void glMultiDrawArraysIndirectBindlessNV(@GLenum int mode, @BufferObject(BufferKind.IndirectBO) @Check("(stride == 0 ? 20 + 24 * vertexBufferCount : stride) * drawCount") @Const @GLvoid ByteBuffer indirect, @GLsizei int drawCount, @GLsizei int stride, int vertexBufferCount);
void glMultiDrawElementsIndirectBindlessNV(@GLenum int mode, @GLenum int type, @BufferObject(BufferKind.IndirectBO) @Check("(stride == 0 ? 48 + 24 * vertexBufferCount : stride) * drawCount") @Const @GLvoid ByteBuffer indirect, @GLsizei int drawCount, @GLsizei int stride, int vertexBufferCount);