我们从Python开源项目中,提取了以下4个代码示例,用于说明如何使用maya.cmds.polyListComponentConversion()。
def process(self, instance): from maya import cmds invalid = list() for mesh in cmds.ls(instance, type="mesh", long=True): faces = cmds.polyListComponentConversion(mesh, toVertexFace=True) locked = cmds.polyNormalPerVertex(faces, query=True, freezeNormal=True) invalid.append(mesh) if any(locked) else None # On locked normals, indicate that validation has failed # with a friendly message for the user. assert not invalid, ( "Meshes found with locked normals: %s" % invalid) self.log.info("The normals of \"%s\" are correct." % instance)
def get_vertexes(): sl = cmds.ls(sl=True) for s in sl: uvs = cmds.polyListComponentConversion(s, tuv=True) if not uvs: continue res = cmds.ls(uvs, fl=True) # print(res)
def getVertUV(vertsList = [], *args): """use a vert input to get the UV value""" uvVals = [] for v in vertsList: uv = cmds.polyListComponentConversion(v, fv=True, tuv=True) uvVal = cmds.polyEditUV(uv, q=True, u=True, v=True) uvVals.append(uvVal) return(uvVals)