我们从Python开源项目中,提取了以下17个代码示例,用于说明如何使用PyQt5.QtCore.Qt.Key_Up()。
def keyPressEvent(self, event): pressedkey = event.key() if ((pressedkey == Qt.Key_Up or pressedkey == Qt.Key_Down) and int(app.keyboardModifiers()) == Qt.NoModifier): super(CommentListView, self).keyPressEvent(event) elif pressedkey == Qt.Key_Delete: deleteSelection() event.accept() elif pressedkey == Qt.Key_Enter or pressedkey == Qt.Key_Return: editSelection() event.accept() elif pressedkey == Qt.Key_C and int(app.keyboardModifiers()) == Qt.CTRL: copySelection() event.accept() else: event.ignore()
def keyReleaseEvent(self, event): if event.type() == QEvent.KeyRelease: if event.key() == Qt.Key_Up: current = max(0, self.current - 1) if 0 <= current < len(self.history): self.setText(self.history[current]) self.current = current event.accept() elif event.key() == Qt.Key_Down: current = min(len(self.history), self.current + 1) if 0 <= current < len(self.history): self.setText(self.history[current]) else: self.clear() self.current = current event.accept()
def keyPressEvent(self, event): if not self.isStarted or self.isPaused or self.curPiece.shape() == NoShape: super(TetrixBoard, self).keyPressEvent(event) return key = event.key() if key == Qt.Key_Left: self.tryMove(self.curPiece, self.curX - 1, self.curY) elif key == Qt.Key_Right: self.tryMove(self.curPiece, self.curX + 1, self.curY) elif key == Qt.Key_Down: self.tryMove(self.curPiece.rotatedRight(), self.curX, self.curY) elif key == Qt.Key_Up: self.tryMove(self.curPiece.rotatedLeft(), self.curX, self.curY) elif key == Qt.Key_Space: self.dropDown() elif key == Qt.Key_D: self.oneLineDown() else: super(TetrixBoard, self).keyPressEvent(event)
def keyPressEvent(self, ev): super().keyPressEvent(ev) # arrow keys are delegated to the result list if ev.key() in [Qt.Key_Up, Qt.Key_Down]: self.parent().parent().overlay.l1.keyPressEvent(ev) return elif ev.key() == Qt.Key_Return: self.parent().parent().goto_result() return # only search when query is long enough and different from last (not # just cursor changes) length_threshold = 2 length_criteria = len(self.text()) >= length_threshold if self.text() != self.query_old and length_criteria: self.parent().parent().search_with(self.text()) self.parent().parent().overlay.update_visibility(length_criteria) self.query_old = self.text()
def eventFilter(self, source, event): # Console Input if source is self.ui.console_input: if event.type() == QEvent.KeyPress: if event.key() in (Qt.Key_Enter, Qt.Key_Return): command = self.ui.console_input.text() if command != "": readline.add_history( command ) self.length = readline.get_current_history_length() self.index = -1 if event.key() == Qt.Key_Up: if self.index < self.length: self.index += 1 command = readline.get_history_item( self.length - self.index ) self.ui.console_input.setText( command ) if event.key() == Qt.Key_Down: if self.index > 0: self.index -= 1 command = readline.get_history_item( self.length - self.index ) self.ui.console_input.setText( command ) return False return False
def keyPressEvent(self, event): key = event.key() modifiers = event.modifiers() if key in (Qt.Key_Up, Qt.Key_Down, Qt.Key_Left, Qt.Key_Right): self._arrowKeyPressEvent(event) elif key == Qt.Key_Return: index = self._lastSelectedCell if index is not None: self.glyphActivated.emit(self._glyphs[index]) elif modifiers in (Qt.NoModifier, Qt.ShiftModifier): self._glyphNameInputEvent(event) else: super(GlyphCellWidget, self).keyPressEvent(event)
def _arrowKeyPressEvent(self, event): count = event.count() key = event.key() modifiers = event.modifiers() # TODO: it might be the case that self._lastSelectedCell cannot be None # when we arrive here whatsoever if self._lastSelectedCell is not None: if key == Qt.Key_Up: delta = -self._columnCount elif key == Qt.Key_Down: delta = self._columnCount elif key == Qt.Key_Left: delta = -1 elif key == Qt.Key_Right: delta = 1 newSel = self._lastSelectedCell + delta * count if newSel < 0 or newSel >= len(self._glyphs): return if modifiers & Qt.ShiftModifier: self._selection |= self._linearSelection(newSel) else: self._selection = {newSel} self._lastSelectedCell = newSel self.scrollToCell(newSel) self.selectionChanged.emit() self.update()
def keyPressEvent(self, e): completion_prefix = self.text_under_cursor() if self.cmp and self.popup_widget.func_list_widget.isVisible(): current_row = self.popup_widget.func_list_widget.currentRow() if e.key() == Qt.Key_Down: self.current_item_down(current_row) return if e.key() == Qt.Key_Up: self.current_item_up(current_row) return if e.key() in (Qt.Key_Return, Qt.Key_Enter): selected_word = self.popup_widget.func_list_widget.currentItem().text() self.insert_func_name_signal.emit(completion_prefix, selected_word) return if e.key() in (Qt.Key_Return, Qt.Key_Enter): self.parse_content() is_shortcut = ((e.modifiers() & Qt.ControlModifier) and e.key() == Qt.Key_E) # shortcut key:ctrl + e if is_shortcut: self.cmp.update("", self.popup_widget) self.update_popup_widget_position() self.activateWindow() return if not self.cmp or not is_shortcut: super(TextEdit, self).keyPressEvent(e)
def keyPressEvent(self, event): if event.key() == Qt.Key_Escape and self.isFullScreen(): self.showNormal() if event.modifiers() == Qt.ControlModifier and event.key() == Qt.Key_Q: self.close() sys.exit() if event.key() == Qt.Key_Space: if self.player.player.state() == self.player.player.PlayingState: self.player.pause() elif self.player.player.state() == self.player.player.StoppedState or self.player.player.PausedState: self.player.play() if event.key() == Qt.Key_Plus: self.player.setVolume(self.player.volume() + 5) if event.key() == Qt.Key_Minus: self.player.setVolume(self.player.volume() - 5) if event.modifiers() == Qt.ControlModifier and event.key() == Qt.Key_M: self.player.setMuted(not self.player.isMuted()) if event.key() == Qt.Key_Right: self.player.player.setPosition(self.player.player.position() + 10000) if event.key() == Qt.Key_Left: self.player.player.setPosition(self.player.player.position() - 10000) if event.key() == Qt.Key_Up: self.player.player.setPosition(self.player.player.position() + 60000) if event.key() == Qt.Key_Down: self.player.player.setPosition(self.player.player.position() - 60000) super().keyPressEvent(event)
def keyPressEvent(self, event): """Keyboard press event Effective key: W, A, S, D, ?, ?, ?, ? Press a key on keyboard, the function will get an event, if the condition is met, call the function run_action(). Args: event, this argument will get when an event of keyboard pressed occured """ key_press = event.key() # don't need autorepeat, while haven't released, just run once if not event.isAutoRepeat(): if key_press == Qt.Key_Up: # up run_action('camup') elif key_press == Qt.Key_Right: # right run_action('camright') elif key_press == Qt.Key_Down: # down run_action('camdown') elif key_press == Qt.Key_Left: # left run_action('camleft') elif key_press == Qt.Key_W: # W run_action('forward') elif key_press == Qt.Key_A: # A run_action('fwleft') elif key_press == Qt.Key_S: # S run_action('backward') elif key_press == Qt.Key_D: # D run_action('fwright')
def keyReleaseEvent(self, event): """Keyboard released event Effective key: W,A,S,D, ?, ?, ?, ? Release a key on keyboard, the function will get an event, if the condition is met, call the function run_action(). Args: event, this argument will get when an event of keyboard release occured """ # don't need autorepeat, while haven't pressed, just run once key_release = event.key() if not event.isAutoRepeat(): if key_release == Qt.Key_Up: # up run_action('camready') elif key_release == Qt.Key_Right: # right run_action('camready') elif key_release == Qt.Key_Down: # down run_action('camready') elif key_release == Qt.Key_Left: # left run_action('camready') elif key_release == Qt.Key_W: # W run_action('stop') elif key_release == Qt.Key_A: # A run_action('fwstraight') elif key_release == Qt.Key_S: # S run_action('stop') elif key_release == Qt.Key_D: # D run_action('fwstraight')
def eventFilter(self, target, event): def match(s1, s2): for x in s2: if s1.matches(x) == QKeySequence.ExactMatch: return True return False if target == self.inputTextBox: if isinstance(event, QKeyEvent): if event.type() == QKeyEvent.KeyPress: event_sequence = QtHelper.key_event_sequence(event) if match(event_sequence, Settings().new_line_key): return False if match(event_sequence, Settings().send_key): self.send_input() return True if event.key() == Qt.Key_Tab: self.inputTextBox.insertPlainText(" "*Settings().terminal_tab_spaces) return True if event.key() == Qt.Key_Up and (event.modifiers() & Qt.ControlModifier): if self._input_history_index > 0: self._input_history_index -= 1 self.inputTextBox.clear() self.inputTextBox.setPlainText(self.terminal.input(self._input_history_index)) if event.key() == Qt.Key_Down and (event.modifiers() & Qt.ControlModifier): if self._input_history_index < self.terminal.last_input_idx(): self._input_history_index += 1 self.inputTextBox.clear() self.inputTextBox.setPlainText(self.terminal.input(self._input_history_index)) elif target == self.outputTextEdit: if isinstance(event, QKeyEvent): if event.type() == QEvent.KeyPress: if event.key() == Qt.Key_Up: self.connection.send_bytes(b"\x1b[A") if event.key() == Qt.Key_Down: self.connection.send_bytes(b"\x1b[B") else: t = event.text() if t: self.connection.send_character(t) return True elif target == self.outputTextEdit.verticalScrollBar(): if isinstance(event, QHideEvent): return True return False
def keyPressEvent(self, event): """Keyboard press event Press a key on keyboard, the function will get an event, if the condition is met, call the function run_action(). In camera calibration mode, Effective key: W,A,S,D, ?, ?, ?, ?, ESC In front wheel calibration mode, Effective key: A, D, ?, ?, ESC In back wheel calibration mode, Effective key: A, D, ?, ?, ESC Args: event, this argument will get when an event of keyboard pressed occured """ key_press = event.key() if key_press in (Qt.Key_Up, Qt.Key_W): # UP if self.calibration_status == 1: cali_action('camcaliup') elif self.calibration_status == 2: pass elif self.calibration_status == 3: pass elif key_press in (Qt.Key_Right, Qt.Key_D): # RIGHT if self.calibration_status == 1: cali_action('camcaliright') elif self.calibration_status == 2: cali_action('fwcaliright') elif self.calibration_status == 3: cali_action('bwcaliright') elif key_press in (Qt.Key_Down, Qt.Key_S): # DOWN if self.calibration_status == 1: cali_action('camcalidown') elif self.calibration_status == 2: pass elif self.calibration_status == 3: pass elif key_press in (Qt.Key_Left, Qt.Key_A): # LEFT if self.calibration_status == 1: cali_action('camcalileft') elif self.calibration_status == 2: cali_action('fwcalileft') elif self.calibration_status == 3: cali_action('bwcalileft') cali_action('forward') elif key_press == Qt.Key_Escape: # ESC run_action('stop') self.close()