我们从Python开源项目中,提取了以下9个代码示例,用于说明如何使用maya.cmds.referenceQuery()。
def process(self, instance): import os from maya import cmds # Resources are optional if "resources_SEL" not in instance: return resources = dict() for resource in cmds.sets("resources_SEL", query=True): if cmds.nodeType(resource) == "reference": path = cmds.referenceQuery(resource, filename=True, unresolvedName=True) elif cmds.nodeType(resource) == "AlembicNode": path = cmds.getAttr(resource + ".abc_File") else: # Unsupported path = None resources[resource] = path # All resources were resolved assert all(resources.values()), ( "Unsupported resource(s): " + ", ".join("'%s': '%s'" % (resource, path) for resource, path in resources.items() if path is not None) ) # No resource contains an absolute path assert not any(os.path.isabs(fname) for fname in resources), ( "Some resources are absolute: " + ", ".join(resources) )
def remove(container): """Remove an existing `container` from Maya scene Deprecated; this functionality is replaced by `api.remove()` Arguments: container (avalon-core:container-1.0): Which container to remove from scene. """ node = container["objectName"] # Assume asset has been referenced reference_node = next((node for node in cmds.sets(node, query=True) if cmds.nodeType(node) == "reference"), None) assert reference_node, ("Imported container not supported; " "container must be referenced.") log.info("Removing '%s' from Maya.." % container["name"]) namespace = cmds.referenceQuery(reference_node, namespace=True) fname = cmds.referenceQuery(reference_node, filename=True) cmds.file(fname, removeReference=True) try: cmds.delete(node) except ValueError: # Already implicitly deleted by Maya upon removing reference pass try: # If container is not automatically cleaned up by May (issue #118) cmds.namespace(removeNamespace=namespace, deleteNamespaceContent=True) except RuntimeError: pass
def meshesFromReference(control): ''' Get meshes from the referenced file. This is faster and more accurate in most cases than traversing history, but only works if the rig is referenced. ''' if not mc.referenceQuery(control, isNodeReferenced=True): return [] ref = mc.referenceQuery(control, referenceNode=True) nodes = mc.referenceQuery(ref, nodes=True) meshes = mc.ls(nodes, type='mesh') return [x for x in meshes if isNodeVisible(x)]
def curves(self): ''' The keySelections's animation curve list. ''' # if self._curves is False or None, then it has been initialized and curves haven't been found. if self._curves == []: #find anim curves connected to channels or nodes for each in (self._channels, self._nodes): if not each: continue # this will only return time based keyframes, not driven keys self._curves = mc.keyframe(each, time=(':',), query=True, name=True) if self._curves: self._curvesCulled = False break if not self._curves: self._curves = False # need to remove curves which are unkeyable # supposedly referenced keys are keyable in 2013, I'll need to test that and update if self._curves and not self._curvesCulled: remove = list() for c in self._curves: if mc.referenceQuery(c, isNodeReferenced=True): remove.append(c) else: plug = mc.listConnections('.'.join((c,'output')), source=False, plugs=True) if plug: if not mc.getAttr(plug, keyable=True) and not mc.getAttr(plug, settable=True): remove.append(c) if remove: for r in remove: self._curves.remove(r) self._curvesCulled = True return self._curves
def auto_connect_assets(src, dst): """Attempt to automatically two assets Arguments: src (str): Name of source reference node dst (str): Name of destination reference node Raises: StopIteration on missing in_SET """ in_set = None for node in cmds.referenceQuery(dst, nodes=True): if node.endswith("in_SET"): in_set = node break for input_transform in cmds.sets(in_set, query=True): mbid = cmds.getAttr(input_transform + ".mbID") input_shape = cmds.listRelatives(input_transform, shapes=True)[0] for output_transform in lib.lsattr("mbID", value=mbid): ref = cmds.referenceQuery(output_transform, referenceNode=True) if ref != src: continue print("Connecting %s -> %s" % (output_transform, input_transform)) output_shape = cmds.listRelatives(output_transform, shapes=True)[0] try: auto_connect(output_transform, input_transform) except RuntimeError: # Already connected pass try: auto_connect(output_shape, input_shape) except RuntimeError: # Already connected pass
def process(self, name, namespace, context, data): import os import json from maya import cmds from polly.maya import lib try: existing_reference = cmds.file(self.fname, query=True, referenceNode=True) except RuntimeError as e: if e.message.rstrip() != "Cannot find the scene file.": raise self.log.info("Loading lookdev for the first time..") nodes = cmds.file( self.fname, namespace=namespace, reference=True, returnNewNodes=True ) else: self.log.info("Reusing existing lookdev..") nodes = cmds.referenceQuery(existing_reference, nodes=True) namespace = nodes[0].split(":", 1)[0] # Assign shaders self.fname = self.fname.rsplit(".", 1)[0] + ".json" # Expand $AVALON_PROJECT and friends, if used self.fname = os.path.expandvars(self.fname) if not os.path.isfile(self.fname): self.log.warning("Look development asset " "has no relationship data.\n" "%s was not found" % self.fname) return nodes with open(self.fname) as f: relationships = json.load(f) lib.apply_shaders(relationships, namespace) self[:] = nodes
def clean_up_file(): pass # import references """ refs = cmds.ls(type='reference') for i in refs: rFile = cmds.referenceQuery(i, f=True) cmds.file(rFile, importReference=True, mnr=True) defaults = ['UI', 'shared'] # Used as a sort key, this will sort namespaces by how many children they have. def num_children(ns): return ns.count(':') namespaces = [ns for ns in cmds.namespaceInfo(lon=True, r=True) if ns not in defaults] # We want to reverse the list, so that namespaces with more children are at the front of the list. namespaces.sort(key=num_children, reverse=True) for ns in namespaces: if namespaces.index(ns)+1 < len(namespaces): parent_ns = namespaces[namespaces.index(ns)+1] cmds.namespace(mv=[ns,parent_ns], f=True) cmds.namespace(rm=ns) else: cmds.namespace(mv=[ns,":"], f=True) cmds.namespace(rm=ns) # remove ngSkinTools custom nodes from ngSkinTools.layerUtils import LayerUtils LayerUtils.deleteCustomNodes() # remove RRM proxies if cmds.objExists("RRM_MAIN"): cmds.select("RRM_MAIN",hi=True) proxies = cmds.ls(sl=True) cmds.lockNode(proxies,lock=False) cmds.delete(proxies) if cmds.objExists("RRM_ProxiesLayer"): cmds.delete("RRM_ProxiesLayer")"""
def load(asset, version=-1): """Load asset Arguments: asset ("pyblish-starter:asset-1.0"): Asset which to import version (int, optional): Version number, defaults to latest Returns: Reference node Raises: IndexError on no version found ValueError on no supported representation """ assert asset["schema"] == "pyblish-starter:asset-1.0" assert isinstance(version, int), "Version must be integer" try: version = asset["versions"][version] except IndexError: raise IndexError("\"%s\" of \"%s\" not found." % (version, asset)) supported_formats = api.registered_formats() # Pick any compatible representation. # Hint: There's room to make the user choose one of many. # Such as choosing between `.obj` and `.ma` and `.abc`, # each compatible but different. try: representation = next( rep for rep in version["representations"] if rep["format"] in supported_formats and rep["path"] != "{dirname}/source{format}" ) except StopIteration: formats = list(r["format"] for r in version["representations"]) raise ValueError( "No supported representations for \"%s\"\n\n" "Supported representations: %s" % (asset["name"], "\n- ".join(formats))) fname = representation["path"].format( dirname=version["path"], format=representation["format"] ) nodes = cmds.file(fname, namespace=asset["name"] + "_", reference=True, returnNewNodes=True) self.log.info("Containerising \"%s\".." % fname) containerise(asset["name"], nodes, version) self.log.info("Container created, returning reference node.") return cmds.referenceQuery(nodes[0], referenceNode=True)