20 + 24 * vertexBufferCount : stride) * drawCount") @Const @GLvoid ByteBuffer indirect,
@GLsizei int drawCount,
@GLsizei int stride,
int vertexBufferCount);
项目:TeacherSmash    文件:NV_bindless_multi_draw_indirect.java   
void glMultiDrawElementsIndirectBindlessNV(@GLenum int mode,
@GLenum int type,
@BufferObject(BufferKind.IndirectBO) @Check("(stride == 0 ? 48 + 24 * vertexBufferCount : stride) * drawCount") @Const @GLvoid ByteBuffer indirect,
@GLsizei int drawCount,
@GLsizei int stride,
int vertexBufferCount);