我们从Python开源项目中,提取了以下10个代码示例,用于说明如何使用PyQt5.QtCore.Qt.Key_Left()。
def keyPressEvent(self, event): if not self.isStarted or self.isPaused or self.curPiece.shape() == NoShape: super(TetrixBoard, self).keyPressEvent(event) return key = event.key() if key == Qt.Key_Left: self.tryMove(self.curPiece, self.curX - 1, self.curY) elif key == Qt.Key_Right: self.tryMove(self.curPiece, self.curX + 1, self.curY) elif key == Qt.Key_Down: self.tryMove(self.curPiece.rotatedRight(), self.curX, self.curY) elif key == Qt.Key_Up: self.tryMove(self.curPiece.rotatedLeft(), self.curX, self.curY) elif key == Qt.Key_Space: self.dropDown() elif key == Qt.Key_D: self.oneLineDown() else: super(TetrixBoard, self).keyPressEvent(event)
def set_up_keyboard_keys(self): row_1 = [Qt.Key_Q, Qt.Key_W, Qt.Key_E, Qt.Key_R, Qt.Key_T, Qt.Key_Y, Qt.Key_Y, Qt.Key_I, Qt.Key_O, Qt.Key_P, Qt.Key_Backspace] row_2 = [Qt.Key_A, Qt.Key_S, Qt.Key_D, Qt.Key_F, Qt.Key_G, Qt.Key_H, Qt.Key_J, Qt.Key_K, Qt.Key_L, Qt.Key_Ccedilla, Qt.Key_Return] row_3 = [Qt.Key_Aring, Qt.Key_Z, Qt.Key_X, Qt.Key_C, Qt.Key_V, Qt.Key_B, Qt.Key_N, Qt.Key_M, Qt.Key_Comma, Qt.Key_Period, Qt.Key_Question, Qt.Key_Aring] row_4 = [Qt.Key_Aring, Qt.Key_Space, Qt.Key_Left, Qt.Key_Right, Qt.Key_Aring] self.keyboard_keys = [row_1, row_2, row_3, row_4]
def keyPressEvent(self, event): key = event.key() modifiers = event.modifiers() if key in (Qt.Key_Up, Qt.Key_Down, Qt.Key_Left, Qt.Key_Right): self._arrowKeyPressEvent(event) elif key == Qt.Key_Return: index = self._lastSelectedCell if index is not None: self.glyphActivated.emit(self._glyphs[index]) elif modifiers in (Qt.NoModifier, Qt.ShiftModifier): self._glyphNameInputEvent(event) else: super(GlyphCellWidget, self).keyPressEvent(event)
def _arrowKeyPressEvent(self, event): count = event.count() key = event.key() modifiers = event.modifiers() # TODO: it might be the case that self._lastSelectedCell cannot be None # when we arrive here whatsoever if self._lastSelectedCell is not None: if key == Qt.Key_Up: delta = -self._columnCount elif key == Qt.Key_Down: delta = self._columnCount elif key == Qt.Key_Left: delta = -1 elif key == Qt.Key_Right: delta = 1 newSel = self._lastSelectedCell + delta * count if newSel < 0 or newSel >= len(self._glyphs): return if modifiers & Qt.ShiftModifier: self._selection |= self._linearSelection(newSel) else: self._selection = {newSel} self._lastSelectedCell = newSel self.scrollToCell(newSel) self.selectionChanged.emit() self.update()
def keyPressEvent(self, event): if event.key() == Qt.Key_Escape and self.isFullScreen(): self.showNormal() if event.modifiers() == Qt.ControlModifier and event.key() == Qt.Key_Q: self.close() sys.exit() if event.key() == Qt.Key_Space: if self.player.player.state() == self.player.player.PlayingState: self.player.pause() elif self.player.player.state() == self.player.player.StoppedState or self.player.player.PausedState: self.player.play() if event.key() == Qt.Key_Plus: self.player.setVolume(self.player.volume() + 5) if event.key() == Qt.Key_Minus: self.player.setVolume(self.player.volume() - 5) if event.modifiers() == Qt.ControlModifier and event.key() == Qt.Key_M: self.player.setMuted(not self.player.isMuted()) if event.key() == Qt.Key_Right: self.player.player.setPosition(self.player.player.position() + 10000) if event.key() == Qt.Key_Left: self.player.player.setPosition(self.player.player.position() - 10000) if event.key() == Qt.Key_Up: self.player.player.setPosition(self.player.player.position() + 60000) if event.key() == Qt.Key_Down: self.player.player.setPosition(self.player.player.position() - 60000) super().keyPressEvent(event)
def keyPressEvent(self, event): """Keyboard press event Effective key: W, A, S, D, ?, ?, ?, ? Press a key on keyboard, the function will get an event, if the condition is met, call the function run_action(). Args: event, this argument will get when an event of keyboard pressed occured """ key_press = event.key() # don't need autorepeat, while haven't released, just run once if not event.isAutoRepeat(): if key_press == Qt.Key_Up: # up run_action('camup') elif key_press == Qt.Key_Right: # right run_action('camright') elif key_press == Qt.Key_Down: # down run_action('camdown') elif key_press == Qt.Key_Left: # left run_action('camleft') elif key_press == Qt.Key_W: # W run_action('forward') elif key_press == Qt.Key_A: # A run_action('fwleft') elif key_press == Qt.Key_S: # S run_action('backward') elif key_press == Qt.Key_D: # D run_action('fwright')
def keyReleaseEvent(self, event): """Keyboard released event Effective key: W,A,S,D, ?, ?, ?, ? Release a key on keyboard, the function will get an event, if the condition is met, call the function run_action(). Args: event, this argument will get when an event of keyboard release occured """ # don't need autorepeat, while haven't pressed, just run once key_release = event.key() if not event.isAutoRepeat(): if key_release == Qt.Key_Up: # up run_action('camready') elif key_release == Qt.Key_Right: # right run_action('camready') elif key_release == Qt.Key_Down: # down run_action('camready') elif key_release == Qt.Key_Left: # left run_action('camready') elif key_release == Qt.Key_W: # W run_action('stop') elif key_release == Qt.Key_A: # A run_action('fwstraight') elif key_release == Qt.Key_S: # S run_action('stop') elif key_release == Qt.Key_D: # D run_action('fwstraight')
def keyPressEvent(self, event): """Keyboard press event Press a key on keyboard, the function will get an event, if the condition is met, call the function run_action(). In camera calibration mode, Effective key: W,A,S,D, ?, ?, ?, ?, ESC In front wheel calibration mode, Effective key: A, D, ?, ?, ESC In back wheel calibration mode, Effective key: A, D, ?, ?, ESC Args: event, this argument will get when an event of keyboard pressed occured """ key_press = event.key() if key_press in (Qt.Key_Up, Qt.Key_W): # UP if self.calibration_status == 1: cali_action('camcaliup') elif self.calibration_status == 2: pass elif self.calibration_status == 3: pass elif key_press in (Qt.Key_Right, Qt.Key_D): # RIGHT if self.calibration_status == 1: cali_action('camcaliright') elif self.calibration_status == 2: cali_action('fwcaliright') elif self.calibration_status == 3: cali_action('bwcaliright') elif key_press in (Qt.Key_Down, Qt.Key_S): # DOWN if self.calibration_status == 1: cali_action('camcalidown') elif self.calibration_status == 2: pass elif self.calibration_status == 3: pass elif key_press in (Qt.Key_Left, Qt.Key_A): # LEFT if self.calibration_status == 1: cali_action('camcalileft') elif self.calibration_status == 2: cali_action('fwcalileft') elif self.calibration_status == 3: cali_action('bwcalileft') cali_action('forward') elif key_press == Qt.Key_Escape: # ESC run_action('stop') self.close()