Python kivy.uix.floatlayout 模块,FloatLayout() 实例源码

我们从Python开源项目中,提取了以下29个代码示例,用于说明如何使用kivy.uix.floatlayout.FloatLayout()

项目:autopen    作者:autopen    | 项目源码 | 文件源码
def build(self):
        floater = FloatLayout()
        logo = Image(source='AutoPen.png', pos_hint={'center_x': 0.5, 'center_y': .6})
        spiderman = Label(
            text='[size=24][i]With Great Power comes Great Responsibility[/i][/size]',
            markup=True,
            pos_hint={'center_x': 0.5, 'center_y': .2})
        enter = Button(text='enter', size_hint=(0.2,0.1), pos_hint={'center_x': 0.5, 'center_y': .1})
        floater.add_widget(logo)
        floater.add_widget(spiderman)
        floater.add_widget(enter)
        return floater
项目:displayminion    作者:cedarsuite    | 项目源码 | 文件源码
def build(self):
        self.title = 'Cedar Display Client'

        if self.config.get('window', 'fullscreen') == 'yes':
            Window.fullscreen = 'auto'

        if kivy.utils.platform is 'windows':
            self.icon = 'logo/logo-128x128.png'
        else:
            self.icon = 'logo/logo-1024x1024.png'

        self.source = DisplaySource(self, pos_hint = {'x': 1, 'y': 1}, size_hint = [None, None])
        self.source.bind(on_touch_down = self.toggle_fullscreen)

        self.layout = FloatLayout()
        self.layout.add_widget(self.source)

        self.ui = UserInterface(self)

        return self.layout
项目:kivy_rpg    作者:spinningD20    | 项目源码 | 文件源码
def build(self):
        self.manager = ScreenManager()
        self.manager.transition = FadeTransition(duration=.25)
        self.game = Game()
        for screen in [TitleMenu(), NewGame(), LoadGame(), self.game]:
            self.manager.add_widget(screen)
        self.manager.current = 'TitleMenu'
        self.overlay = FloatLayout()
        self.overlay.add_widget(self.manager)
        return self.overlay

    # def on_start(self):
    #     self.profile = cProfile.Profile()
    #     self.profile.enable()
    #
    # def on_stop(self):
    #     self.profile.disable()
    #     self.profile.dump_stats('myapp.profile')
项目:kivy_gosh    作者:mcroni    | 项目源码 | 文件源码
def read(self,*largs):
        content = FloatLayout()
        scroll = ScrollView()
        mdlist = MDList()
        content.add_widget(scroll)
        scroll.add_widget(mdlist)
        title = "Testimonies"
        pop = Popup(title= title,content= content,)
        pop.open()
        try:
            for message in Testify.select():
                time.sleep(0.50)
                mdlist.add_widget(PopList(text=str(message.name),secondary_text=str(message.message)))
            print('reading testimonies')
        except peewee.OperationalError:
            self.login_failure('Check Network Connection')
            # mdlist.add_widget(PopList(text=str('Error'), secondary_text=str('Please Check Internet Connection')))
项目:ninety_per_ten    作者:arruda    | 项目源码 | 文件源码
def _build_menu_and_reset(self):
        menu_and_reset_box = FloatLayout()

        menu_and_reset_box.add_widget(self._menu_layout())
        menu_and_reset_box.add_widget(self._reset_layout())
        return menu_and_reset_box
项目:GAP    作者:Tileyon    | 项目源码 | 文件源码
def __init__(self, screendef):
        try:
            from kivy.uix.floatlayout import FloatLayout
            kivy = True
        except:
            import ui
            kivy = False
        unipage.__init__(self, kivy, screendef[0])
        self.setscreen()
        self.screendef = screendef
项目:GAP    作者:Tileyon    | 项目源码 | 文件源码
def __init__(self, screendef):
        try:
            from kivy.uix.floatlayout import FloatLayout
            kivy = True
        except:
            import ui
            kivy = False
        unipage.__init__(self, kivy, screendef[0])
        self.setscreen()
        self.screendef = screendef
项目:autopen    作者:autopen    | 项目源码 | 文件源码
def build(self):
        mainpage = FloatLayout()
        logo = Image(source='AutoPen.png', pos_hint={'center_x': 0.5, 'center_y': .6})
        spiderman = Label(
            text='[size=24][i]With Great Power comes Great Responsibility[/i][/size]',
            markup=True,
            pos_hint={'center_x': 0.5, 'center_y': .2})
        enter = Button(text='enter', size_hint=(0.2,0.1), pos_hint={'center_x': 0.5, 'center_y': .1})
        mainpage.add_widget(logo)
        mainpage.add_widget(spiderman)
        mainpage.add_widget(enter)
        return mainpage
#layout.add_widget(MainToolsScreen())
项目:autopen    作者:autopen    | 项目源码 | 文件源码
def build(self):
        floater = FloatLayout()
        self.widget = Button(text='herpderp', pos = (200,200), size_hint=(0.2,0.2))
        self.backbutton = Button(text='back', pos=(0,0), size_hint =(0.1,0.2))
        self.widget.bind(on_press=self.animate)
        self.backbutton.bind(on_press=self.back)
        floater.add_widget(self.widget)
        floater.add_widget(self.backbutton)
        return floater
项目:autopen    作者:autopen    | 项目源码 | 文件源码
def build(self):
        floater = FloatLayout()
项目:Mobile-TetriNET    作者:Smug28    | 项目源码 | 文件源码
def setup_gui(self):    # vytvá?í grafické rozhraní
        self.sm = ScreenManager(transition=SlideTransition(direction="left"))
        self.gameScreen = Screen(name='GameScreen')
        self.layout = FloatLayoutBG(size_hint=(1,1))
        self.sOverlay = FloatLayout(size_hint=(1,1))
        self.field = GameMatrix(self, cols=12, rows=22, size_hint=(0.75, 0.83), pos_hint={'center_x':0.5, 'center_y':0.5}, master=self.layout, spacing=1)
        self.id_label = Label(font_name='font/Roboto-Thin.ttf', text=u'', pos_hint={'top':1, 'right':0.125}, size_hint=(0.125,0.085), font_size='48dp')
        self.overlay = Overlay(self, size_hint=(.1,1), pos_hint={"right":1})
        self.dock = Dock(self, size_hint=(0.75,0.0845), pos_hint={'center_x':0.5}, opacity=1)
        self.layout.add_widget(self.field, index=0)
        self.layout.add_widget(self.id_label, index=0)
        self.nicknameLabel = Label(font_name='font/Roboto-Regular.ttf', text=self.nickname, pos_hint={'top':1, 'center_x':0.5}, font_size='26dp', size_hint=(0.75,0.085))
        self.nextPiece = NextPiece()
        self.layout.add_widget(self.nextPiece)
        self.layout.add_widget(self.nicknameLabel, index=0)
        self.layout.add_widget(self.dock, index=0)
        self.layout.add_widget(self.overlay)
        self.layout.add_widget(self.sOverlay)
        self.layout.add_widget(GestureListener(root=self, pos_hint={'x': 0}))
        self.chat = Notification()
        self.chat.unread.opacity = 0
        self.layout.add_widget(self.chat)
        self.gameScreen.add_widget(self.layout)
        self.sm.add_widget(LanguageScreen(name='LanguageScreen', root=self))
        self.sm.add_widget(MainMenuScreen(name='MainMenuScreen', root=self))
        self.sm.add_widget(ConnectScreen(name='ConnectScreen', root=self))
        self.sm.add_widget(self.gameScreen)
        self.sm.add_widget(PartylineScreen(name="PartylineScreen", root=self))
        self.sm.add_widget(StatsScreen(name="StatsScreen", root=self))
        self.sm.add_widget(SettingsScreen(name="SettingsScreen", root=self))
        self.sm.add_widget(BookmarksScreen(name="BookmarksScreen", root=self))
        self.sm.add_widget(TutorialMove(root=self, name="TutorialMove", directory="moving", frames=5))
        self.sm.add_widget(TutorialDrop(root=self, name="TutorialDrop", directory="drop", frames=3))
        self.sm.add_widget(TutorialSpecial(root=self, name="TutorialSpecial", directory="sendspecial", frames=4))
        self.sm.add_widget(TutorialNavigate(root=self, name="TutorialNavigate", directory="navigation", frames=7))
        self.sm.add_widget(TutorialPlayers(root=self, name="TutorialPlayers", directory="players", frames=4))
        return self.sm
项目:Blogs-Posts-Tutorials    作者:kiok46    | 项目源码 | 文件源码
def build(self):
            main_widget = Builder.load_string("""
#:import MDRaisedButton kivymd.button.MDRaisedButton
#:import MDThemePicker kivymd.theme_picker.MDThemePicker
FloatLayout:
    MDRaisedButton:
        size_hint: None, None
        pos_hint: {'center_x': .5, 'center_y': .5}
        size: 3 * dp(48), dp(48)
        center_x: self.parent.center_x
        text: 'Open theme picker'
        on_release: MDThemePicker().open()
        opposite_colors: True
""")
            return main_widget
项目:mobileinsight-mobile    作者:mobile-insight    | 项目源码 | 文件源码
def build(self):
            main_widget = Builder.load_string("""
#:import MDRaisedButton kivymd.button.MDRaisedButton
#:import MDThemePicker kivymd.theme_picker.MDThemePicker
FloatLayout:
    MDRaisedButton:
        size_hint: None, None
        pos_hint: {'center_x': .5, 'center_y': .5}
        size: 3 * dp(48), dp(48)
        center_x: self.parent.center_x
        text: 'Open theme picker'
        on_release: MDThemePicker().open()
        opposite_colors: True
""")
            return main_widget
项目:SuperOcto    作者:mcecchi    | 项目源码 | 文件源码
def build(self):
        f = FloatLayout()
        s = Scatter()
        l = Label(text='Hello!', font_size=150)
        b = BoxLayout(orientation='vertical')
        t = TextInput(font_size=150)

        f.add_widget(s)
        s.add_widget(l)

        b.add_widget(f)
        b.add_widget(t)

        return b
项目:RoboLCD    作者:victorevector    | 项目源码 | 文件源码
def build(self):
        f = FloatLayout()
        s = Scatter()
        l = Label(text='Hello!', font_size=150)
        b = BoxLayout(orientation='vertical')
        t = TextInput(font_size=150)

        f.add_widget(s)
        s.add_widget(l)

        b.add_widget(f)
        b.add_widget(t)

        return b
项目:kivy_gosh    作者:mcroni    | 项目源码 | 文件源码
def build(self):
            main_widget = Builder.load_string("""
#:import MDRaisedButton kivymd.button.MDRaisedButton
#:import MDThemePicker kivymd.theme_picker.MDThemePicker
FloatLayout:
    MDRaisedButton:
        size_hint: None, None
        pos_hint: {'center_x': .5, 'center_y': .5}
        size: 3 * dp(48), dp(48)
        center_x: self.parent.center_x
        text: 'Open theme picker'
        on_release: MDThemePicker().open()
        opposite_colors: True
""")
            return main_widget
项目:SerpentAI    作者:SerpentAI    | 项目源码 | 文件源码
def __init__(self):
        super().__init__()

        self.images = dict()

        self.root = FloatLayout(size=(Window.width, Window.height))
        self.grid = GridLayout(cols=8)

        self.add_widget(self.root)
        self.root.add_widget(self.grid)

        for i, bucket in enumerate(config["visual_debugger"]["available_buckets"]):
            layout = BoxLayout(orientation="vertical")

            image = VisualDebuggerImage(
                allow_stretch=True
            )

            image.bind(texture=image.update_texture_filters)

            self.images[bucket] = image

            layout.add_widget(image)

            label = Label(
                text=bucket,
                color=(1, 1, 1, 1),
                size_hint=(1, 0.1)
            )

            layout.add_widget(label)

            self.grid.add_widget(layout)

        Window.bind(on_resize=self.on_window_resize)
        Window.clearcolor = (0.136, 0.191, 0.25, 1)
项目:GravBox    作者:GravBoxInterface    | 项目源码 | 文件源码
def __init__(self, **kwargs):
        super(WelcomeScreen, self).__init__(**kwargs)

        self.layout = FloatLayout() #Float Layout for positioning buttons and image anywhere on the screen
        self.layout.width = Window.width #the float layout is the size of the window
        self.layout.height = Window.height
        self.layout.x = Window.width/2 - self.layout.width/2 #sets the x position of the layout to 0
        self.layout.y = Window.height/2 - self.layout.height/2 #sets the y position of the layout to 0
        self.add_widget(self.layout) #adds the layout to the screen

        self.img = Image(source = self.welcomeImage)
        self.img.size = (Window.width*1.0, Window.height*1.2)
        self.img.pos = (-Window.width*0.0, -Window.height*0.0)
        self.img.opacity = 1.0 #alpha value between 0.0 - 1.0
        self.add_widget(self.img) #adds the image to the screen

        tmpBtn1 = MyButton(text = self.buttonList[0]) #start button
        tmpBtn1.size_hint = (.21, .09)
        tmpBtn1.pos_hint ={'x': .395, 'y': .24}
        tmpBtn1.background_color = [.4, .4, .4, .4] #backgroundcolor of the button (this is grayish)
        tmpBtn1.bind(on_release = self.changer) #when the button is released the changer function is called
        self.layout.add_widget(tmpBtn1) #adds the button called tmpBtn1 to the floatlayout

        tmpBtn2 = MyButton(text = self.buttonList[1]) #about button
        tmpBtn2.size_hint = (.08, .095)
        tmpBtn2.pos_hint ={'x': .618, 'y': 0}
        tmpBtn2.background_color = [.4, .4, .4, .4]
        tmpBtn2.bind(on_release = self.about) #when the button is released the about function is called
        self.layout.add_widget(tmpBtn2) #adds the button called tmpBtn2 to the floatlayout

        tmpBtn3 = MyButton(text = self.buttonList[2]) #uiowa button
        tmpBtn3.size_hint = (.08, .095)
        tmpBtn3.pos_hint = {'x':.7, 'y': 0}
        tmpBtn3.background_color = [.4, .4, .4, .4]
        tmpBtn3.bind(on_release = self.uiowa) #when the button is released the uiowa function is called
        self.layout.add_widget(tmpBtn3) #adds the button called tmpBtn3 to the floatlayout
项目:GravBox    作者:GravBoxInterface    | 项目源码 | 文件源码
def __init__(self, **kwargs):
        super(AboutScreen, self).__init__(**kwargs)

        self.layout = FloatLayout()
        self.layout.width = Window.width
        self.layout.height = Window.height
        self.layout.x = Window.width/2 - self.layout.width/2
        self.layout.y = Window.height/2 - self.layout.height/2
        self.add_widget(self.layout)

        self.img = Image(source = self.aboutImage)
        self.img.size = (Window.width*1.0, Window.height*1.0)
        self.img.pos = (-Window.width*0.0, -Window.height*0.0)
        self.img.opacity = 0.4
        self.add_widget(self.img)

        self.aboutText = Label(text= 'GravBox is the interface application for the Augmented Reality (AR) Sandbox for gravitational dynamics simulations designed and built\n by Dr. Hai Fu\'s Introduction to Astrophysics class during the 2016-2017 academic year and beyond.\n GravBox itself was designed by Zachary Luppen, Erin Maier, and Mason Reed.\n\nAR Sandbox is the result of an NSF-funded project on informal science education for freshwater lake and watershed science developed by the\n UC Davis\' W.M. Keck Center for Active Visualization in the Earth Sciences (KeckCAVES),\n together with the UC Davis Tahoe Environmental Research Center, Lawrence Hall of Science, and ECHO Lake Aquarium and Science Center.')
        self.aboutText.pos = (.5, .5)
        #self.aboutText.size = self.size
        self.add_widget(self.aboutText)

        tmpBtn1 = MyButton(text = 'BACK') #start button
        tmpBtn1.size_hint = (.1, .1)
        tmpBtn1.pos_hint ={'x': 0, 'y': .90}
        tmpBtn1.background_color = [.4, .4, .4, 1]
        tmpBtn1.bind(on_release = self.backButton) #when the button is released the callback function is called
        self.layout.add_widget(tmpBtn1)
项目:GravBox    作者:GravBoxInterface    | 项目源码 | 文件源码
def __init__(self, **kwargs):
        super(UiowaScreen, self).__init__(**kwargs)

        self.layout = FloatLayout()
        self.layout.width = Window.width
        self.layout.height = Window.height
        self.layout.x = Window.width/2 - self.layout.width/2
        self.layout.y = Window.height/2 - self.layout.height/2
        self.add_widget(self.layout)

        self.img = Image(source = self.uiowaImage)
        self.img.size = (Window.width*1.0, Window.height*1.0)
        self.img.pos = (-Window.width*0.0, -Window.height*0.0)
        self.img.opacity = 0.4
        self.add_widget(self.img)

        self.aboutText = Label(text= 'UIOWA INFO HERE')
        self.aboutText.pos = (.25, .25)
        self.add_widget(self.aboutText)

        tmpBtn1 = MyButton(text = 'BACK') #start button
        tmpBtn1.size_hint = (.1, .1)
        tmpBtn1.pos_hint ={'x': 0, 'y': .9}
        tmpBtn1.background_color = [.4, .4, .4, 1]
        tmpBtn1.bind(on_release = self.backButton) #when the button is released the backButton function is called
        self.layout.add_widget(tmpBtn1)
项目:GravBox    作者:GravBoxInterface    | 项目源码 | 文件源码
def __init__(self, **kwargs):
        super(WelcomeScreen, self).__init__(**kwargs)

        layout = FloatLayout() #Float Layout for positioning buttons and image anywhere on the screen
        layout.width = Window.width #the float layout is the size of the window
        layout.height = Window.height
        layout.x = Window.width/2 - layout.width/2 #sets the x position of the layout to 0
        layout.y = Window.height/2 - layout.height/2 #sets the y position of the layout to 0
        self.add_widget(layout) #adds the layout to the screen

        img = Image(source = self.welcomeImage) #BACKGROUND IMAGE
        img.size = (Window.width*1.0, Window.height*1.0)
        img.pos = (-Window.width*0.0, -Window.height*0.0)
        img.opacity = 1.0 #alpha value between 0.0 - 1.0
        self.add_widget(img) #adds the image to the screen

        startBtn = MyButton(text = '') #start button
        startBtn.size_hint = (.21, .09)
        startBtn.pos_hint ={'x': .395, 'y': .24}
        startBtn.background_color = [.4, .4, .4, .4] #backgroundcolor of the button (this is grayish)
        startBtn.bind(on_release = self.changer) #when the button is released the changer function is called
        self.add_widget(startBtn) #adds the button called startButton to the floatlayout

        aboutBtn = MyButton(text = '') #about button
        aboutBtn.size_hint = (.08, .095)
        aboutBtn.pos_hint ={'x': .618, 'y': 0}
        aboutBtn.background_color = [.4, .4, .4, .4]
        aboutBtn.bind(on_release = self.about) #when the button is released the about function is called
        self.add_widget(aboutBtn) #adds the button called aboutBtn to the floatlayout

        uiowaBtn = MyButton(text = '') #uiowa button
        uiowaBtn.size_hint = (.08, .095)
        uiowaBtn.pos_hint = {'x':.7, 'y': 0}
        uiowaBtn.background_color = [.4, .4, .4, .4]
        uiowaBtn.bind(on_release = self.uiowa) #when the button is released the uiowa function is called
        self.add_widget(uiowaBtn) #adds the button called uiowaBtn to the floatlayout
项目:GravBox    作者:GravBoxInterface    | 项目源码 | 文件源码
def __init__(self, **kwargs):
        super(AboutScreen, self).__init__(**kwargs)

        layout = FloatLayout()
        layout.width = Window.width
        layout.height = Window.height
        layout.x = Window.width/2 - layout.width/2
        layout.y = Window.height/2 - layout.height/2
        self.add_widget(layout)

        img = Image(source = self.aboutImage)
        img.size = (Window.width*1.0, Window.height*1.0)
        img.pos = (-Window.width*0.0, -Window.height*0.0)
        img.opacity = 0.4
        self.add_widget(img)

        aboutText = Label(text= 'GravBox is the interface application for the Augmented Reality (AR) Sandbox for gravitational dynamics simulations designed and built\nby Dr. Hai Fu\'s Introduction to Astrophysics class during the 2016-2017 academic year and beyond.\nGravBox itself was designed by Zachary Luppen, Erin Maier, and Mason Reed.\n\nAR Sandbox is the result of an NSF-funded project on informal science education for freshwater lake and watershed science developed by the\nUC Davis\' W.M. Keck Center for Active Visualization in the Earth Sciences (KeckCAVES),\ntogether with the UC Davis Tahoe Environmental Research Center, Lawrence Hall of Science, and ECHO Lake Aquarium and Science Center.', halign='center', valign='center')
        aboutText.pos = (.25, .25)
        self.add_widget(aboutText)

        backBtn = MyButton(text = 'BACK') # back button
        backBtn.size_hint = (.1, .1)
        backBtn.pos_hint ={'x': 0, 'y': .90}
        backBtn.background_color = [.4, .4, .4, 1]
        backBtn.bind(on_release = self.backButton) #when the button is released the callback function is called
        self.add_widget(backBtn)
项目:GravBox    作者:GravBoxInterface    | 项目源码 | 文件源码
def __init__(self, **kwargs):
        super(WelcomeScreen, self).__init__(**kwargs)

        layout = FloatLayout() #Float Layout for positioning buttons and image anywhere on the screen
        layout.width = Window.width #the float layout is the size of the window
        layout.height = Window.height
        layout.x = Window.width/2 - layout.width/2 #sets the x position of the layout to 0
        layout.y = Window.height/2 - layout.height/2 #sets the y position of the layout to 0
        self.add_widget(layout) #adds the layout to the screen

        img = Image(source = self.welcomeImage) #BACKGROUND IMAGE
        img.size = (Window.width*1.0, Window.height*1.0)
        img.pos = (-Window.width*0.0, -Window.height*0.0)
        img.opacity = 1.0 #alpha value between 0.0 - 1.0
        self.add_widget(img) #adds the image to the screen

        startBtn = MyButton(text = '') #start button
        startBtn.size_hint = (.21, .09)
        startBtn.pos_hint ={'x': .395, 'y': .24}
        startBtn.background_color = [.306, .325, .4196, .4] #backgroundcolor of the button (this is grayish)
        startBtn.bind(on_release = self.changer) #when the button is released the changer function is called
        self.add_widget(startBtn) #adds the button called startButton to the floatlayout

        aboutBtn = MyButton(text = '') #about button
        aboutBtn.size_hint = (.08, .095)
        aboutBtn.pos_hint ={'x': .618, 'y': 0}
        aboutBtn.background_color = [.4, .4, .4, .4]
        aboutBtn.bind(on_release = self.about) #when the button is released the about function is called
        self.add_widget(aboutBtn) #adds the button called aboutBtn to the floatlayout

        uiowaBtn = MyButton(text = '') #uiowa button
        uiowaBtn.size_hint = (.08, .095)
        uiowaBtn.pos_hint = {'x':.7, 'y': 0}
        uiowaBtn.background_color = [.4, .4, .4, .4]
        uiowaBtn.bind(on_release = self.uiowa) #when the button is released the uiowa function is called
        self.add_widget(uiowaBtn) #adds the button called uiowaBtn to the floatlayout
项目:GravBox    作者:GravBoxInterface    | 项目源码 | 文件源码
def __init__(self, **kwargs):
        super(UiowaScreen, self).__init__(**kwargs)

        self.layout = FloatLayout()
        self.layout.width = Window.width
        self.layout.height = Window.height
        self.layout.x = 0
        self.layout.y = 0
        self.add_widget(self.layout)

        img = Image(source = self.uiowaImage)
        img.size = (Window.width*1.0, Window.height*1.0)
        img.pos = (0, 0)
        img.opacity = .8
        self.add_widget(img, 1)

        with self.layout.canvas: #sets canvas instructions for the rightlayout and draws a blue rect. filling the entire layout
            Color(1, 1, 1, .7) #WHITE
            Rectangle(pos=(.15 * self.layout.height, .30 * self.layout.height), size=(.45 * self.layout.width, .55 * self.layout.height))  

        qr = Image(source = self.qrCode)
        qr.size_hint = (.39, .39)
        qr.pos_hint = {'x': .56, 'y': .12}
        self.add_widget(qr)

        logo = Image(source=self.uiLogo)
        logo.size_hint = (.33, .33)
        logo.pos_hint = {'x': .59, 'y': .58}
        self.add_widget(logo)        

        uiowaText = Label(text= 'The GravBox project is the result of the hard work of students of the University of Iowa\'s Physics and Astronomy Department. To learn more about physics and astronomy at the University of Iowa, and the research work being done in these areas, please scan the QR code to the right.', valign='middle', halign='center', font_size='24sp', text_size=(.4 * self.layout.width, None), color=(0,0,0,1))
        uiowaText.pos_hint = {'x': -.18, 'y': .075}
        self.add_widget(uiowaText)

        backBtn = MyButton(text = 'BACK') # back button
        backBtn.size_hint = (.1, .1)
        backBtn.pos_hint ={'x': .27, 'y': .16}
        backBtn.background_color = [.4, .4, .4, 1]
        backBtn.bind(on_release = self.backButton) #when the button is released the callback function is called
        self.add_widget(backBtn)
项目:GravBox    作者:GravBoxInterface    | 项目源码 | 文件源码
def __init__(self, **kwargs):
        super(WelcomeScreen, self).__init__(**kwargs)

        layout = FloatLayout() #Float Layout for positioning buttons and image anywhere on the screen
        layout.width = Window.width #the float layout is the size of the window
        layout.height = Window.height
        layout.x = Window.width/2 - layout.width/2 #sets the x position of the layout to 0
        layout.y = Window.height/2 - layout.height/2 #sets the y position of the layout to 0
        self.add_widget(layout) #adds the layout to the screen

        img = Image(source = self.welcomeImage) #BACKGROUND IMAGE
        img.size = (Window.width*1.0, Window.height*1.0)
        img.pos = (-Window.width*0.0, -Window.height*0.0)
        img.opacity = 1.0 #alpha value between 0.0 - 1.0
        self.add_widget(img) #adds the image to the screen

        startBtn = MyButton(text = '') #start button
        startBtn.size_hint = (.21, .09)
        startBtn.pos_hint ={'x': .395, 'y': .24}
        startBtn.background_color = [.4, .4, .4, .4] #backgroundcolor of the button (this is grayish)
        startBtn.bind(on_release = self.changer) #when the button is released the changer function is called
        self.add_widget(startBtn) #adds the button called startButton to the floatlayout

        aboutBtn = MyButton(text = '') #about button
        aboutBtn.size_hint = (.08, .095)
        aboutBtn.pos_hint ={'x': .618, 'y': 0}
        aboutBtn.background_color = [.4, .4, .4, .4]
        aboutBtn.bind(on_release = self.about) #when the button is released the about function is called
        self.add_widget(aboutBtn) #adds the button called aboutBtn to the floatlayout

        uiowaBtn = MyButton(text = '') #uiowa button
        uiowaBtn.size_hint = (.08, .095)
        uiowaBtn.pos_hint = {'x':.7, 'y': 0}
        uiowaBtn.background_color = [.4, .4, .4, .4]
        uiowaBtn.bind(on_release = self.uiowa) #when the button is released the uiowa function is called
        self.add_widget(uiowaBtn) #adds the button called uiowaBtn to the floatlayout
项目:GravBox    作者:GravBoxInterface    | 项目源码 | 文件源码
def __init__(self, **kwargs):
        super(AboutScreen, self).__init__(**kwargs)

        layout = FloatLayout()
        layout.width = Window.width
        layout.height = Window.height
        layout.x = Window.width/2 - layout.width/2
        layout.y = Window.height/2 - layout.height/2
        self.add_widget(layout)

        img = Image(source = self.aboutImage)
        img.size = (Window.width*1.0, Window.height*1.0)
        img.pos = (-Window.width*0.0, -Window.height*0.0)
        img.opacity = 0.4
        self.add_widget(img)

        aboutText = Label(text= 'GravBox is the interface application for the Augmented Reality (AR) Sandbox for gravitational dynamics simulations designed and built\nby Dr. Hai Fu\'s Introduction to Astrophysics class during the 2016-2017 academic year and beyond.\nGravBox itself was designed by Zachary Luppen, Erin Maier, and Mason Reed.\n\nAR Sandbox is the result of an NSF-funded project on informal science education for freshwater lake and watershed science developed by the\nUC Davis\' W.M. Keck Center for Active Visualization in the Earth Sciences (KeckCAVES),\ntogether with the UC Davis Tahoe Environmental Research Center, Lawrence Hall of Science, and ECHO Lake Aquarium and Science Center.', halign='center', valign='center')
        aboutText.pos = (.25, .25)
        self.add_widget(aboutText)

        backBtn = MyButton(text = 'BACK') # back button
        backBtn.size_hint = (.1, .1)
        backBtn.pos_hint ={'x': 0, 'y': .90}
        backBtn.background_color = [.4, .4, .4, 1]
        backBtn.bind(on_release = self.backButton) #when the button is released the callback function is called
        self.add_widget(backBtn)
项目:GAP    作者:Tileyon    | 项目源码 | 文件源码
def setscreen(self):
        if self.kivy:
            from kivy.config import Config
            Config.set('input', 'mouse', 'mouse,multitouch_on_demand')
            from kivy.uix.floatlayout import FloatLayout
            from kivy.core.window import Window
            from kivy.utils import platform as core_platform
            self.root = FloatLayout()
            if (self.xratio == 0) or (self.yratio == 0):
                if core_platform == 'android':
                    self.screen_size = Window.size
                else:
                    self.screen_size = (800, 600)
                self.xratio = self.screen_size[0] / 800.0
                self.yratio = self.screen_size[1] / 600.0

            if core_platform == 'android':
                Window.softinput_mode = 'pan'
            else:
                Window.size = self.screen_size
        else:
            import ui
            if (self.xratio == 0) or (self.yratio == 0):
                ss1 = ui.get_screen_size()[0]
                ss3 = ui.get_screen_size()[1]
                notoptimal = True
                while notoptimal:
                    if ss1 % 8 == 0:
                        notoptimal = False
                    else:
                        ss1 -= 1
                ss1 = ss1 - 124
                ss2 = (ss1 / 4) * 3
                if ss2 > ss3:
                    ss2 = ss3 - ss2 - ((ss3 - ss2) % 3)
                    ss1 = (ss2 / 3) * 4
                self.screen_size = (ss1, ss2)
                self.xratio = self.screen_size[0] / 800
                self.yratio = self.screen_size[1] / 600

            self.root = ui.View(frame=(0,0,self.screen_size[0], \
                        self.screen_size[1]))
项目:GAP    作者:Tileyon    | 项目源码 | 文件源码
def setscreen(self):
        if self.kivy:
            from kivy.config import Config
            Config.set('input', 'mouse', 'mouse,multitouch_on_demand')
            from kivy.uix.floatlayout import FloatLayout
            from kivy.core.window import Window
            from kivy.utils import platform as core_platform
            self.root = FloatLayout()
            if (self.xratio == 0) or (self.yratio == 0):
                if core_platform == 'android':
                    self.screen_size = Window.size
                    if self.screen_size[0] < self.screen_size[1]:
                        x = self.screen_size[0]
                        y = self.screen_size[0] / 4 * 3
                        self.screen_size = (x, y)
                else:
                    self.screen_size = (800, 600)
                self.xratio = self.screen_size[0] / 800.0
                self.yratio = self.screen_size[1] / 600.0

            if core_platform == 'android':
                Window.softinput_mode = 'pan'
            else:
                Window.size = self.screen_size
        else:
            import ui
            if (self.xratio == 0) or (self.yratio == 0):
                ss1 = ui.get_screen_size()[0]
                ss3 = ui.get_screen_size()[1]
                notoptimal = True
                while notoptimal:
                    if ss1 % 8 == 0:
                        notoptimal = False
                    else:
                        ss1 -= 1
                ss2 = (ss1 / 4) * 3
                title_bar_height = int(ss3 / 600 * 50)
                if ss2 > ss3 - title_bar_height:
                    ss2 = ss3 - title_bar_height
                    notoptimal = True
                    while notoptimal:
                        if ss2 % 6 == 0:
                            notoptimal = False
                        else:
                            ss2 -= 1
                    ss1 = (ss2 / 3) * 4
                self.screen_size = (ss1, ss2)
                self.xratio = ss1 / 800
                self.yratio = ss2 / 600

            self.root = ui.View(frame=(0,0,self.screen_size[0], \
                        self.screen_size[1]))
项目:GAP    作者:Tileyon    | 项目源码 | 文件源码
def setscreen(self):
        if self.kivy:
            from kivy.config import Config
            Config.set('input', 'mouse', 'mouse,multitouch_on_demand')
            from kivy.uix.floatlayout import FloatLayout
            from kivy.core.window import Window
            from kivy.utils import platform as core_platform
            self.root = FloatLayout()
            if (self.xratio == 0) or (self.yratio == 0):
                if core_platform == 'android':
                    self.screen_size = Window.size
                    if self.screen_size[0] < self.screen_size[1]:
                        x = self.screen_size[0]
                        y = self.screen_size[0] / 4 * 3
                        self.screen_size = (x, y)
                else:
                    self.screen_size = (800, 600)
                self.xratio = self.screen_size[0] / 800.0
                self.yratio = self.screen_size[1] / 600.0

            if core_platform == 'android':
                Window.softinput_mode = 'pan'
            else:
                Window.size = self.screen_size
        else:
            import ui
            if (self.xratio == 0) or (self.yratio == 0):
                ss1 = ui.get_screen_size()[0]
                ss3 = ui.get_screen_size()[1]
                notoptimal = True
                while notoptimal:
                    if ss1 % 8 == 0:
                        notoptimal = False
                    else:
                        ss1 -= 1
                ss2 = (ss1 / 4) * 3
                title_bar_height = int(ss3 / 600 * 90)
                if ss2 > ss3 - title_bar_height:
                    ss2 = ss3 - title_bar_height
                    notoptimal = True
                    while notoptimal:
                        if ss2 % 6 == 0:
                            notoptimal = False
                        else:
                            ss2 -= 1
                    ss1 = (ss2 / 3) * 4
                self.screen_size = (ss1, ss2)
                self.xratio = ss1 / 800
                self.yratio = ss2 / 600

            self.root = ui.View(frame=(0,0,self.screen_size[0], \
                        self.screen_size[1]))