Java 类org.newdawn.slick.geom.Circle 实例源码

项目:trashjam2017    文件:ShapeTest.java   
/**
 * @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer)
 */
public void init(GameContainer container) throws SlickException {
    shapes = new ArrayList();
    rect = new Rectangle(10, 10, 100, 80);
    shapes.add(rect);
    roundRect = new RoundedRectangle(150, 10, 60, 80, 20);
    shapes.add(roundRect);
    ellipse = new Ellipse(350, 40, 50, 30);
    shapes.add(ellipse);
    circle = new Circle(470, 60, 50);
    shapes.add(circle);
    polygon = new Polygon(new float[]{550, 10, 600, 40, 620, 100, 570, 130});
    shapes.add(polygon);

    keys = new boolean[256];
    lastChar = new char[256];
    createPoly(200,200);
}
项目:Progetto-C    文件:ShapeTest.java   
/**
 * @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer)
 */
public void init(GameContainer container) throws SlickException {
    shapes = new ArrayList();
    rect = new Rectangle(10, 10, 100, 80);
    shapes.add(rect);
    roundRect = new RoundedRectangle(150, 10, 60, 80, 20);
    shapes.add(roundRect);
    ellipse = new Ellipse(350, 40, 50, 30);
    shapes.add(ellipse);
    circle = new Circle(470, 60, 50);
    shapes.add(circle);
    polygon = new Polygon(new float[]{550, 10, 600, 40, 620, 100, 570, 130});
    shapes.add(polygon);

    keys = new boolean[256];
    lastChar = new char[256];
    createPoly(200,200);
}
项目:BaseClient    文件:ShapeTest.java   
/**
 * @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer)
 */
public void init(GameContainer container) throws SlickException {
    shapes = new ArrayList();
    rect = new Rectangle(10, 10, 100, 80);
    shapes.add(rect);
    roundRect = new RoundedRectangle(150, 10, 60, 80, 20);
    shapes.add(roundRect);
    ellipse = new Ellipse(350, 40, 50, 30);
    shapes.add(ellipse);
    circle = new Circle(470, 60, 50);
    shapes.add(circle);
    polygon = new Polygon(new float[]{550, 10, 600, 40, 620, 100, 570, 130});
    shapes.add(polygon);

    keys = new boolean[256];
    lastChar = new char[256];
    createPoly(200,200);
}
项目:GPVM    文件:ShapeTest.java   
/**
 * @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer)
 */
public void init(GameContainer container) throws SlickException {
    shapes = new ArrayList();
    rect = new Rectangle(10, 10, 100, 80);
    shapes.add(rect);
    roundRect = new RoundedRectangle(150, 10, 60, 80, 20);
    shapes.add(roundRect);
    ellipse = new Ellipse(350, 40, 50, 30);
    shapes.add(ellipse);
    circle = new Circle(470, 60, 50);
    shapes.add(circle);
    polygon = new Polygon(new float[]{550, 10, 600, 40, 620, 100, 570, 130});
    shapes.add(polygon);

    keys = new boolean[256];
    lastChar = new char[256];
    createPoly(200,200);
}
项目:SpaceStationAlpha    文件:ShapeTest.java   
/**
 * @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer)
 */
public void init(GameContainer container) throws SlickException {
    shapes = new ArrayList();
    rect = new Rectangle(10, 10, 100, 80);
    shapes.add(rect);
    roundRect = new RoundedRectangle(150, 10, 60, 80, 20);
    shapes.add(roundRect);
    ellipse = new Ellipse(350, 40, 50, 30);
    shapes.add(ellipse);
    circle = new Circle(470, 60, 50);
    shapes.add(circle);
    polygon = new Polygon(new float[]{550, 10, 600, 40, 620, 100, 570, 130});
    shapes.add(polygon);

    keys = new boolean[256];
    lastChar = new char[256];
    createPoly(200,200);
}
项目:cretion    文件:ShapeTest.java   
/**
 * @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer)
 */
public void init(GameContainer container) throws SlickException {
    shapes = new ArrayList();
    rect = new Rectangle(10, 10, 100, 80);
    shapes.add(rect);
    roundRect = new RoundedRectangle(150, 10, 60, 80, 20);
    shapes.add(roundRect);
    ellipse = new Ellipse(350, 40, 50, 30);
    shapes.add(ellipse);
    circle = new Circle(470, 60, 50);
    shapes.add(circle);
    polygon = new Polygon(new float[]{550, 10, 600, 40, 620, 100, 570, 130});
    shapes.add(polygon);

    keys = new boolean[256];
    lastChar = new char[256];
    createPoly(200,200);
}
项目:java-shooter-game    文件:Enemy.java   
/**
 * Ellenfelek frissítő metódusa. Feladata a játékos pozíciója alapján meghatározni a mozgás irányát.
 * 
 * @param delta
 *            Legutóbbi frissítés óta eltelt idő.
 */
public void updateEnemy(int delta) {
    Circle pC = FieldDirector.sharedFieldDirector().playerCircle();
    float angle = FieldDirector.calculateAngleForTwoPoints(outline, pC);


    float sX = speedX*((float)Math.sin(((-angle)*Math.PI/180)));
       float sY = speedY*((float)Math.cos(((-angle)*Math.PI/180)));

       if (sX >= 0) {
           goRightBy(delta*sX, false);
       } else {
           goLeftBy(-delta*sX, false);
       }

       if (sY >= 0) {
           goDownBy(delta*sY, false);
       } else {
           goUpBy(-delta*sY, false);
       }

       // kép forgatása
       image.rotate(delta*rotation);

}
项目:java-shooter-game    文件:CollisionDetector.java   
/**
 * Statikus tagfüggvény az ütközésvizsgálat lebonyolításához.
 */
static void runCollisionDetection(ArrayList<BaseObject> objectList) {
    // TODO János
    int length = objectList.size();
    for (int i = 0; i < length; i++) {
        for (int j = i+1; j < length; j++) {
            BaseObject object1 = objectList.get(i);
            BaseObject object2 = objectList.get(j);

            Circle rect1 = object1.outline();
            Circle rect2 = object2.outline();

            /*System.out.println("rect1: " + rect1.getX() + " " + rect1.getY() + " " +  rect1.getWidth() + " " +  rect1.getHeight());
            System.out.println("rect2: " + rect2.getX() + " " + rect2.getY() + " " +  rect2.getWidth() + " " +  rect2.getHeight());
            System.out.println();*/

            if (rect1.intersects(rect2)) {
                // System.out.println("!!!!!!!");
                object1.collidedWithObject(object2);
                object2.collidedWithObject(object1);
            }

        }
    }
}
项目:java-shooter-game    文件:FieldDirector.java   
/**
 * Két pont közötti elfordulási szöget kiszámoló függvény.
 * 
 * @param base
 *            Bázispont.
 * @param target
 *            Célpont.
 * @return Bázispont és célpont közötti elfordulási szög fokban.
 */
public static float calculateAngleForTwoPoints(Circle base, Circle target) {

    float px = base.getCenterX();
    float py = base.getCenterY();

    float ex = target.getCenterX();
    float ey = target.getCenterY();

    float angle = 0;

    if (px < ex && py < ey) {
        angle = -(float) (Math.atan(Math.abs(px - ex) / Math.abs(py - ey)) * 180 / Math.PI);
    } else if (px < ex && py > ey) {
        angle = (float) (Math.atan(Math.abs(px - ex) / Math.abs(py - ey)) * 180 / Math.PI) - 180.0f;
    } else if (px > ex && py > ey) {
        angle = -(float) (Math.atan(Math.abs(px - ex) / Math.abs(py - ey)) * 180 / Math.PI) - 180.0f;
    } else if (px > ex && py < ey) {
        angle = (float) (Math.atan(Math.abs(px - ex) / Math.abs(py - ey)) * 180 / Math.PI) - 360.0f;
    }

    return angle;

}
项目:slick2d-maven    文件:ShapeTest.java   
/**
 * @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer)
 */
public void init(GameContainer container) throws SlickException {
    shapes = new ArrayList();
    rect = new Rectangle(10, 10, 100, 80);
    shapes.add(rect);
    roundRect = new RoundedRectangle(150, 10, 60, 80, 20);
    shapes.add(roundRect);
    ellipse = new Ellipse(350, 40, 50, 30);
    shapes.add(ellipse);
    circle = new Circle(470, 60, 50);
    shapes.add(circle);
    polygon = new Polygon(new float[]{550, 10, 600, 40, 620, 100, 570, 130});
    shapes.add(polygon);

    keys = new boolean[256];
    lastChar = new char[256];
    createPoly(200,200);
}
项目:trashjam2017    文件:GeomUtilTest.java   
/**
 * Perform the cut
 */
public void init() {
    Polygon source = new Polygon();
    source.addPoint(100,100);
    source.addPoint(150,80);
    source.addPoint(210,120);
    source.addPoint(340,150);
    source.addPoint(150,200);
    source.addPoint(120,250);
    this.source = source;

    circle = new Circle(0,0,50);
    rect = new Rectangle(-100,-40,200,80);
    star = new Polygon();

    float dis = 40;
    for (int i=0;i<360;i+=30) {
        dis = dis == 40 ? 60 : 40;
        double x = (Math.cos(Math.toRadians(i)) * dis);
        double y = (Math.sin(Math.toRadians(i)) * dis);
        star.addPoint((float) x, (float) y);
    }

    this.cut = circle;
    cut.setLocation(203,78);
    xp = (int) cut.getCenterX();
    yp = (int) cut.getCenterY();
    makeBoolean();
}
项目:Progetto-C    文件:GeomUtilTest.java   
/**
 * Perform the cut
 */
public void init() {
    Polygon source = new Polygon();
    source.addPoint(100,100);
    source.addPoint(150,80);
    source.addPoint(210,120);
    source.addPoint(340,150);
    source.addPoint(150,200);
    source.addPoint(120,250);
    this.source = source;

    circle = new Circle(0,0,50);
    rect = new Rectangle(-100,-40,200,80);
    star = new Polygon();

    float dis = 40;
    for (int i=0;i<360;i+=30) {
        dis = dis == 40 ? 60 : 40;
        double x = (Math.cos(Math.toRadians(i)) * dis);
        double y = (Math.sin(Math.toRadians(i)) * dis);
        star.addPoint((float) x, (float) y);
    }

    this.cut = circle;
    cut.setLocation(203,78);
    xp = (int) cut.getCenterX();
    yp = (int) cut.getCenterY();
    makeBoolean();
}
项目:BaseClient    文件:GeomUtilTest.java   
/**
 * Perform the cut
 */
public void init() {
    Polygon source = new Polygon();
    source.addPoint(100,100);
    source.addPoint(150,80);
    source.addPoint(210,120);
    source.addPoint(340,150);
    source.addPoint(150,200);
    source.addPoint(120,250);
    this.source = source;

    circle = new Circle(0,0,50);
    rect = new Rectangle(-100,-40,200,80);
    star = new Polygon();

    float dis = 40;
    for (int i=0;i<360;i+=30) {
        dis = dis == 40 ? 60 : 40;
        double x = (Math.cos(Math.toRadians(i)) * dis);
        double y = (Math.sin(Math.toRadians(i)) * dis);
        star.addPoint((float) x, (float) y);
    }

    this.cut = circle;
    cut.setLocation(203,78);
    xp = (int) cut.getCenterX();
    yp = (int) cut.getCenterY();
    makeBoolean();
}
项目:CryptoRl2    文件:PlayerEntity.java   
@Override
public void render(GameContainer container, Graphics g) throws SlickException {
    if (faceRight) {
        setGraphic(imgRight);
    } else {
        setGraphic(imgLeft);
    }
    //
    g.drawImage(ResourceManager.getImage(G.SHADOW), x, y);
    super.render(container, g);
    if (invisible) {
        currentImage.drawFlash(x, y, currentImage.getWidth(), currentImage.getHeight(), Color.gray);
    }
    // steps
    if (!isCollide(x + 32, y)) {
        g.drawImage(ResourceManager.getImage("step"), x + 32, y);
    }
    if (!isCollide(x - 32, y)) {
        g.drawImage(ResourceManager.getImage("step"), x - 32, y);
    }
    if (!isCollide(x, y + 32)) {
        g.drawImage(ResourceManager.getImage("step"), x, y + 32);
    }
    if (!isCollide(x, y - 32)) {
        g.drawImage(ResourceManager.getImage("step"), x, y - 32);
    }

    if (ME.debugEnabled) {
        PlayerEntity target = G.playerEntity;
        int tx = (int) (target.x + G.TILE_SIZE / 2);
        int ty = (int) (target.y + G.TILE_SIZE / 2);
        Circle circle = new Circle(tx, ty, G.sight * G.TILE_SIZE);
        g.draw(circle);
    }
}
项目:TinyTank    文件:WindowGame.java   
public void render(GameContainer gameContainer, StateBasedGame stateBasedGame, Graphics g) throws SlickException {
    if (this.gameController != null) {
        this.gameController.drawGameMap(g);
        this.gameController.drawGamePlayers(g);
        this.gameController.drawGameShots(g);

        if (GlobalVariable.debug == true) {
            // debug
            if (this.gameController.getCollisionController() != null) {
                g.setColor(Color.red);
                for (int i = 0; i < this.gameController.getCollisionController().getCollisionObjects().size(); ++i) {
                    CollisionObject current = this.gameController.getCollisionController().getCollisionObjects().get(i);
                    if (current.isAlive()) {
                        g.draw(current.getShape());
                    }
                }
            }
            //debug
            if (CurrentUser.isInGame()) {
                g.setColor(Color.red);
                g.drawRect(this.gameController.getPlayer(CurrentUser.getId()).getTank().getTankState().getGraphicalX() - 2, this.gameController.getPlayer(CurrentUser.getId()).getTank().getTankState().getGraphicalY() - 2, 5, 5);
                g.drawRect(this.gameController.getPlayer(CurrentUser.getId()).getTank().getTankState().getGraphicalX(), this.gameController.getPlayer(CurrentUser.getId()).getTank().getTankState().getGraphicalY(), 1, 1);
                g.drawRect(this.gameController.getPlayer(CurrentUser.getId()).getTank().getTankState().getX() - 2, this.gameController.getPlayer(CurrentUser.getId()).getTank().getTankState().getY() - 2, 5, 5);
                g.drawRect(this.gameController.getPlayer(CurrentUser.getId()).getTank().getTankState().getX(), this.gameController.getPlayer(CurrentUser.getId()).getTank().getTankState().getY(), 1, 1);
                g.draw(new Circle(this.gameController.getPlayer(CurrentUser.getId()).getTank().getTankState().getX(), this.gameController.getPlayer(CurrentUser.getId()).getTank().getTankState().getY(), this.gameController.getPlayer(CurrentUser.getId()).getTank().getTankWeapon().getMaxRangeShot()));
            }
            g.setColor(Color.darkGray);
            for (Pair<Integer, Integer> pos : this.mousePos) {
                g.drawRoundRect(pos.getV1() - 1, pos.getV2() - 1, 3, 3, 50);
            }
        }
    }
    this.gameOverlay.draw(g);
}
项目:SpaceDefence    文件:Bullet.java   
public Bullet(Vector2f initPos){
    this.position = initPos.copy();
    this.dir = new Vector2f(0, -2);
    this.shape = new Circle(this.position.x, this.position.y, 5);
    this.fill = new GradientFill(-10, -10, Color.white, 10, 10, Color.white, true);
    this.isDestroyed = false;
}
项目:celestial-pole-motion    文件:Main.java   
public void drawGrid(Graphics g, int to) {
    String sign = Parameters.getParams().hemisphere ? "+" : "-";
    for (int i = 80; i >= to; i -= 10) {
        float radius = (float) Math.cos(Math.toRadians(i));
        Circle c = new Circle(centre.x, centre.y, radius * scale);
        g.setColor(new Color(51, 102, 255, 100));
        g.draw(c);
        g.setColor(new Color(51, 102, 255, 220));
        g.drawString(sign + i, centre.x + radius * scale + 2f, centre.y);
    }
}
项目:GPVM    文件:GeomUtilTest.java   
/**
 * Perform the cut
 */
public void init() {
    Polygon source = new Polygon();
    source.addPoint(100,100);
    source.addPoint(150,80);
    source.addPoint(210,120);
    source.addPoint(340,150);
    source.addPoint(150,200);
    source.addPoint(120,250);
    this.source = source;

    circle = new Circle(0,0,50);
    rect = new Rectangle(-100,-40,200,80);
    star = new Polygon();

    float dis = 40;
    for (int i=0;i<360;i+=30) {
        dis = dis == 40 ? 60 : 40;
        double x = (Math.cos(Math.toRadians(i)) * dis);
        double y = (Math.sin(Math.toRadians(i)) * dis);
        star.addPoint((float) x, (float) y);
    }

    this.cut = circle;
    cut.setLocation(203,78);
    xp = (int) cut.getCenterX();
    yp = (int) cut.getCenterY();
    makeBoolean();
}
项目:SpaceStationAlpha    文件:GeomUtilTest.java   
/**
 * Perform the cut
 */
public void init() {
    Polygon source = new Polygon();
    source.addPoint(100,100);
    source.addPoint(150,80);
    source.addPoint(210,120);
    source.addPoint(340,150);
    source.addPoint(150,200);
    source.addPoint(120,250);
    this.source = source;

    circle = new Circle(0,0,50);
    rect = new Rectangle(-100,-40,200,80);
    star = new Polygon();

    float dis = 40;
    for (int i=0;i<360;i+=30) {
        dis = dis == 40 ? 60 : 40;
        double x = (Math.cos(Math.toRadians(i)) * dis);
        double y = (Math.sin(Math.toRadians(i)) * dis);
        star.addPoint((float) x, (float) y);
    }

    this.cut = circle;
    cut.setLocation(203,78);
    xp = (int) cut.getCenterX();
    yp = (int) cut.getCenterY();
    makeBoolean();
}
项目:cretion    文件:GeomUtilTest.java   
/**
 * Perform the cut
 */
public void init() {
    Polygon source = new Polygon();
    source.addPoint(100,100);
    source.addPoint(150,80);
    source.addPoint(210,120);
    source.addPoint(340,150);
    source.addPoint(150,200);
    source.addPoint(120,250);
    this.source = source;

    circle = new Circle(0,0,50);
    rect = new Rectangle(-100,-40,200,80);
    star = new Polygon();

    float dis = 40;
    for (int i=0;i<360;i+=30) {
        dis = dis == 40 ? 60 : 40;
        double x = (Math.cos(Math.toRadians(i)) * dis);
        double y = (Math.sin(Math.toRadians(i)) * dis);
        star.addPoint((float) x, (float) y);
    }

    this.cut = circle;
    cut.setLocation(203,78);
    xp = (int) cut.getCenterX();
    yp = (int) cut.getCenterY();
    makeBoolean();
}
项目:JavaRA    文件:EntityFireTurret.java   
@Override
   public void renderEntity(Graphics g) {
float nx = posX;
float ny = posY;

int textureIndex = (this.getHp() < this.getMaxHp() / 2) ? 1 : 0;

this.sheet.getSubImage(0, textureIndex).draw(nx, ny);

// Draw bounding box if debug mode is on
if (Main.DEBUG_MODE) {
    g.setLineWidth(2);
    g.setColor(owner.playerColor);
    g.draw(boundingBox);
    g.setLineWidth(1);
}

// Draw range circle
if (this.isSelected) {
    Circle c = new Circle(this.getPosition().getX(), this.getPosition().getY(), this.attack.getMaxRange() * 24);
    g.setColor(Color.yellow);
    g.draw(c);
}

// Render repairing wrench
if (this.repairIconBlink) {
    repairImage.draw(this.boundingBox.getX() + this.boundingBox.getWidth() / 2 - repairImage.getWidth() / 2, this.boundingBox.getY() + this.boundingBox.getHeight() / 2 - repairImage.getHeight() / 2);
}   
   }
项目:JavaRA    文件:EntityTeslaCoil.java   
@Override
   public void renderEntity(Graphics g) {
float nx = posX;
float ny = posY;

int textureIndex = (this.getHp() < this.getMaxHp() / 2) ? this.CORRUPTED_OFFSET + this.currentFrame  : this.currentFrame;

this.sheet.getSubImage(0, textureIndex).draw(nx, ny);

// Draw bounding box if debug mode is on
if (Main.DEBUG_MODE) {
    g.setLineWidth(2);
    g.setColor(owner.playerColor);
    g.draw(boundingBox);
    g.setLineWidth(1);
}

// Draw range circle
if (this.isSelected) {
    Circle c = new Circle(this.getPosition().getX(), this.getPosition().getY(), this.attack.getMaxRange() * 24 - this.autoTarget.RANGE_TOLERANCE);
    g.setColor(Color.yellow);
    g.draw(c);
}   

// Render repairing wrench
if (this.repairIconBlink) {
    repairImage.draw(this.boundingBox.getX() + this.boundingBox.getWidth() / 2 - repairImage.getWidth() / 2, this.boundingBox.getY() + this.boundingBox.getHeight() / 2 - repairImage.getHeight() / 2);
}   
   }
项目:JavaRA    文件:BuildingOverlay.java   
public void drawCYCircles(Graphics g) {
g.setColor(Color.gray);
g.setLineWidth(2);
for (EntityBuilding eb : this.player.getBase().getBuildings()) {
    if (eb instanceof EntityConstructionYard) {     
    Circle c = new Circle(eb.getTileX() + (eb.sizeWidth / 2), eb.getTileY() + (eb.sizeHeight / 2), Base.BUILDING_CY_RANGE * 24);
    g.draw(c);
    }
}

g.setLineWidth(1);
   }
项目:java-shooter-game    文件:BaseObject.java   
/**
 * Inicializáló konstruktor. Fontos, hogy nem minden tagváltozó kap használható értéket a hívásakor. Az animation
 * objektumot később kell inicializálni.
 * @param x Objektum x koordinátája.
 * @param y Objektum y koordinátája.
 * @param t Objektum típusa.
 */
public BaseObject(float x, float y, ObjectType t) {
    type = t;

    outline = new Circle(0, 0, DEFAULT_RADIUS);
    outline.setX(x);
    outline.setY(y);

    // az aniation alapértelmezetten null!
    image = null;
}
项目:java-shooter-game    文件:FieldDirector.java   
/**
 * A pályán lévő ellenségek közül kiválasztja a legközelebbi ellenfelet. Ez
 * lesz az autómatikus célzórendszer célpontja.
 */
private boolean findClosestEnemy() {
    if (enemyList.isEmpty()) {
        targetEnemy = null;
        System.out.println("Target enemy NOT found!");
        return false;
    }
    if (enemyList.size() == 1) {
        targetEnemy = enemyList.get(0);
        // System.out.println("Target enemy found!");
        return true;
    }

    int targetIndex = 0;
    float min = 800.0f;
    Circle pC = playerCircle();
    float px = pC.getCenterX();
    float py = pC.getCenterY();

    for (int i = 0; i < enemyList.size(); i++) {
        Enemy enemy = enemyList.get(i);
        Circle eC = enemy.outline();
        float ex = eC.getCenterX();
        float ey = eC.getCenterY();
        float tempMin = (float) Math.sqrt(Math.pow(Math.abs(ex - px), 2)
                + Math.pow(Math.abs(ey - py), 2));
        if (tempMin < min) {
            min = tempMin;
            targetIndex = i;
        }
    }

    targetEnemy = enemyList.get(targetIndex);
    // System.out.println("Target enemy found!");
    return true;
}
项目:slick2d-maven    文件:GeomUtilTest.java   
/**
 * Perform the cut
 */
public void init() {
    Polygon source = new Polygon();
    source.addPoint(100,100);
    source.addPoint(150,80);
    source.addPoint(210,120);
    source.addPoint(340,150);
    source.addPoint(150,200);
    source.addPoint(120,250);
    this.source = source;

    circle = new Circle(0,0,50);
    rect = new Rectangle(-100,-40,200,80);
    star = new Polygon();

    float dis = 40;
    for (int i=0;i<360;i+=30) {
        dis = dis == 40 ? 60 : 40;
        double x = (Math.cos(Math.toRadians(i)) * dis);
        double y = (Math.sin(Math.toRadians(i)) * dis);
        star.addPoint((float) x, (float) y);
    }

    this.cut = circle;
    cut.setLocation(203,78);
    xp = (int) cut.getCenterX();
    yp = (int) cut.getCenterY();
    makeBoolean();
}
项目:trashjam2017    文件:GeomTest.java   
/**
 * @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
 */
public void render(GameContainer container, Graphics g) {
    g.setColor(Color.white);
    g.drawString("Red indicates a collision, green indicates no collision", 50, 420);
       g.drawString("White are the targets", 50, 435);

       g.pushTransform();
       g.translate(100,100);
       g.pushTransform();
       g.translate(-50,-50);
       g.scale(10, 10);
       g.setColor(Color.red);
       g.fillRect(0,0,5,5);
       g.setColor(Color.white);
       g.drawRect(0,0,5,5);
       g.popTransform();
       g.setColor(Color.green);
       g.fillRect(20,20,50,50);
       g.popTransform();

    g.setColor(Color.white);
    g.draw(rect);
    g.draw(circle);

    g.setColor(rect1.intersects(rect) ? Color.red : Color.green);
    g.draw(rect1);
    g.setColor(rect2.intersects(rect) ? Color.red : Color.green);
    g.draw(rect2);
       g.setColor(roundRect.intersects(rect) ? Color.red : Color.green);
       g.draw(roundRect);
    g.setColor(circle1.intersects(rect) ? Color.red : Color.green);
    g.draw(circle1);
    g.setColor(circle2.intersects(rect) ? Color.red : Color.green);
    g.draw(circle2);
    g.setColor(circle3.intersects(circle) ? Color.red : Color.green);
    g.fill(circle3);
    g.setColor(circle4.intersects(circle) ? Color.red : Color.green);
    g.draw(circle4);

       g.fill(roundRect2);
    g.setColor(Color.blue);
       g.draw(roundRect2);
    g.setColor(Color.blue);
    g.draw(new Circle(100,100,50));
    g.drawRect(50,50,100,100);

}
项目:Progetto-C    文件:GeomTest.java   
/**
 * @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
 */
public void render(GameContainer container, Graphics g) {
    g.setColor(Color.white);
    g.drawString("Red indicates a collision, green indicates no collision", 50, 420);
       g.drawString("White are the targets", 50, 435);

       g.pushTransform();
       g.translate(100,100);
       g.pushTransform();
       g.translate(-50,-50);
       g.scale(10, 10);
       g.setColor(Color.red);
       g.fillRect(0,0,5,5);
       g.setColor(Color.white);
       g.drawRect(0,0,5,5);
       g.popTransform();
       g.setColor(Color.green);
       g.fillRect(20,20,50,50);
       g.popTransform();

    g.setColor(Color.white);
    g.draw(rect);
    g.draw(circle);

    g.setColor(rect1.intersects(rect) ? Color.red : Color.green);
    g.draw(rect1);
    g.setColor(rect2.intersects(rect) ? Color.red : Color.green);
    g.draw(rect2);
       g.setColor(roundRect.intersects(rect) ? Color.red : Color.green);
       g.draw(roundRect);
    g.setColor(circle1.intersects(rect) ? Color.red : Color.green);
    g.draw(circle1);
    g.setColor(circle2.intersects(rect) ? Color.red : Color.green);
    g.draw(circle2);
    g.setColor(circle3.intersects(circle) ? Color.red : Color.green);
    g.fill(circle3);
    g.setColor(circle4.intersects(circle) ? Color.red : Color.green);
    g.draw(circle4);

       g.fill(roundRect2);
    g.setColor(Color.blue);
       g.draw(roundRect2);
    g.setColor(Color.blue);
    g.draw(new Circle(100,100,50));
    g.drawRect(50,50,100,100);

}
项目:BaseClient    文件:GeomTest.java   
/**
 * @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
 */
public void render(GameContainer container, Graphics g) {
    g.setColor(Color.white);
    g.drawString("Red indicates a collision, green indicates no collision", 50, 420);
       g.drawString("White are the targets", 50, 435);

       g.pushTransform();
       g.translate(100,100);
       g.pushTransform();
       g.translate(-50,-50);
       g.scale(10, 10);
       g.setColor(Color.red);
       g.fillRect(0,0,5,5);
       g.setColor(Color.white);
       g.drawRect(0,0,5,5);
       g.popTransform();
       g.setColor(Color.green);
       g.fillRect(20,20,50,50);
       g.popTransform();

    g.setColor(Color.white);
    g.draw(rect);
    g.draw(circle);

    g.setColor(rect1.intersects(rect) ? Color.red : Color.green);
    g.draw(rect1);
    g.setColor(rect2.intersects(rect) ? Color.red : Color.green);
    g.draw(rect2);
       g.setColor(roundRect.intersects(rect) ? Color.red : Color.green);
       g.draw(roundRect);
    g.setColor(circle1.intersects(rect) ? Color.red : Color.green);
    g.draw(circle1);
    g.setColor(circle2.intersects(rect) ? Color.red : Color.green);
    g.draw(circle2);
    g.setColor(circle3.intersects(circle) ? Color.red : Color.green);
    g.fill(circle3);
    g.setColor(circle4.intersects(circle) ? Color.red : Color.green);
    g.draw(circle4);

       g.fill(roundRect2);
    g.setColor(Color.blue);
       g.draw(roundRect2);
    g.setColor(Color.blue);
    g.draw(new Circle(100,100,50));
    g.drawRect(50,50,100,100);

}
项目:Generic-Zombie-Shooter-Redux    文件:Turret.java   
public Turret(Particle p) {
    super(p, 0.0);

    this.fireSound = AssetManager.getManager().getSound(Turret.FIRE_SOUND);
    this.collider = new Circle(position.x, position.y, 36.0f);

    this.lerp = null;
    this.target = null;

    this.health = Turret.HEALTH_MAX;

    this.projectiles = new ArrayList<Projectile>();

    this.created = p.getCreated();
    this.lastProjectile = 0L;
}
项目:telyn    文件:TouchInputProcessor.java   
/**
 * Cria um c�rculo ao redor do ponto piv�.
 * @param point
 */
protected void createHookCircle(Vec2 point) {
    this.hookCircle = new Circle(point.x + HOOK_CIRCLE_RADIUS, point.y + HOOK_CIRCLE_RADIUS, HOOK_CIRCLE_RADIUS);
    this.waitTime = 0;
}
项目:SpaceDefence    文件:Bullet.java   
public Circle getShape(){
    return shape;
}
项目:MMO-Rulemasters-World    文件:Entity.java   
public Circle getVision() {
    return mVision;
}
项目:MMO-Rulemasters-World    文件:Entity.java   
public Circle getVision() {
    return mVision;
}
项目:GPVM    文件:GeomTest.java   
/**
 * @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
 */
public void render(GameContainer container, Graphics g) {
    g.setColor(Color.white);
    g.drawString("Red indicates a collision, green indicates no collision", 50, 420);
       g.drawString("White are the targets", 50, 435);

       g.pushTransform();
       g.translate(100,100);
       g.pushTransform();
       g.translate(-50,-50);
       g.scale(10, 10);
       g.setColor(Color.red);
       g.fillRect(0,0,5,5);
       g.setColor(Color.white);
       g.drawRect(0,0,5,5);
       g.popTransform();
       g.setColor(Color.green);
       g.fillRect(20,20,50,50);
       g.popTransform();

    g.setColor(Color.white);
    g.draw(rect);
    g.draw(circle);

    g.setColor(rect1.intersects(rect) ? Color.red : Color.green);
    g.draw(rect1);
    g.setColor(rect2.intersects(rect) ? Color.red : Color.green);
    g.draw(rect2);
       g.setColor(roundRect.intersects(rect) ? Color.red : Color.green);
       g.draw(roundRect);
    g.setColor(circle1.intersects(rect) ? Color.red : Color.green);
    g.draw(circle1);
    g.setColor(circle2.intersects(rect) ? Color.red : Color.green);
    g.draw(circle2);
    g.setColor(circle3.intersects(circle) ? Color.red : Color.green);
    g.fill(circle3);
    g.setColor(circle4.intersects(circle) ? Color.red : Color.green);
    g.draw(circle4);

       g.fill(roundRect2);
    g.setColor(Color.blue);
       g.draw(roundRect2);
    g.setColor(Color.blue);
    g.draw(new Circle(100,100,50));
    g.drawRect(50,50,100,100);

}
项目:SpaceStationAlpha    文件:GeomTest.java   
/**
 * @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
 */
public void render(GameContainer container, Graphics g) {
    g.setColor(Color.white);
    g.drawString("Red indicates a collision, green indicates no collision", 50, 420);
       g.drawString("White are the targets", 50, 435);

       g.pushTransform();
       g.translate(100,100);
       g.pushTransform();
       g.translate(-50,-50);
       g.scale(10, 10);
       g.setColor(Color.red);
       g.fillRect(0,0,5,5);
       g.setColor(Color.white);
       g.drawRect(0,0,5,5);
       g.popTransform();
       g.setColor(Color.green);
       g.fillRect(20,20,50,50);
       g.popTransform();

    g.setColor(Color.white);
    g.draw(rect);
    g.draw(circle);

    g.setColor(rect1.intersects(rect) ? Color.red : Color.green);
    g.draw(rect1);
    g.setColor(rect2.intersects(rect) ? Color.red : Color.green);
    g.draw(rect2);
       g.setColor(roundRect.intersects(rect) ? Color.red : Color.green);
       g.draw(roundRect);
    g.setColor(circle1.intersects(rect) ? Color.red : Color.green);
    g.draw(circle1);
    g.setColor(circle2.intersects(rect) ? Color.red : Color.green);
    g.draw(circle2);
    g.setColor(circle3.intersects(circle) ? Color.red : Color.green);
    g.fill(circle3);
    g.setColor(circle4.intersects(circle) ? Color.red : Color.green);
    g.draw(circle4);

       g.fill(roundRect2);
    g.setColor(Color.blue);
       g.draw(roundRect2);
    g.setColor(Color.blue);
    g.draw(new Circle(100,100,50));
    g.drawRect(50,50,100,100);

}
项目:cretion    文件:GeomTest.java   
/**
 * @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
 */
public void render(GameContainer container, Graphics g) {
    g.setColor(Color.white);
    g.drawString("Red indicates a collision, green indicates no collision", 50, 420);
       g.drawString("White are the targets", 50, 435);

       g.pushTransform();
       g.translate(100,100);
       g.pushTransform();
       g.translate(-50,-50);
       g.scale(10, 10);
       g.setColor(Color.red);
       g.fillRect(0,0,5,5);
       g.setColor(Color.white);
       g.drawRect(0,0,5,5);
       g.popTransform();
       g.setColor(Color.green);
       g.fillRect(20,20,50,50);
       g.popTransform();

    g.setColor(Color.white);
    g.draw(rect);
    g.draw(circle);

    g.setColor(rect1.intersects(rect) ? Color.red : Color.green);
    g.draw(rect1);
    g.setColor(rect2.intersects(rect) ? Color.red : Color.green);
    g.draw(rect2);
       g.setColor(roundRect.intersects(rect) ? Color.red : Color.green);
       g.draw(roundRect);
    g.setColor(circle1.intersects(rect) ? Color.red : Color.green);
    g.draw(circle1);
    g.setColor(circle2.intersects(rect) ? Color.red : Color.green);
    g.draw(circle2);
    g.setColor(circle3.intersects(circle) ? Color.red : Color.green);
    g.fill(circle3);
    g.setColor(circle4.intersects(circle) ? Color.red : Color.green);
    g.draw(circle4);

       g.fill(roundRect2);
    g.setColor(Color.blue);
       g.draw(roundRect2);
    g.setColor(Color.blue);
    g.draw(new Circle(100,100,50));
    g.drawRect(50,50,100,100);

}
项目:java-shooter-game    文件:BaseObject.java   
/**
 * Collidable interfész megvalósítása.
 */
public Circle outline() {
    return outline;
}
项目:java-shooter-game    文件:Player.java   
/**
 * Automatikus célzásnál beállítja a célpont koordinátáit. Ha meghívódik, beindítja az automatikus célzási rendszert, 
 * ami a játékoshoz hasonlóan beállítja a a forgást úgy, hogy a legközelebbi ellenfélre mutasson a célkereszt mindig.
 * @param targetCircle
 */
public void setTargetPosition(Circle targetCircle) {
    autoAim = true;

       targetAngle = FieldDirector.calculateAngleForTwoPoints(outline, targetCircle);
}
项目:slick2d-maven    文件:GeomTest.java   
/**
 * @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
 */
public void render(GameContainer container, Graphics g) {
    g.setColor(Color.white);
    g.drawString("Red indicates a collision, green indicates no collision", 50, 420);
       g.drawString("White are the targets", 50, 435);

       g.pushTransform();
       g.translate(100,100);
       g.pushTransform();
       g.translate(-50,-50);
       g.scale(10, 10);
       g.setColor(Color.red);
       g.fillRect(0,0,5,5);
       g.setColor(Color.white);
       g.drawRect(0,0,5,5);
       g.popTransform();
       g.setColor(Color.green);
       g.fillRect(20,20,50,50);
       g.popTransform();

    g.setColor(Color.white);
    g.draw(rect);
    g.draw(circle);

    g.setColor(rect1.intersects(rect) ? Color.red : Color.green);
    g.draw(rect1);
    g.setColor(rect2.intersects(rect) ? Color.red : Color.green);
    g.draw(rect2);
       g.setColor(roundRect.intersects(rect) ? Color.red : Color.green);
       g.draw(roundRect);
    g.setColor(circle1.intersects(rect) ? Color.red : Color.green);
    g.draw(circle1);
    g.setColor(circle2.intersects(rect) ? Color.red : Color.green);
    g.draw(circle2);
    g.setColor(circle3.intersects(circle) ? Color.red : Color.green);
    g.fill(circle3);
    g.setColor(circle4.intersects(circle) ? Color.red : Color.green);
    g.draw(circle4);

       g.fill(roundRect2);
    g.setColor(Color.blue);
       g.draw(roundRect2);
    g.setColor(Color.blue);
    g.draw(new Circle(100,100,50));
    g.drawRect(50,50,100,100);

}